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// Copyright 2015 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// +build darwin linux
// Package al provides OpenAL Soft bindings for Go.
//
// Calls are not safe for concurrent use.
//
// More information about OpenAL Soft is available at
// http://www.openal.org/documentation/openal-1.1-specification.pdf.
//
// In order to use this package on Linux desktop distros,
// you will need OpenAL library as an external dependency.
// On Ubuntu 14.04 'Trusty', you may have to install this library
// by running the command below.
//
// sudo apt-get install libopenal-dev
//
// When compiled for Android, this package uses OpenAL Soft. Please add its
// license file to the open source notices of your application.
// OpenAL Soft's license file could be found at
// http://repo.or.cz/w/openal-soft.git/blob/HEAD:/COPYING.
package al // import "golang.org/x/mobile/exp/audio/al"
// Enable enables a capability.
func Enable(capability int32) {
alEnable(capability)
}
// Disable disables a capability.
func Disable(capability int32) {
alDisable(capability)
}
// Enabled returns true if the specified capability is enabled.
func Enabled(capability int32) bool {
return alIsEnabled(capability)
}
// Vector represents an vector in a Cartesian coordinate system.
type Vector [3]float32
// Orientation represents the angular position of an object in a
// right-handed Cartesian coordinate system.
// A cross product between the forward and up vector returns a vector
// that points to the right.
type Orientation struct {
// Forward vector is the direction that the object is looking at.
Forward Vector
// Up vector represents the rotation of the object.
Up Vector
}
func orientationFromSlice(v []float32) Orientation {
return Orientation{
Forward: Vector{v[0], v[1], v[2]},
Up: Vector{v[3], v[4], v[5]},
}
}
func (v Orientation) slice() []float32 {
return []float32{v.Forward[0], v.Forward[1], v.Forward[2], v.Up[0], v.Up[1], v.Up[2]}
}
func geti(param int) int32 {
return alGetInteger(param)
}
func getf(param int) float32 {
return alGetFloat(param)
}
func getString(param int) string {
return alGetString(param)
}
// DistanceModel returns the distance model.
func DistanceModel() int32 {
return geti(paramDistanceModel)
}
// SetDistanceModel sets the distance model.
func SetDistanceModel(v int32) {
alDistanceModel(v)
}
// DopplerFactor returns the doppler factor.
func DopplerFactor() float32 {
return getf(paramDopplerFactor)
}
// SetDopplerFactor sets the doppler factor.
func SetDopplerFactor(v float32) {
alDopplerFactor(v)
}
// DopplerVelocity returns the doppler velocity.
func DopplerVelocity() float32 {
return getf(paramDopplerVelocity)
}
// SetDopplerVelocity sets the doppler velocity.
func SetDopplerVelocity(v float32) {
alDopplerVelocity(v)
}
// SpeedOfSound is the speed of sound in meters per second (m/s).
func SpeedOfSound() float32 {
return getf(paramSpeedOfSound)
}
// SetSpeedOfSound sets the speed of sound, its unit should be meters per second (m/s).
func SetSpeedOfSound(v float32) {
alSpeedOfSound(v)
}
// Vendor returns the vendor.
func Vendor() string {
return getString(paramVendor)
}
// Version returns the version string.
func Version() string {
return getString(paramVersion)
}
// Renderer returns the renderer information.
func Renderer() string {
return getString(paramRenderer)
}
// Extensions returns the enabled extensions.
func Extensions() string {
return getString(paramExtensions)
}
// Error returns the most recently generated error.
func Error() int32 {
return alGetError()
}
// Source represents an individual sound source in 3D-space.
// They take PCM data, apply modifications and then submit them to
// be mixed according to their spatial location.
type Source uint32
// GenSources generates n new sources. These sources should be deleted
// once they are not in use.
func GenSources(n int) []Source {
return alGenSources(n)
}
// PlaySources plays the sources.
func PlaySources(source ...Source) {
alSourcePlayv(source)
}
// PauseSources pauses the sources.
func PauseSources(source ...Source) {
alSourcePausev(source)
}
// StopSources stops the sources.
func StopSources(source ...Source) {
alSourceStopv(source)
}
// RewindSources rewinds the sources to their beginning positions.
func RewindSources(source ...Source) {
alSourceRewindv(source)
}
// DeleteSources deletes the sources.
func DeleteSources(source ...Source) {
alDeleteSources(source)
}
// Gain returns the source gain.
func (s Source) Gain() float32 {
return getSourcef(s, paramGain)
}
// SetGain sets the source gain.
func (s Source) SetGain(v float32) {
setSourcef(s, paramGain, v)
}
// MinGain returns the source's minimum gain setting.
func (s Source) MinGain() float32 {
return getSourcef(s, paramMinGain)
}
// SetMinGain sets the source's minimum gain setting.
func (s Source) SetMinGain(v float32) {
setSourcef(s, paramMinGain, v)
}
// MaxGain returns the source's maximum gain setting.
func (s Source) MaxGain() float32 {
return getSourcef(s, paramMaxGain)
}
// SetMaxGain sets the source's maximum gain setting.
func (s Source) SetMaxGain(v float32) {
setSourcef(s, paramMaxGain, v)
}
// Position returns the position of the source.
func (s Source) Position() Vector {
v := Vector{}
getSourcefv(s, paramPosition, v[:])
return v
}
// SetPosition sets the position of the source.
func (s Source) SetPosition(v Vector) {
setSourcefv(s, paramPosition, v[:])
}
// Velocity returns the source's velocity.
func (s Source) Velocity() Vector {
v := Vector{}
getSourcefv(s, paramVelocity, v[:])
return v
}
// SetVelocity sets the source's velocity.
func (s Source) SetVelocity(v Vector) {
setSourcefv(s, paramVelocity, v[:])
}
// Orientation returns the orientation of the source.
func (s Source) Orientation() Orientation {
v := make([]float32, 6)
getSourcefv(s, paramOrientation, v)
return orientationFromSlice(v)
}
// SetOrientation sets the orientation of the source.
func (s Source) SetOrientation(o Orientation) {
setSourcefv(s, paramOrientation, o.slice())
}
// State returns the playing state of the source.
func (s Source) State() int32 {
return getSourcei(s, paramSourceState)
}
// BuffersQueued returns the number of the queued buffers.
func (s Source) BuffersQueued() int32 {
return getSourcei(s, paramBuffersQueued)
}
// BuffersProcessed returns the number of the processed buffers.
func (s Source) BuffersProcessed() int32 {
return getSourcei(s, paramBuffersProcessed)
}
// OffsetSeconds returns the current playback position of the source in seconds.
func (s Source) OffsetSeconds() int32 {
return getSourcei(s, paramSecOffset)
}
// OffsetSample returns the sample offset of the current playback position.
func (s Source) OffsetSample() int32 {
return getSourcei(s, paramSampleOffset)
}
// OffsetByte returns the byte offset of the current playback position.
func (s Source) OffsetByte() int32 {
return getSourcei(s, paramByteOffset)
}
func getSourcei(s Source, param int) int32 {
return alGetSourcei(s, param)
}
func getSourcef(s Source, param int) float32 {
return alGetSourcef(s, param)
}
func getSourcefv(s Source, param int, v []float32) {
alGetSourcefv(s, param, v)
}
func setSourcei(s Source, param int, v int32) {
alSourcei(s, param, v)
}
func setSourcef(s Source, param int, v float32) {
alSourcef(s, param, v)
}
func setSourcefv(s Source, param int, v []float32) {
alSourcefv(s, param, v)
}
// QueueBuffers adds the buffers to the buffer queue.
func (s Source) QueueBuffers(buffers []Buffer) {
alSourceQueueBuffers(s, buffers)
}
// UnqueueBuffers removes the specified buffers from the buffer queue.
func (s Source) UnqueueBuffers(buffers []Buffer) {
alSourceUnqueueBuffers(s, buffers)
}
// ListenerGain returns the total gain applied to the final mix.
func ListenerGain() float32 {
return getListenerf(paramGain)
}
// ListenerPosition returns the position of the listener.
func ListenerPosition() Vector {
v := Vector{}
getListenerfv(paramPosition, v[:])
return v
}
// ListenerVelocity returns the velocity of the listener.
func ListenerVelocity() Vector {
v := Vector{}
getListenerfv(paramVelocity, v[:])
return v
}
// ListenerOrientation returns the orientation of the listener.
func ListenerOrientation() Orientation {
v := make([]float32, 6)
getListenerfv(paramOrientation, v)
return orientationFromSlice(v)
}
// SetListenerGain sets the total gain that will be applied to the final mix.
func SetListenerGain(v float32) {
setListenerf(paramGain, v)
}
// SetListenerPosition sets the position of the listener.
func SetListenerPosition(v Vector) {
setListenerfv(paramPosition, v[:])
}
// SetListenerVelocity sets the velocity of the listener.
func SetListenerVelocity(v Vector) {
setListenerfv(paramVelocity, v[:])
}
// SetListenerOrientation sets the orientation of the listener.
func SetListenerOrientation(v Orientation) {
setListenerfv(paramOrientation, v.slice())
}
func getListenerf(param int) float32 {
return alGetListenerf(param)
}
func getListenerfv(param int, v []float32) {
alGetListenerfv(param, v)
}
func setListenerf(param int, v float32) {
alListenerf(param, v)
}
func setListenerfv(param int, v []float32) {
alListenerfv(param, v)
}
// A buffer represents a chunk of PCM audio data that could be buffered to an audio
// source. A single buffer could be shared between multiple sources.
type Buffer uint32
// GenBuffers generates n new buffers. The generated buffers should be deleted
// once they are no longer in use.
func GenBuffers(n int) []Buffer {
return alGenBuffers(n)
}
// DeleteBuffers deletes the buffers.
func DeleteBuffers(buffers []Buffer) {
alDeleteBuffers(buffers)
}
func getBufferi(b Buffer, param int) int32 {
return alGetBufferi(b, param)
}
// Frequency returns the frequency of the buffer data in Hertz (Hz).
func (b Buffer) Frequency() int32 {
return getBufferi(b, paramFreq)
}
// Bits return the number of bits used to represent a sample.
func (b Buffer) Bits() int32 {
return getBufferi(b, paramBits)
}
// Channels return the number of the audio channels.
func (b Buffer) Channels() int32 {
return getBufferi(b, paramChannels)
}
// Size returns the size of the data.
func (b Buffer) Size() int32 {
return getBufferi(b, paramSize)
}
// BufferData buffers PCM data to the current buffer.
func (b Buffer) BufferData(format uint32, data []byte, freq int32) {
alBufferData(b, format, data, freq)
}
// Valid returns true if the buffer exists and is valid.
func (b Buffer) Valid() bool {
return alIsBuffer(b)
}