blob: f973fc2bd139aa8d146ba193df967f57b376a981 [file] [log] [blame]
// Copyright 2015 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// +build darwin
// +build arm arm64
package app
/*
#cgo CFLAGS: -x objective-c
#cgo LDFLAGS: -framework Foundation -framework UIKit -framework GLKit -framework OpenGLES -framework QuartzCore
#include <sys/utsname.h>
#include <stdint.h>
#include <pthread.h>
extern struct utsname sysInfo;
void runApp(void);
void setContext(void* context);
uint64_t threadID();
*/
import "C"
import (
"log"
"runtime"
"sync"
"unsafe"
"golang.org/x/mobile/event"
"golang.org/x/mobile/geom"
"golang.org/x/mobile/gl"
)
var initThreadID uint64
func init() {
// Lock the goroutine responsible for initialization to an OS thread.
// This means the goroutine running main (and calling the run function
// below) is locked to the OS thread that started the program. This is
// necessary for the correct delivery of UIKit events to the process.
//
// A discussion on this topic:
// https://groups.google.com/forum/#!msg/golang-nuts/IiWZ2hUuLDA/SNKYYZBelsYJ
runtime.LockOSThread()
initThreadID = uint64(C.threadID())
}
func run(callbacks []Callbacks) {
if tid := uint64(C.threadID()); tid != initThreadID {
log.Fatalf("app.Run called on thread %d, but app.init ran on %d", tid, initThreadID)
}
cb = callbacks
close(mainCalled)
C.runApp()
}
// TODO(crawshaw): determine minimum iOS version and remove irrelevant devices.
var machinePPI = map[string]int{
"i386": 163, // simulator
"x86_64": 163, // simulator
"iPod1,1": 163, // iPod Touch gen1
"iPod2,1": 163, // iPod Touch gen2
"iPod3,1": 163, // iPod Touch gen3
"iPod4,1": 326, // iPod Touch gen4
"iPod5,1": 326, // iPod Touch gen5
"iPhone1,1": 163, // iPhone
"iPhone1,2": 163, // iPhone 3G
"iPhone2,1": 163, // iPhone 3GS
"iPad1,1": 132, // iPad gen1
"iPad2,1": 132, // iPad gen2
"iPad2,2": 132, // iPad gen2 GSM
"iPad2,3": 132, // iPad gen2 CDMA
"iPad2,4": 132, // iPad gen2
"iPad2,5": 163, // iPad Mini gen1
"iPad2,6": 163, // iPad Mini gen1 AT&T
"iPad2,7": 163, // iPad Mini gen1 VZ
"iPad3,1": 264, // iPad gen3
"iPad3,2": 264, // iPad gen3 VZ
"iPad3,3": 264, // iPad gen3 AT&T
"iPad3,4": 264, // iPad gen4
"iPad3,5": 264, // iPad gen4 AT&T
"iPad3,6": 264, // iPad gen4 VZ
"iPad4,1": 264, // iPad Air wifi
"iPad4,2": 264, // iPad Air LTE
"iPad4,3": 264, // iPad Air LTE China
"iPad4,4": 326, // iPad Mini gen2 wifi
"iPad4,5": 326, // iPad Mini gen2 LTE
"iPad4,6": 326, // iPad Mini 3
"iPad4,7": 326, // iPad Mini 3
"iPhone3,1": 326, // iPhone 4
"iPhone4,1": 326, // iPhone 4S
"iPhone5,1": 326, // iPhone 5
"iPhone5,2": 326, // iPhone 5
"iPhone5,3": 326, // iPhone 5c
"iPhone5,4": 326, // iPhone 5c
"iPhone6,1": 326, // iPhone 5s
"iPhone6,2": 326, // iPhone 5s
"iPhone7,1": 401, // iPhone 6 Plus
"iPhone7,2": 326, // iPhone 6
}
func ppi() int {
C.uname(&C.sysInfo)
name := C.GoString(&C.sysInfo.machine[0])
v, ok := machinePPI[name]
if !ok {
log.Printf("unknown machine: %s", name)
v = 163 // emergency fallback
}
return v
}
//export setGeom
func setGeom(width, height int) {
if geom.PixelsPerPt == 0 {
geom.PixelsPerPt = float32(ppi()) / 72
}
configAlt.Width = geom.Pt(float32(width) / geom.PixelsPerPt)
configAlt.Height = geom.Pt(float32(height) / geom.PixelsPerPt)
configSwap(cb)
}
func initGL() {
stateStart(cb)
}
var cb []Callbacks
var initGLOnce sync.Once
// touchIDs is the current active touches. The position in the array
// is the ID, the value is the UITouch* pointer value.
//
// It is widely reported that the iPhone can handle up to 5 simultaneous
// touch events, while the iPad can handle 11.
var touchIDs [11]uintptr
var touchEvents struct {
sync.Mutex
pending []event.Touch
}
//export sendTouch
func sendTouch(touch uintptr, touchType int, x, y float32) {
id := -1
for i, val := range touchIDs {
if val == touch {
id = i
break
}
}
if id == -1 {
for i, val := range touchIDs {
if val == 0 {
touchIDs[i] = touch
id = i
break
}
}
if id == -1 {
panic("out of touchIDs")
}
}
ty := event.TouchType(touchType)
if ty == event.TouchEnd {
touchIDs[id] = 0
}
touchEvents.Lock()
touchEvents.pending = append(touchEvents.pending, event.Touch{
ID: event.TouchSequenceID(id),
Type: ty,
Loc: geom.Point{
X: geom.Pt(x / geom.PixelsPerPt),
Y: geom.Pt(y / geom.PixelsPerPt),
},
})
touchEvents.Unlock()
}
//export drawgl
func drawgl(ctx uintptr) {
// The call to lockContext loads the OpenGL context into
// thread-local storage for use by the underlying GL calls
// done in the user's Draw function. We need to stay on
// the same thread throughout Draw, so we LockOSThread.
runtime.LockOSThread()
C.setContext(unsafe.Pointer(ctx))
initGLOnce.Do(initGL)
touchEvents.Lock()
pending := touchEvents.pending
touchEvents.pending = nil
touchEvents.Unlock()
for _, cb := range callbacks {
if cb.Touch != nil {
for _, e := range pending {
cb.Touch(e)
}
}
}
// TODO not here?
gl.ClearColor(0, 0, 0, 1)
gl.Clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT)
for _, c := range cb {
if c.Draw != nil {
c.Draw()
}
}
// TODO
//C.unlockContext(ctx)
// This may unlock the original main thread, but that's OK,
// because by the time it does the thread has already entered
// C.runApp, which won't give the thread up.
runtime.UnlockOSThread()
}