blob: eb1bb1edbedb8ea2ea7a2aa45618bc989c65b8a9 [file] [log] [blame]
// Copyright 2014 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
/*
Package gl implements Go bindings for OpenGL ES 2.
The bindings are deliberately minimal, staying as close the C API as
possible. The semantics of each function maps onto functions
described in the Khronos documentation:
https://www.khronos.org/opengles/sdk/docs/man/
One notable departure from the C API is the introduction of types
to represent common uses of GLint: Texture, Surface, Buffer, etc.
A tracing version of the OpenGL bindings is behind the `gldebug` build
tag. It acts as a simplified version of apitrace. Build your Go binary
with
-tags gldebug
and each call to a GL function will log its input, output, and any
error messages. For example,
I/GoLog (27668): gl.GenBuffers(1) [Buffer(70001)]
I/GoLog (27668): gl.BindBuffer(ARRAY_BUFFER, Buffer(70001))
I/GoLog (27668): gl.BufferData(ARRAY_BUFFER, 36, len(36), STATIC_DRAW)
I/GoLog (27668): gl.BindBuffer(ARRAY_BUFFER, Buffer(70001))
I/GoLog (27668): gl.VertexAttribPointer(Attrib(0), 6, FLOAT, false, 0, 0) error: [INVALID_VALUE]
The gldebug tracing has very high overhead, so make sure to remove
the build tag before deploying any binaries.
*/
package gl // import "golang.org/x/mobile/gl"
//go:generate go run gendebug.go -o gldebug.go