| // Copyright 2014 The Go Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| // +build android |
| |
| /* |
| Android Apps are built with -buildmode=c-shared. They are loaded by a |
| running Java process. |
| |
| Before any entry point is reached, a global constructor initializes the |
| Go runtime, calling all Go init functions. All cgo calls will block |
| until this is complete. Next JNI_OnLoad is called. When that is |
| complete, one of two entry points is called. |
| |
| All-Go apps built using NativeActivity enter at ANativeActivity_onCreate. |
| |
| Go libraries (for example, those built with gomobile bind) do not use |
| the app package initialization. |
| */ |
| |
| package app |
| |
| /* |
| #cgo LDFLAGS: -landroid -llog -lEGL -lGLESv2 |
| |
| #include <android/configuration.h> |
| #include <android/input.h> |
| #include <android/keycodes.h> |
| #include <android/looper.h> |
| #include <android/native_activity.h> |
| #include <android/native_window.h> |
| #include <EGL/egl.h> |
| #include <jni.h> |
| #include <pthread.h> |
| #include <stdlib.h> |
| |
| EGLDisplay display; |
| EGLSurface surface; |
| |
| char* createEGLSurface(ANativeWindow* window); |
| char* destroyEGLSurface(); |
| int32_t getKeyRune(JNIEnv* env, AInputEvent* e); |
| */ |
| import "C" |
| import ( |
| "fmt" |
| "log" |
| "os" |
| "time" |
| "unsafe" |
| |
| "golang.org/x/mobile/app/internal/callfn" |
| "golang.org/x/mobile/event/key" |
| "golang.org/x/mobile/event/lifecycle" |
| "golang.org/x/mobile/event/paint" |
| "golang.org/x/mobile/event/size" |
| "golang.org/x/mobile/event/touch" |
| "golang.org/x/mobile/geom" |
| "golang.org/x/mobile/internal/mobileinit" |
| ) |
| |
| // RunOnJVM runs fn on a new goroutine locked to an OS thread with a JNIEnv. |
| // |
| // RunOnJVM blocks until the call to fn is complete. Any Java |
| // exception or failure to attach to the JVM is returned as an error. |
| // |
| // The function fn takes vm, the current JavaVM*, |
| // env, the current JNIEnv*, and |
| // ctx, a jobject representing the global android.context.Context. |
| func RunOnJVM(fn func(vm, jniEnv, ctx uintptr) error) error { |
| return mobileinit.RunOnJVM(fn) |
| } |
| |
| //export setCurrentContext |
| func setCurrentContext(vm *C.JavaVM, ctx C.jobject) { |
| mobileinit.SetCurrentContext(unsafe.Pointer(vm), uintptr(ctx)) |
| } |
| |
| //export callMain |
| func callMain(mainPC uintptr) { |
| for _, name := range []string{"TMPDIR", "PATH", "LD_LIBRARY_PATH"} { |
| n := C.CString(name) |
| os.Setenv(name, C.GoString(C.getenv(n))) |
| C.free(unsafe.Pointer(n)) |
| } |
| |
| // Set timezone. |
| // |
| // Note that Android zoneinfo is stored in /system/usr/share/zoneinfo, |
| // but it is in some kind of packed TZiff file that we do not support |
| // yet. As a stopgap, we build a fixed zone using the tm_zone name. |
| var curtime C.time_t |
| var curtm C.struct_tm |
| C.time(&curtime) |
| C.localtime_r(&curtime, &curtm) |
| tzOffset := int(curtm.tm_gmtoff) |
| tz := C.GoString(curtm.tm_zone) |
| time.Local = time.FixedZone(tz, tzOffset) |
| |
| go callfn.CallFn(mainPC) |
| } |
| |
| //export onStart |
| func onStart(activity *C.ANativeActivity) { |
| } |
| |
| //export onResume |
| func onResume(activity *C.ANativeActivity) { |
| } |
| |
| //export onSaveInstanceState |
| func onSaveInstanceState(activity *C.ANativeActivity, outSize *C.size_t) unsafe.Pointer { |
| return nil |
| } |
| |
| //export onPause |
| func onPause(activity *C.ANativeActivity) { |
| } |
| |
| //export onStop |
| func onStop(activity *C.ANativeActivity) { |
| } |
| |
| //export onCreate |
| func onCreate(activity *C.ANativeActivity) { |
| // Set the initial configuration. |
| // |
| // Note we use unbuffered channels to talk to the activity loop, and |
| // NativeActivity calls these callbacks sequentially, so configuration |
| // will be set before <-windowRedrawNeeded is processed. |
| windowConfigChange <- windowConfigRead(activity) |
| } |
| |
| //export onDestroy |
| func onDestroy(activity *C.ANativeActivity) { |
| } |
| |
| //export onWindowFocusChanged |
| func onWindowFocusChanged(activity *C.ANativeActivity, hasFocus C.int) { |
| } |
| |
| //export onNativeWindowCreated |
| func onNativeWindowCreated(activity *C.ANativeActivity, window *C.ANativeWindow) { |
| } |
| |
| //export onNativeWindowRedrawNeeded |
| func onNativeWindowRedrawNeeded(activity *C.ANativeActivity, window *C.ANativeWindow) { |
| // Called on orientation change and window resize. |
| // Send a request for redraw, and block this function |
| // until a complete draw and buffer swap is completed. |
| // This is required by the redraw documentation to |
| // avoid bad draws. |
| windowRedrawNeeded <- window |
| <-windowRedrawDone |
| } |
| |
| //export onNativeWindowDestroyed |
| func onNativeWindowDestroyed(activity *C.ANativeActivity, window *C.ANativeWindow) { |
| windowDestroyed <- window |
| } |
| |
| //export onInputQueueCreated |
| func onInputQueueCreated(activity *C.ANativeActivity, q *C.AInputQueue) { |
| inputQueue <- q |
| <-inputQueueDone |
| } |
| |
| //export onInputQueueDestroyed |
| func onInputQueueDestroyed(activity *C.ANativeActivity, q *C.AInputQueue) { |
| inputQueue <- nil |
| <-inputQueueDone |
| } |
| |
| //export onContentRectChanged |
| func onContentRectChanged(activity *C.ANativeActivity, rect *C.ARect) { |
| } |
| |
| type windowConfig struct { |
| orientation size.Orientation |
| pixelsPerPt float32 |
| } |
| |
| func windowConfigRead(activity *C.ANativeActivity) windowConfig { |
| aconfig := C.AConfiguration_new() |
| C.AConfiguration_fromAssetManager(aconfig, activity.assetManager) |
| orient := C.AConfiguration_getOrientation(aconfig) |
| density := C.AConfiguration_getDensity(aconfig) |
| C.AConfiguration_delete(aconfig) |
| |
| // Calculate the screen resolution. This value is approximate. For example, |
| // a physical resolution of 200 DPI may be quantized to one of the |
| // ACONFIGURATION_DENSITY_XXX values such as 160 or 240. |
| // |
| // A more accurate DPI could possibly be calculated from |
| // https://developer.android.com/reference/android/util/DisplayMetrics.html#xdpi |
| // but this does not appear to be accessible via the NDK. In any case, the |
| // hardware might not even provide a more accurate number, as the system |
| // does not apparently use the reported value. See golang.org/issue/13366 |
| // for a discussion. |
| var dpi int |
| switch density { |
| case C.ACONFIGURATION_DENSITY_DEFAULT: |
| dpi = 160 |
| case C.ACONFIGURATION_DENSITY_LOW, |
| C.ACONFIGURATION_DENSITY_MEDIUM, |
| 213, // C.ACONFIGURATION_DENSITY_TV |
| C.ACONFIGURATION_DENSITY_HIGH, |
| 320, // ACONFIGURATION_DENSITY_XHIGH |
| 480, // ACONFIGURATION_DENSITY_XXHIGH |
| 640: // ACONFIGURATION_DENSITY_XXXHIGH |
| dpi = int(density) |
| case C.ACONFIGURATION_DENSITY_NONE: |
| log.Print("android device reports no screen density") |
| dpi = 72 |
| default: |
| log.Printf("android device reports unknown density: %d", density) |
| // All we can do is guess. |
| if density > 0 { |
| dpi = int(density) |
| } else { |
| dpi = 72 |
| } |
| } |
| |
| o := size.OrientationUnknown |
| switch orient { |
| case C.ACONFIGURATION_ORIENTATION_PORT: |
| o = size.OrientationPortrait |
| case C.ACONFIGURATION_ORIENTATION_LAND: |
| o = size.OrientationLandscape |
| } |
| |
| return windowConfig{ |
| orientation: o, |
| pixelsPerPt: float32(dpi) / 72, |
| } |
| } |
| |
| //export onConfigurationChanged |
| func onConfigurationChanged(activity *C.ANativeActivity) { |
| // A rotation event first triggers onConfigurationChanged, then |
| // calls onNativeWindowRedrawNeeded. We extract the orientation |
| // here and save it for the redraw event. |
| windowConfigChange <- windowConfigRead(activity) |
| } |
| |
| //export onLowMemory |
| func onLowMemory(activity *C.ANativeActivity) { |
| } |
| |
| var ( |
| inputQueue = make(chan *C.AInputQueue) |
| inputQueueDone = make(chan struct{}) |
| windowDestroyed = make(chan *C.ANativeWindow) |
| windowRedrawNeeded = make(chan *C.ANativeWindow) |
| windowRedrawDone = make(chan struct{}) |
| windowConfigChange = make(chan windowConfig) |
| ) |
| |
| func init() { |
| theApp.registerGLViewportFilter() |
| } |
| |
| func main(f func(App)) { |
| mainUserFn = f |
| // TODO: merge the runInputQueue and mainUI functions? |
| go func() { |
| if err := mobileinit.RunOnJVM(runInputQueue); err != nil { |
| log.Fatalf("app: %v", err) |
| } |
| }() |
| // Preserve this OS thread for: |
| // 1. the attached JNI thread |
| // 2. the GL context |
| if err := mobileinit.RunOnJVM(mainUI); err != nil { |
| log.Fatalf("app: %v", err) |
| } |
| } |
| |
| var mainUserFn func(App) |
| |
| func mainUI(vm, jniEnv, ctx uintptr) error { |
| workAvailable := theApp.worker.WorkAvailable() |
| |
| donec := make(chan struct{}) |
| go func() { |
| mainUserFn(theApp) |
| close(donec) |
| }() |
| |
| var pixelsPerPt float32 |
| var orientation size.Orientation |
| |
| for { |
| select { |
| case <-donec: |
| return nil |
| case cfg := <-windowConfigChange: |
| pixelsPerPt = cfg.pixelsPerPt |
| orientation = cfg.orientation |
| case w := <-windowRedrawNeeded: |
| if C.surface == nil { |
| if errStr := C.createEGLSurface(w); errStr != nil { |
| return fmt.Errorf("%s (%s)", C.GoString(errStr), eglGetError()) |
| } |
| } |
| theApp.sendLifecycle(lifecycle.StageFocused) |
| widthPx := int(C.ANativeWindow_getWidth(w)) |
| heightPx := int(C.ANativeWindow_getHeight(w)) |
| theApp.eventsIn <- size.Event{ |
| WidthPx: widthPx, |
| HeightPx: heightPx, |
| WidthPt: geom.Pt(float32(widthPx) / pixelsPerPt), |
| HeightPt: geom.Pt(float32(heightPx) / pixelsPerPt), |
| PixelsPerPt: pixelsPerPt, |
| Orientation: orientation, |
| } |
| theApp.eventsIn <- paint.Event{External: true} |
| case <-windowDestroyed: |
| if C.surface != nil { |
| if errStr := C.destroyEGLSurface(); errStr != nil { |
| return fmt.Errorf("%s (%s)", C.GoString(errStr), eglGetError()) |
| } |
| } |
| C.surface = nil |
| theApp.sendLifecycle(lifecycle.StageAlive) |
| case <-workAvailable: |
| theApp.worker.DoWork() |
| case <-theApp.publish: |
| // TODO: compare a generation number to redrawGen for stale paints? |
| if C.surface != nil { |
| // eglSwapBuffers blocks until vsync. |
| if C.eglSwapBuffers(C.display, C.surface) == C.EGL_FALSE { |
| log.Printf("app: failed to swap buffers (%s)", eglGetError()) |
| } |
| } |
| select { |
| case windowRedrawDone <- struct{}{}: |
| default: |
| } |
| theApp.publishResult <- PublishResult{} |
| } |
| } |
| } |
| |
| func runInputQueue(vm, jniEnv, ctx uintptr) error { |
| env := (*C.JNIEnv)(unsafe.Pointer(jniEnv)) // not a Go heap pointer |
| |
| // Android loopers select on OS file descriptors, not Go channels, so we |
| // translate the inputQueue channel to an ALooper_wake call. |
| l := C.ALooper_prepare(C.ALOOPER_PREPARE_ALLOW_NON_CALLBACKS) |
| pending := make(chan *C.AInputQueue, 1) |
| go func() { |
| for q := range inputQueue { |
| pending <- q |
| C.ALooper_wake(l) |
| } |
| }() |
| |
| var q *C.AInputQueue |
| for { |
| if C.ALooper_pollAll(-1, nil, nil, nil) == C.ALOOPER_POLL_WAKE { |
| select { |
| default: |
| case p := <-pending: |
| if q != nil { |
| processEvents(env, q) |
| C.AInputQueue_detachLooper(q) |
| } |
| q = p |
| if q != nil { |
| C.AInputQueue_attachLooper(q, l, 0, nil, nil) |
| } |
| inputQueueDone <- struct{}{} |
| } |
| } |
| if q != nil { |
| processEvents(env, q) |
| } |
| } |
| } |
| |
| func processEvents(env *C.JNIEnv, q *C.AInputQueue) { |
| var e *C.AInputEvent |
| for C.AInputQueue_getEvent(q, &e) >= 0 { |
| if C.AInputQueue_preDispatchEvent(q, e) != 0 { |
| continue |
| } |
| processEvent(env, e) |
| C.AInputQueue_finishEvent(q, e, 0) |
| } |
| } |
| |
| func processEvent(env *C.JNIEnv, e *C.AInputEvent) { |
| switch C.AInputEvent_getType(e) { |
| case C.AINPUT_EVENT_TYPE_KEY: |
| processKey(env, e) |
| case C.AINPUT_EVENT_TYPE_MOTION: |
| // At most one of the events in this batch is an up or down event; get its index and change. |
| upDownIndex := C.size_t(C.AMotionEvent_getAction(e)&C.AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> C.AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT |
| upDownType := touch.TypeMove |
| switch C.AMotionEvent_getAction(e) & C.AMOTION_EVENT_ACTION_MASK { |
| case C.AMOTION_EVENT_ACTION_DOWN, C.AMOTION_EVENT_ACTION_POINTER_DOWN: |
| upDownType = touch.TypeBegin |
| case C.AMOTION_EVENT_ACTION_UP, C.AMOTION_EVENT_ACTION_POINTER_UP: |
| upDownType = touch.TypeEnd |
| } |
| |
| for i, n := C.size_t(0), C.AMotionEvent_getPointerCount(e); i < n; i++ { |
| t := touch.TypeMove |
| if i == upDownIndex { |
| t = upDownType |
| } |
| theApp.eventsIn <- touch.Event{ |
| X: float32(C.AMotionEvent_getX(e, i)), |
| Y: float32(C.AMotionEvent_getY(e, i)), |
| Sequence: touch.Sequence(C.AMotionEvent_getPointerId(e, i)), |
| Type: t, |
| } |
| } |
| default: |
| log.Printf("unknown input event, type=%d", C.AInputEvent_getType(e)) |
| } |
| } |
| |
| func processKey(env *C.JNIEnv, e *C.AInputEvent) { |
| deviceID := C.AInputEvent_getDeviceId(e) |
| if deviceID == 0 { |
| // Software keyboard input, leaving for scribe/IME. |
| return |
| } |
| |
| k := key.Event{ |
| Rune: rune(C.getKeyRune(env, e)), |
| Code: convAndroidKeyCode(int32(C.AKeyEvent_getKeyCode(e))), |
| } |
| switch C.AKeyEvent_getAction(e) { |
| case C.AKEY_STATE_DOWN: |
| k.Direction = key.DirPress |
| case C.AKEY_STATE_UP: |
| k.Direction = key.DirRelease |
| default: |
| k.Direction = key.DirNone |
| } |
| // TODO(crawshaw): set Modifiers. |
| theApp.eventsIn <- k |
| } |
| |
| func eglGetError() string { |
| switch errNum := C.eglGetError(); errNum { |
| case C.EGL_SUCCESS: |
| return "EGL_SUCCESS" |
| case C.EGL_NOT_INITIALIZED: |
| return "EGL_NOT_INITIALIZED" |
| case C.EGL_BAD_ACCESS: |
| return "EGL_BAD_ACCESS" |
| case C.EGL_BAD_ALLOC: |
| return "EGL_BAD_ALLOC" |
| case C.EGL_BAD_ATTRIBUTE: |
| return "EGL_BAD_ATTRIBUTE" |
| case C.EGL_BAD_CONTEXT: |
| return "EGL_BAD_CONTEXT" |
| case C.EGL_BAD_CONFIG: |
| return "EGL_BAD_CONFIG" |
| case C.EGL_BAD_CURRENT_SURFACE: |
| return "EGL_BAD_CURRENT_SURFACE" |
| case C.EGL_BAD_DISPLAY: |
| return "EGL_BAD_DISPLAY" |
| case C.EGL_BAD_SURFACE: |
| return "EGL_BAD_SURFACE" |
| case C.EGL_BAD_MATCH: |
| return "EGL_BAD_MATCH" |
| case C.EGL_BAD_PARAMETER: |
| return "EGL_BAD_PARAMETER" |
| case C.EGL_BAD_NATIVE_PIXMAP: |
| return "EGL_BAD_NATIVE_PIXMAP" |
| case C.EGL_BAD_NATIVE_WINDOW: |
| return "EGL_BAD_NATIVE_WINDOW" |
| case C.EGL_CONTEXT_LOST: |
| return "EGL_CONTEXT_LOST" |
| default: |
| return fmt.Sprintf("Unknown EGL err: %d", errNum) |
| } |
| } |
| |
| func convAndroidKeyCode(aKeyCode int32) key.Code { |
| // Many Android key codes do not map into USB HID codes. |
| // For those, key.CodeUnknown is returned. This switch has all |
| // cases, even the unknown ones, to serve as a documentation |
| // and search aid. |
| switch aKeyCode { |
| case C.AKEYCODE_UNKNOWN: |
| case C.AKEYCODE_SOFT_LEFT: |
| case C.AKEYCODE_SOFT_RIGHT: |
| case C.AKEYCODE_HOME: |
| return key.CodeHome |
| case C.AKEYCODE_BACK: |
| case C.AKEYCODE_CALL: |
| case C.AKEYCODE_ENDCALL: |
| case C.AKEYCODE_0: |
| return key.Code0 |
| case C.AKEYCODE_1: |
| return key.Code1 |
| case C.AKEYCODE_2: |
| return key.Code2 |
| case C.AKEYCODE_3: |
| return key.Code3 |
| case C.AKEYCODE_4: |
| return key.Code4 |
| case C.AKEYCODE_5: |
| return key.Code5 |
| case C.AKEYCODE_6: |
| return key.Code6 |
| case C.AKEYCODE_7: |
| return key.Code7 |
| case C.AKEYCODE_8: |
| return key.Code8 |
| case C.AKEYCODE_9: |
| return key.Code9 |
| case C.AKEYCODE_STAR: |
| case C.AKEYCODE_POUND: |
| case C.AKEYCODE_DPAD_UP: |
| case C.AKEYCODE_DPAD_DOWN: |
| case C.AKEYCODE_DPAD_LEFT: |
| case C.AKEYCODE_DPAD_RIGHT: |
| case C.AKEYCODE_DPAD_CENTER: |
| case C.AKEYCODE_VOLUME_UP: |
| return key.CodeVolumeUp |
| case C.AKEYCODE_VOLUME_DOWN: |
| return key.CodeVolumeDown |
| case C.AKEYCODE_POWER: |
| case C.AKEYCODE_CAMERA: |
| case C.AKEYCODE_CLEAR: |
| case C.AKEYCODE_A: |
| return key.CodeA |
| case C.AKEYCODE_B: |
| return key.CodeB |
| case C.AKEYCODE_C: |
| return key.CodeC |
| case C.AKEYCODE_D: |
| return key.CodeD |
| case C.AKEYCODE_E: |
| return key.CodeE |
| case C.AKEYCODE_F: |
| return key.CodeF |
| case C.AKEYCODE_G: |
| return key.CodeG |
| case C.AKEYCODE_H: |
| return key.CodeH |
| case C.AKEYCODE_I: |
| return key.CodeI |
| case C.AKEYCODE_J: |
| return key.CodeJ |
| case C.AKEYCODE_K: |
| return key.CodeK |
| case C.AKEYCODE_L: |
| return key.CodeL |
| case C.AKEYCODE_M: |
| return key.CodeM |
| case C.AKEYCODE_N: |
| return key.CodeN |
| case C.AKEYCODE_O: |
| return key.CodeO |
| case C.AKEYCODE_P: |
| return key.CodeP |
| case C.AKEYCODE_Q: |
| return key.CodeQ |
| case C.AKEYCODE_R: |
| return key.CodeR |
| case C.AKEYCODE_S: |
| return key.CodeS |
| case C.AKEYCODE_T: |
| return key.CodeT |
| case C.AKEYCODE_U: |
| return key.CodeU |
| case C.AKEYCODE_V: |
| return key.CodeV |
| case C.AKEYCODE_W: |
| return key.CodeW |
| case C.AKEYCODE_X: |
| return key.CodeX |
| case C.AKEYCODE_Y: |
| return key.CodeY |
| case C.AKEYCODE_Z: |
| return key.CodeZ |
| case C.AKEYCODE_COMMA: |
| return key.CodeComma |
| case C.AKEYCODE_PERIOD: |
| return key.CodeFullStop |
| case C.AKEYCODE_ALT_LEFT: |
| return key.CodeLeftAlt |
| case C.AKEYCODE_ALT_RIGHT: |
| return key.CodeRightAlt |
| case C.AKEYCODE_SHIFT_LEFT: |
| return key.CodeLeftShift |
| case C.AKEYCODE_SHIFT_RIGHT: |
| return key.CodeRightShift |
| case C.AKEYCODE_TAB: |
| return key.CodeTab |
| case C.AKEYCODE_SPACE: |
| return key.CodeSpacebar |
| case C.AKEYCODE_SYM: |
| case C.AKEYCODE_EXPLORER: |
| case C.AKEYCODE_ENVELOPE: |
| case C.AKEYCODE_ENTER: |
| return key.CodeReturnEnter |
| case C.AKEYCODE_DEL: |
| return key.CodeDeleteBackspace |
| case C.AKEYCODE_GRAVE: |
| return key.CodeGraveAccent |
| case C.AKEYCODE_MINUS: |
| return key.CodeHyphenMinus |
| case C.AKEYCODE_EQUALS: |
| return key.CodeEqualSign |
| case C.AKEYCODE_LEFT_BRACKET: |
| return key.CodeLeftSquareBracket |
| case C.AKEYCODE_RIGHT_BRACKET: |
| return key.CodeRightSquareBracket |
| case C.AKEYCODE_BACKSLASH: |
| return key.CodeBackslash |
| case C.AKEYCODE_SEMICOLON: |
| return key.CodeSemicolon |
| case C.AKEYCODE_APOSTROPHE: |
| return key.CodeApostrophe |
| case C.AKEYCODE_SLASH: |
| return key.CodeSlash |
| case C.AKEYCODE_AT: |
| case C.AKEYCODE_NUM: |
| case C.AKEYCODE_HEADSETHOOK: |
| case C.AKEYCODE_FOCUS: |
| case C.AKEYCODE_PLUS: |
| case C.AKEYCODE_MENU: |
| case C.AKEYCODE_NOTIFICATION: |
| case C.AKEYCODE_SEARCH: |
| case C.AKEYCODE_MEDIA_PLAY_PAUSE: |
| case C.AKEYCODE_MEDIA_STOP: |
| case C.AKEYCODE_MEDIA_NEXT: |
| case C.AKEYCODE_MEDIA_PREVIOUS: |
| case C.AKEYCODE_MEDIA_REWIND: |
| case C.AKEYCODE_MEDIA_FAST_FORWARD: |
| case C.AKEYCODE_MUTE: |
| case C.AKEYCODE_PAGE_UP: |
| return key.CodePageUp |
| case C.AKEYCODE_PAGE_DOWN: |
| return key.CodePageDown |
| case C.AKEYCODE_PICTSYMBOLS: |
| case C.AKEYCODE_SWITCH_CHARSET: |
| case C.AKEYCODE_BUTTON_A: |
| case C.AKEYCODE_BUTTON_B: |
| case C.AKEYCODE_BUTTON_C: |
| case C.AKEYCODE_BUTTON_X: |
| case C.AKEYCODE_BUTTON_Y: |
| case C.AKEYCODE_BUTTON_Z: |
| case C.AKEYCODE_BUTTON_L1: |
| case C.AKEYCODE_BUTTON_R1: |
| case C.AKEYCODE_BUTTON_L2: |
| case C.AKEYCODE_BUTTON_R2: |
| case C.AKEYCODE_BUTTON_THUMBL: |
| case C.AKEYCODE_BUTTON_THUMBR: |
| case C.AKEYCODE_BUTTON_START: |
| case C.AKEYCODE_BUTTON_SELECT: |
| case C.AKEYCODE_BUTTON_MODE: |
| case C.AKEYCODE_ESCAPE: |
| return key.CodeEscape |
| case C.AKEYCODE_FORWARD_DEL: |
| return key.CodeDeleteForward |
| case C.AKEYCODE_CTRL_LEFT: |
| return key.CodeLeftControl |
| case C.AKEYCODE_CTRL_RIGHT: |
| return key.CodeRightControl |
| case C.AKEYCODE_CAPS_LOCK: |
| return key.CodeCapsLock |
| case C.AKEYCODE_SCROLL_LOCK: |
| case C.AKEYCODE_META_LEFT: |
| return key.CodeLeftGUI |
| case C.AKEYCODE_META_RIGHT: |
| return key.CodeRightGUI |
| case C.AKEYCODE_FUNCTION: |
| case C.AKEYCODE_SYSRQ: |
| case C.AKEYCODE_BREAK: |
| case C.AKEYCODE_MOVE_HOME: |
| case C.AKEYCODE_MOVE_END: |
| case C.AKEYCODE_INSERT: |
| return key.CodeInsert |
| case C.AKEYCODE_FORWARD: |
| case C.AKEYCODE_MEDIA_PLAY: |
| case C.AKEYCODE_MEDIA_PAUSE: |
| case C.AKEYCODE_MEDIA_CLOSE: |
| case C.AKEYCODE_MEDIA_EJECT: |
| case C.AKEYCODE_MEDIA_RECORD: |
| case C.AKEYCODE_F1: |
| return key.CodeF1 |
| case C.AKEYCODE_F2: |
| return key.CodeF2 |
| case C.AKEYCODE_F3: |
| return key.CodeF3 |
| case C.AKEYCODE_F4: |
| return key.CodeF4 |
| case C.AKEYCODE_F5: |
| return key.CodeF5 |
| case C.AKEYCODE_F6: |
| return key.CodeF6 |
| case C.AKEYCODE_F7: |
| return key.CodeF7 |
| case C.AKEYCODE_F8: |
| return key.CodeF8 |
| case C.AKEYCODE_F9: |
| return key.CodeF9 |
| case C.AKEYCODE_F10: |
| return key.CodeF10 |
| case C.AKEYCODE_F11: |
| return key.CodeF11 |
| case C.AKEYCODE_F12: |
| return key.CodeF12 |
| case C.AKEYCODE_NUM_LOCK: |
| return key.CodeKeypadNumLock |
| case C.AKEYCODE_NUMPAD_0: |
| return key.CodeKeypad0 |
| case C.AKEYCODE_NUMPAD_1: |
| return key.CodeKeypad1 |
| case C.AKEYCODE_NUMPAD_2: |
| return key.CodeKeypad2 |
| case C.AKEYCODE_NUMPAD_3: |
| return key.CodeKeypad3 |
| case C.AKEYCODE_NUMPAD_4: |
| return key.CodeKeypad4 |
| case C.AKEYCODE_NUMPAD_5: |
| return key.CodeKeypad5 |
| case C.AKEYCODE_NUMPAD_6: |
| return key.CodeKeypad6 |
| case C.AKEYCODE_NUMPAD_7: |
| return key.CodeKeypad7 |
| case C.AKEYCODE_NUMPAD_8: |
| return key.CodeKeypad8 |
| case C.AKEYCODE_NUMPAD_9: |
| return key.CodeKeypad9 |
| case C.AKEYCODE_NUMPAD_DIVIDE: |
| return key.CodeKeypadSlash |
| case C.AKEYCODE_NUMPAD_MULTIPLY: |
| return key.CodeKeypadAsterisk |
| case C.AKEYCODE_NUMPAD_SUBTRACT: |
| return key.CodeKeypadHyphenMinus |
| case C.AKEYCODE_NUMPAD_ADD: |
| return key.CodeKeypadPlusSign |
| case C.AKEYCODE_NUMPAD_DOT: |
| return key.CodeKeypadFullStop |
| case C.AKEYCODE_NUMPAD_COMMA: |
| case C.AKEYCODE_NUMPAD_ENTER: |
| return key.CodeKeypadEnter |
| case C.AKEYCODE_NUMPAD_EQUALS: |
| return key.CodeKeypadEqualSign |
| case C.AKEYCODE_NUMPAD_LEFT_PAREN: |
| case C.AKEYCODE_NUMPAD_RIGHT_PAREN: |
| case C.AKEYCODE_VOLUME_MUTE: |
| return key.CodeMute |
| case C.AKEYCODE_INFO: |
| case C.AKEYCODE_CHANNEL_UP: |
| case C.AKEYCODE_CHANNEL_DOWN: |
| case C.AKEYCODE_ZOOM_IN: |
| case C.AKEYCODE_ZOOM_OUT: |
| case C.AKEYCODE_TV: |
| case C.AKEYCODE_WINDOW: |
| case C.AKEYCODE_GUIDE: |
| case C.AKEYCODE_DVR: |
| case C.AKEYCODE_BOOKMARK: |
| case C.AKEYCODE_CAPTIONS: |
| case C.AKEYCODE_SETTINGS: |
| case C.AKEYCODE_TV_POWER: |
| case C.AKEYCODE_TV_INPUT: |
| case C.AKEYCODE_STB_POWER: |
| case C.AKEYCODE_STB_INPUT: |
| case C.AKEYCODE_AVR_POWER: |
| case C.AKEYCODE_AVR_INPUT: |
| case C.AKEYCODE_PROG_RED: |
| case C.AKEYCODE_PROG_GREEN: |
| case C.AKEYCODE_PROG_YELLOW: |
| case C.AKEYCODE_PROG_BLUE: |
| case C.AKEYCODE_APP_SWITCH: |
| case C.AKEYCODE_BUTTON_1: |
| case C.AKEYCODE_BUTTON_2: |
| case C.AKEYCODE_BUTTON_3: |
| case C.AKEYCODE_BUTTON_4: |
| case C.AKEYCODE_BUTTON_5: |
| case C.AKEYCODE_BUTTON_6: |
| case C.AKEYCODE_BUTTON_7: |
| case C.AKEYCODE_BUTTON_8: |
| case C.AKEYCODE_BUTTON_9: |
| case C.AKEYCODE_BUTTON_10: |
| case C.AKEYCODE_BUTTON_11: |
| case C.AKEYCODE_BUTTON_12: |
| case C.AKEYCODE_BUTTON_13: |
| case C.AKEYCODE_BUTTON_14: |
| case C.AKEYCODE_BUTTON_15: |
| case C.AKEYCODE_BUTTON_16: |
| case C.AKEYCODE_LANGUAGE_SWITCH: |
| case C.AKEYCODE_MANNER_MODE: |
| case C.AKEYCODE_3D_MODE: |
| case C.AKEYCODE_CONTACTS: |
| case C.AKEYCODE_CALENDAR: |
| case C.AKEYCODE_MUSIC: |
| case C.AKEYCODE_CALCULATOR: |
| } |
| /* Defined in an NDK API version beyond what we use today: |
| C.AKEYCODE_ASSIST |
| C.AKEYCODE_BRIGHTNESS_DOWN |
| C.AKEYCODE_BRIGHTNESS_UP |
| C.AKEYCODE_EISU |
| C.AKEYCODE_HENKAN |
| C.AKEYCODE_KANA |
| C.AKEYCODE_KATAKANA_HIRAGANA |
| C.AKEYCODE_MEDIA_AUDIO_TRACK |
| C.AKEYCODE_MUHENKAN |
| C.AKEYCODE_RO |
| C.AKEYCODE_YEN |
| C.AKEYCODE_ZENKAKU_HANKAKU |
| */ |
| return key.CodeUnknown |
| } |