| // Copyright 2014 The Go Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| // +build darwin |
| |
| package glutil |
| |
| // TODO(crawshaw): Only used in glutil tests for now (cgo is not support in _test.go files). |
| // TODO(crawshaw): Export some kind of Context. Work out what we can offer, where. Maybe just for tests. |
| // TODO(crawshaw): Support android and windows. |
| |
| /* |
| #cgo LDFLAGS: -framework OpenGL |
| #import <OpenGL/OpenGL.h> |
| #import <OpenGL/gl3.h> |
| |
| void CGCreate(CGLContextObj* ctx) { |
| CGLPixelFormatAttribute attributes[] = { |
| kCGLPFAOpenGLProfile, (CGLPixelFormatAttribute)kCGLOGLPVersion_3_2_Core, |
| kCGLPFAColorSize, (CGLPixelFormatAttribute)24, |
| kCGLPFAAlphaSize, (CGLPixelFormatAttribute)8, |
| kCGLPFADepthSize, (CGLPixelFormatAttribute)16, |
| kCGLPFAAccelerated, |
| kCGLPFADoubleBuffer, |
| (CGLPixelFormatAttribute) 0 |
| }; |
| CGLPixelFormatObj pix; |
| GLint num; |
| CGLChoosePixelFormat(attributes, &pix, &num); |
| CGLCreateContext(pix, 0, ctx); |
| CGLDestroyPixelFormat(pix); |
| CGLSetCurrentContext(*ctx); |
| CGLLockContext(*ctx); |
| } |
| */ |
| import "C" |
| |
| import "runtime" |
| |
| // contextGL holds a copy of the OpenGL Context from thread-local storage. |
| // |
| // Do not move a contextGL between goroutines or OS threads. |
| type contextGL struct { |
| ctx C.CGLContextObj |
| } |
| |
| // createContext creates an OpenGL context, binds it as the current context |
| // stored in thread-local storage, and locks the current goroutine to an os |
| // thread. |
| func createContext() *contextGL { |
| // The OpenGL active context is stored in TLS. |
| runtime.LockOSThread() |
| |
| c := new(contextGL) |
| C.CGCreate(&c.ctx) |
| |
| // Using attribute arrays in OpenGL 3.3 requires the use of a VBA. |
| // But VBAs don't exist in ES 2. So we bind a default one. |
| var id C.GLuint |
| C.glGenVertexArrays(1, &id) |
| C.glBindVertexArray(id) |
| |
| return c |
| } |
| |
| // destroy destroys an OpenGL context and unlocks the current goroutine from |
| // its os thread. |
| func (c *contextGL) destroy() { |
| C.CGLUnlockContext(c.ctx) |
| C.CGLSetCurrentContext(nil) |
| C.CGLDestroyContext(c.ctx) |
| c.ctx = nil |
| runtime.UnlockOSThread() |
| } |