| // Copyright 2015 The Go Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| #ifdef os_linux |
| #include <GLES2/gl2.h> |
| #endif |
| #ifdef os_ios |
| #include <OpenGLES/ES2/glext.h> |
| #endif |
| #ifdef os_osx |
| #include <OpenGL/gl3.h> |
| #endif |
| |
| #include <stdint.h> |
| #include <stdlib.h> |
| |
| typedef enum { |
| glfnUNDEFINED, |
| |
| glfnActiveTexture, |
| glfnAttachShader, |
| glfnBindAttribLocation, |
| glfnBindBuffer, |
| glfnBindFramebuffer, |
| glfnBindRenderbuffer, |
| glfnBindTexture, |
| glfnBlendColor, |
| glfnBlendEquation, |
| glfnBlendEquationSeparate, |
| glfnBlendFunc, |
| glfnBlendFuncSeparate, |
| glfnBufferData, |
| glfnBufferSubData, |
| glfnCheckFramebufferStatus, |
| glfnClear, |
| glfnClearColor, |
| glfnClearDepthf, |
| glfnClearStencil, |
| glfnColorMask, |
| glfnCompileShader, |
| glfnCompressedTexImage2D, |
| glfnCompressedTexSubImage2D, |
| glfnCopyTexImage2D, |
| glfnCopyTexSubImage2D, |
| glfnCreateProgram, |
| glfnCreateShader, |
| glfnCullFace, |
| glfnDeleteBuffer, |
| glfnDeleteFramebuffer, |
| glfnDeleteProgram, |
| glfnDeleteRenderbuffer, |
| glfnDeleteShader, |
| glfnDeleteTexture, |
| glfnDepthFunc, |
| glfnDepthRangef, |
| glfnDepthMask, |
| glfnDetachShader, |
| glfnDisable, |
| glfnDisableVertexAttribArray, |
| glfnDrawArrays, |
| glfnDrawElements, |
| glfnEnable, |
| glfnEnableVertexAttribArray, |
| glfnFinish, |
| glfnFlush, |
| glfnFramebufferRenderbuffer, |
| glfnFramebufferTexture2D, |
| glfnFrontFace, |
| glfnGenBuffer, |
| glfnGenFramebuffer, |
| glfnGenRenderbuffer, |
| glfnGenTexture, |
| glfnGenerateMipmap, |
| glfnGetActiveAttrib, |
| glfnGetActiveUniform, |
| glfnGetAttachedShaders, |
| glfnGetAttribLocation, |
| glfnGetBooleanv, |
| glfnGetBufferParameteri, |
| glfnGetError, |
| glfnGetFloatv, |
| glfnGetFramebufferAttachmentParameteriv, |
| glfnGetIntegerv, |
| glfnGetProgramInfoLog, |
| glfnGetProgramiv, |
| glfnGetRenderbufferParameteriv, |
| glfnGetShaderInfoLog, |
| glfnGetShaderPrecisionFormat, |
| glfnGetShaderSource, |
| glfnGetShaderiv, |
| glfnGetString, |
| glfnGetTexParameterfv, |
| glfnGetTexParameteriv, |
| glfnGetUniformLocation, |
| glfnGetUniformfv, |
| glfnGetUniformiv, |
| glfnGetVertexAttribfv, |
| glfnGetVertexAttribiv, |
| glfnHint, |
| glfnIsBuffer, |
| glfnIsEnabled, |
| glfnIsFramebuffer, |
| glfnIsProgram, |
| glfnIsRenderbuffer, |
| glfnIsShader, |
| glfnIsTexture, |
| glfnLineWidth, |
| glfnLinkProgram, |
| glfnPixelStorei, |
| glfnPolygonOffset, |
| glfnReadPixels, |
| glfnReleaseShaderCompiler, |
| glfnRenderbufferStorage, |
| glfnSampleCoverage, |
| glfnScissor, |
| glfnShaderSource, |
| glfnStencilFunc, |
| glfnStencilFuncSeparate, |
| glfnStencilMask, |
| glfnStencilMaskSeparate, |
| glfnStencilOp, |
| glfnStencilOpSeparate, |
| glfnTexImage2D, |
| glfnTexParameterf, |
| glfnTexParameterfv, |
| glfnTexParameteri, |
| glfnTexParameteriv, |
| glfnTexSubImage2D, |
| glfnUniform1f, |
| glfnUniform1fv, |
| glfnUniform1i, |
| glfnUniform1iv, |
| glfnUniform2f, |
| glfnUniform2fv, |
| glfnUniform2i, |
| glfnUniform2iv, |
| glfnUniform3f, |
| glfnUniform3fv, |
| glfnUniform3i, |
| glfnUniform3iv, |
| glfnUniform4f, |
| glfnUniform4fv, |
| glfnUniform4i, |
| glfnUniform4iv, |
| glfnUniformMatrix2fv, |
| glfnUniformMatrix3fv, |
| glfnUniformMatrix4fv, |
| glfnUseProgram, |
| glfnValidateProgram, |
| glfnVertexAttrib1f, |
| glfnVertexAttrib1fv, |
| glfnVertexAttrib2f, |
| glfnVertexAttrib2fv, |
| glfnVertexAttrib3f, |
| glfnVertexAttrib3fv, |
| glfnVertexAttrib4f, |
| glfnVertexAttrib4fv, |
| glfnVertexAttribPointer, |
| glfnViewport, |
| } glfn; |
| |
| struct fnargs { |
| glfn fn; |
| |
| uintptr_t a0; |
| uintptr_t a1; |
| uintptr_t a2; |
| uintptr_t a3; |
| uintptr_t a4; |
| uintptr_t a5; |
| uintptr_t a6; |
| uintptr_t a7; |
| uintptr_t a8; |
| }; |
| |
| extern uintptr_t ret; |
| |
| extern void processFn(struct fnargs* args); |