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// Copyright 2024 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
//go:build linux && (amd64 || arm64 || arm64be || ppc64 || ppc64le || loong64 || s390x)
package runtime
import (
"internal/cpu"
"unsafe"
)
//go:noescape
func vgetrandom1(buf *byte, length uintptr, flags uint32, state uintptr, stateSize uintptr) int
var vgetrandomAlloc struct {
states []uintptr
statesLock mutex
stateSize uintptr
mmapProt int32
mmapFlags int32
}
func vgetrandomInit() {
if vdsoGetrandomSym == 0 {
return
}
var params struct {
SizeOfOpaqueState uint32
MmapProt uint32
MmapFlags uint32
reserved [13]uint32
}
if vgetrandom1(nil, 0, 0, uintptr(unsafe.Pointer(&params)), ^uintptr(0)) != 0 {
return
}
vgetrandomAlloc.stateSize = uintptr(params.SizeOfOpaqueState)
vgetrandomAlloc.mmapProt = int32(params.MmapProt)
vgetrandomAlloc.mmapFlags = int32(params.MmapFlags)
lockInit(&vgetrandomAlloc.statesLock, lockRankLeafRank)
}
func vgetrandomGetState() uintptr {
lock(&vgetrandomAlloc.statesLock)
if len(vgetrandomAlloc.states) == 0 {
num := uintptr(ncpu) // Just a reasonable size hint to start.
stateSizeCacheAligned := (vgetrandomAlloc.stateSize + cpu.CacheLineSize - 1) &^ (cpu.CacheLineSize - 1)
allocSize := (num*stateSizeCacheAligned + physPageSize - 1) &^ (physPageSize - 1)
num = (physPageSize / stateSizeCacheAligned) * (allocSize / physPageSize)
p, err := mmap(nil, allocSize, vgetrandomAlloc.mmapProt, vgetrandomAlloc.mmapFlags, -1, 0)
if err != 0 {
unlock(&vgetrandomAlloc.statesLock)
return 0
}
newBlock := uintptr(p)
if vgetrandomAlloc.states == nil {
vgetrandomAlloc.states = make([]uintptr, 0, num)
}
for i := uintptr(0); i < num; i++ {
if (newBlock&(physPageSize-1))+vgetrandomAlloc.stateSize > physPageSize {
newBlock = (newBlock + physPageSize - 1) &^ (physPageSize - 1)
}
vgetrandomAlloc.states = append(vgetrandomAlloc.states, newBlock)
newBlock += stateSizeCacheAligned
}
}
state := vgetrandomAlloc.states[len(vgetrandomAlloc.states)-1]
vgetrandomAlloc.states = vgetrandomAlloc.states[:len(vgetrandomAlloc.states)-1]
unlock(&vgetrandomAlloc.statesLock)
return state
}
func vgetrandomPutState(state uintptr) {
lock(&vgetrandomAlloc.statesLock)
vgetrandomAlloc.states = append(vgetrandomAlloc.states, state)
unlock(&vgetrandomAlloc.statesLock)
}
// This is exported for use in internal/syscall/unix as well as x/sys/unix.
//
//go:linkname vgetrandom
func vgetrandom(p []byte, flags uint32) (ret int, supported bool) {
if vgetrandomAlloc.stateSize == 0 {
return -1, false
}
// We use getg().m instead of acquirem() here, because always taking
// the lock is slightly more expensive than not always taking the lock.
// However, we *do* require that m doesn't migrate elsewhere during the
// execution of the vDSO. So, we exploit two details:
// 1) Asynchronous preemption is aborted when PC is in the runtime.
// 2) Most of the time, this function only calls vgetrandom1(), which
// does not have a preamble that synchronously preempts.
// We do need to take the lock when getting a new state for m, but this
// is very much the slow path, in the sense that it only ever happens
// once over the entire lifetime of an m. So, a simple getg().m suffices.
mp := getg().m
if mp.vgetrandomState == 0 {
mp.locks++
state := vgetrandomGetState()
mp.locks--
if state == 0 {
return -1, false
}
mp.vgetrandomState = state
}
return vgetrandom1(unsafe.SliceData(p), uintptr(len(p)), flags, mp.vgetrandomState, vgetrandomAlloc.stateSize), true
}