blob: 369a259e0e1dd7fd90f1780ccb681fe6bc47fcc5 [file] [log] [blame]
// Copyright 2015 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// +build android
#include <stdlib.h>
#include <jni.h>
#include <android/sensor.h>
#define GO_ANDROID_SENSOR_LOOPER_ID 100
#define GO_ANDROID_READ_TIMEOUT_MS 1000
ASensorEventQueue* queue = NULL;
ALooper* looper = NULL;
void GoAndroid_createManager() {
ASensorManager* manager = ASensorManager_getInstance();
looper = ALooper_forThread();
if (looper == NULL) {
looper = ALooper_prepare(ALOOPER_PREPARE_ALLOW_NON_CALLBACKS);
}
queue = ASensorManager_createEventQueue(manager, looper, GO_ANDROID_SENSOR_LOOPER_ID, NULL, NULL);
}
int GoAndroid_enableSensor(int s, int32_t usec) {
ASensorManager* manager = ASensorManager_getInstance();
const ASensor* sensor = ASensorManager_getDefaultSensor(manager, s);
if (sensor == NULL) {
return 1;
}
ASensorEventQueue_enableSensor(queue, sensor);
ASensorEventQueue_setEventRate(queue, sensor, usec);
return 0;
}
void GoAndroid_disableSensor(int s) {
ASensorManager* manager = ASensorManager_getInstance();
const ASensor* sensor = ASensorManager_getDefaultSensor(manager, s);
ASensorEventQueue_disableSensor(queue, sensor);
}
int GoAndroid_readQueue(int n, int32_t* types, int64_t* timestamps, float* vectors) {
int id;
int events;
ASensorEvent event;
int i = 0;
// Try n times read from the event queue.
// If anytime timeout occurs, don't retry to read and immediately return.
// Consume the event queue entirely between polls.
while (i < n && (id = ALooper_pollAll(GO_ANDROID_READ_TIMEOUT_MS, NULL, &events, NULL)) >= 0) {
if (id != GO_ANDROID_SENSOR_LOOPER_ID) {
continue;
}
while (i < n && ASensorEventQueue_getEvents(queue, &event, 1)) {
types[i] = event.type;
timestamps[i] = event.timestamp;
vectors[i*3] = event.vector.x;
vectors[i*3+1] = event.vector.y;
vectors[i*3+2] = event.vector.z;
i++;
}
}
return i;
}
void GoAndroid_destroyManager() {
ASensorManager* manager = ASensorManager_getInstance();
ASensorManager_destroyEventQueue(manager, queue);
queue = NULL;
looper = NULL;
}