| // Copyright 2014 The Go Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| // Generated from gl.go using go generate. DO NOT EDIT. |
| // See doc.go for details. |
| |
| // +build linux darwin |
| // +build gldebug |
| |
| package gl |
| |
| /* |
| #include <stdlib.h> |
| |
| #ifdef os_linux |
| #include <GLES2/gl2.h> |
| #endif |
| #ifdef os_ios |
| #include <OpenGLES/ES2/gl.h> |
| #endif |
| #ifdef os_darwin_amd64 |
| #include <OpenGL/gl3.h> |
| #endif |
| */ |
| import "C" |
| |
| import ( |
| "fmt" |
| "log" |
| "unsafe" |
| ) |
| |
| func errDrain() string { |
| var errs []Enum |
| for { |
| e := Enum(C.glGetError()) |
| if e == 0 { |
| break |
| } |
| errs = append(errs, e) |
| } |
| if len(errs) > 0 { |
| return fmt.Sprintf(" error: %v", errs) |
| } |
| return "" |
| } |
| |
| func (v Enum) String() string { |
| switch v { |
| case 0x0: |
| return "0" |
| case 0x1: |
| return "1" |
| case 0x2: |
| return "LINE_LOOP" |
| case 0x3: |
| return "LINE_STRIP" |
| case 0x4: |
| return "TRIANGLES" |
| case 0x5: |
| return "TRIANGLE_STRIP" |
| case 0x6: |
| return "TRIANGLE_FAN" |
| case 0x300: |
| return "SRC_COLOR" |
| case 0x301: |
| return "ONE_MINUS_SRC_COLOR" |
| case 0x302: |
| return "SRC_ALPHA" |
| case 0x303: |
| return "ONE_MINUS_SRC_ALPHA" |
| case 0x304: |
| return "DST_ALPHA" |
| case 0x305: |
| return "ONE_MINUS_DST_ALPHA" |
| case 0x306: |
| return "DST_COLOR" |
| case 0x307: |
| return "ONE_MINUS_DST_COLOR" |
| case 0x308: |
| return "SRC_ALPHA_SATURATE" |
| case 0x8006: |
| return "FUNC_ADD" |
| case 0x8009: |
| return "32777" |
| case 0x883d: |
| return "BLEND_EQUATION_ALPHA" |
| case 0x800a: |
| return "FUNC_SUBTRACT" |
| case 0x800b: |
| return "FUNC_REVERSE_SUBTRACT" |
| case 0x80c8: |
| return "BLEND_DST_RGB" |
| case 0x80c9: |
| return "BLEND_SRC_RGB" |
| case 0x80ca: |
| return "BLEND_DST_ALPHA" |
| case 0x80cb: |
| return "BLEND_SRC_ALPHA" |
| case 0x8001: |
| return "CONSTANT_COLOR" |
| case 0x8002: |
| return "ONE_MINUS_CONSTANT_COLOR" |
| case 0x8003: |
| return "CONSTANT_ALPHA" |
| case 0x8004: |
| return "ONE_MINUS_CONSTANT_ALPHA" |
| case 0x8005: |
| return "BLEND_COLOR" |
| case 0x8892: |
| return "ARRAY_BUFFER" |
| case 0x8893: |
| return "ELEMENT_ARRAY_BUFFER" |
| case 0x8894: |
| return "ARRAY_BUFFER_BINDING" |
| case 0x8895: |
| return "ELEMENT_ARRAY_BUFFER_BINDING" |
| case 0x88e0: |
| return "STREAM_DRAW" |
| case 0x88e4: |
| return "STATIC_DRAW" |
| case 0x88e8: |
| return "DYNAMIC_DRAW" |
| case 0x8764: |
| return "BUFFER_SIZE" |
| case 0x8765: |
| return "BUFFER_USAGE" |
| case 0x8626: |
| return "CURRENT_VERTEX_ATTRIB" |
| case 0x404: |
| return "FRONT" |
| case 0x405: |
| return "BACK" |
| case 0x408: |
| return "FRONT_AND_BACK" |
| case 0xde1: |
| return "TEXTURE_2D" |
| case 0xb44: |
| return "CULL_FACE" |
| case 0xbe2: |
| return "BLEND" |
| case 0xbd0: |
| return "DITHER" |
| case 0xb90: |
| return "STENCIL_TEST" |
| case 0xb71: |
| return "DEPTH_TEST" |
| case 0xc11: |
| return "SCISSOR_TEST" |
| case 0x8037: |
| return "POLYGON_OFFSET_FILL" |
| case 0x809e: |
| return "SAMPLE_ALPHA_TO_COVERAGE" |
| case 0x80a0: |
| return "SAMPLE_COVERAGE" |
| case 0x500: |
| return "INVALID_ENUM" |
| case 0x501: |
| return "INVALID_VALUE" |
| case 0x502: |
| return "INVALID_OPERATION" |
| case 0x505: |
| return "OUT_OF_MEMORY" |
| case 0x900: |
| return "CW" |
| case 0x901: |
| return "CCW" |
| case 0xb21: |
| return "LINE_WIDTH" |
| case 0x846d: |
| return "ALIASED_POINT_SIZE_RANGE" |
| case 0x846e: |
| return "ALIASED_LINE_WIDTH_RANGE" |
| case 0xb45: |
| return "CULL_FACE_MODE" |
| case 0xb46: |
| return "FRONT_FACE" |
| case 0xb70: |
| return "DEPTH_RANGE" |
| case 0xb72: |
| return "DEPTH_WRITEMASK" |
| case 0xb73: |
| return "DEPTH_CLEAR_VALUE" |
| case 0xb74: |
| return "DEPTH_FUNC" |
| case 0xb91: |
| return "STENCIL_CLEAR_VALUE" |
| case 0xb92: |
| return "STENCIL_FUNC" |
| case 0xb94: |
| return "STENCIL_FAIL" |
| case 0xb95: |
| return "STENCIL_PASS_DEPTH_FAIL" |
| case 0xb96: |
| return "STENCIL_PASS_DEPTH_PASS" |
| case 0xb97: |
| return "STENCIL_REF" |
| case 0xb93: |
| return "STENCIL_VALUE_MASK" |
| case 0xb98: |
| return "STENCIL_WRITEMASK" |
| case 0x8800: |
| return "STENCIL_BACK_FUNC" |
| case 0x8801: |
| return "STENCIL_BACK_FAIL" |
| case 0x8802: |
| return "STENCIL_BACK_PASS_DEPTH_FAIL" |
| case 0x8803: |
| return "STENCIL_BACK_PASS_DEPTH_PASS" |
| case 0x8ca3: |
| return "STENCIL_BACK_REF" |
| case 0x8ca4: |
| return "STENCIL_BACK_VALUE_MASK" |
| case 0x8ca5: |
| return "STENCIL_BACK_WRITEMASK" |
| case 0xba2: |
| return "VIEWPORT" |
| case 0xc10: |
| return "SCISSOR_BOX" |
| case 0xc22: |
| return "COLOR_CLEAR_VALUE" |
| case 0xc23: |
| return "COLOR_WRITEMASK" |
| case 0xcf5: |
| return "UNPACK_ALIGNMENT" |
| case 0xd05: |
| return "PACK_ALIGNMENT" |
| case 0xd33: |
| return "MAX_TEXTURE_SIZE" |
| case 0xd3a: |
| return "MAX_VIEWPORT_DIMS" |
| case 0xd50: |
| return "SUBPIXEL_BITS" |
| case 0xd52: |
| return "RED_BITS" |
| case 0xd53: |
| return "GREEN_BITS" |
| case 0xd54: |
| return "BLUE_BITS" |
| case 0xd55: |
| return "ALPHA_BITS" |
| case 0xd56: |
| return "DEPTH_BITS" |
| case 0xd57: |
| return "STENCIL_BITS" |
| case 0x2a00: |
| return "POLYGON_OFFSET_UNITS" |
| case 0x8038: |
| return "POLYGON_OFFSET_FACTOR" |
| case 0x8069: |
| return "TEXTURE_BINDING_2D" |
| case 0x80a8: |
| return "SAMPLE_BUFFERS" |
| case 0x80a9: |
| return "SAMPLES" |
| case 0x80aa: |
| return "SAMPLE_COVERAGE_VALUE" |
| case 0x80ab: |
| return "SAMPLE_COVERAGE_INVERT" |
| case 0x86a2: |
| return "NUM_COMPRESSED_TEXTURE_FORMATS" |
| case 0x86a3: |
| return "COMPRESSED_TEXTURE_FORMATS" |
| case 0x1100: |
| return "DONT_CARE" |
| case 0x1101: |
| return "FASTEST" |
| case 0x1102: |
| return "NICEST" |
| case 0x8192: |
| return "GENERATE_MIPMAP_HINT" |
| case 0x1400: |
| return "BYTE" |
| case 0x1401: |
| return "UNSIGNED_BYTE" |
| case 0x1402: |
| return "SHORT" |
| case 0x1403: |
| return "UNSIGNED_SHORT" |
| case 0x1404: |
| return "INT" |
| case 0x1405: |
| return "UNSIGNED_INT" |
| case 0x1406: |
| return "FLOAT" |
| case 0x140c: |
| return "FIXED" |
| case 0x1902: |
| return "DEPTH_COMPONENT" |
| case 0x1906: |
| return "ALPHA" |
| case 0x1907: |
| return "RGB" |
| case 0x1908: |
| return "RGBA" |
| case 0x1909: |
| return "LUMINANCE" |
| case 0x190a: |
| return "LUMINANCE_ALPHA" |
| case 0x8033: |
| return "UNSIGNED_SHORT_4_4_4_4" |
| case 0x8034: |
| return "UNSIGNED_SHORT_5_5_5_1" |
| case 0x8363: |
| return "UNSIGNED_SHORT_5_6_5" |
| case 0x8869: |
| return "MAX_VERTEX_ATTRIBS" |
| case 0x8dfb: |
| return "MAX_VERTEX_UNIFORM_VECTORS" |
| case 0x8dfc: |
| return "MAX_VARYING_VECTORS" |
| case 0x8b4d: |
| return "MAX_COMBINED_TEXTURE_IMAGE_UNITS" |
| case 0x8b4c: |
| return "MAX_VERTEX_TEXTURE_IMAGE_UNITS" |
| case 0x8872: |
| return "MAX_TEXTURE_IMAGE_UNITS" |
| case 0x8dfd: |
| return "MAX_FRAGMENT_UNIFORM_VECTORS" |
| case 0x8b4f: |
| return "SHADER_TYPE" |
| case 0x8b80: |
| return "DELETE_STATUS" |
| case 0x8b82: |
| return "LINK_STATUS" |
| case 0x8b83: |
| return "VALIDATE_STATUS" |
| case 0x8b85: |
| return "ATTACHED_SHADERS" |
| case 0x8b86: |
| return "ACTIVE_UNIFORMS" |
| case 0x8b87: |
| return "ACTIVE_UNIFORM_MAX_LENGTH" |
| case 0x8b89: |
| return "ACTIVE_ATTRIBUTES" |
| case 0x8b8a: |
| return "ACTIVE_ATTRIBUTE_MAX_LENGTH" |
| case 0x8b8c: |
| return "SHADING_LANGUAGE_VERSION" |
| case 0x8b8d: |
| return "CURRENT_PROGRAM" |
| case 0x200: |
| return "NEVER" |
| case 0x201: |
| return "LESS" |
| case 0x202: |
| return "EQUAL" |
| case 0x203: |
| return "LEQUAL" |
| case 0x204: |
| return "GREATER" |
| case 0x205: |
| return "NOTEQUAL" |
| case 0x206: |
| return "GEQUAL" |
| case 0x207: |
| return "ALWAYS" |
| case 0x1e00: |
| return "KEEP" |
| case 0x1e01: |
| return "REPLACE" |
| case 0x1e02: |
| return "INCR" |
| case 0x1e03: |
| return "DECR" |
| case 0x150a: |
| return "INVERT" |
| case 0x8507: |
| return "INCR_WRAP" |
| case 0x8508: |
| return "DECR_WRAP" |
| case 0x1f00: |
| return "VENDOR" |
| case 0x1f01: |
| return "RENDERER" |
| case 0x1f02: |
| return "VERSION" |
| case 0x1f03: |
| return "EXTENSIONS" |
| case 0x2600: |
| return "NEAREST" |
| case 0x2601: |
| return "LINEAR" |
| case 0x2700: |
| return "NEAREST_MIPMAP_NEAREST" |
| case 0x2701: |
| return "LINEAR_MIPMAP_NEAREST" |
| case 0x2702: |
| return "NEAREST_MIPMAP_LINEAR" |
| case 0x2703: |
| return "LINEAR_MIPMAP_LINEAR" |
| case 0x2800: |
| return "TEXTURE_MAG_FILTER" |
| case 0x2801: |
| return "TEXTURE_MIN_FILTER" |
| case 0x2802: |
| return "TEXTURE_WRAP_S" |
| case 0x2803: |
| return "TEXTURE_WRAP_T" |
| case 0x1702: |
| return "TEXTURE" |
| case 0x8513: |
| return "TEXTURE_CUBE_MAP" |
| case 0x8514: |
| return "TEXTURE_BINDING_CUBE_MAP" |
| case 0x8515: |
| return "TEXTURE_CUBE_MAP_POSITIVE_X" |
| case 0x8516: |
| return "TEXTURE_CUBE_MAP_NEGATIVE_X" |
| case 0x8517: |
| return "TEXTURE_CUBE_MAP_POSITIVE_Y" |
| case 0x8518: |
| return "TEXTURE_CUBE_MAP_NEGATIVE_Y" |
| case 0x8519: |
| return "TEXTURE_CUBE_MAP_POSITIVE_Z" |
| case 0x851a: |
| return "TEXTURE_CUBE_MAP_NEGATIVE_Z" |
| case 0x851c: |
| return "MAX_CUBE_MAP_TEXTURE_SIZE" |
| case 0x84c0: |
| return "TEXTURE0" |
| case 0x84c1: |
| return "TEXTURE1" |
| case 0x84c2: |
| return "TEXTURE2" |
| case 0x84c3: |
| return "TEXTURE3" |
| case 0x84c4: |
| return "TEXTURE4" |
| case 0x84c5: |
| return "TEXTURE5" |
| case 0x84c6: |
| return "TEXTURE6" |
| case 0x84c7: |
| return "TEXTURE7" |
| case 0x84c8: |
| return "TEXTURE8" |
| case 0x84c9: |
| return "TEXTURE9" |
| case 0x84ca: |
| return "TEXTURE10" |
| case 0x84cb: |
| return "TEXTURE11" |
| case 0x84cc: |
| return "TEXTURE12" |
| case 0x84cd: |
| return "TEXTURE13" |
| case 0x84ce: |
| return "TEXTURE14" |
| case 0x84cf: |
| return "TEXTURE15" |
| case 0x84d0: |
| return "TEXTURE16" |
| case 0x84d1: |
| return "TEXTURE17" |
| case 0x84d2: |
| return "TEXTURE18" |
| case 0x84d3: |
| return "TEXTURE19" |
| case 0x84d4: |
| return "TEXTURE20" |
| case 0x84d5: |
| return "TEXTURE21" |
| case 0x84d6: |
| return "TEXTURE22" |
| case 0x84d7: |
| return "TEXTURE23" |
| case 0x84d8: |
| return "TEXTURE24" |
| case 0x84d9: |
| return "TEXTURE25" |
| case 0x84da: |
| return "TEXTURE26" |
| case 0x84db: |
| return "TEXTURE27" |
| case 0x84dc: |
| return "TEXTURE28" |
| case 0x84dd: |
| return "TEXTURE29" |
| case 0x84de: |
| return "TEXTURE30" |
| case 0x84df: |
| return "TEXTURE31" |
| case 0x84e0: |
| return "ACTIVE_TEXTURE" |
| case 0x2901: |
| return "REPEAT" |
| case 0x812f: |
| return "CLAMP_TO_EDGE" |
| case 0x8370: |
| return "MIRRORED_REPEAT" |
| case 0x8622: |
| return "VERTEX_ATTRIB_ARRAY_ENABLED" |
| case 0x8623: |
| return "VERTEX_ATTRIB_ARRAY_SIZE" |
| case 0x8624: |
| return "VERTEX_ATTRIB_ARRAY_STRIDE" |
| case 0x8625: |
| return "VERTEX_ATTRIB_ARRAY_TYPE" |
| case 0x886a: |
| return "VERTEX_ATTRIB_ARRAY_NORMALIZED" |
| case 0x8645: |
| return "VERTEX_ATTRIB_ARRAY_POINTER" |
| case 0x889f: |
| return "VERTEX_ATTRIB_ARRAY_BUFFER_BINDING" |
| case 0x8b9a: |
| return "IMPLEMENTATION_COLOR_READ_TYPE" |
| case 0x8b9b: |
| return "IMPLEMENTATION_COLOR_READ_FORMAT" |
| case 0x8b81: |
| return "COMPILE_STATUS" |
| case 0x8b84: |
| return "INFO_LOG_LENGTH" |
| case 0x8b88: |
| return "SHADER_SOURCE_LENGTH" |
| case 0x8dfa: |
| return "SHADER_COMPILER" |
| case 0x8df8: |
| return "SHADER_BINARY_FORMATS" |
| case 0x8df9: |
| return "NUM_SHADER_BINARY_FORMATS" |
| case 0x8df0: |
| return "LOW_FLOAT" |
| case 0x8df1: |
| return "MEDIUM_FLOAT" |
| case 0x8df2: |
| return "HIGH_FLOAT" |
| case 0x8df3: |
| return "LOW_INT" |
| case 0x8df4: |
| return "MEDIUM_INT" |
| case 0x8df5: |
| return "HIGH_INT" |
| case 0x8d40: |
| return "FRAMEBUFFER" |
| case 0x8d41: |
| return "RENDERBUFFER" |
| case 0x8056: |
| return "RGBA4" |
| case 0x8057: |
| return "RGB5_A1" |
| case 0x8d62: |
| return "RGB565" |
| case 0x81a5: |
| return "DEPTH_COMPONENT16" |
| case 0x8d48: |
| return "STENCIL_INDEX8" |
| case 0x8d42: |
| return "RENDERBUFFER_WIDTH" |
| case 0x8d43: |
| return "RENDERBUFFER_HEIGHT" |
| case 0x8d44: |
| return "RENDERBUFFER_INTERNAL_FORMAT" |
| case 0x8d50: |
| return "RENDERBUFFER_RED_SIZE" |
| case 0x8d51: |
| return "RENDERBUFFER_GREEN_SIZE" |
| case 0x8d52: |
| return "RENDERBUFFER_BLUE_SIZE" |
| case 0x8d53: |
| return "RENDERBUFFER_ALPHA_SIZE" |
| case 0x8d54: |
| return "RENDERBUFFER_DEPTH_SIZE" |
| case 0x8d55: |
| return "RENDERBUFFER_STENCIL_SIZE" |
| case 0x8cd0: |
| return "FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE" |
| case 0x8cd1: |
| return "FRAMEBUFFER_ATTACHMENT_OBJECT_NAME" |
| case 0x8cd2: |
| return "FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL" |
| case 0x8cd3: |
| return "FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE" |
| case 0x8ce0: |
| return "COLOR_ATTACHMENT0" |
| case 0x8d00: |
| return "DEPTH_ATTACHMENT" |
| case 0x8d20: |
| return "STENCIL_ATTACHMENT" |
| case 0x8cd5: |
| return "FRAMEBUFFER_COMPLETE" |
| case 0x8cd6: |
| return "FRAMEBUFFER_INCOMPLETE_ATTACHMENT" |
| case 0x8cd7: |
| return "FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT" |
| case 0x8cd9: |
| return "FRAMEBUFFER_INCOMPLETE_DIMENSIONS" |
| case 0x8cdd: |
| return "FRAMEBUFFER_UNSUPPORTED" |
| case 0x8ca6: |
| return "FRAMEBUFFER_BINDING" |
| case 0x8ca7: |
| return "RENDERBUFFER_BINDING" |
| case 0x84e8: |
| return "MAX_RENDERBUFFER_SIZE" |
| case 0x506: |
| return "INVALID_FRAMEBUFFER_OPERATION" |
| case 0x100: |
| return "DEPTH_BUFFER_BIT" |
| case 0x400: |
| return "STENCIL_BUFFER_BIT" |
| case 0x4000: |
| return "COLOR_BUFFER_BIT" |
| case 0x8b50: |
| return "FLOAT_VEC2" |
| case 0x8b51: |
| return "FLOAT_VEC3" |
| case 0x8b52: |
| return "FLOAT_VEC4" |
| case 0x8b53: |
| return "INT_VEC2" |
| case 0x8b54: |
| return "INT_VEC3" |
| case 0x8b55: |
| return "INT_VEC4" |
| case 0x8b56: |
| return "BOOL" |
| case 0x8b57: |
| return "BOOL_VEC2" |
| case 0x8b58: |
| return "BOOL_VEC3" |
| case 0x8b59: |
| return "BOOL_VEC4" |
| case 0x8b5a: |
| return "FLOAT_MAT2" |
| case 0x8b5b: |
| return "FLOAT_MAT3" |
| case 0x8b5c: |
| return "FLOAT_MAT4" |
| case 0x8b5e: |
| return "SAMPLER_2D" |
| case 0x8b60: |
| return "SAMPLER_CUBE" |
| case 0x8b30: |
| return "FRAGMENT_SHADER" |
| case 0x8b31: |
| return "VERTEX_SHADER" |
| default: |
| return fmt.Sprintf("gl.Enum(0x%x)", uint32(v)) |
| } |
| } |
| |
| func ActiveTexture(texture Enum) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.ActiveTexture(%v) %v", texture, errstr) |
| }() |
| C.glActiveTexture(texture.c()) |
| } |
| |
| func AttachShader(p Program, s Shader) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.AttachShader(%v, %v) %v", p, s, errstr) |
| }() |
| C.glAttachShader(p.c(), s.c()) |
| } |
| |
| func BindAttribLocation(p Program, a Attrib, name string) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.BindAttribLocation(%v, %v, %v) %v", p, a, name, errstr) |
| }() |
| str := unsafe.Pointer(C.CString(name)) |
| defer C.free(str) |
| C.glBindAttribLocation(p.c(), a.c(), (*C.GLchar)(str)) |
| } |
| |
| func BindBuffer(target Enum, b Buffer) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.BindBuffer(%v, %v) %v", target, b, errstr) |
| }() |
| C.glBindBuffer(target.c(), b.c()) |
| } |
| |
| func BindFramebuffer(target Enum, fb Framebuffer) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.BindFramebuffer(%v, %v) %v", target, fb, errstr) |
| }() |
| C.glBindFramebuffer(target.c(), fb.c()) |
| } |
| |
| func BindRenderbuffer(target Enum, rb Renderbuffer) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.BindRenderbuffer(%v, %v) %v", target, rb, errstr) |
| }() |
| C.glBindRenderbuffer(target.c(), rb.c()) |
| } |
| |
| func BindTexture(target Enum, t Texture) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.BindTexture(%v, %v) %v", target, t, errstr) |
| }() |
| C.glBindTexture(target.c(), t.c()) |
| } |
| |
| func BlendColor(red, green, blue, alpha float32) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.BlendColor(%v, %v, %v, %v) %v", red, green, blue, alpha, errstr) |
| }() |
| blendColor(red, green, blue, alpha) |
| } |
| |
| func BlendEquation(mode Enum) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.BlendEquation(%v) %v", mode, errstr) |
| }() |
| C.glBlendEquation(mode.c()) |
| } |
| |
| func BlendEquationSeparate(modeRGB, modeAlpha Enum) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.BlendEquationSeparate(%v, %v) %v", modeRGB, modeAlpha, errstr) |
| }() |
| C.glBlendEquationSeparate(modeRGB.c(), modeAlpha.c()) |
| } |
| |
| func BlendFunc(sfactor, dfactor Enum) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.BlendFunc(%v, %v) %v", sfactor, dfactor, errstr) |
| }() |
| C.glBlendFunc(sfactor.c(), dfactor.c()) |
| } |
| |
| func BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha Enum) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.BlendFuncSeparate(%v, %v, %v, %v) %v", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha, errstr) |
| }() |
| C.glBlendFuncSeparate(sfactorRGB.c(), dfactorRGB.c(), sfactorAlpha.c(), dfactorAlpha.c()) |
| } |
| |
| func BufferData(target Enum, src []byte, usage Enum) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.BufferData(%v, len(%d), %v) %v", target, len(src), usage, errstr) |
| }() |
| C.glBufferData(target.c(), C.GLsizeiptr(len(src)), unsafe.Pointer(&src[0]), usage.c()) |
| } |
| |
| func BufferInit(target Enum, size int, usage Enum) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.BufferInit(%v, %v, %v) %v", target, size, usage, errstr) |
| }() |
| C.glBufferData(target.c(), C.GLsizeiptr(size), nil, usage.c()) |
| } |
| |
| func BufferSubData(target Enum, offset int, data []byte) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.BufferSubData(%v, %v, len(%d)) %v", target, offset, len(data), errstr) |
| }() |
| C.glBufferSubData(target.c(), C.GLintptr(offset), C.GLsizeiptr(len(data)), unsafe.Pointer(&data[0])) |
| } |
| |
| func CheckFramebufferStatus(target Enum) (r0 Enum) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.CheckFramebufferStatus(%v) %v%v", target, r0, errstr) |
| }() |
| return Enum(C.glCheckFramebufferStatus(target.c())) |
| } |
| |
| func Clear(mask Enum) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.Clear(%v) %v", mask, errstr) |
| }() |
| C.glClear(C.GLbitfield(mask)) |
| } |
| |
| func ClearColor(red, green, blue, alpha float32) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.ClearColor(%v, %v, %v, %v) %v", red, green, blue, alpha, errstr) |
| }() |
| clearColor(red, green, blue, alpha) |
| } |
| |
| func ClearDepthf(d float32) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.ClearDepthf(%v) %v", d, errstr) |
| }() |
| clearDepthf(d) |
| } |
| |
| func ClearStencil(s int) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.ClearStencil(%v) %v", s, errstr) |
| }() |
| C.glClearStencil(C.GLint(s)) |
| } |
| |
| func ColorMask(red, green, blue, alpha bool) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.ColorMask(%v, %v, %v, %v) %v", red, green, blue, alpha, errstr) |
| }() |
| C.glColorMask(glBoolean(red), glBoolean(green), glBoolean(blue), glBoolean(alpha)) |
| } |
| |
| func CompileShader(s Shader) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.CompileShader(%v) %v", s, errstr) |
| }() |
| C.glCompileShader(s.c()) |
| } |
| |
| func CompressedTexImage2D(target Enum, level int, internalformat Enum, width, height, border int, data []byte) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.CompressedTexImage2D(%v, %v, %v, %v, %v, %v, len(%d)) %v", target, level, internalformat, width, height, border, len(data), errstr) |
| }() |
| C.glCompressedTexImage2D(target.c(), C.GLint(level), internalformat.c(), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLsizei(len(data)), unsafe.Pointer(&data[0])) |
| } |
| |
| func CompressedTexSubImage2D(target Enum, level, xoffset, yoffset, width, height int, format Enum, data []byte) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.CompressedTexSubImage2D(%v, %v, %v, %v, %v, %v, %v, len(%d)) %v", target, level, xoffset, yoffset, width, height, format, len(data), errstr) |
| }() |
| C.glCompressedTexSubImage2D(target.c(), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), format.c(), C.GLsizei(len(data)), unsafe.Pointer(&data[0])) |
| } |
| |
| func CopyTexImage2D(target Enum, level int, internalformat Enum, x, y, width, height, border int) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.CopyTexImage2D(%v, %v, %v, %v, %v, %v, %v, %v) %v", target, level, internalformat, x, y, width, height, border, errstr) |
| }() |
| C.glCopyTexImage2D(target.c(), C.GLint(level), internalformat.c(), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLint(border)) |
| } |
| |
| func CopyTexSubImage2D(target Enum, level, xoffset, yoffset, x, y, width, height int) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.CopyTexSubImage2D(%v, %v, %v, %v, %v, %v, %v, %v) %v", target, level, xoffset, yoffset, x, y, width, height, errstr) |
| }() |
| C.glCopyTexSubImage2D(target.c(), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) |
| } |
| |
| func CreateBuffer() (r0 Buffer) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.CreateBuffer() %v%v", r0, errstr) |
| }() |
| var b Buffer |
| C.glGenBuffers(1, (*C.GLuint)(&b.Value)) |
| return b |
| } |
| |
| func CreateFramebuffer() (r0 Framebuffer) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.CreateFramebuffer() %v%v", r0, errstr) |
| }() |
| var b Framebuffer |
| C.glGenFramebuffers(1, (*C.GLuint)(&b.Value)) |
| return b |
| } |
| |
| func CreateProgram() (r0 Program) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.CreateProgram() %v%v", r0, errstr) |
| }() |
| return Program{Value: uint32(C.glCreateProgram())} |
| } |
| |
| func CreateRenderbuffer() (r0 Renderbuffer) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.CreateRenderbuffer() %v%v", r0, errstr) |
| }() |
| var b Renderbuffer |
| C.glGenRenderbuffers(1, (*C.GLuint)(&b.Value)) |
| return b |
| } |
| |
| func CreateShader(ty Enum) (r0 Shader) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.CreateShader(%v) %v%v", ty, r0, errstr) |
| }() |
| return Shader{Value: uint32(C.glCreateShader(ty.c()))} |
| } |
| |
| func CreateTexture() (r0 Texture) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.CreateTexture() %v%v", r0, errstr) |
| }() |
| var t Texture |
| C.glGenTextures(1, (*C.GLuint)(&t.Value)) |
| return t |
| } |
| |
| func CullFace(mode Enum) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.CullFace(%v) %v", mode, errstr) |
| }() |
| C.glCullFace(mode.c()) |
| } |
| |
| func DeleteBuffer(v Buffer) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.DeleteBuffer(%v) %v", v, errstr) |
| }() |
| C.glDeleteBuffers(1, (*C.GLuint)(&v.Value)) |
| } |
| |
| func DeleteFramebuffer(v Framebuffer) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.DeleteFramebuffer(%v) %v", v, errstr) |
| }() |
| C.glDeleteFramebuffers(1, (*C.GLuint)(&v.Value)) |
| } |
| |
| func DeleteProgram(p Program) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.DeleteProgram(%v) %v", p, errstr) |
| }() |
| C.glDeleteProgram(p.c()) |
| } |
| |
| func DeleteRenderbuffer(v Renderbuffer) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.DeleteRenderbuffer(%v) %v", v, errstr) |
| }() |
| C.glDeleteRenderbuffers(1, (*C.GLuint)(&v.Value)) |
| } |
| |
| func DeleteShader(s Shader) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.DeleteShader(%v) %v", s, errstr) |
| }() |
| C.glDeleteShader(s.c()) |
| } |
| |
| func DeleteTexture(v Texture) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.DeleteTexture(%v) %v", v, errstr) |
| }() |
| C.glDeleteTextures(1, (*C.GLuint)(&v.Value)) |
| } |
| |
| func DepthFunc(fn Enum) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.DepthFunc(%v) %v", fn, errstr) |
| }() |
| C.glDepthFunc(fn.c()) |
| } |
| |
| func DepthMask(flag bool) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.DepthMask(%v) %v", flag, errstr) |
| }() |
| C.glDepthMask(glBoolean(flag)) |
| } |
| |
| func DepthRangef(n, f float32) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.DepthRangef(%v, %v) %v", n, f, errstr) |
| }() |
| depthRangef(n, f) |
| } |
| |
| func DetachShader(p Program, s Shader) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.DetachShader(%v, %v) %v", p, s, errstr) |
| }() |
| C.glDetachShader(p.c(), s.c()) |
| } |
| |
| func Disable(cap Enum) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.Disable(%v) %v", cap, errstr) |
| }() |
| C.glDisable(cap.c()) |
| } |
| |
| func DisableVertexAttribArray(a Attrib) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.DisableVertexAttribArray(%v) %v", a, errstr) |
| }() |
| C.glDisableVertexAttribArray(a.c()) |
| } |
| |
| func DrawArrays(mode Enum, first, count int) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.DrawArrays(%v, %v, %v) %v", mode, first, count, errstr) |
| }() |
| C.glDrawArrays(mode.c(), C.GLint(first), C.GLsizei(count)) |
| } |
| |
| func DrawElements(mode Enum, count int, ty Enum, offset int) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.DrawElements(%v, %v, %v, %v) %v", mode, count, ty, offset, errstr) |
| }() |
| C.glDrawElements(mode.c(), C.GLsizei(count), ty.c(), unsafe.Pointer(uintptr(offset))) |
| } |
| |
| func Enable(cap Enum) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.Enable(%v) %v", cap, errstr) |
| }() |
| C.glEnable(cap.c()) |
| } |
| |
| func EnableVertexAttribArray(a Attrib) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.EnableVertexAttribArray(%v) %v", a, errstr) |
| }() |
| C.glEnableVertexAttribArray(a.c()) |
| } |
| |
| func Finish() { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.Finish() %v", errstr) |
| }() |
| C.glFinish() |
| } |
| |
| func Flush() { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.Flush() %v", errstr) |
| }() |
| C.glFlush() |
| } |
| |
| func FramebufferRenderbuffer(target, attachment, rbTarget Enum, rb Renderbuffer) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.FramebufferRenderbuffer(%v, %v, %v, %v) %v", target, attachment, rbTarget, rb, errstr) |
| }() |
| C.glFramebufferRenderbuffer(target.c(), attachment.c(), rbTarget.c(), rb.c()) |
| } |
| |
| func FramebufferTexture2D(target, attachment, texTarget Enum, t Texture, level int) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.FramebufferTexture2D(%v, %v, %v, %v, %v) %v", target, attachment, texTarget, t, level, errstr) |
| }() |
| C.glFramebufferTexture2D(target.c(), attachment.c(), texTarget.c(), t.c(), C.GLint(level)) |
| } |
| |
| func FrontFace(mode Enum) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.FrontFace(%v) %v", mode, errstr) |
| }() |
| C.glFrontFace(mode.c()) |
| } |
| |
| func GenerateMipmap(target Enum) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.GenerateMipmap(%v) %v", target, errstr) |
| }() |
| C.glGenerateMipmap(target.c()) |
| } |
| |
| func GetActiveAttrib(p Program, index uint32) (name string, size int, ty Enum) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.GetActiveAttrib(%v, %v) (%v, %v, %v) %v", p, index, name, size, ty, errstr) |
| }() |
| bufSize := GetProgrami(p, ACTIVE_ATTRIBUTE_MAX_LENGTH) |
| buf := C.malloc(C.size_t(bufSize)) |
| defer C.free(buf) |
| var cSize C.GLint |
| var cType C.GLenum |
| C.glGetActiveAttrib(p.c(), C.GLuint(index), C.GLsizei(bufSize), nil, &cSize, &cType, (*C.GLchar)(buf)) |
| return C.GoString((*C.char)(buf)), int(cSize), Enum(cType) |
| } |
| |
| func GetActiveUniform(p Program, index uint32) (name string, size int, ty Enum) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.GetActiveUniform(%v, %v) (%v, %v, %v) %v", p, index, name, size, ty, errstr) |
| }() |
| bufSize := GetProgrami(p, ACTIVE_UNIFORM_MAX_LENGTH) |
| buf := C.malloc(C.size_t(bufSize)) |
| defer C.free(buf) |
| var cSize C.GLint |
| var cType C.GLenum |
| C.glGetActiveUniform(p.c(), C.GLuint(index), C.GLsizei(bufSize), nil, &cSize, &cType, (*C.GLchar)(buf)) |
| return C.GoString((*C.char)(buf)), int(cSize), Enum(cType) |
| } |
| |
| func GetAttachedShaders(p Program) (r0 []Shader) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.GetAttachedShaders(%v) %v%v", p, r0, errstr) |
| }() |
| shadersLen := GetProgrami(p, ATTACHED_SHADERS) |
| var n C.GLsizei |
| buf := make([]C.GLuint, shadersLen) |
| C.glGetAttachedShaders(p.c(), C.GLsizei(shadersLen), &n, &buf[0]) |
| buf = buf[:int(n)] |
| shaders := make([]Shader, len(buf)) |
| for i, s := range buf { |
| shaders[i] = Shader{Value: uint32(s)} |
| } |
| return shaders |
| } |
| |
| func GetAttribLocation(p Program, name string) (r0 Attrib) { |
| defer func() { |
| errstr := errDrain() |
| r0.name = name |
| log.Printf("gl.GetAttribLocation(%v, %v) %v%v", p, name, r0, errstr) |
| }() |
| str := unsafe.Pointer(C.CString(name)) |
| defer C.free(str) |
| return Attrib{Value: uint(C.glGetAttribLocation(p.c(), (*C.GLchar)(str)))} |
| } |
| |
| func GetBooleanv(dst []bool, pname Enum) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.GetBooleanv(%v, %v) %v", dst, pname, errstr) |
| }() |
| buf := make([]C.GLboolean, len(dst)) |
| C.glGetBooleanv(pname.c(), &buf[0]) |
| for i, v := range buf { |
| dst[i] = v != 0 |
| } |
| } |
| |
| func GetFloatv(dst []float32, pname Enum) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.GetFloatv(len(%d), %v) %v", len(dst), pname, errstr) |
| }() |
| C.glGetFloatv(pname.c(), (*C.GLfloat)(&dst[0])) |
| } |
| |
| func GetIntegerv(pname Enum, data []int32) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.GetIntegerv(%v, %v) %v", pname, data, errstr) |
| }() |
| buf := make([]C.GLint, len(data)) |
| C.glGetIntegerv(pname.c(), &buf[0]) |
| for i, v := range buf { |
| data[i] = int32(v) |
| } |
| } |
| |
| func GetInteger(pname Enum) (r0 int) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.GetInteger(%v) %v%v", pname, r0, errstr) |
| }() |
| var v C.GLint |
| C.glGetIntegerv(pname.c(), &v) |
| return int(v) |
| } |
| |
| func GetBufferParameteri(target, pname Enum) (r0 int) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.GetBufferParameteri(%v, %v) %v%v", target, pname, r0, errstr) |
| }() |
| var params C.GLint |
| C.glGetBufferParameteriv(target.c(), pname.c(), ¶ms) |
| return int(params) |
| } |
| |
| func GetError() (r0 Enum) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.GetError() %v%v", r0, errstr) |
| }() |
| return Enum(C.glGetError()) |
| } |
| |
| func GetFramebufferAttachmentParameteri(target, attachment, pname Enum) (r0 int) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.GetFramebufferAttachmentParameteri(%v, %v, %v) %v%v", target, attachment, pname, r0, errstr) |
| }() |
| var params C.GLint |
| C.glGetFramebufferAttachmentParameteriv(target.c(), attachment.c(), pname.c(), ¶ms) |
| return int(params) |
| } |
| |
| func GetProgrami(p Program, pname Enum) (r0 int) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.GetProgrami(%v, %v) %v%v", p, pname, r0, errstr) |
| }() |
| var params C.GLint |
| C.glGetProgramiv(p.c(), pname.c(), ¶ms) |
| return int(params) |
| } |
| |
| func GetProgramInfoLog(p Program) (r0 string) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.GetProgramInfoLog(%v) %v%v", p, r0, errstr) |
| }() |
| infoLen := GetProgrami(p, INFO_LOG_LENGTH) |
| buf := C.malloc(C.size_t(infoLen)) |
| C.free(buf) |
| C.glGetProgramInfoLog(p.c(), C.GLsizei(infoLen), nil, (*C.GLchar)(buf)) |
| return C.GoString((*C.char)(buf)) |
| } |
| |
| func GetRenderbufferParameteri(target, pname Enum) (r0 int) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.GetRenderbufferParameteri(%v, %v) %v%v", target, pname, r0, errstr) |
| }() |
| var params C.GLint |
| C.glGetRenderbufferParameteriv(target.c(), pname.c(), ¶ms) |
| return int(params) |
| } |
| |
| func GetShaderi(s Shader, pname Enum) (r0 int) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.GetShaderi(%v, %v) %v%v", s, pname, r0, errstr) |
| }() |
| var params C.GLint |
| C.glGetShaderiv(s.c(), pname.c(), ¶ms) |
| return int(params) |
| } |
| |
| func GetShaderInfoLog(s Shader) (r0 string) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.GetShaderInfoLog(%v) %v%v", s, r0, errstr) |
| }() |
| infoLen := GetShaderi(s, INFO_LOG_LENGTH) |
| buf := C.malloc(C.size_t(infoLen)) |
| defer C.free(buf) |
| C.glGetShaderInfoLog(s.c(), C.GLsizei(infoLen), nil, (*C.GLchar)(buf)) |
| return C.GoString((*C.char)(buf)) |
| } |
| |
| func GetShaderPrecisionFormat(shadertype, precisiontype Enum) (rangeLow, rangeHigh, precision int) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.GetShaderPrecisionFormat(%v, %v) (%v, %v, %v) %v", shadertype, precisiontype, rangeLow, rangeHigh, precision, errstr) |
| }() |
| const glintSize = 4 |
| var cRange [2]C.GLint |
| var cPrecision C.GLint |
| C.glGetShaderPrecisionFormat(shadertype.c(), precisiontype.c(), &cRange[0], &cPrecision) |
| return int(cRange[0]), int(cRange[1]), int(cPrecision) |
| } |
| |
| func GetShaderSource(s Shader) (r0 string) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.GetShaderSource(%v) %v%v", s, r0, errstr) |
| }() |
| sourceLen := GetShaderi(s, SHADER_SOURCE_LENGTH) |
| if sourceLen == 0 { |
| return "" |
| } |
| buf := C.malloc(C.size_t(sourceLen)) |
| defer C.free(buf) |
| C.glGetShaderSource(s.c(), C.GLsizei(sourceLen), nil, (*C.GLchar)(buf)) |
| return C.GoString((*C.char)(buf)) |
| } |
| |
| func GetString(pname Enum) (r0 string) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.GetString(%v) %v%v", pname, r0, errstr) |
| }() |
| return C.GoString((*C.char)((unsafe.Pointer)(C.glGetString(pname.c())))) |
| } |
| |
| func GetTexParameterfv(dst []float32, target, pname Enum) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.GetTexParameterfv(len(%d), %v, %v) %v", len(dst), target, pname, errstr) |
| }() |
| C.glGetTexParameterfv(target.c(), pname.c(), (*C.GLfloat)(&dst[0])) |
| } |
| |
| func GetTexParameteriv(dst []int32, target, pname Enum) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.GetTexParameteriv(%v, %v, %v) %v", dst, target, pname, errstr) |
| }() |
| C.glGetTexParameteriv(target.c(), pname.c(), (*C.GLint)(&dst[0])) |
| } |
| |
| func GetUniformfv(dst []float32, src Uniform, p Program) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.GetUniformfv(len(%d), %v, %v) %v", len(dst), src, p, errstr) |
| }() |
| C.glGetUniformfv(p.c(), src.c(), (*C.GLfloat)(&dst[0])) |
| } |
| |
| func GetUniformiv(dst []int32, src Uniform, p Program) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.GetUniformiv(%v, %v, %v) %v", dst, src, p, errstr) |
| }() |
| C.glGetUniformiv(p.c(), src.c(), (*C.GLint)(&dst[0])) |
| } |
| |
| func GetUniformLocation(p Program, name string) (r0 Uniform) { |
| defer func() { |
| errstr := errDrain() |
| r0.name = name |
| log.Printf("gl.GetUniformLocation(%v, %v) %v%v", p, name, r0, errstr) |
| }() |
| str := unsafe.Pointer(C.CString(name)) |
| defer C.free(str) |
| return Uniform{Value: int32(C.glGetUniformLocation(p.c(), (*C.GLchar)(str)))} |
| } |
| |
| func GetVertexAttribf(src Attrib, pname Enum) (r0 float32) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.GetVertexAttribf(%v, %v) %v%v", src, pname, r0, errstr) |
| }() |
| var params C.GLfloat |
| C.glGetVertexAttribfv(src.c(), pname.c(), ¶ms) |
| return float32(params) |
| } |
| |
| func GetVertexAttribfv(dst []float32, src Attrib, pname Enum) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.GetVertexAttribfv(len(%d), %v, %v) %v", len(dst), src, pname, errstr) |
| }() |
| C.glGetVertexAttribfv(src.c(), pname.c(), (*C.GLfloat)(&dst[0])) |
| } |
| |
| func GetVertexAttribi(src Attrib, pname Enum) (r0 int32) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.GetVertexAttribi(%v, %v) %v%v", src, pname, r0, errstr) |
| }() |
| var params C.GLint |
| C.glGetVertexAttribiv(src.c(), pname.c(), ¶ms) |
| return int32(params) |
| } |
| |
| func GetVertexAttribiv(dst []int32, src Attrib, pname Enum) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.GetVertexAttribiv(%v, %v, %v) %v", dst, src, pname, errstr) |
| }() |
| C.glGetVertexAttribiv(src.c(), pname.c(), (*C.GLint)(&dst[0])) |
| } |
| |
| func Hint(target, mode Enum) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.Hint(%v, %v) %v", target, mode, errstr) |
| }() |
| C.glHint(target.c(), mode.c()) |
| } |
| |
| func IsBuffer(b Buffer) (r0 bool) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.IsBuffer(%v) %v%v", b, r0, errstr) |
| }() |
| return C.glIsBuffer(b.c()) != 0 |
| } |
| |
| func IsEnabled(cap Enum) (r0 bool) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.IsEnabled(%v) %v%v", cap, r0, errstr) |
| }() |
| return C.glIsEnabled(cap.c()) != 0 |
| } |
| |
| func IsFramebuffer(fb Framebuffer) (r0 bool) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.IsFramebuffer(%v) %v%v", fb, r0, errstr) |
| }() |
| return C.glIsFramebuffer(fb.c()) != 0 |
| } |
| |
| func IsProgram(p Program) (r0 bool) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.IsProgram(%v) %v%v", p, r0, errstr) |
| }() |
| return C.glIsProgram(p.c()) != 0 |
| } |
| |
| func IsRenderbuffer(rb Renderbuffer) (r0 bool) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.IsRenderbuffer(%v) %v%v", rb, r0, errstr) |
| }() |
| return C.glIsRenderbuffer(rb.c()) != 0 |
| } |
| |
| func IsShader(s Shader) (r0 bool) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.IsShader(%v) %v%v", s, r0, errstr) |
| }() |
| return C.glIsShader(s.c()) != 0 |
| } |
| |
| func IsTexture(t Texture) (r0 bool) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.IsTexture(%v) %v%v", t, r0, errstr) |
| }() |
| return C.glIsTexture(t.c()) != 0 |
| } |
| |
| func LineWidth(width float32) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.LineWidth(%v) %v", width, errstr) |
| }() |
| C.glLineWidth(C.GLfloat(width)) |
| } |
| |
| func LinkProgram(p Program) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.LinkProgram(%v) %v", p, errstr) |
| }() |
| C.glLinkProgram(p.c()) |
| } |
| |
| func PixelStorei(pname Enum, param int32) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.PixelStorei(%v, %v) %v", pname, param, errstr) |
| }() |
| C.glPixelStorei(pname.c(), C.GLint(param)) |
| } |
| |
| func PolygonOffset(factor, units float32) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.PolygonOffset(%v, %v) %v", factor, units, errstr) |
| }() |
| C.glPolygonOffset(C.GLfloat(factor), C.GLfloat(units)) |
| } |
| |
| func ReadPixels(dst []byte, x, y, width, height int, format, ty Enum) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.ReadPixels(len(%d), %v, %v, %v, %v, %v, %v) %v", len(dst), x, y, width, height, format, ty, errstr) |
| }() |
| C.glReadPixels(C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), format.c(), ty.c(), unsafe.Pointer(&dst[0])) |
| } |
| |
| func ReleaseShaderCompiler() { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.ReleaseShaderCompiler() %v", errstr) |
| }() |
| C.glReleaseShaderCompiler() |
| } |
| |
| func RenderbufferStorage(target, internalFormat Enum, width, height int) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.RenderbufferStorage(%v, %v, %v, %v) %v", target, internalFormat, width, height, errstr) |
| }() |
| C.glRenderbufferStorage(target.c(), internalFormat.c(), C.GLsizei(width), C.GLsizei(height)) |
| } |
| |
| func SampleCoverage(value float32, invert bool) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.SampleCoverage(%v, %v) %v", value, invert, errstr) |
| }() |
| sampleCoverage(value, invert) |
| } |
| |
| func Scissor(x, y, width, height int32) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.Scissor(%v, %v, %v, %v) %v", x, y, width, height, errstr) |
| }() |
| C.glScissor(C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) |
| } |
| |
| func ShaderSource(s Shader, src string) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.ShaderSource(%v, %v) %v", s, src, errstr) |
| }() |
| str := (*C.GLchar)(C.CString(src)) |
| defer C.free(unsafe.Pointer(str)) |
| C.glShaderSource(s.c(), 1, &str, nil) |
| } |
| |
| func StencilFunc(fn Enum, ref int, mask uint32) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.StencilFunc(%v, %v, %v) %v", fn, ref, mask, errstr) |
| }() |
| C.glStencilFunc(fn.c(), C.GLint(ref), C.GLuint(mask)) |
| } |
| |
| func StencilFuncSeparate(face, fn Enum, ref int, mask uint32) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.StencilFuncSeparate(%v, %v, %v, %v) %v", face, fn, ref, mask, errstr) |
| }() |
| C.glStencilFuncSeparate(face.c(), fn.c(), C.GLint(ref), C.GLuint(mask)) |
| } |
| |
| func StencilMask(mask uint32) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.StencilMask(%v) %v", mask, errstr) |
| }() |
| C.glStencilMask(C.GLuint(mask)) |
| } |
| |
| func StencilMaskSeparate(face Enum, mask uint32) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.StencilMaskSeparate(%v, %v) %v", face, mask, errstr) |
| }() |
| C.glStencilMaskSeparate(face.c(), C.GLuint(mask)) |
| } |
| |
| func StencilOp(fail, zfail, zpass Enum) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.StencilOp(%v, %v, %v) %v", fail, zfail, zpass, errstr) |
| }() |
| C.glStencilOp(fail.c(), zfail.c(), zpass.c()) |
| } |
| |
| func StencilOpSeparate(face, sfail, dpfail, dppass Enum) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.StencilOpSeparate(%v, %v, %v, %v) %v", face, sfail, dpfail, dppass, errstr) |
| }() |
| C.glStencilOpSeparate(face.c(), sfail.c(), dpfail.c(), dppass.c()) |
| } |
| |
| func TexImage2D(target Enum, level int, width, height int, format Enum, ty Enum, data []byte) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.TexImage2D(%v, %v, %v, %v, %v, %v, len(%d)) %v", target, level, width, height, format, ty, len(data), errstr) |
| }() |
| p := unsafe.Pointer(nil) |
| if len(data) > 0 { |
| p = unsafe.Pointer(&data[0]) |
| } |
| C.glTexImage2D(target.c(), C.GLint(level), C.GLint(format), C.GLsizei(width), C.GLsizei(height), 0, format.c(), ty.c(), p) |
| } |
| |
| func TexSubImage2D(target Enum, level int, x, y, width, height int, format, ty Enum, data []byte) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.TexSubImage2D(%v, %v, %v, %v, %v, %v, %v, %v, len(%d)) %v", target, level, x, y, width, height, format, ty, len(data), errstr) |
| }() |
| C.glTexSubImage2D(target.c(), C.GLint(level), C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), format.c(), ty.c(), unsafe.Pointer(&data[0])) |
| } |
| |
| func TexParameterf(target, pname Enum, param float32) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.TexParameterf(%v, %v, %v) %v", target, pname, param, errstr) |
| }() |
| C.glTexParameterf(target.c(), pname.c(), C.GLfloat(param)) |
| } |
| |
| func TexParameterfv(target, pname Enum, params []float32) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.TexParameterfv(%v, %v, len(%d)) %v", target, pname, len(params), errstr) |
| }() |
| C.glTexParameterfv(target.c(), pname.c(), (*C.GLfloat)(¶ms[0])) |
| } |
| |
| func TexParameteri(target, pname Enum, param int) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.TexParameteri(%v, %v, %v) %v", target, pname, param, errstr) |
| }() |
| C.glTexParameteri(target.c(), pname.c(), C.GLint(param)) |
| } |
| |
| func TexParameteriv(target, pname Enum, params []int32) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.TexParameteriv(%v, %v, %v) %v", target, pname, params, errstr) |
| }() |
| C.glTexParameteriv(target.c(), pname.c(), (*C.GLint)(¶ms[0])) |
| } |
| |
| func Uniform1f(dst Uniform, v float32) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.Uniform1f(%v, %v) %v", dst, v, errstr) |
| }() |
| C.glUniform1f(dst.c(), C.GLfloat(v)) |
| } |
| |
| func Uniform1fv(dst Uniform, src []float32) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.Uniform1fv(%v, len(%d)) %v", dst, len(src), errstr) |
| }() |
| C.glUniform1fv(dst.c(), C.GLsizei(len(src)), (*C.GLfloat)(&src[0])) |
| } |
| |
| func Uniform1i(dst Uniform, v int) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.Uniform1i(%v, %v) %v", dst, v, errstr) |
| }() |
| C.glUniform1i(dst.c(), C.GLint(v)) |
| } |
| |
| func Uniform1iv(dst Uniform, src []int32) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.Uniform1iv(%v, %v) %v", dst, src, errstr) |
| }() |
| C.glUniform1iv(dst.c(), C.GLsizei(len(src)), (*C.GLint)(&src[0])) |
| } |
| |
| func Uniform2f(dst Uniform, v0, v1 float32) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.Uniform2f(%v, %v, %v) %v", dst, v0, v1, errstr) |
| }() |
| C.glUniform2f(dst.c(), C.GLfloat(v0), C.GLfloat(v1)) |
| } |
| |
| func Uniform2fv(dst Uniform, src []float32) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.Uniform2fv(%v, len(%d)) %v", dst, len(src), errstr) |
| }() |
| C.glUniform2fv(dst.c(), C.GLsizei(len(src)/2), (*C.GLfloat)(&src[0])) |
| } |
| |
| func Uniform2i(dst Uniform, v0, v1 int) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.Uniform2i(%v, %v, %v) %v", dst, v0, v1, errstr) |
| }() |
| C.glUniform2i(dst.c(), C.GLint(v0), C.GLint(v1)) |
| } |
| |
| func Uniform2iv(dst Uniform, src []int32) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.Uniform2iv(%v, %v) %v", dst, src, errstr) |
| }() |
| C.glUniform2iv(dst.c(), C.GLsizei(len(src)/2), (*C.GLint)(&src[0])) |
| } |
| |
| func Uniform3f(dst Uniform, v0, v1, v2 float32) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.Uniform3f(%v, %v, %v, %v) %v", dst, v0, v1, v2, errstr) |
| }() |
| C.glUniform3f(dst.c(), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2)) |
| } |
| |
| func Uniform3fv(dst Uniform, src []float32) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.Uniform3fv(%v, len(%d)) %v", dst, len(src), errstr) |
| }() |
| C.glUniform3fv(dst.c(), C.GLsizei(len(src)/3), (*C.GLfloat)(&src[0])) |
| } |
| |
| func Uniform3i(dst Uniform, v0, v1, v2 int32) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.Uniform3i(%v, %v, %v, %v) %v", dst, v0, v1, v2, errstr) |
| }() |
| C.glUniform3i(dst.c(), C.GLint(v0), C.GLint(v1), C.GLint(v2)) |
| } |
| |
| func Uniform3iv(dst Uniform, src []int32) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.Uniform3iv(%v, %v) %v", dst, src, errstr) |
| }() |
| C.glUniform3iv(dst.c(), C.GLsizei(len(src)/3), (*C.GLint)(&src[0])) |
| } |
| |
| func Uniform4f(dst Uniform, v0, v1, v2, v3 float32) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.Uniform4f(%v, %v, %v, %v, %v) %v", dst, v0, v1, v2, v3, errstr) |
| }() |
| C.glUniform4f(dst.c(), C.GLfloat(v0), C.GLfloat(v1), C.GLfloat(v2), C.GLfloat(v3)) |
| } |
| |
| func Uniform4fv(dst Uniform, src []float32) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.Uniform4fv(%v, len(%d)) %v", dst, len(src), errstr) |
| }() |
| C.glUniform4fv(dst.c(), C.GLsizei(len(src)/4), (*C.GLfloat)(&src[0])) |
| } |
| |
| func Uniform4i(dst Uniform, v0, v1, v2, v3 int32) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.Uniform4i(%v, %v, %v, %v, %v) %v", dst, v0, v1, v2, v3, errstr) |
| }() |
| C.glUniform4i(dst.c(), C.GLint(v0), C.GLint(v1), C.GLint(v2), C.GLint(v3)) |
| } |
| |
| func Uniform4iv(dst Uniform, src []int32) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.Uniform4iv(%v, %v) %v", dst, src, errstr) |
| }() |
| C.glUniform4iv(dst.c(), C.GLsizei(len(src)/4), (*C.GLint)(&src[0])) |
| } |
| |
| func UniformMatrix2fv(dst Uniform, src []float32) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.UniformMatrix2fv(%v, len(%d)) %v", dst, len(src), errstr) |
| }() |
| C.glUniformMatrix2fv(dst.c(), C.GLsizei(len(src)/4), 0, (*C.GLfloat)(&src[0])) |
| } |
| |
| func UniformMatrix3fv(dst Uniform, src []float32) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.UniformMatrix3fv(%v, len(%d)) %v", dst, len(src), errstr) |
| }() |
| C.glUniformMatrix3fv(dst.c(), C.GLsizei(len(src)/9), 0, (*C.GLfloat)(&src[0])) |
| } |
| |
| func UniformMatrix4fv(dst Uniform, src []float32) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.UniformMatrix4fv(%v, len(%d)) %v", dst, len(src), errstr) |
| }() |
| C.glUniformMatrix4fv(dst.c(), C.GLsizei(len(src)/16), 0, (*C.GLfloat)(&src[0])) |
| } |
| |
| func UseProgram(p Program) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.UseProgram(%v) %v", p, errstr) |
| }() |
| C.glUseProgram(p.c()) |
| } |
| |
| func ValidateProgram(p Program) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.ValidateProgram(%v) %v", p, errstr) |
| }() |
| C.glValidateProgram(p.c()) |
| } |
| |
| func VertexAttrib1f(dst Attrib, x float32) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.VertexAttrib1f(%v, %v) %v", dst, x, errstr) |
| }() |
| C.glVertexAttrib1f(dst.c(), C.GLfloat(x)) |
| } |
| |
| func VertexAttrib1fv(dst Attrib, src []float32) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.VertexAttrib1fv(%v, len(%d)) %v", dst, len(src), errstr) |
| }() |
| C.glVertexAttrib1fv(dst.c(), (*C.GLfloat)(&src[0])) |
| } |
| |
| func VertexAttrib2f(dst Attrib, x, y float32) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.VertexAttrib2f(%v, %v, %v) %v", dst, x, y, errstr) |
| }() |
| C.glVertexAttrib2f(dst.c(), C.GLfloat(x), C.GLfloat(y)) |
| } |
| |
| func VertexAttrib2fv(dst Attrib, src []float32) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.VertexAttrib2fv(%v, len(%d)) %v", dst, len(src), errstr) |
| }() |
| C.glVertexAttrib2fv(dst.c(), (*C.GLfloat)(&src[0])) |
| } |
| |
| func VertexAttrib3f(dst Attrib, x, y, z float32) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.VertexAttrib3f(%v, %v, %v, %v) %v", dst, x, y, z, errstr) |
| }() |
| C.glVertexAttrib3f(dst.c(), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z)) |
| } |
| |
| func VertexAttrib3fv(dst Attrib, src []float32) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.VertexAttrib3fv(%v, len(%d)) %v", dst, len(src), errstr) |
| }() |
| C.glVertexAttrib3fv(dst.c(), (*C.GLfloat)(&src[0])) |
| } |
| |
| func VertexAttrib4f(dst Attrib, x, y, z, w float32) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.VertexAttrib4f(%v, %v, %v, %v, %v) %v", dst, x, y, z, w, errstr) |
| }() |
| C.glVertexAttrib4f(dst.c(), C.GLfloat(x), C.GLfloat(y), C.GLfloat(z), C.GLfloat(w)) |
| } |
| |
| func VertexAttrib4fv(dst Attrib, src []float32) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.VertexAttrib4fv(%v, len(%d)) %v", dst, len(src), errstr) |
| }() |
| C.glVertexAttrib4fv(dst.c(), (*C.GLfloat)(&src[0])) |
| } |
| |
| func VertexAttribPointer(dst Attrib, size int, ty Enum, normalized bool, stride, offset int) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.VertexAttribPointer(%v, %v, %v, %v, %v, %v) %v", dst, size, ty, normalized, stride, offset, errstr) |
| }() |
| n := glBoolean(normalized) |
| s := C.GLsizei(stride) |
| C.glVertexAttribPointer(dst.c(), C.GLint(size), ty.c(), n, s, unsafe.Pointer(uintptr(offset))) |
| } |
| |
| func Viewport(x, y, width, height int) { |
| defer func() { |
| errstr := errDrain() |
| log.Printf("gl.Viewport(%v, %v, %v, %v) %v", x, y, width, height, errstr) |
| }() |
| C.glViewport(C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height)) |
| } |