| // Copyright 2014 The Go Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| package app |
| |
| /* |
| #include <android/log.h> |
| #include <android/native_activity.h> |
| #include <android/input.h> |
| #include <EGL/egl.h> |
| #include <GLES/gl.h> |
| |
| // TODO(crawshaw): Test configuration on more devices. |
| const EGLint RGB_888[] = { |
| EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, |
| EGL_SURFACE_TYPE, EGL_WINDOW_BIT, |
| EGL_BLUE_SIZE, 8, |
| EGL_GREEN_SIZE, 8, |
| EGL_RED_SIZE, 8, |
| EGL_DEPTH_SIZE, 16, |
| EGL_CONFIG_CAVEAT, EGL_NONE, |
| EGL_NONE |
| }; |
| |
| EGLint windowWidth; |
| EGLint windowHeight; |
| EGLDisplay display; |
| EGLSurface surface; |
| |
| #define LOG_ERROR(...) __android_log_print(ANDROID_LOG_ERROR, "Go", __VA_ARGS__) |
| |
| void querySurfaceWidthAndHeight() { |
| eglQuerySurface(display, surface, EGL_WIDTH, &windowWidth); |
| eglQuerySurface(display, surface, EGL_HEIGHT, &windowHeight); |
| } |
| |
| void createEGLWindow(ANativeWindow* window) { |
| EGLint numConfigs, format; |
| EGLConfig config; |
| EGLContext context; |
| |
| display = eglGetDisplay(EGL_DEFAULT_DISPLAY); |
| if (!eglInitialize(display, 0, 0)) { |
| LOG_ERROR("EGL initialize failed"); |
| return; |
| } |
| |
| if (!eglChooseConfig(display, RGB_888, &config, 1, &numConfigs)) { |
| LOG_ERROR("EGL choose RGB_888 config failed"); |
| return; |
| } |
| if (numConfigs <= 0) { |
| LOG_ERROR("EGL no config found"); |
| return; |
| } |
| |
| eglGetConfigAttrib(display, config, EGL_NATIVE_VISUAL_ID, &format); |
| if (ANativeWindow_setBuffersGeometry(window, 0, 0, format) != 0) { |
| LOG_ERROR("EGL set buffers geometry failed"); |
| return; |
| } |
| |
| surface = eglCreateWindowSurface(display, config, window, NULL); |
| if (surface == EGL_NO_SURFACE) { |
| LOG_ERROR("EGL create surface failed"); |
| return; |
| } |
| |
| const EGLint contextAttribs[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE }; |
| context = eglCreateContext(display, config, EGL_NO_CONTEXT, contextAttribs); |
| |
| if (eglMakeCurrent(display, surface, surface, context) == EGL_FALSE) { |
| LOG_ERROR("eglMakeCurrent failed"); |
| return; |
| } |
| |
| querySurfaceWidthAndHeight(); |
| } |
| |
| #undef LOG_ERROR |
| */ |
| import "C" |
| import ( |
| "log" |
| |
| "golang.org/x/mobile/event" |
| "golang.org/x/mobile/geom" |
| "golang.org/x/mobile/gl" |
| ) |
| |
| var firstWindowDraw = true |
| |
| func windowDraw(w *C.ANativeWindow, queue *C.AInputQueue, donec chan struct{}) (done bool) { |
| C.createEGLWindow(w) |
| |
| // TODO: is this needed if we also have the "case <-windowRedrawNeeded:" below?? |
| sendLifecycle(event.LifecycleStageFocused) |
| eventsIn <- event.Config{ |
| Width: geom.Pt(float32(C.windowWidth) / pixelsPerPt), |
| Height: geom.Pt(float32(C.windowHeight) / pixelsPerPt), |
| PixelsPerPt: pixelsPerPt, |
| } |
| if firstWindowDraw { |
| firstWindowDraw = false |
| // TODO: be more principled about when to send a draw event. |
| eventsIn <- event.Draw{} |
| } |
| |
| for { |
| processEvents(queue) |
| select { |
| case <-donec: |
| return true |
| case <-windowRedrawNeeded: |
| // Re-query the width and height. |
| C.querySurfaceWidthAndHeight() |
| sendLifecycle(event.LifecycleStageFocused) |
| eventsIn <- event.Config{ |
| Width: geom.Pt(float32(C.windowWidth) / pixelsPerPt), |
| Height: geom.Pt(float32(C.windowHeight) / pixelsPerPt), |
| PixelsPerPt: pixelsPerPt, |
| } |
| // This gl.Viewport call has to be in a separate goroutine because any gl |
| // call can block until gl.DoWork is called, but this goroutine is the one |
| // responsible for calling gl.DoWork. |
| // TODO: again, should x/mobile/app be responsible for calling GL code, or |
| // should package gl instead call event.RegisterFilter? |
| { |
| c := make(chan struct{}) |
| go func() { |
| gl.Viewport(0, 0, int(C.windowWidth), int(C.windowHeight)) |
| close(c) |
| }() |
| loop1: |
| for { |
| select { |
| case <-gl.WorkAvailable: |
| gl.DoWork() |
| case <-c: |
| break loop1 |
| } |
| } |
| } |
| case <-windowDestroyed: |
| sendLifecycle(event.LifecycleStageAlive) |
| return false |
| case <-gl.WorkAvailable: |
| gl.DoWork() |
| case <-endDraw: |
| // eglSwapBuffers blocks until vsync. |
| C.eglSwapBuffers(C.display, C.surface) |
| eventsIn <- event.Draw{} |
| } |
| } |
| } |
| |
| func processEvents(queue *C.AInputQueue) { |
| var event *C.AInputEvent |
| for C.AInputQueue_getEvent(queue, &event) >= 0 { |
| if C.AInputQueue_preDispatchEvent(queue, event) != 0 { |
| continue |
| } |
| processEvent(event) |
| C.AInputQueue_finishEvent(queue, event, 0) |
| } |
| } |
| |
| func processEvent(e *C.AInputEvent) { |
| switch C.AInputEvent_getType(e) { |
| case C.AINPUT_EVENT_TYPE_KEY: |
| log.Printf("TODO input event: key") |
| case C.AINPUT_EVENT_TYPE_MOTION: |
| // At most one of the events in this batch is an up or down event; get its index and change. |
| upDownIndex := C.size_t(C.AMotionEvent_getAction(e)&C.AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> C.AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT |
| upDownChange := event.ChangeNone |
| switch C.AMotionEvent_getAction(e) & C.AMOTION_EVENT_ACTION_MASK { |
| case C.AMOTION_EVENT_ACTION_DOWN, C.AMOTION_EVENT_ACTION_POINTER_DOWN: |
| upDownChange = event.ChangeOn |
| case C.AMOTION_EVENT_ACTION_UP, C.AMOTION_EVENT_ACTION_POINTER_UP: |
| upDownChange = event.ChangeOff |
| } |
| |
| for i, n := C.size_t(0), C.AMotionEvent_getPointerCount(e); i < n; i++ { |
| change := event.ChangeNone |
| if i == upDownIndex { |
| change = upDownChange |
| } |
| eventsIn <- event.Touch{ |
| ID: event.TouchSequenceID(C.AMotionEvent_getPointerId(e, i)), |
| Change: change, |
| Loc: geom.Point{ |
| X: geom.Pt(float32(C.AMotionEvent_getX(e, i)) / pixelsPerPt), |
| Y: geom.Pt(float32(C.AMotionEvent_getY(e, i)) / pixelsPerPt), |
| }, |
| } |
| } |
| default: |
| log.Printf("unknown input event, type=%d", C.AInputEvent_getType(e)) |
| } |
| } |