| // Copyright 2014 The Go Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| // +build linux darwin windows |
| // +build !gldebug |
| |
| package gl |
| |
| // TODO(crawshaw): should functions on specific types become methods? E.g. |
| // func (t Texture) Bind(target Enum) |
| // this seems natural in Go, but moves us slightly |
| // further away from the underlying OpenGL spec. |
| |
| import ( |
| "math" |
| "unsafe" |
| ) |
| |
| func (ctx *context) ActiveTexture(texture Enum) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnActiveTexture, |
| a0: texture.c(), |
| }, |
| }) |
| } |
| |
| func (ctx *context) AttachShader(p Program, s Shader) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnAttachShader, |
| a0: p.c(), |
| a1: s.c(), |
| }, |
| }) |
| } |
| |
| func (ctx *context) BindAttribLocation(p Program, a Attrib, name string) { |
| s, free := ctx.cString(name) |
| defer free() |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnBindAttribLocation, |
| a0: p.c(), |
| a1: a.c(), |
| a2: s, |
| }, |
| blocking: true, |
| }) |
| } |
| |
| func (ctx *context) BindBuffer(target Enum, b Buffer) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnBindBuffer, |
| a0: target.c(), |
| a1: b.c(), |
| }, |
| }) |
| } |
| |
| func (ctx *context) BindFramebuffer(target Enum, fb Framebuffer) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnBindFramebuffer, |
| a0: target.c(), |
| a1: fb.c(), |
| }, |
| }) |
| } |
| |
| func (ctx *context) BindRenderbuffer(target Enum, rb Renderbuffer) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnBindRenderbuffer, |
| a0: target.c(), |
| a1: rb.c(), |
| }, |
| }) |
| } |
| |
| func (ctx *context) BindTexture(target Enum, t Texture) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnBindTexture, |
| a0: target.c(), |
| a1: t.c(), |
| }, |
| }) |
| } |
| |
| func (ctx *context) BlendColor(red, green, blue, alpha float32) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnBlendColor, |
| a0: uintptr(math.Float32bits(red)), |
| a1: uintptr(math.Float32bits(green)), |
| a2: uintptr(math.Float32bits(blue)), |
| a3: uintptr(math.Float32bits(alpha)), |
| }, |
| }) |
| } |
| |
| func (ctx *context) BlendEquation(mode Enum) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnBlendEquation, |
| a0: mode.c(), |
| }, |
| }) |
| } |
| |
| func (ctx *context) BlendEquationSeparate(modeRGB, modeAlpha Enum) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnBlendEquationSeparate, |
| a0: modeRGB.c(), |
| a1: modeAlpha.c(), |
| }, |
| }) |
| } |
| |
| func (ctx *context) BlendFunc(sfactor, dfactor Enum) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnBlendFunc, |
| a0: sfactor.c(), |
| a1: dfactor.c(), |
| }, |
| }) |
| } |
| |
| func (ctx *context) BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha Enum) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnBlendFuncSeparate, |
| a0: sfactorRGB.c(), |
| a1: dfactorRGB.c(), |
| a2: sfactorAlpha.c(), |
| a3: dfactorAlpha.c(), |
| }, |
| }) |
| } |
| |
| func (ctx *context) BufferData(target Enum, src []byte, usage Enum) { |
| parg := unsafe.Pointer(nil) |
| if len(src) > 0 { |
| parg = unsafe.Pointer(&src[0]) |
| } |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnBufferData, |
| a0: target.c(), |
| a1: uintptr(len(src)), |
| a2: usage.c(), |
| }, |
| parg: parg, |
| blocking: true, |
| }) |
| } |
| |
| func (ctx *context) BufferInit(target Enum, size int, usage Enum) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnBufferData, |
| a0: target.c(), |
| a1: uintptr(size), |
| a2: usage.c(), |
| }, |
| parg: unsafe.Pointer(nil), |
| }) |
| } |
| |
| func (ctx *context) BufferSubData(target Enum, offset int, data []byte) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnBufferSubData, |
| a0: target.c(), |
| a1: uintptr(offset), |
| a2: uintptr(len(data)), |
| }, |
| parg: unsafe.Pointer(&data[0]), |
| blocking: true, |
| }) |
| } |
| |
| func (ctx *context) CheckFramebufferStatus(target Enum) Enum { |
| return Enum(ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnCheckFramebufferStatus, |
| a0: target.c(), |
| }, |
| blocking: true, |
| })) |
| } |
| |
| func (ctx *context) Clear(mask Enum) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnClear, |
| a0: uintptr(mask), |
| }, |
| }) |
| } |
| |
| func (ctx *context) ClearColor(red, green, blue, alpha float32) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnClearColor, |
| a0: uintptr(math.Float32bits(red)), |
| a1: uintptr(math.Float32bits(green)), |
| a2: uintptr(math.Float32bits(blue)), |
| a3: uintptr(math.Float32bits(alpha)), |
| }, |
| }) |
| } |
| |
| func (ctx *context) ClearDepthf(d float32) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnClearDepthf, |
| a0: uintptr(math.Float32bits(d)), |
| }, |
| }) |
| } |
| |
| func (ctx *context) ClearStencil(s int) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnClearStencil, |
| a0: uintptr(s), |
| }, |
| }) |
| } |
| |
| func (ctx *context) ColorMask(red, green, blue, alpha bool) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnColorMask, |
| a0: glBoolean(red), |
| a1: glBoolean(green), |
| a2: glBoolean(blue), |
| a3: glBoolean(alpha), |
| }, |
| }) |
| } |
| |
| func (ctx *context) CompileShader(s Shader) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnCompileShader, |
| a0: s.c(), |
| }, |
| }) |
| } |
| |
| func (ctx *context) CompressedTexImage2D(target Enum, level int, internalformat Enum, width, height, border int, data []byte) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnCompressedTexImage2D, |
| a0: target.c(), |
| a1: uintptr(level), |
| a2: internalformat.c(), |
| a3: uintptr(width), |
| a4: uintptr(height), |
| a5: uintptr(border), |
| a6: uintptr(len(data)), |
| }, |
| parg: unsafe.Pointer(&data[0]), |
| blocking: true, |
| }) |
| } |
| |
| func (ctx *context) CompressedTexSubImage2D(target Enum, level, xoffset, yoffset, width, height int, format Enum, data []byte) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnCompressedTexSubImage2D, |
| a0: target.c(), |
| a1: uintptr(level), |
| a2: uintptr(xoffset), |
| a3: uintptr(yoffset), |
| a4: uintptr(width), |
| a5: uintptr(height), |
| a6: format.c(), |
| a7: uintptr(len(data)), |
| }, |
| parg: unsafe.Pointer(&data[0]), |
| blocking: true, |
| }) |
| } |
| |
| func (ctx *context) CopyTexImage2D(target Enum, level int, internalformat Enum, x, y, width, height, border int) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnCopyTexImage2D, |
| a0: target.c(), |
| a1: uintptr(level), |
| a2: internalformat.c(), |
| a3: uintptr(x), |
| a4: uintptr(y), |
| a5: uintptr(width), |
| a6: uintptr(height), |
| a7: uintptr(border), |
| }, |
| }) |
| } |
| |
| func (ctx *context) CopyTexSubImage2D(target Enum, level, xoffset, yoffset, x, y, width, height int) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnCopyTexSubImage2D, |
| a0: target.c(), |
| a1: uintptr(level), |
| a2: uintptr(xoffset), |
| a3: uintptr(yoffset), |
| a4: uintptr(x), |
| a5: uintptr(y), |
| a6: uintptr(width), |
| a7: uintptr(height), |
| }, |
| }) |
| } |
| |
| func (ctx *context) CreateBuffer() Buffer { |
| return Buffer{Value: uint32(ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnGenBuffer, |
| }, |
| blocking: true, |
| }))} |
| } |
| |
| func (ctx *context) CreateFramebuffer() Framebuffer { |
| return Framebuffer{Value: uint32(ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnGenFramebuffer, |
| }, |
| blocking: true, |
| }))} |
| } |
| |
| func (ctx *context) CreateProgram() Program { |
| return Program{ |
| Init: true, |
| Value: uint32(ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnCreateProgram, |
| }, |
| blocking: true, |
| }, |
| ))} |
| } |
| |
| func (ctx *context) CreateRenderbuffer() Renderbuffer { |
| return Renderbuffer{Value: uint32(ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnGenRenderbuffer, |
| }, |
| blocking: true, |
| }))} |
| } |
| |
| func (ctx *context) CreateShader(ty Enum) Shader { |
| return Shader{Value: uint32(ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnCreateShader, |
| a0: uintptr(ty), |
| }, |
| blocking: true, |
| }))} |
| } |
| |
| func (ctx *context) CreateTexture() Texture { |
| return Texture{Value: uint32(ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnGenTexture, |
| }, |
| blocking: true, |
| }))} |
| } |
| |
| func (ctx *context) CullFace(mode Enum) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnCullFace, |
| a0: mode.c(), |
| }, |
| }) |
| } |
| |
| func (ctx *context) DeleteBuffer(v Buffer) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnDeleteBuffer, |
| a0: uintptr(v.Value), |
| }, |
| }) |
| } |
| |
| func (ctx *context) DeleteFramebuffer(v Framebuffer) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnDeleteFramebuffer, |
| a0: uintptr(v.Value), |
| }, |
| }) |
| } |
| |
| func (ctx *context) DeleteProgram(p Program) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnDeleteProgram, |
| a0: p.c(), |
| }, |
| }) |
| } |
| |
| func (ctx *context) DeleteRenderbuffer(v Renderbuffer) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnDeleteRenderbuffer, |
| a0: v.c(), |
| }, |
| }) |
| } |
| |
| func (ctx *context) DeleteShader(s Shader) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnDeleteShader, |
| a0: s.c(), |
| }, |
| }) |
| } |
| |
| func (ctx *context) DeleteTexture(v Texture) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnDeleteTexture, |
| a0: v.c(), |
| }, |
| }) |
| } |
| |
| func (ctx *context) DepthFunc(fn Enum) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnDepthFunc, |
| a0: fn.c(), |
| }, |
| }) |
| } |
| |
| func (ctx *context) DepthMask(flag bool) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnDepthMask, |
| a0: glBoolean(flag), |
| }, |
| }) |
| } |
| |
| func (ctx *context) DepthRangef(n, f float32) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnDepthRangef, |
| a0: uintptr(math.Float32bits(n)), |
| a1: uintptr(math.Float32bits(f)), |
| }, |
| }) |
| } |
| |
| func (ctx *context) DetachShader(p Program, s Shader) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnDetachShader, |
| a0: p.c(), |
| a1: s.c(), |
| }, |
| }) |
| } |
| |
| func (ctx *context) Disable(cap Enum) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnDisable, |
| a0: cap.c(), |
| }, |
| }) |
| } |
| |
| func (ctx *context) DisableVertexAttribArray(a Attrib) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnDisableVertexAttribArray, |
| a0: a.c(), |
| }, |
| }) |
| } |
| |
| func (ctx *context) DrawArrays(mode Enum, first, count int) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnDrawArrays, |
| a0: mode.c(), |
| a1: uintptr(first), |
| a2: uintptr(count), |
| }, |
| }) |
| } |
| |
| func (ctx *context) DrawElements(mode Enum, count int, ty Enum, offset int) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnDrawElements, |
| a0: mode.c(), |
| a1: uintptr(count), |
| a2: ty.c(), |
| a3: uintptr(offset), |
| }, |
| }) |
| } |
| |
| func (ctx *context) Enable(cap Enum) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnEnable, |
| a0: cap.c(), |
| }, |
| }) |
| } |
| |
| func (ctx *context) EnableVertexAttribArray(a Attrib) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnEnableVertexAttribArray, |
| a0: a.c(), |
| }, |
| }) |
| } |
| |
| func (ctx *context) Finish() { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnFinish, |
| }, |
| blocking: true, |
| }) |
| } |
| |
| func (ctx *context) Flush() { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnFlush, |
| }, |
| blocking: true, |
| }) |
| } |
| |
| func (ctx *context) FramebufferRenderbuffer(target, attachment, rbTarget Enum, rb Renderbuffer) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnFramebufferRenderbuffer, |
| a0: target.c(), |
| a1: attachment.c(), |
| a2: rbTarget.c(), |
| a3: rb.c(), |
| }, |
| }) |
| } |
| |
| func (ctx *context) FramebufferTexture2D(target, attachment, texTarget Enum, t Texture, level int) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnFramebufferTexture2D, |
| a0: target.c(), |
| a1: attachment.c(), |
| a2: texTarget.c(), |
| a3: t.c(), |
| a4: uintptr(level), |
| }, |
| }) |
| } |
| |
| func (ctx *context) FrontFace(mode Enum) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnFrontFace, |
| a0: mode.c(), |
| }, |
| }) |
| } |
| |
| func (ctx *context) GenerateMipmap(target Enum) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnGenerateMipmap, |
| a0: target.c(), |
| }, |
| }) |
| } |
| |
| func (ctx *context) GetActiveAttrib(p Program, index uint32) (name string, size int, ty Enum) { |
| bufSize := ctx.GetProgrami(p, ACTIVE_ATTRIBUTE_MAX_LENGTH) |
| buf := make([]byte, bufSize) |
| var cType int |
| |
| cSize := ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnGetActiveAttrib, |
| a0: p.c(), |
| a1: uintptr(index), |
| a2: uintptr(bufSize), |
| a3: uintptr(unsafe.Pointer(&cType)), // TODO(crawshaw): not safe for a moving collector |
| }, |
| parg: unsafe.Pointer(&buf[0]), |
| blocking: true, |
| }) |
| |
| return goString(buf), int(cSize), Enum(cType) |
| } |
| |
| func (ctx *context) GetActiveUniform(p Program, index uint32) (name string, size int, ty Enum) { |
| bufSize := ctx.GetProgrami(p, ACTIVE_UNIFORM_MAX_LENGTH) |
| buf := make([]byte, bufSize+8) // extra space for cType |
| var cType int |
| |
| cSize := ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnGetActiveUniform, |
| a0: p.c(), |
| a1: uintptr(index), |
| a2: uintptr(bufSize), |
| a3: uintptr(unsafe.Pointer(&cType)), // TODO(crawshaw): not safe for a moving collector |
| }, |
| parg: unsafe.Pointer(&buf[0]), |
| blocking: true, |
| }) |
| |
| return goString(buf), int(cSize), Enum(cType) |
| } |
| |
| func (ctx *context) GetAttachedShaders(p Program) []Shader { |
| shadersLen := ctx.GetProgrami(p, ATTACHED_SHADERS) |
| if shadersLen == 0 { |
| return nil |
| } |
| buf := make([]uint32, shadersLen) |
| |
| n := int(ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnGetAttachedShaders, |
| a0: p.c(), |
| a1: uintptr(shadersLen), |
| }, |
| parg: unsafe.Pointer(&buf[0]), |
| blocking: true, |
| })) |
| |
| buf = buf[:int(n)] |
| shaders := make([]Shader, len(buf)) |
| for i, s := range buf { |
| shaders[i] = Shader{Value: uint32(s)} |
| } |
| return shaders |
| } |
| |
| func (ctx *context) GetAttribLocation(p Program, name string) Attrib { |
| s, free := ctx.cString(name) |
| defer free() |
| return Attrib{Value: uint(ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnGetAttribLocation, |
| a0: p.c(), |
| a1: s, |
| }, |
| blocking: true, |
| }))} |
| } |
| |
| func (ctx *context) GetBooleanv(dst []bool, pname Enum) { |
| buf := make([]int32, len(dst)) |
| |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnGetBooleanv, |
| a0: pname.c(), |
| }, |
| parg: unsafe.Pointer(&buf[0]), |
| blocking: true, |
| }) |
| |
| for i, v := range buf { |
| dst[i] = v != 0 |
| } |
| } |
| |
| func (ctx *context) GetFloatv(dst []float32, pname Enum) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnGetFloatv, |
| a0: pname.c(), |
| }, |
| parg: unsafe.Pointer(&dst[0]), |
| blocking: true, |
| }) |
| } |
| |
| func (ctx *context) GetIntegerv(dst []int32, pname Enum) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnGetIntegerv, |
| a0: pname.c(), |
| }, |
| parg: unsafe.Pointer(&dst[0]), |
| blocking: true, |
| }) |
| } |
| |
| func (ctx *context) GetInteger(pname Enum) int { |
| var v [1]int32 |
| ctx.GetIntegerv(v[:], pname) |
| return int(v[0]) |
| } |
| |
| func (ctx *context) GetBufferParameteri(target, value Enum) int { |
| return int(ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnGetBufferParameteri, |
| a0: target.c(), |
| a1: value.c(), |
| }, |
| blocking: true, |
| })) |
| } |
| |
| func (ctx *context) GetError() Enum { |
| return Enum(ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnGetError, |
| }, |
| blocking: true, |
| })) |
| } |
| |
| func (ctx *context) GetFramebufferAttachmentParameteri(target, attachment, pname Enum) int { |
| return int(ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnGetFramebufferAttachmentParameteriv, |
| a0: target.c(), |
| a1: attachment.c(), |
| a2: pname.c(), |
| }, |
| blocking: true, |
| })) |
| } |
| |
| func (ctx *context) GetProgrami(p Program, pname Enum) int { |
| return int(ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnGetProgramiv, |
| a0: p.c(), |
| a1: pname.c(), |
| }, |
| blocking: true, |
| })) |
| } |
| |
| func (ctx *context) GetProgramInfoLog(p Program) string { |
| infoLen := ctx.GetProgrami(p, INFO_LOG_LENGTH) |
| if infoLen == 0 { |
| return "" |
| } |
| buf := make([]byte, infoLen) |
| |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnGetProgramInfoLog, |
| a0: p.c(), |
| a1: uintptr(infoLen), |
| }, |
| parg: unsafe.Pointer(&buf[0]), |
| blocking: true, |
| }) |
| |
| return goString(buf) |
| } |
| |
| func (ctx *context) GetRenderbufferParameteri(target, pname Enum) int { |
| return int(ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnGetRenderbufferParameteriv, |
| a0: target.c(), |
| a1: pname.c(), |
| }, |
| blocking: true, |
| })) |
| } |
| |
| func (ctx *context) GetShaderi(s Shader, pname Enum) int { |
| return int(ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnGetShaderiv, |
| a0: s.c(), |
| a1: pname.c(), |
| }, |
| blocking: true, |
| })) |
| } |
| |
| func (ctx *context) GetShaderInfoLog(s Shader) string { |
| infoLen := ctx.GetShaderi(s, INFO_LOG_LENGTH) |
| if infoLen == 0 { |
| return "" |
| } |
| buf := make([]byte, infoLen) |
| |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnGetShaderInfoLog, |
| a0: s.c(), |
| a1: uintptr(infoLen), |
| }, |
| parg: unsafe.Pointer(&buf[0]), |
| blocking: true, |
| }) |
| |
| return goString(buf) |
| } |
| |
| func (ctx *context) GetShaderPrecisionFormat(shadertype, precisiontype Enum) (rangeLow, rangeHigh, precision int) { |
| var rangeAndPrec [3]int32 |
| |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnGetShaderPrecisionFormat, |
| a0: shadertype.c(), |
| a1: precisiontype.c(), |
| }, |
| parg: unsafe.Pointer(&rangeAndPrec[0]), |
| blocking: true, |
| }) |
| |
| return int(rangeAndPrec[0]), int(rangeAndPrec[1]), int(rangeAndPrec[2]) |
| } |
| |
| func (ctx *context) GetShaderSource(s Shader) string { |
| sourceLen := ctx.GetShaderi(s, SHADER_SOURCE_LENGTH) |
| if sourceLen == 0 { |
| return "" |
| } |
| buf := make([]byte, sourceLen) |
| |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnGetShaderSource, |
| a0: s.c(), |
| a1: uintptr(sourceLen), |
| }, |
| parg: unsafe.Pointer(&buf[0]), |
| blocking: true, |
| }) |
| |
| return goString(buf) |
| } |
| |
| func (ctx *context) GetString(pname Enum) string { |
| ret := ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnGetString, |
| a0: pname.c(), |
| }, |
| blocking: true, |
| }) |
| retp := unsafe.Pointer(ret) |
| buf := (*[1 << 24]byte)(retp)[:] |
| return goString(buf) |
| } |
| |
| func (ctx *context) GetTexParameterfv(dst []float32, target, pname Enum) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnGetTexParameterfv, |
| a0: target.c(), |
| a1: pname.c(), |
| }, |
| parg: unsafe.Pointer(&dst[0]), |
| blocking: true, |
| }) |
| } |
| |
| func (ctx *context) GetTexParameteriv(dst []int32, target, pname Enum) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnGetTexParameteriv, |
| a0: target.c(), |
| a1: pname.c(), |
| }, |
| blocking: true, |
| }) |
| } |
| |
| func (ctx *context) GetUniformfv(dst []float32, src Uniform, p Program) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnGetUniformfv, |
| a0: p.c(), |
| a1: src.c(), |
| }, |
| parg: unsafe.Pointer(&dst[0]), |
| blocking: true, |
| }) |
| } |
| |
| func (ctx *context) GetUniformiv(dst []int32, src Uniform, p Program) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnGetUniformiv, |
| a0: p.c(), |
| a1: src.c(), |
| }, |
| parg: unsafe.Pointer(&dst[0]), |
| blocking: true, |
| }) |
| } |
| |
| func (ctx *context) GetUniformLocation(p Program, name string) Uniform { |
| s, free := ctx.cString(name) |
| defer free() |
| return Uniform{Value: int32(ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnGetUniformLocation, |
| a0: p.c(), |
| a1: s, |
| }, |
| blocking: true, |
| }))} |
| } |
| |
| func (ctx *context) GetVertexAttribf(src Attrib, pname Enum) float32 { |
| var params [1]float32 |
| ctx.GetVertexAttribfv(params[:], src, pname) |
| return params[0] |
| } |
| |
| func (ctx *context) GetVertexAttribfv(dst []float32, src Attrib, pname Enum) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnGetVertexAttribfv, |
| a0: src.c(), |
| a1: pname.c(), |
| }, |
| parg: unsafe.Pointer(&dst[0]), |
| blocking: true, |
| }) |
| } |
| |
| func (ctx *context) GetVertexAttribi(src Attrib, pname Enum) int32 { |
| var params [1]int32 |
| ctx.GetVertexAttribiv(params[:], src, pname) |
| return params[0] |
| } |
| |
| func (ctx *context) GetVertexAttribiv(dst []int32, src Attrib, pname Enum) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnGetVertexAttribiv, |
| a0: src.c(), |
| a1: pname.c(), |
| }, |
| parg: unsafe.Pointer(&dst[0]), |
| blocking: true, |
| }) |
| } |
| |
| func (ctx *context) Hint(target, mode Enum) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnHint, |
| a0: target.c(), |
| a1: mode.c(), |
| }, |
| }) |
| } |
| |
| func (ctx *context) IsBuffer(b Buffer) bool { |
| return 0 != ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnIsBuffer, |
| a0: b.c(), |
| }, |
| blocking: true, |
| }) |
| } |
| |
| func (ctx *context) IsEnabled(cap Enum) bool { |
| return 0 != ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnIsEnabled, |
| a0: cap.c(), |
| }, |
| blocking: true, |
| }) |
| } |
| |
| func (ctx *context) IsFramebuffer(fb Framebuffer) bool { |
| return 0 != ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnIsFramebuffer, |
| a0: fb.c(), |
| }, |
| blocking: true, |
| }) |
| } |
| |
| func (ctx *context) IsProgram(p Program) bool { |
| return 0 != ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnIsProgram, |
| a0: p.c(), |
| }, |
| blocking: true, |
| }) |
| } |
| |
| func (ctx *context) IsRenderbuffer(rb Renderbuffer) bool { |
| return 0 != ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnIsRenderbuffer, |
| a0: rb.c(), |
| }, |
| blocking: true, |
| }) |
| } |
| |
| func (ctx *context) IsShader(s Shader) bool { |
| return 0 != ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnIsShader, |
| a0: s.c(), |
| }, |
| blocking: true, |
| }) |
| } |
| |
| func (ctx *context) IsTexture(t Texture) bool { |
| return 0 != ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnIsTexture, |
| a0: t.c(), |
| }, |
| blocking: true, |
| }) |
| } |
| |
| func (ctx *context) LineWidth(width float32) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnLineWidth, |
| a0: uintptr(math.Float32bits(width)), |
| }, |
| }) |
| } |
| |
| func (ctx *context) LinkProgram(p Program) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnLinkProgram, |
| a0: p.c(), |
| }, |
| }) |
| } |
| |
| func (ctx *context) PixelStorei(pname Enum, param int32) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnPixelStorei, |
| a0: pname.c(), |
| a1: uintptr(param), |
| }, |
| }) |
| } |
| |
| func (ctx *context) PolygonOffset(factor, units float32) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnPolygonOffset, |
| a0: uintptr(math.Float32bits(factor)), |
| a1: uintptr(math.Float32bits(units)), |
| }, |
| }) |
| } |
| |
| func (ctx *context) ReadPixels(dst []byte, x, y, width, height int, format, ty Enum) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnReadPixels, |
| // TODO(crawshaw): support PIXEL_PACK_BUFFER in GLES3, uses offset. |
| a0: uintptr(x), |
| a1: uintptr(y), |
| a2: uintptr(width), |
| a3: uintptr(height), |
| a4: format.c(), |
| a5: ty.c(), |
| }, |
| parg: unsafe.Pointer(&dst[0]), |
| blocking: true, |
| }) |
| } |
| |
| func (ctx *context) ReleaseShaderCompiler() { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnReleaseShaderCompiler, |
| }, |
| }) |
| } |
| |
| func (ctx *context) RenderbufferStorage(target, internalFormat Enum, width, height int) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnRenderbufferStorage, |
| a0: target.c(), |
| a1: internalFormat.c(), |
| a2: uintptr(width), |
| a3: uintptr(height), |
| }, |
| }) |
| } |
| |
| func (ctx *context) SampleCoverage(value float32, invert bool) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnSampleCoverage, |
| a0: uintptr(math.Float32bits(value)), |
| a1: glBoolean(invert), |
| }, |
| }) |
| } |
| |
| func (ctx *context) Scissor(x, y, width, height int32) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnScissor, |
| a0: uintptr(x), |
| a1: uintptr(y), |
| a2: uintptr(width), |
| a3: uintptr(height), |
| }, |
| }) |
| } |
| |
| func (ctx *context) ShaderSource(s Shader, src string) { |
| strp, free := ctx.cStringPtr(src) |
| defer free() |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnShaderSource, |
| a0: s.c(), |
| a1: 1, |
| a2: strp, |
| }, |
| blocking: true, |
| }) |
| } |
| |
| func (ctx *context) StencilFunc(fn Enum, ref int, mask uint32) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnStencilFunc, |
| a0: fn.c(), |
| a1: uintptr(ref), |
| a2: uintptr(mask), |
| }, |
| }) |
| } |
| |
| func (ctx *context) StencilFuncSeparate(face, fn Enum, ref int, mask uint32) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnStencilFuncSeparate, |
| a0: face.c(), |
| a1: fn.c(), |
| a2: uintptr(ref), |
| a3: uintptr(mask), |
| }, |
| }) |
| } |
| |
| func (ctx *context) StencilMask(mask uint32) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnStencilMask, |
| a0: uintptr(mask), |
| }, |
| }) |
| } |
| |
| func (ctx *context) StencilMaskSeparate(face Enum, mask uint32) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnStencilMaskSeparate, |
| a0: face.c(), |
| a1: uintptr(mask), |
| }, |
| }) |
| } |
| |
| func (ctx *context) StencilOp(fail, zfail, zpass Enum) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnStencilOp, |
| a0: fail.c(), |
| a1: zfail.c(), |
| a2: zpass.c(), |
| }, |
| }) |
| } |
| |
| func (ctx *context) StencilOpSeparate(face, sfail, dpfail, dppass Enum) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnStencilOpSeparate, |
| a0: face.c(), |
| a1: sfail.c(), |
| a2: dpfail.c(), |
| a3: dppass.c(), |
| }, |
| }) |
| } |
| |
| func (ctx *context) TexImage2D(target Enum, level int, width, height int, format Enum, ty Enum, data []byte) { |
| // It is common to pass TexImage2D a nil data, indicating that a |
| // bound GL buffer is being used as the source. In that case, it |
| // is not necessary to block. |
| parg := unsafe.Pointer(nil) |
| if len(data) > 0 { |
| parg = unsafe.Pointer(&data[0]) |
| } |
| |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnTexImage2D, |
| // TODO(crawshaw): GLES3 offset for PIXEL_UNPACK_BUFFER and PIXEL_PACK_BUFFER. |
| a0: target.c(), |
| a1: uintptr(level), |
| a2: uintptr(format), |
| a3: uintptr(width), |
| a4: uintptr(height), |
| a5: format.c(), |
| a6: ty.c(), |
| }, |
| parg: parg, |
| blocking: parg != nil, |
| }) |
| } |
| |
| func (ctx *context) TexSubImage2D(target Enum, level int, x, y, width, height int, format, ty Enum, data []byte) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnTexSubImage2D, |
| // TODO(crawshaw): GLES3 offset for PIXEL_UNPACK_BUFFER and PIXEL_PACK_BUFFER. |
| a0: target.c(), |
| a1: uintptr(level), |
| a2: uintptr(x), |
| a3: uintptr(y), |
| a4: uintptr(width), |
| a5: uintptr(height), |
| a6: format.c(), |
| a7: ty.c(), |
| }, |
| parg: unsafe.Pointer(&data[0]), |
| blocking: true, |
| }) |
| } |
| |
| func (ctx *context) TexParameterf(target, pname Enum, param float32) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnTexParameterf, |
| a0: target.c(), |
| a1: pname.c(), |
| a2: uintptr(math.Float32bits(param)), |
| }, |
| }) |
| } |
| |
| func (ctx *context) TexParameterfv(target, pname Enum, params []float32) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnTexParameterfv, |
| a0: target.c(), |
| a1: pname.c(), |
| }, |
| parg: unsafe.Pointer(¶ms[0]), |
| blocking: true, |
| }) |
| } |
| |
| func (ctx *context) TexParameteri(target, pname Enum, param int) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnTexParameteri, |
| a0: target.c(), |
| a1: pname.c(), |
| a2: uintptr(param), |
| }, |
| }) |
| } |
| |
| func (ctx *context) TexParameteriv(target, pname Enum, params []int32) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnTexParameteriv, |
| a0: target.c(), |
| a1: pname.c(), |
| }, |
| parg: unsafe.Pointer(¶ms[0]), |
| blocking: true, |
| }) |
| } |
| |
| func (ctx *context) Uniform1f(dst Uniform, v float32) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnUniform1f, |
| a0: dst.c(), |
| a1: uintptr(math.Float32bits(v)), |
| }, |
| }) |
| } |
| |
| func (ctx *context) Uniform1fv(dst Uniform, src []float32) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnUniform1fv, |
| a0: dst.c(), |
| a1: uintptr(len(src)), |
| }, |
| parg: unsafe.Pointer(&src[0]), |
| blocking: true, |
| }) |
| } |
| |
| func (ctx *context) Uniform1i(dst Uniform, v int) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnUniform1i, |
| a0: dst.c(), |
| a1: uintptr(v), |
| }, |
| }) |
| } |
| |
| func (ctx *context) Uniform1iv(dst Uniform, src []int32) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnUniform1iv, |
| a0: dst.c(), |
| a1: uintptr(len(src)), |
| }, |
| parg: unsafe.Pointer(&src[0]), |
| blocking: true, |
| }) |
| } |
| |
| func (ctx *context) Uniform2f(dst Uniform, v0, v1 float32) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnUniform2f, |
| a0: dst.c(), |
| a1: uintptr(math.Float32bits(v0)), |
| a2: uintptr(math.Float32bits(v1)), |
| }, |
| }) |
| } |
| |
| func (ctx *context) Uniform2fv(dst Uniform, src []float32) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnUniform2fv, |
| a0: dst.c(), |
| a1: uintptr(len(src) / 2), |
| }, |
| parg: unsafe.Pointer(&src[0]), |
| blocking: true, |
| }) |
| } |
| |
| func (ctx *context) Uniform2i(dst Uniform, v0, v1 int) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnUniform2i, |
| a0: dst.c(), |
| a1: uintptr(v0), |
| a2: uintptr(v1), |
| }, |
| }) |
| } |
| |
| func (ctx *context) Uniform2iv(dst Uniform, src []int32) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnUniform2iv, |
| a0: dst.c(), |
| a1: uintptr(len(src) / 2), |
| }, |
| parg: unsafe.Pointer(&src[0]), |
| blocking: true, |
| }) |
| } |
| |
| func (ctx *context) Uniform3f(dst Uniform, v0, v1, v2 float32) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnUniform3f, |
| a0: dst.c(), |
| a1: uintptr(math.Float32bits(v0)), |
| a2: uintptr(math.Float32bits(v1)), |
| a3: uintptr(math.Float32bits(v2)), |
| }, |
| }) |
| } |
| |
| func (ctx *context) Uniform3fv(dst Uniform, src []float32) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnUniform3fv, |
| a0: dst.c(), |
| a1: uintptr(len(src) / 3), |
| }, |
| parg: unsafe.Pointer(&src[0]), |
| blocking: true, |
| }) |
| } |
| |
| func (ctx *context) Uniform3i(dst Uniform, v0, v1, v2 int32) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnUniform3i, |
| a0: dst.c(), |
| a1: uintptr(v0), |
| a2: uintptr(v1), |
| a3: uintptr(v2), |
| }, |
| }) |
| } |
| |
| func (ctx *context) Uniform3iv(dst Uniform, src []int32) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnUniform3iv, |
| a0: dst.c(), |
| a1: uintptr(len(src) / 3), |
| }, |
| parg: unsafe.Pointer(&src[0]), |
| blocking: true, |
| }) |
| } |
| |
| func (ctx *context) Uniform4f(dst Uniform, v0, v1, v2, v3 float32) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnUniform4f, |
| a0: dst.c(), |
| a1: uintptr(math.Float32bits(v0)), |
| a2: uintptr(math.Float32bits(v1)), |
| a3: uintptr(math.Float32bits(v2)), |
| a4: uintptr(math.Float32bits(v3)), |
| }, |
| }) |
| } |
| |
| func (ctx *context) Uniform4fv(dst Uniform, src []float32) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnUniform4fv, |
| a0: dst.c(), |
| a1: uintptr(len(src) / 4), |
| }, |
| parg: unsafe.Pointer(&src[0]), |
| blocking: true, |
| }) |
| } |
| |
| func (ctx *context) Uniform4i(dst Uniform, v0, v1, v2, v3 int32) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnUniform4i, |
| a0: dst.c(), |
| a1: uintptr(v0), |
| a2: uintptr(v1), |
| a3: uintptr(v2), |
| a4: uintptr(v3), |
| }, |
| }) |
| } |
| |
| func (ctx *context) Uniform4iv(dst Uniform, src []int32) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnUniform4iv, |
| a0: dst.c(), |
| a1: uintptr(len(src) / 4), |
| }, |
| parg: unsafe.Pointer(&src[0]), |
| blocking: true, |
| }) |
| } |
| |
| func (ctx *context) UniformMatrix2fv(dst Uniform, src []float32) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnUniformMatrix2fv, |
| // OpenGL ES 2 does not support transpose. |
| a0: dst.c(), |
| a1: uintptr(len(src) / 4), |
| }, |
| parg: unsafe.Pointer(&src[0]), |
| blocking: true, |
| }) |
| } |
| |
| func (ctx *context) UniformMatrix3fv(dst Uniform, src []float32) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnUniformMatrix3fv, |
| a0: dst.c(), |
| a1: uintptr(len(src) / 9), |
| }, |
| parg: unsafe.Pointer(&src[0]), |
| blocking: true, |
| }) |
| } |
| |
| func (ctx *context) UniformMatrix4fv(dst Uniform, src []float32) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnUniformMatrix4fv, |
| a0: dst.c(), |
| a1: uintptr(len(src) / 16), |
| }, |
| parg: unsafe.Pointer(&src[0]), |
| blocking: true, |
| }) |
| } |
| |
| func (ctx *context) UseProgram(p Program) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnUseProgram, |
| a0: p.c(), |
| }, |
| }) |
| } |
| |
| func (ctx *context) ValidateProgram(p Program) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnValidateProgram, |
| a0: p.c(), |
| }, |
| }) |
| } |
| |
| func (ctx *context) VertexAttrib1f(dst Attrib, x float32) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnVertexAttrib1f, |
| a0: dst.c(), |
| a1: uintptr(math.Float32bits(x)), |
| }, |
| }) |
| } |
| |
| func (ctx *context) VertexAttrib1fv(dst Attrib, src []float32) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnVertexAttrib1fv, |
| a0: dst.c(), |
| }, |
| parg: unsafe.Pointer(&src[0]), |
| blocking: true, |
| }) |
| } |
| |
| func (ctx *context) VertexAttrib2f(dst Attrib, x, y float32) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnVertexAttrib2f, |
| a0: dst.c(), |
| a1: uintptr(math.Float32bits(x)), |
| a2: uintptr(math.Float32bits(y)), |
| }, |
| }) |
| } |
| |
| func (ctx *context) VertexAttrib2fv(dst Attrib, src []float32) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnVertexAttrib2fv, |
| a0: dst.c(), |
| }, |
| parg: unsafe.Pointer(&src[0]), |
| blocking: true, |
| }) |
| } |
| |
| func (ctx *context) VertexAttrib3f(dst Attrib, x, y, z float32) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnVertexAttrib3f, |
| a0: dst.c(), |
| a1: uintptr(math.Float32bits(x)), |
| a2: uintptr(math.Float32bits(y)), |
| a3: uintptr(math.Float32bits(z)), |
| }, |
| }) |
| } |
| |
| func (ctx *context) VertexAttrib3fv(dst Attrib, src []float32) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnVertexAttrib3fv, |
| a0: dst.c(), |
| }, |
| parg: unsafe.Pointer(&src[0]), |
| blocking: true, |
| }) |
| } |
| |
| func (ctx *context) VertexAttrib4f(dst Attrib, x, y, z, w float32) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnVertexAttrib4f, |
| a0: dst.c(), |
| a1: uintptr(math.Float32bits(x)), |
| a2: uintptr(math.Float32bits(y)), |
| a3: uintptr(math.Float32bits(z)), |
| a4: uintptr(math.Float32bits(w)), |
| }, |
| }) |
| } |
| |
| func (ctx *context) VertexAttrib4fv(dst Attrib, src []float32) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnVertexAttrib4fv, |
| a0: dst.c(), |
| }, |
| parg: unsafe.Pointer(&src[0]), |
| blocking: true, |
| }) |
| } |
| |
| func (ctx *context) VertexAttribPointer(dst Attrib, size int, ty Enum, normalized bool, stride, offset int) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnVertexAttribPointer, |
| a0: dst.c(), |
| a1: uintptr(size), |
| a2: ty.c(), |
| a3: glBoolean(normalized), |
| a4: uintptr(stride), |
| a5: uintptr(offset), |
| }, |
| }) |
| } |
| |
| func (ctx *context) Viewport(x, y, width, height int) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnViewport, |
| a0: uintptr(x), |
| a1: uintptr(y), |
| a2: uintptr(width), |
| a3: uintptr(height), |
| }, |
| }) |
| } |
| |
| func (ctx context3) UniformMatrix2x3fv(dst Uniform, src []float32) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnUniformMatrix2x3fv, |
| a0: dst.c(), |
| a1: uintptr(len(src) / 6), |
| }, |
| parg: unsafe.Pointer(&src[0]), |
| blocking: true, |
| }) |
| } |
| |
| func (ctx context3) UniformMatrix3x2fv(dst Uniform, src []float32) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnUniformMatrix3x2fv, |
| a0: dst.c(), |
| a1: uintptr(len(src) / 6), |
| }, |
| parg: unsafe.Pointer(&src[0]), |
| blocking: true, |
| }) |
| } |
| |
| func (ctx context3) UniformMatrix2x4fv(dst Uniform, src []float32) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnUniformMatrix2x4fv, |
| a0: dst.c(), |
| a1: uintptr(len(src) / 8), |
| }, |
| parg: unsafe.Pointer(&src[0]), |
| blocking: true, |
| }) |
| } |
| |
| func (ctx context3) UniformMatrix4x2fv(dst Uniform, src []float32) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnUniformMatrix4x2fv, |
| a0: dst.c(), |
| a1: uintptr(len(src) / 8), |
| }, |
| parg: unsafe.Pointer(&src[0]), |
| blocking: true, |
| }) |
| } |
| |
| func (ctx context3) UniformMatrix3x4fv(dst Uniform, src []float32) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnUniformMatrix3x4fv, |
| a0: dst.c(), |
| a1: uintptr(len(src) / 12), |
| }, |
| parg: unsafe.Pointer(&src[0]), |
| blocking: true, |
| }) |
| } |
| |
| func (ctx context3) UniformMatrix4x3fv(dst Uniform, src []float32) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnUniformMatrix4x3fv, |
| a0: dst.c(), |
| a1: uintptr(len(src) / 12), |
| }, |
| parg: unsafe.Pointer(&src[0]), |
| blocking: true, |
| }) |
| } |
| |
| func (ctx context3) BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1 int, mask uint, filter Enum) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnBlitFramebuffer, |
| a0: uintptr(srcX0), |
| a1: uintptr(srcY0), |
| a2: uintptr(srcX1), |
| a3: uintptr(srcY1), |
| a4: uintptr(dstX0), |
| a5: uintptr(dstY0), |
| a6: uintptr(dstX1), |
| a7: uintptr(dstY1), |
| a8: uintptr(mask), |
| a9: filter.c(), |
| }, |
| }) |
| } |
| |
| func (ctx context3) Uniform1ui(dst Uniform, v uint32) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnUniform1ui, |
| a0: dst.c(), |
| a1: uintptr(v), |
| }, |
| }) |
| } |
| |
| func (ctx context3) Uniform2ui(dst Uniform, v0, v1 uint32) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnUniform2ui, |
| a0: dst.c(), |
| a1: uintptr(v0), |
| a2: uintptr(v1), |
| }, |
| }) |
| } |
| |
| func (ctx context3) Uniform3ui(dst Uniform, v0, v1, v2 uint) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnUniform3ui, |
| a0: dst.c(), |
| a1: uintptr(v0), |
| a2: uintptr(v1), |
| a3: uintptr(v2), |
| }, |
| }) |
| } |
| |
| func (ctx context3) Uniform4ui(dst Uniform, v0, v1, v2, v3 uint32) { |
| ctx.enqueue(call{ |
| args: fnargs{ |
| fn: glfnUniform4ui, |
| a0: dst.c(), |
| a1: uintptr(v0), |
| a2: uintptr(v1), |
| a3: uintptr(v2), |
| a4: uintptr(v3), |
| }, |
| }) |
| } |