| // Copyright 2014 The Go Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| /* |
| Package app lets you write portable all-Go apps for Android and iOS. |
| |
| There are typically two ways to use Go on Android and iOS. The first |
| is to write a Go library and use `gomobile bind` to generate language |
| bindings for Java and Objective-C. Building a library does not |
| require the app package. The `gomobile bind` command produces output |
| that you can include in an Android Studio or Xcode project. For more |
| on language bindings, see https://golang.org/x/mobile/cmd/gobind. |
| |
| The second way is to write an app entirely in Go. The APIs are limited |
| to those that are portable between both Android and iOS, in particular |
| OpenGL, audio, and other Android NDK-like APIs. An all-Go app should |
| use this app package to initialze the app, manage its lifecycle, and |
| receive events. |
| |
| Building apps |
| |
| Apps written entirely in Go have a main function, and can be built |
| with `gomobile build`, which directly produces runnable output for |
| Android and iOS. |
| |
| The gomobile tool can get installed with go get. For details, see |
| https://golang.org/x/mobile/cmd/gomobile. |
| |
| Event processing in Native Apps |
| |
| The Go runtime is initialized on Android when NativeActivity onCreate is |
| called, and on iOS when the process starts. In both cases, Go init functions |
| run before the app lifecycle has started. |
| |
| An app is expected to call the Main function in main.main. When the function |
| exits, the app exits. Inside the func passed to Main, call Filter on every |
| event received, and then switch on its type. Registered filters run when the |
| event is received, not when it is sent, so that filters run in the same |
| goroutine as other code that calls OpenGL. |
| |
| package main |
| |
| import ( |
| "log" |
| |
| "golang.org/x/mobile/app" |
| "golang.org/x/mobile/event/lifecycle" |
| "golang.org/x/mobile/event/paint" |
| ) |
| |
| func main() { |
| app.Main(func(a app.App) { |
| for e := range a.Events() { |
| switch e := app.Filter(e).(type) { |
| case lifecycle.Event: |
| // ... |
| case paint.Event: |
| log.Print("Call OpenGL here.") |
| a.EndPaint() |
| } |
| } |
| }) |
| } |
| |
| An event is represented by the empty interface type interface{}. Any value can |
| be an event. Commonly used types include Event types defined by the following |
| packages: |
| - golang.org/x/mobile/event/config |
| - golang.org/x/mobile/event/lifecycle |
| - golang.org/x/mobile/event/paint |
| - golang.org/x/mobile/event/touch |
| For example, touch.Event is the type that represents touch events. Other |
| packages may define their own events, and send them on an app's event channel. |
| |
| Other packages can also register event filters, e.g. to manage resources in |
| response to lifecycle events. Such packages should call: |
| app.RegisterFilter(etc) |
| in an init function inside that package. |
| */ |
| package app // import "golang.org/x/mobile/app" |