gl: fix build on OS X
Also add missing switch cases which cause a compiler warning on OS X.
They are unused so far.
Fixes golang/go#16071
Change-Id: I5ced5a814a7abc956b0b0cdad211ecd69a54a95b
Reviewed-on: https://go-review.googlesource.com/24177
Reviewed-by: Hyang-Ah Hana Kim <hyangah@gmail.com>
diff --git a/gl/work.c b/gl/work.c
index 75e6a71..75380d0 100644
--- a/gl/work.c
+++ b/gl/work.c
@@ -416,6 +416,9 @@
case glfnUniform1ui:
glUniform1ui((GLint)args->a0, (GLuint)args->a1);
break;
+ case glfnUniform1uiv:
+ glUniform1uiv((GLint)args->a0, (GLsizeiptr)args->a1, (GLuint*)parg);
+ break;
case glfnUniform1iv:
glUniform1iv((GLint)args->a0, (GLsizeiptr)args->a1, (GLvoid*)parg);
break;
@@ -431,6 +434,9 @@
case glfnUniform2ui:
glUniform2ui((GLint)args->a0, (GLuint)args->a1, (GLuint)args->a2);
break;
+ case glfnUniform2uiv:
+ glUniform2uiv((GLint)args->a0, (GLsizeiptr)args->a1, (GLuint*)parg);
+ break;
case glfnUniform2iv:
glUniform2iv((GLint)args->a0, (GLsizeiptr)args->a1, (GLvoid*)parg);
break;
@@ -446,6 +452,9 @@
case glfnUniform3ui:
glUniform3ui((GLint)args->a0, (GLuint)args->a1, (GLuint)args->a2, (GLuint)args->a3);
break;
+ case glfnUniform3uiv:
+ glUniform3uiv((GLint)args->a0, (GLsizeiptr)args->a1, (GLuint*)parg);
+ break;
case glfnUniform3iv:
glUniform3iv((GLint)args->a0, (GLsizeiptr)args->a1, (GLvoid*)parg);
break;
@@ -461,6 +470,9 @@
case glfnUniform4ui:
glUniform4ui((GLint)args->a0, (GLuint)args->a1, (GLuint)args->a2, (GLuint)args->a3, (GLuint)args->a4);
break;
+ case glfnUniform4uiv:
+ glUniform4uiv((GLint)args->a0, (GLsizeiptr)args->a1, (GLuint*)parg);
+ break;
case glfnUniform4iv:
glUniform4iv((GLint)args->a0, (GLsizeiptr)args->a1, (GLvoid*)parg);
break;
diff --git a/gl/work.h b/gl/work.h
index dc494ba..9ba29ca 100644
--- a/gl/work.h
+++ b/gl/work.h
@@ -18,6 +18,7 @@
#ifdef os_osx
#include <OpenGL/gl3.h>
+#define GL_ES_VERSION_3_0 1
#endif
#if defined(GL_ES_VERSION_3_0) && GL_ES_VERSION_3_0