| // Copyright 2014 The Go Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| // Package event defines user input events. |
| package event // import "golang.org/x/mobile/event" |
| |
| /* |
| The best source on android input events is the NDK: include/android/input.h |
| |
| iOS event handling guide: |
| https://developer.apple.com/library/ios/documentation/EventHandling/Conceptual/EventHandlingiPhoneOS |
| */ |
| |
| import ( |
| "fmt" |
| |
| "golang.org/x/mobile/geom" |
| ) |
| |
| // Touch is a user touch event. |
| // |
| // On Android, this is an AInputEvent with AINPUT_EVENT_TYPE_MOTION. |
| // On iOS, it is the UIEvent delivered to a UIView. |
| type Touch struct { |
| Type TouchType |
| Loc geom.Point |
| } |
| |
| func (t Touch) String() string { |
| var ty string |
| switch t.Type { |
| case TouchStart: |
| ty = "start" |
| case TouchMove: |
| ty = "move " |
| case TouchEnd: |
| ty = "end " |
| } |
| return fmt.Sprintf("Touch{ %s, %s }", ty, t.Loc) |
| } |
| |
| // TouchType describes the type of a touch event. |
| type TouchType byte |
| |
| const ( |
| // TouchStart is a user first touching the device. |
| // |
| // On Android, this is a AMOTION_EVENT_ACTION_DOWN. |
| // On iOS, this is a call to touchesBegan. |
| TouchStart TouchType = iota |
| |
| // TouchMove is a user dragging across the device. |
| // |
| // A TouchMove is delivered between a TouchStart and TouchEnd. |
| // |
| // On Android, this is a AMOTION_EVENT_ACTION_MOVE. |
| // On iOS, this is a call to touchesMoved. |
| TouchMove |
| |
| // TouchEnd is a user no longer touching the device. |
| // |
| // On Android, this is a AMOTION_EVENT_ACTION_UP. |
| // On iOS, this is a call to touchesEnded. |
| TouchEnd |
| ) |