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// Copyright 2015 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// +build darwin linux,!android
package al
/*
#cgo darwin CFLAGS: -DGOOS_darwin
#cgo linux CFLAGS: -DGOOS_linux
#cgo darwin LDFLAGS: -framework OpenAL
#cgo linux LDFLAGS: -lopenal
#ifdef GOOS_darwin
#include <stdlib.h>
#include <OpenAL/al.h>
#endif
#ifdef GOOS_linux
#include <stdlib.h>
#include <AL/al.h> // install on Ubuntu with: sudo apt-get install libopenal-dev
#endif
*/
import "C"
import "unsafe"
func alEnable(capability int32) {
C.alEnable(C.ALenum(capability))
}
func alDisable(capability int32) {
C.alDisable(C.ALenum(capability))
}
func alIsEnabled(capability int32) bool {
return C.alIsEnabled(C.ALenum(capability)) == C.AL_TRUE
}
func alGetInteger(k int) int32 {
return int32(C.alGetInteger(C.ALenum(k)))
}
func alGetIntegerv(k int, v []int32) {
C.alGetIntegerv(C.ALenum(k), (*C.ALint)(unsafe.Pointer(&v[0])))
}
func alGetFloat(k int) float32 {
return float32(C.alGetFloat(C.ALenum(k)))
}
func alGetFloatv(k int, v []float32) {
C.alGetFloatv(C.ALenum(k), (*C.ALfloat)(unsafe.Pointer(&v[0])))
}
func alGetBoolean(k int) bool {
return C.alGetBoolean(C.ALenum(k)) == C.AL_TRUE
}
func alGetBooleanv(k int, v []bool) {
val := make([]C.ALboolean, len(v))
for i, bv := range v {
if bv {
val[i] = C.AL_TRUE
} else {
val[i] = C.AL_FALSE
}
}
C.alGetBooleanv(C.ALenum(k), &val[0])
}
func alGetString(v int) string {
value := C.alGetString(C.ALenum(v))
return C.GoString((*C.char)(value))
}
func alDistanceModel(v int32) {
C.alDistanceModel(C.ALenum(v))
}
func alDopplerFactor(v float32) {
C.alDopplerFactor(C.ALfloat(v))
}
func alDopplerVelocity(v float32) {
C.alDopplerVelocity(C.ALfloat(v))
}
func alSpeedOfSound(v float32) {
C.alSpeedOfSound(C.ALfloat(v))
}
func alGetError() int32 {
return int32(C.alGetError())
}
func alGenSources(n int) []Source {
s := make([]Source, n)
C.alGenSources(C.ALsizei(n), (*C.ALuint)(unsafe.Pointer(&s[0])))
return s
}
func alSourcePlayv(s []Source) {
C.alSourcePlayv(C.ALsizei(len(s)), (*C.ALuint)(unsafe.Pointer(&s[0])))
}
func alSourcePausev(s []Source) {
C.alSourcePausev(C.ALsizei(len(s)), (*C.ALuint)(unsafe.Pointer(&s[0])))
}
func alSourceStopv(s []Source) {
C.alSourceStopv(C.ALsizei(len(s)), (*C.ALuint)(unsafe.Pointer(&s[0])))
}
func alSourceRewindv(s []Source) {
C.alSourceRewindv(C.ALsizei(len(s)), (*C.ALuint)(unsafe.Pointer(&s[0])))
}
func alDeleteSources(s []Source) {
C.alDeleteSources(C.ALsizei(len(s)), (*C.ALuint)(unsafe.Pointer(&s[0])))
}
func alGetSourcei(s Source, k int) int32 {
var v C.ALint
C.alGetSourcei(C.ALuint(s), C.ALenum(k), &v)
return int32(v)
}
func alGetSourcef(s Source, k int) float32 {
var v C.ALfloat
C.alGetSourcef(C.ALuint(s), C.ALenum(k), &v)
return float32(v)
}
func alGetSourcefv(s Source, k int, v []float32) {
C.alGetSourcefv(C.ALuint(s), C.ALenum(k), (*C.ALfloat)(unsafe.Pointer(&v[0])))
}
func alSourcei(s Source, k int, v int32) {
C.alSourcei(C.ALuint(s), C.ALenum(k), C.ALint(v))
}
func alSourcef(s Source, k int, v float32) {
C.alSourcef(C.ALuint(s), C.ALenum(k), C.ALfloat(v))
}
func alSourcefv(s Source, k int, v []float32) {
C.alSourcefv(C.ALuint(s), C.ALenum(k), (*C.ALfloat)(unsafe.Pointer(&v[0])))
}
func alSourceQueueBuffers(s Source, b []Buffer) {
C.alSourceQueueBuffers(C.ALuint(s), C.ALsizei(len(b)), (*C.ALuint)(unsafe.Pointer(&b[0])))
}
func alSourceUnqueueBuffers(s Source, b []Buffer) {
C.alSourceUnqueueBuffers(C.ALuint(s), C.ALsizei(len(b)), (*C.ALuint)(unsafe.Pointer(&b[0])))
}
func alGetListenerf(k int) float32 {
var v C.ALfloat
C.alGetListenerf(C.ALenum(k), &v)
return float32(v)
}
func alGetListenerfv(k int, v []float32) {
C.alGetListenerfv(C.ALenum(k), (*C.ALfloat)(unsafe.Pointer(&v[0])))
}
func alListenerf(k int, v float32) {
C.alListenerf(C.ALenum(k), C.ALfloat(v))
}
func alListenerfv(k int, v []float32) {
C.alListenerfv(C.ALenum(k), (*C.ALfloat)(unsafe.Pointer(&v[0])))
}
func alGenBuffers(n int) []Buffer {
s := make([]Buffer, n)
C.alGenBuffers(C.ALsizei(n), (*C.ALuint)(unsafe.Pointer(&s[0])))
return s
}
func alDeleteBuffers(b []Buffer) {
C.alDeleteBuffers(C.ALsizei(len(b)), (*C.ALuint)(unsafe.Pointer(&b[0])))
}
func alGetBufferi(b Buffer, k int) int32 {
var v C.ALint
C.alGetBufferi(C.ALuint(b), C.ALenum(k), &v)
return int32(v)
}
func alBufferData(b Buffer, format uint32, data []byte, freq int32) {
C.alBufferData(C.ALuint(b), C.ALenum(format), unsafe.Pointer(&data[0]), C.ALsizei(len(data)), C.ALsizei(freq))
}
func alIsBuffer(b Buffer) bool {
return C.alIsBuffer(C.ALuint(b)) == C.AL_TRUE
}