| // Copyright 2014 The Go Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| // +build android |
| |
| /* |
| Android Apps are built with -buildmode=c-shared. They are loaded by a |
| running Java process. |
| |
| Before any entry point is reached, a global constructor initializes the |
| Go runtime, calling all Go init functions. All cgo calls will block |
| until this is complete. Next JNI_OnLoad is called. When that is |
| complete, one of two entry points is called. |
| |
| All-Go apps built using NativeActivity enter at ANativeActivity_onCreate. |
| |
| Go libraries (for example, those built with gomobile bind) do not use |
| the app package initialization. |
| */ |
| |
| package app |
| |
| /* |
| // The C libraries listed here but not explicitly used in this file are used by |
| // other *_android.go files. There should be only one #cgo declaration. |
| #cgo LDFLAGS: -landroid -llog -lEGL -lGLESv2 |
| |
| #include <android/configuration.h> |
| #include <android/native_activity.h> |
| #include <time.h> |
| |
| #include <jni.h> |
| #include <pthread.h> |
| #include <stdlib.h> |
| |
| jclass current_ctx_clazz; |
| |
| jclass app_find_class(JNIEnv* env, const char* name); |
| */ |
| import "C" |
| import ( |
| "log" |
| "os" |
| "runtime" |
| "time" |
| "unsafe" |
| |
| "golang.org/x/mobile/app/internal/callfn" |
| "golang.org/x/mobile/internal/mobileinit" |
| ) |
| |
| //export setCurrentContext |
| func setCurrentContext(vm *C.JavaVM, ctx C.jobject) { |
| mobileinit.SetCurrentContext(unsafe.Pointer(vm), unsafe.Pointer(ctx)) |
| } |
| |
| //export callMain |
| func callMain(mainPC uintptr) { |
| for _, name := range []string{"TMPDIR", "PATH", "LD_LIBRARY_PATH"} { |
| n := C.CString(name) |
| os.Setenv(name, C.GoString(C.getenv(n))) |
| C.free(unsafe.Pointer(n)) |
| } |
| |
| // Set timezone. |
| // |
| // Note that Android zoneinfo is stored in /system/usr/share/zoneinfo, |
| // but it is in some kind of packed TZiff file that we do not support |
| // yet. As a stopgap, we build a fixed zone using the tm_zone name. |
| var curtime C.time_t |
| var curtm C.struct_tm |
| C.time(&curtime) |
| C.localtime_r(&curtime, &curtm) |
| tzOffset := int(curtm.tm_gmtoff) |
| tz := C.GoString(curtm.tm_zone) |
| time.Local = time.FixedZone(tz, tzOffset) |
| |
| go callfn.CallFn(mainPC) |
| } |
| |
| //export onCreate |
| func onCreate(activity *C.ANativeActivity) { |
| config := windowConfigRead(activity) |
| pixelsPerPt = config.pixelsPerPt |
| } |
| |
| //export onStart |
| func onStart(activity *C.ANativeActivity) { |
| } |
| |
| //export onResume |
| func onResume(activity *C.ANativeActivity) { |
| } |
| |
| //export onSaveInstanceState |
| func onSaveInstanceState(activity *C.ANativeActivity, outSize *C.size_t) unsafe.Pointer { |
| return nil |
| } |
| |
| //export onPause |
| func onPause(activity *C.ANativeActivity) { |
| } |
| |
| //export onStop |
| func onStop(activity *C.ANativeActivity) { |
| } |
| |
| //export onDestroy |
| func onDestroy(activity *C.ANativeActivity) { |
| } |
| |
| //export onWindowFocusChanged |
| func onWindowFocusChanged(activity *C.ANativeActivity, hasFocus int) { |
| } |
| |
| //export onNativeWindowCreated |
| func onNativeWindowCreated(activity *C.ANativeActivity, w *C.ANativeWindow) { |
| windowCreated <- w |
| } |
| |
| //export onNativeWindowRedrawNeeded |
| func onNativeWindowRedrawNeeded(activity *C.ANativeActivity, window *C.ANativeWindow) { |
| // Called on orientation change and window resize. |
| // Send a request for redraw, and block this function |
| // until a complete draw and buffer swap is completed. |
| // This is required by the redraw documentation to |
| // avoid bad draws. |
| windowRedrawNeeded <- window |
| <-windowRedrawDone |
| } |
| |
| //export onNativeWindowDestroyed |
| func onNativeWindowDestroyed(activity *C.ANativeActivity, window *C.ANativeWindow) { |
| windowDestroyed <- true |
| } |
| |
| var queue *C.AInputQueue |
| |
| //export onInputQueueCreated |
| func onInputQueueCreated(activity *C.ANativeActivity, q *C.AInputQueue) { |
| queue = q |
| } |
| |
| //export onInputQueueDestroyed |
| func onInputQueueDestroyed(activity *C.ANativeActivity, q *C.AInputQueue) { |
| queue = nil |
| } |
| |
| //export onContentRectChanged |
| func onContentRectChanged(activity *C.ANativeActivity, rect *C.ARect) { |
| } |
| |
| type windowConfig struct { |
| // TODO(crawshaw): report orientation |
| // ACONFIGURATION_ORIENTATION_ANY |
| // ACONFIGURATION_ORIENTATION_PORT |
| // ACONFIGURATION_ORIENTATION_LAND |
| // ACONFIGURATION_ORIENTATION_SQUARE |
| // Needs to be merged with iOS's notion of orientation first. |
| orientation int |
| pixelsPerPt float32 |
| } |
| |
| func windowConfigRead(activity *C.ANativeActivity) windowConfig { |
| aconfig := C.AConfiguration_new() |
| C.AConfiguration_fromAssetManager(aconfig, activity.assetManager) |
| orient := C.AConfiguration_getOrientation(aconfig) |
| density := C.AConfiguration_getDensity(aconfig) |
| C.AConfiguration_delete(aconfig) |
| |
| var dpi int |
| switch density { |
| case C.ACONFIGURATION_DENSITY_DEFAULT: |
| dpi = 160 |
| case C.ACONFIGURATION_DENSITY_LOW, |
| C.ACONFIGURATION_DENSITY_MEDIUM, |
| 213, // C.ACONFIGURATION_DENSITY_TV |
| C.ACONFIGURATION_DENSITY_HIGH, |
| 320, // ACONFIGURATION_DENSITY_XHIGH |
| 480, // ACONFIGURATION_DENSITY_XXHIGH |
| 640: // ACONFIGURATION_DENSITY_XXXHIGH |
| dpi = int(density) |
| case C.ACONFIGURATION_DENSITY_NONE: |
| log.Print("android device reports no screen density") |
| dpi = 72 |
| default: |
| log.Printf("android device reports unknown density: %d", density) |
| // All we can do is guess. |
| if density > 0 { |
| dpi = int(density) |
| } else { |
| dpi = 72 |
| } |
| } |
| |
| return windowConfig{ |
| orientation: int(orient), |
| pixelsPerPt: float32(dpi) / 72, |
| } |
| } |
| |
| //export onConfigurationChanged |
| func onConfigurationChanged(activity *C.ANativeActivity) { |
| // A rotation event first triggers onConfigurationChanged, then |
| // calls onNativeWindowRedrawNeeded. We extract the orientation |
| // here and save it for the redraw event. |
| windowConfigChange <- windowConfigRead(activity) |
| } |
| |
| //export onLowMemory |
| func onLowMemory(activity *C.ANativeActivity) { |
| } |
| |
| var ( |
| windowDestroyed = make(chan bool) |
| windowCreated = make(chan *C.ANativeWindow) |
| windowRedrawNeeded = make(chan *C.ANativeWindow) |
| windowRedrawDone = make(chan struct{}) |
| windowConfigChange = make(chan windowConfig) |
| ) |
| |
| func init() { |
| registerGLViewportFilter() |
| } |
| |
| func main(f func(App)) { |
| // Preserve this OS thread for the GL context created in windowDraw. |
| runtime.LockOSThread() |
| |
| donec := make(chan struct{}) |
| go func() { |
| f(app{}) |
| close(donec) |
| }() |
| |
| for w := range windowCreated { |
| if windowDraw(w, queue, donec) { |
| return |
| } |
| } |
| panic("unreachable") |
| } |