| // Copyright 2017 The Go Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| package base |
| |
| import ( |
| "fmt" |
| "go/build" |
| "os" |
| "path/filepath" |
| "runtime" |
| |
| "cmd/go/internal/cfg" |
| ) |
| |
| // Configuration for finding tool binaries. |
| var ( |
| ToolGOOS = runtime.GOOS |
| ToolGOARCH = runtime.GOARCH |
| ToolIsWindows = ToolGOOS == "windows" |
| ToolDir = build.ToolDir |
| ) |
| |
| const ToolWindowsExtension = ".exe" |
| |
| // Tool returns the path to the named tool (for example, "vet"). |
| // If the tool cannot be found, Tool exits the process. |
| func Tool(toolName string) string { |
| toolPath := filepath.Join(ToolDir, toolName) |
| if ToolIsWindows { |
| toolPath += ToolWindowsExtension |
| } |
| if len(cfg.BuildToolexec) > 0 { |
| return toolPath |
| } |
| // Give a nice message if there is no tool with that name. |
| if _, err := os.Stat(toolPath); err != nil { |
| fmt.Fprintf(os.Stderr, "go tool: no such tool %q\n", toolName) |
| SetExitStatus(2) |
| Exit() |
| } |
| return toolPath |
| } |