| // Code generated by go-bindata. |
| // sources: |
| // gopherart/gopher.ascii |
| // DO NOT EDIT! |
| |
| package gopherart |
| |
| import ( |
| "bytes" |
| "compress/gzip" |
| "fmt" |
| "io" |
| "io/ioutil" |
| "os" |
| "path/filepath" |
| "strings" |
| "time" |
| ) |
| |
| func bindataRead(data []byte, name string) ([]byte, error) { |
| gz, err := gzip.NewReader(bytes.NewBuffer(data)) |
| if err != nil { |
| return nil, fmt.Errorf("Read %q: %v", name, err) |
| } |
| |
| var buf bytes.Buffer |
| _, err = io.Copy(&buf, gz) |
| clErr := gz.Close() |
| |
| if err != nil { |
| return nil, fmt.Errorf("Read %q: %v", name, err) |
| } |
| if clErr != nil { |
| return nil, err |
| } |
| |
| return buf.Bytes(), nil |
| } |
| |
| type asset struct { |
| bytes []byte |
| info os.FileInfo |
| } |
| |
| type bindataFileInfo struct { |
| name string |
| size int64 |
| mode os.FileMode |
| modTime time.Time |
| } |
| |
| func (fi bindataFileInfo) Name() string { |
| return fi.name |
| } |
| func (fi bindataFileInfo) Size() int64 { |
| return fi.size |
| } |
| func (fi bindataFileInfo) Mode() os.FileMode { |
| return fi.mode |
| } |
| func (fi bindataFileInfo) ModTime() time.Time { |
| return fi.modTime |
| } |
| func (fi bindataFileInfo) IsDir() bool { |
| return false |
| } |
| func (fi bindataFileInfo) Sys() interface{} { |
| return nil |
| } |
| |
| var _gopherartGopherAscii = []byte("\x1f\x8b\x08\x00\x00\x09\x6e\x88\x00\xff\x7c\x8e\x3d\x16\x82\x30\x10\x84\xfb\x9c\x62\x9e\x8d\x8f\xbc\x48\x3c\x02\xad\x67\x20\xb2\x54\xd8\xd0\xd8\x47\xce\xee\xec\xf2\x23\xc1\xa7\x03\x84\x64\xf6\xdb\xc9\xe2\xf2\x43\x0e\x40\xd2\x65\x59\x91\xf8\x05\x61\x65\x52\x29\x52\x0b\x56\x11\x91\x10\x24\xf8\x4e\xa8\xd9\xd3\x9d\xf4\xbd\x7f\xf8\x74\xf2\x81\x48\xa4\x15\x11\xcf\x56\xed\x6a\xd0\x58\x92\xbb\xe6\xc9\xff\x00\xd7\x02\xcd\x80\x8c\xa6\xaa\xb4\x92\xb1\xed\x47\xe0\x0a\xb6\x33\x27\xf5\xda\x98\x26\xbb\x4a\x43\x91\xec\xae\xb8\x8e\xe9\xac\x73\x93\x8c\xc2\x77\x67\xdc\x66\xe6\xf5\x71\x5a\x0b\x90\x7b\x09\x91\xd9\x3b\x0c\xcd\x45\xb0\x1e\x8e\x0c\x26\x3e\xdf\x4c\xd1\x76\x54\x9e\xe7\xf9\x0b\x19\xe3\xde\x01\x00\x00\xff\xff\xe9\x5c\x37\x0d\xaf\x01\x00\x00") |
| |
| func gopherartGopherAsciiBytes() ([]byte, error) { |
| return bindataRead( |
| _gopherartGopherAscii, |
| "gopherart/gopher.ascii", |
| ) |
| } |
| |
| func gopherartGopherAscii() (*asset, error) { |
| bytes, err := gopherartGopherAsciiBytes() |
| if err != nil { |
| return nil, err |
| } |
| |
| info := bindataFileInfo{name: "gopherart/gopher.ascii", size: 431, mode: os.FileMode(436), modTime: time.Unix(1468565140, 0)} |
| a := &asset{bytes: bytes, info: info} |
| return a, nil |
| } |
| |
| // Asset loads and returns the asset for the given name. |
| // It returns an error if the asset could not be found or |
| // could not be loaded. |
| func Asset(name string) ([]byte, error) { |
| cannonicalName := strings.Replace(name, "\\", "/", -1) |
| if f, ok := _bindata[cannonicalName]; ok { |
| a, err := f() |
| if err != nil { |
| return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err) |
| } |
| return a.bytes, nil |
| } |
| return nil, fmt.Errorf("Asset %s not found", name) |
| } |
| |
| // MustAsset is like Asset but panics when Asset would return an error. |
| // It simplifies safe initialization of global variables. |
| func MustAsset(name string) []byte { |
| a, err := Asset(name) |
| if err != nil { |
| panic("asset: Asset(" + name + "): " + err.Error()) |
| } |
| |
| return a |
| } |
| |
| // AssetInfo loads and returns the asset info for the given name. |
| // It returns an error if the asset could not be found or |
| // could not be loaded. |
| func AssetInfo(name string) (os.FileInfo, error) { |
| cannonicalName := strings.Replace(name, "\\", "/", -1) |
| if f, ok := _bindata[cannonicalName]; ok { |
| a, err := f() |
| if err != nil { |
| return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err) |
| } |
| return a.info, nil |
| } |
| return nil, fmt.Errorf("AssetInfo %s not found", name) |
| } |
| |
| // AssetNames returns the names of the assets. |
| func AssetNames() []string { |
| names := make([]string, 0, len(_bindata)) |
| for name := range _bindata { |
| names = append(names, name) |
| } |
| return names |
| } |
| |
| // _bindata is a table, holding each asset generator, mapped to its name. |
| var _bindata = map[string]func() (*asset, error){ |
| "gopherart/gopher.ascii": gopherartGopherAscii, |
| } |
| |
| // AssetDir returns the file names below a certain |
| // directory embedded in the file by go-bindata. |
| // For example if you run go-bindata on data/... and data contains the |
| // following hierarchy: |
| // data/ |
| // foo.txt |
| // img/ |
| // a.png |
| // b.png |
| // then AssetDir("data") would return []string{"foo.txt", "img"} |
| // AssetDir("data/img") would return []string{"a.png", "b.png"} |
| // AssetDir("foo.txt") and AssetDir("notexist") would return an error |
| // AssetDir("") will return []string{"data"}. |
| func AssetDir(name string) ([]string, error) { |
| node := _bintree |
| if len(name) != 0 { |
| cannonicalName := strings.Replace(name, "\\", "/", -1) |
| pathList := strings.Split(cannonicalName, "/") |
| for _, p := range pathList { |
| node = node.Children[p] |
| if node == nil { |
| return nil, fmt.Errorf("Asset %s not found", name) |
| } |
| } |
| } |
| if node.Func != nil { |
| return nil, fmt.Errorf("Asset %s not found", name) |
| } |
| rv := make([]string, 0, len(node.Children)) |
| for childName := range node.Children { |
| rv = append(rv, childName) |
| } |
| return rv, nil |
| } |
| |
| type bintree struct { |
| Func func() (*asset, error) |
| Children map[string]*bintree |
| } |
| |
| var _bintree = &bintree{nil, map[string]*bintree{ |
| "gopherart": &bintree{nil, map[string]*bintree{ |
| "gopher.ascii": &bintree{gopherartGopherAscii, map[string]*bintree{}}, |
| }}, |
| }} |
| |
| // RestoreAsset restores an asset under the given directory |
| func RestoreAsset(dir, name string) error { |
| data, err := Asset(name) |
| if err != nil { |
| return err |
| } |
| info, err := AssetInfo(name) |
| if err != nil { |
| return err |
| } |
| err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755)) |
| if err != nil { |
| return err |
| } |
| err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode()) |
| if err != nil { |
| return err |
| } |
| err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime()) |
| if err != nil { |
| return err |
| } |
| return nil |
| } |
| |
| // RestoreAssets restores an asset under the given directory recursively |
| func RestoreAssets(dir, name string) error { |
| children, err := AssetDir(name) |
| // File |
| if err != nil { |
| return RestoreAsset(dir, name) |
| } |
| // Dir |
| for _, child := range children { |
| err = RestoreAssets(dir, filepath.Join(name, child)) |
| if err != nil { |
| return err |
| } |
| } |
| return nil |
| } |
| |
| func _filePath(dir, name string) string { |
| cannonicalName := strings.Replace(name, "\\", "/", -1) |
| return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...) |
| } |