| // Copyright 2017 The Go Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| package work |
| |
| import ( |
| "bytes" |
| "fmt" |
| "io/ioutil" |
| "os" |
| "os/exec" |
| "strings" |
| |
| "cmd/go/internal/base" |
| "cmd/go/internal/cache" |
| "cmd/go/internal/cfg" |
| "cmd/go/internal/load" |
| "cmd/go/internal/str" |
| "cmd/internal/buildid" |
| ) |
| |
| // Build IDs |
| // |
| // Go packages and binaries are stamped with build IDs that record both |
| // the action ID, which is a hash of the inputs to the action that produced |
| // the packages or binary, and the content ID, which is a hash of the action |
| // output, namely the archive or binary itself. The hash is the same one |
| // used by the build artifact cache (see cmd/go/internal/cache), but |
| // truncated when stored in packages and binaries, as the full length is not |
| // needed and is a bit unwieldy. The precise form is |
| // |
| // actionID/[.../]contentID |
| // |
| // where the actionID and contentID are prepared by hashToString below. |
| // and are found by looking for the first or last slash. |
| // Usually the buildID is simply actionID/contentID, but see below for an |
| // exception. |
| // |
| // The build ID serves two primary purposes. |
| // |
| // 1. The action ID half allows installed packages and binaries to serve as |
| // one-element cache entries. If we intend to build math.a with a given |
| // set of inputs summarized in the action ID, and the installed math.a already |
| // has that action ID, we can reuse the installed math.a instead of rebuilding it. |
| // |
| // 2. The content ID half allows the easy preparation of action IDs for steps |
| // that consume a particular package or binary. The content hash of every |
| // input file for a given action must be included in the action ID hash. |
| // Storing the content ID in the build ID lets us read it from the file with |
| // minimal I/O, instead of reading and hashing the entire file. |
| // This is especially effective since packages and binaries are typically |
| // the largest inputs to an action. |
| // |
| // Separating action ID from content ID is important for reproducible builds. |
| // The compiler is compiled with itself. If an output were represented by its |
| // own action ID (instead of content ID) when computing the action ID of |
| // the next step in the build process, then the compiler could never have its |
| // own input action ID as its output action ID (short of a miraculous hash collision). |
| // Instead we use the content IDs to compute the next action ID, and because |
| // the content IDs converge, so too do the action IDs and therefore the |
| // build IDs and the overall compiler binary. See cmd/dist's cmdbootstrap |
| // for the actual convergence sequence. |
| // |
| // The “one-element cache” purpose is a bit more complex for installed |
| // binaries. For a binary, like cmd/gofmt, there are two steps: compile |
| // cmd/gofmt/*.go into main.a, and then link main.a into the gofmt binary. |
| // We do not install gofmt's main.a, only the gofmt binary. Being able to |
| // decide that the gofmt binary is up-to-date means computing the action ID |
| // for the final link of the gofmt binary and comparing it against the |
| // already-installed gofmt binary. But computing the action ID for the link |
| // means knowing the content ID of main.a, which we did not keep. |
| // To sidestep this problem, each binary actually stores an expanded build ID: |
| // |
| // actionID(binary)/actionID(main.a)/contentID(main.a)/contentID(binary) |
| // |
| // (Note that this can be viewed equivalently as: |
| // |
| // actionID(binary)/buildID(main.a)/contentID(binary) |
| // |
| // Storing the buildID(main.a) in the middle lets the computations that care |
| // about the prefix or suffix halves ignore the middle and preserves the |
| // original build ID as a contiguous string.) |
| // |
| // During the build, when it's time to build main.a, the gofmt binary has the |
| // information needed to decide whether the eventual link would produce |
| // the same binary: if the action ID for main.a's inputs matches and then |
| // the action ID for the link step matches when assuming the given main.a |
| // content ID, then the binary as a whole is up-to-date and need not be rebuilt. |
| // |
| // This is all a bit complex and may be simplified once we can rely on the |
| // main cache, but at least at the start we will be using the content-based |
| // staleness determination without a cache beyond the usual installed |
| // package and binary locations. |
| |
| const buildIDSeparator = "/" |
| |
| // actionID returns the action ID half of a build ID. |
| func actionID(buildID string) string { |
| i := strings.Index(buildID, buildIDSeparator) |
| if i < 0 { |
| return buildID |
| } |
| return buildID[:i] |
| } |
| |
| // contentID returns the content ID half of a build ID. |
| func contentID(buildID string) string { |
| return buildID[strings.LastIndex(buildID, buildIDSeparator)+1:] |
| } |
| |
| // hashToString converts the hash h to a string to be recorded |
| // in package archives and binaries as part of the build ID. |
| // We use the first 96 bits of the hash and encode it in base64, |
| // resulting in a 16-byte string. Because this is only used for |
| // detecting the need to rebuild installed files (not for lookups |
| // in the object file cache), 96 bits are sufficient to drive the |
| // probability of a false "do not need to rebuild" decision to effectively zero. |
| // We embed two different hashes in archives and four in binaries, |
| // so cutting to 16 bytes is a significant savings when build IDs are displayed. |
| // (16*4+3 = 67 bytes compared to 64*4+3 = 259 bytes for the |
| // more straightforward option of printing the entire h in hex). |
| func hashToString(h [cache.HashSize]byte) string { |
| const b64 = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789-_" |
| const chunks = 5 |
| var dst [chunks * 4]byte |
| for i := 0; i < chunks; i++ { |
| v := uint32(h[3*i])<<16 | uint32(h[3*i+1])<<8 | uint32(h[3*i+2]) |
| dst[4*i+0] = b64[(v>>18)&0x3F] |
| dst[4*i+1] = b64[(v>>12)&0x3F] |
| dst[4*i+2] = b64[(v>>6)&0x3F] |
| dst[4*i+3] = b64[v&0x3F] |
| } |
| return string(dst[:]) |
| } |
| |
| var oldVet = false |
| |
| // toolID returns the unique ID to use for the current copy of the |
| // named tool (asm, compile, cover, link). |
| // |
| // It is important that if the tool changes (for example a compiler bug is fixed |
| // and the compiler reinstalled), toolID returns a different string, so that old |
| // package archives look stale and are rebuilt (with the fixed compiler). |
| // This suggests using a content hash of the tool binary, as stored in the build ID. |
| // |
| // Unfortunately, we can't just open the tool binary, because the tool might be |
| // invoked via a wrapper program specified by -toolexec and we don't know |
| // what the wrapper program does. In particular, we want "-toolexec toolstash" |
| // to continue working: it does no good if "-toolexec toolstash" is executing a |
| // stashed copy of the compiler but the go command is acting as if it will run |
| // the standard copy of the compiler. The solution is to ask the tool binary to tell |
| // us its own build ID using the "-V=full" flag now supported by all tools. |
| // Then we know we're getting the build ID of the compiler that will actually run |
| // during the build. (How does the compiler binary know its own content hash? |
| // We store it there using updateBuildID after the standard link step.) |
| // |
| // A final twist is that we'd prefer to have reproducible builds for release toolchains. |
| // It should be possible to cross-compile for Windows from either Linux or Mac |
| // or Windows itself and produce the same binaries, bit for bit. If the tool ID, |
| // which influences the action ID half of the build ID, is based on the content ID, |
| // then the Linux compiler binary and Mac compiler binary will have different tool IDs |
| // and therefore produce executables with different action IDs. |
| // To avoids this problem, for releases we use the release version string instead |
| // of the compiler binary's content hash. This assumes that all compilers built |
| // on all different systems are semantically equivalent, which is of course only true |
| // modulo bugs. (Producing the exact same executables also requires that the different |
| // build setups agree on details like $GOROOT and file name paths, but at least the |
| // tool IDs do not make it impossible.) |
| func (b *Builder) toolID(name string) string { |
| if name == "vet" && oldVet { |
| return "" |
| } |
| |
| b.id.Lock() |
| id := b.toolIDCache[name] |
| b.id.Unlock() |
| |
| if id != "" { |
| return id |
| } |
| |
| path := base.Tool(name) |
| desc := "go tool " + name |
| |
| // Special case: undocumented -vettool overrides usual vet, for testing vet. |
| if name == "vet" && VetTool != "" { |
| path = VetTool |
| desc = VetTool |
| } |
| |
| cmdline := str.StringList(cfg.BuildToolexec, path, "-V=full") |
| cmd := exec.Command(cmdline[0], cmdline[1:]...) |
| cmd.Env = base.EnvForDir(cmd.Dir, os.Environ()) |
| var stdout, stderr bytes.Buffer |
| cmd.Stdout = &stdout |
| cmd.Stderr = &stderr |
| if err := cmd.Run(); err != nil { |
| if name == "vet" { |
| oldVet = true |
| return "" |
| } |
| base.Fatalf("%s: %v\n%s%s", desc, err, stdout.Bytes(), stderr.Bytes()) |
| } |
| |
| line := stdout.String() |
| f := strings.Fields(line) |
| if len(f) < 3 || f[0] != name && path != VetTool || f[1] != "version" || f[2] == "devel" && !strings.HasPrefix(f[len(f)-1], "buildID=") { |
| base.Fatalf("%s -V=full: unexpected output:\n\t%s", desc, line) |
| } |
| if f[2] == "devel" { |
| // On the development branch, use the content ID part of the build ID. |
| id = contentID(f[len(f)-1]) |
| } else { |
| // For a release, the output is like: "compile version go1.9.1". Use the whole line. |
| id = f[2] |
| } |
| |
| b.id.Lock() |
| b.toolIDCache[name] = id |
| b.id.Unlock() |
| |
| return id |
| } |
| |
| // gccToolID returns the unique ID to use for a tool that is invoked |
| // by the GCC driver. This is in particular gccgo, but this can also |
| // be used for gcc, g++, gfortran, etc.; those tools all use the GCC |
| // driver under different names. The approach used here should also |
| // work for sufficiently new versions of clang. Unlike toolID, the |
| // name argument is the program to run. The language argument is the |
| // type of input file as passed to the GCC driver's -x option. |
| // |
| // For these tools we have no -V=full option to dump the build ID, |
| // but we can run the tool with -v -### to reliably get the compiler proper |
| // and hash that. That will work in the presence of -toolexec. |
| // |
| // In order to get reproducible builds for released compilers, we |
| // detect a released compiler by the absence of "experimental" in the |
| // --version output, and in that case we just use the version string. |
| func (b *Builder) gccgoToolID(name, language string) (string, error) { |
| key := name + "." + language |
| b.id.Lock() |
| id := b.toolIDCache[key] |
| b.id.Unlock() |
| |
| if id != "" { |
| return id, nil |
| } |
| |
| // Invoke the driver with -### to see the subcommands and the |
| // version strings. Use -x to set the language. Pretend to |
| // compile an empty file on standard input. |
| cmdline := str.StringList(cfg.BuildToolexec, name, "-###", "-x", language, "-c", "-") |
| cmd := exec.Command(cmdline[0], cmdline[1:]...) |
| cmd.Env = base.EnvForDir(cmd.Dir, os.Environ()) |
| // Force untranslated output so that we see the string "version". |
| cmd.Env = append(cmd.Env, "LC_ALL=C") |
| out, err := cmd.CombinedOutput() |
| if err != nil { |
| return "", fmt.Errorf("%s: %v; output: %q", name, err, out) |
| } |
| |
| version := "" |
| lines := strings.Split(string(out), "\n") |
| for _, line := range lines { |
| if fields := strings.Fields(line); len(fields) > 1 && fields[1] == "version" { |
| version = line |
| break |
| } |
| } |
| if version == "" { |
| return "", fmt.Errorf("%s: can not find version number in %q", name, out) |
| } |
| |
| if !strings.Contains(version, "experimental") { |
| // This is a release. Use this line as the tool ID. |
| id = version |
| } else { |
| // This is a development version. The first line with |
| // a leading space is the compiler proper. |
| compiler := "" |
| for _, line := range lines { |
| if len(line) > 1 && line[0] == ' ' { |
| compiler = line |
| break |
| } |
| } |
| if compiler == "" { |
| return "", fmt.Errorf("%s: can not find compilation command in %q", name, out) |
| } |
| |
| fields := strings.Fields(compiler) |
| if len(fields) == 0 { |
| return "", fmt.Errorf("%s: compilation command confusion %q", name, out) |
| } |
| exe := fields[0] |
| if !strings.ContainsAny(exe, `/\`) { |
| if lp, err := exec.LookPath(exe); err == nil { |
| exe = lp |
| } |
| } |
| if _, err := os.Stat(exe); err != nil { |
| return "", fmt.Errorf("%s: can not find compiler %q: %v; output %q", name, exe, err, out) |
| } |
| id = b.fileHash(exe) |
| } |
| |
| b.id.Lock() |
| b.toolIDCache[name] = id |
| b.id.Unlock() |
| |
| return id, nil |
| } |
| |
| // Check if assembler used by gccgo is GNU as. |
| func assemblerIsGas() bool { |
| cmd := exec.Command(BuildToolchain.compiler(), "-print-prog-name=as") |
| assembler, err := cmd.Output() |
| if err == nil { |
| cmd := exec.Command(strings.TrimSpace(string(assembler)), "--version") |
| out, err := cmd.Output() |
| return err == nil && strings.Contains(string(out), "GNU") |
| } else { |
| return false |
| } |
| } |
| |
| // gccgoBuildIDELFFile creates an assembler file that records the |
| // action's build ID in an SHF_EXCLUDE section. |
| func (b *Builder) gccgoBuildIDELFFile(a *Action) (string, error) { |
| sfile := a.Objdir + "_buildid.s" |
| |
| var buf bytes.Buffer |
| if cfg.Goos != "solaris" || assemblerIsGas() { |
| fmt.Fprintf(&buf, "\t"+`.section .go.buildid,"e"`+"\n") |
| } else if cfg.Goarch == "sparc" || cfg.Goarch == "sparc64" { |
| fmt.Fprintf(&buf, "\t"+`.section ".go.buildid",#exclude`+"\n") |
| } else { // cfg.Goarch == "386" || cfg.Goarch == "amd64" |
| fmt.Fprintf(&buf, "\t"+`.section .go.buildid,#exclude`+"\n") |
| } |
| fmt.Fprintf(&buf, "\t.byte ") |
| for i := 0; i < len(a.buildID); i++ { |
| if i > 0 { |
| if i%8 == 0 { |
| fmt.Fprintf(&buf, "\n\t.byte ") |
| } else { |
| fmt.Fprintf(&buf, ",") |
| } |
| } |
| fmt.Fprintf(&buf, "%#02x", a.buildID[i]) |
| } |
| fmt.Fprintf(&buf, "\n") |
| if cfg.Goos != "solaris" { |
| fmt.Fprintf(&buf, "\t"+`.section .note.GNU-stack,"",@progbits`+"\n") |
| fmt.Fprintf(&buf, "\t"+`.section .note.GNU-split-stack,"",@progbits`+"\n") |
| } |
| |
| if cfg.BuildN || cfg.BuildX { |
| for _, line := range bytes.Split(buf.Bytes(), []byte("\n")) { |
| b.Showcmd("", "echo '%s' >> %s", line, sfile) |
| } |
| if cfg.BuildN { |
| return sfile, nil |
| } |
| } |
| |
| if err := ioutil.WriteFile(sfile, buf.Bytes(), 0666); err != nil { |
| return "", err |
| } |
| |
| return sfile, nil |
| } |
| |
| // buildID returns the build ID found in the given file. |
| // If no build ID is found, buildID returns the content hash of the file. |
| func (b *Builder) buildID(file string) string { |
| b.id.Lock() |
| id := b.buildIDCache[file] |
| b.id.Unlock() |
| |
| if id != "" { |
| return id |
| } |
| |
| id, err := buildid.ReadFile(file) |
| if err != nil { |
| id = b.fileHash(file) |
| } |
| |
| b.id.Lock() |
| b.buildIDCache[file] = id |
| b.id.Unlock() |
| |
| return id |
| } |
| |
| // fileHash returns the content hash of the named file. |
| func (b *Builder) fileHash(file string) string { |
| sum, err := cache.FileHash(file) |
| if err != nil { |
| return "" |
| } |
| return hashToString(sum) |
| } |
| |
| // useCache tries to satisfy the action a, which has action ID actionHash, |
| // by using a cached result from an earlier build. At the moment, the only |
| // cached result is the installed package or binary at target. |
| // If useCache decides that the cache can be used, it sets a.buildID |
| // and a.built for use by parent actions and then returns true. |
| // Otherwise it sets a.buildID to a temporary build ID for use in the build |
| // and returns false. When useCache returns false the expectation is that |
| // the caller will build the target and then call updateBuildID to finish the |
| // build ID computation. |
| // When useCache returns false, it may have initiated buffering of output |
| // during a's work. The caller should defer b.flushOutput(a), to make sure |
| // that flushOutput is eventually called regardless of whether the action |
| // succeeds. The flushOutput call must happen after updateBuildID. |
| func (b *Builder) useCache(a *Action, p *load.Package, actionHash cache.ActionID, target string) bool { |
| // The second half of the build ID here is a placeholder for the content hash. |
| // It's important that the overall buildID be unlikely verging on impossible |
| // to appear in the output by chance, but that should be taken care of by |
| // the actionID half; if it also appeared in the input that would be like an |
| // engineered 96-bit partial SHA256 collision. |
| a.actionID = actionHash |
| actionID := hashToString(actionHash) |
| contentID := actionID // temporary placeholder, likely unique |
| a.buildID = actionID + buildIDSeparator + contentID |
| |
| // Executable binaries also record the main build ID in the middle. |
| // See "Build IDs" comment above. |
| if a.Mode == "link" { |
| mainpkg := a.Deps[0] |
| a.buildID = actionID + buildIDSeparator + mainpkg.buildID + buildIDSeparator + contentID |
| } |
| |
| // Check to see if target exists and matches the expected action ID. |
| // If so, it's up to date and we can reuse it instead of rebuilding it. |
| var buildID string |
| if target != "" && !cfg.BuildA { |
| buildID, _ = buildid.ReadFile(target) |
| if strings.HasPrefix(buildID, actionID+buildIDSeparator) { |
| a.buildID = buildID |
| a.built = target |
| // Poison a.Target to catch uses later in the build. |
| a.Target = "DO NOT USE - " + a.Mode |
| return true |
| } |
| } |
| |
| // Special case for building a main package: if the only thing we |
| // want the package for is to link a binary, and the binary is |
| // already up-to-date, then to avoid a rebuild, report the package |
| // as up-to-date as well. See "Build IDs" comment above. |
| // TODO(rsc): Rewrite this code to use a TryCache func on the link action. |
| if target != "" && !cfg.BuildA && !b.NeedExport && a.Mode == "build" && len(a.triggers) == 1 && a.triggers[0].Mode == "link" { |
| buildID, err := buildid.ReadFile(target) |
| if err == nil { |
| id := strings.Split(buildID, buildIDSeparator) |
| if len(id) == 4 && id[1] == actionID { |
| // Temporarily assume a.buildID is the package build ID |
| // stored in the installed binary, and see if that makes |
| // the upcoming link action ID a match. If so, report that |
| // we built the package, safe in the knowledge that the |
| // link step will not ask us for the actual package file. |
| // Note that (*Builder).LinkAction arranged that all of |
| // a.triggers[0]'s dependencies other than a are also |
| // dependencies of a, so that we can be sure that, |
| // other than a.buildID, b.linkActionID is only accessing |
| // build IDs of completed actions. |
| oldBuildID := a.buildID |
| a.buildID = id[1] + buildIDSeparator + id[2] |
| linkID := hashToString(b.linkActionID(a.triggers[0])) |
| if id[0] == linkID { |
| // Poison a.Target to catch uses later in the build. |
| a.Target = "DO NOT USE - main build pseudo-cache Target" |
| a.built = "DO NOT USE - main build pseudo-cache built" |
| return true |
| } |
| // Otherwise restore old build ID for main build. |
| a.buildID = oldBuildID |
| } |
| } |
| } |
| |
| // Special case for linking a test binary: if the only thing we |
| // want the binary for is to run the test, and the test result is cached, |
| // then to avoid the link step, report the link as up-to-date. |
| // We avoid the nested build ID problem in the previous special case |
| // by recording the test results in the cache under the action ID half. |
| if !cfg.BuildA && len(a.triggers) == 1 && a.triggers[0].TryCache != nil && a.triggers[0].TryCache(b, a.triggers[0]) { |
| a.Target = "DO NOT USE - pseudo-cache Target" |
| a.built = "DO NOT USE - pseudo-cache built" |
| return true |
| } |
| |
| if b.IsCmdList { |
| // Invoked during go list to compute and record staleness. |
| if p := a.Package; p != nil && !p.Stale { |
| p.Stale = true |
| if cfg.BuildA { |
| p.StaleReason = "build -a flag in use" |
| } else { |
| p.StaleReason = "build ID mismatch" |
| for _, p1 := range p.Internal.Imports { |
| if p1.Stale && p1.StaleReason != "" { |
| if strings.HasPrefix(p1.StaleReason, "stale dependency: ") { |
| p.StaleReason = p1.StaleReason |
| break |
| } |
| if strings.HasPrefix(p.StaleReason, "build ID mismatch") { |
| p.StaleReason = "stale dependency: " + p1.ImportPath |
| } |
| } |
| } |
| } |
| } |
| |
| // Fall through to update a.buildID from the build artifact cache, |
| // which will affect the computation of buildIDs for targets |
| // higher up in the dependency graph. |
| } |
| |
| // Check the build artifact cache. |
| // We treat hits in this cache as being "stale" for the purposes of go list |
| // (in effect, "stale" means whether p.Target is up-to-date), |
| // but we're still happy to use results from the build artifact cache. |
| if c := cache.Default(); c != nil { |
| if !cfg.BuildA { |
| if file, _, err := c.GetFile(actionHash); err == nil { |
| if buildID, err := buildid.ReadFile(file); err == nil { |
| if stdout, stdoutEntry, err := c.GetBytes(cache.Subkey(a.actionID, "stdout")); err == nil { |
| if len(stdout) > 0 { |
| if cfg.BuildX || cfg.BuildN { |
| b.Showcmd("", "%s # internal", joinUnambiguously(str.StringList("cat", c.OutputFile(stdoutEntry.OutputID)))) |
| } |
| if !cfg.BuildN { |
| b.Print(string(stdout)) |
| } |
| } |
| a.built = file |
| a.Target = "DO NOT USE - using cache" |
| a.buildID = buildID |
| if p := a.Package; p != nil { |
| // Clearer than explaining that something else is stale. |
| p.StaleReason = "not installed but available in build cache" |
| } |
| return true |
| } |
| } |
| } |
| } |
| |
| // Begin saving output for later writing to cache. |
| a.output = []byte{} |
| } |
| |
| return false |
| } |
| |
| // flushOutput flushes the output being queued in a. |
| func (b *Builder) flushOutput(a *Action) { |
| b.Print(string(a.output)) |
| a.output = nil |
| } |
| |
| // updateBuildID updates the build ID in the target written by action a. |
| // It requires that useCache was called for action a and returned false, |
| // and that the build was then carried out and given the temporary |
| // a.buildID to record as the build ID in the resulting package or binary. |
| // updateBuildID computes the final content ID and updates the build IDs |
| // in the binary. |
| // |
| // Keep in sync with src/cmd/buildid/buildid.go |
| func (b *Builder) updateBuildID(a *Action, target string, rewrite bool) error { |
| if cfg.BuildX || cfg.BuildN { |
| if rewrite { |
| b.Showcmd("", "%s # internal", joinUnambiguously(str.StringList(base.Tool("buildid"), "-w", target))) |
| } |
| if cfg.BuildN { |
| return nil |
| } |
| } |
| |
| // Find occurrences of old ID and compute new content-based ID. |
| r, err := os.Open(target) |
| if err != nil { |
| return err |
| } |
| matches, hash, err := buildid.FindAndHash(r, a.buildID, 0) |
| r.Close() |
| if err != nil { |
| return err |
| } |
| newID := a.buildID[:strings.LastIndex(a.buildID, buildIDSeparator)] + buildIDSeparator + hashToString(hash) |
| if len(newID) != len(a.buildID) { |
| return fmt.Errorf("internal error: build ID length mismatch %q vs %q", a.buildID, newID) |
| } |
| |
| // Replace with new content-based ID. |
| a.buildID = newID |
| if len(matches) == 0 { |
| // Assume the user specified -buildid= to override what we were going to choose. |
| return nil |
| } |
| |
| if rewrite { |
| w, err := os.OpenFile(target, os.O_WRONLY, 0) |
| if err != nil { |
| return err |
| } |
| err = buildid.Rewrite(w, matches, newID) |
| if err != nil { |
| w.Close() |
| return err |
| } |
| if err := w.Close(); err != nil { |
| return err |
| } |
| } |
| |
| // Cache package builds, but not binaries (link steps). |
| // The expectation is that binaries are not reused |
| // nearly as often as individual packages, and they're |
| // much larger, so the cache-footprint-to-utility ratio |
| // of binaries is much lower for binaries. |
| // Not caching the link step also makes sure that repeated "go run" at least |
| // always rerun the linker, so that they don't get too fast. |
| // (We don't want people thinking go is a scripting language.) |
| // Note also that if we start caching binaries, then we will |
| // copy the binaries out of the cache to run them, and then |
| // that will mean the go process is itself writing a binary |
| // and then executing it, so we will need to defend against |
| // ETXTBSY problems as discussed in exec.go and golang.org/issue/22220. |
| if c := cache.Default(); c != nil && a.Mode == "build" { |
| r, err := os.Open(target) |
| if err == nil { |
| if a.output == nil { |
| panic("internal error: a.output not set") |
| } |
| outputID, _, err := c.Put(a.actionID, r) |
| r.Close() |
| if err == nil && cfg.BuildX { |
| b.Showcmd("", "%s # internal", joinUnambiguously(str.StringList("cp", target, c.OutputFile(outputID)))) |
| } |
| if b.NeedExport { |
| if err != nil { |
| return err |
| } |
| a.Package.Export = c.OutputFile(outputID) |
| } |
| c.PutBytes(cache.Subkey(a.actionID, "stdout"), a.output) |
| } |
| } |
| |
| return nil |
| } |