| // Copyright 2015 The Go Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| // Package asset provides access to application-bundled assets. |
| // |
| // On Android, assets are accessed via android.content.res.AssetManager. |
| // These files are stored in the assets/ directory of the app. Any raw asset |
| // can be accessed by its direct relative name. For example assets/img.png |
| // can be opened with Open("img.png"). |
| // |
| // On iOS an asset is a resource stored in the application bundle. |
| // Resources can be loaded using the same relative paths. |
| // |
| // For consistency when debugging on a desktop, assets are read from a |
| // directory named assets under the current working directory. |
| package asset |
| |
| import "io" |
| |
| // Open opens a named asset. |
| // |
| // Errors are of type *os.PathError. |
| func Open(name string) (File, error) { |
| return openAsset(name) |
| } |
| |
| // File is an open asset. |
| type File interface { |
| io.ReadSeeker |
| io.Closer |
| } |