| // Code generated by "go test -run=Generate -write=all"; DO NOT EDIT. |
| // Source: ../../cmd/compile/internal/types2/scope.go |
| |
| // Copyright 2013 The Go Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| // This file implements Scopes. |
| |
| package types |
| |
| import ( |
| "fmt" |
| "go/token" |
| "io" |
| "slices" |
| "strings" |
| "sync" |
| ) |
| |
| // A Scope maintains a set of objects and links to its containing |
| // (parent) and contained (children) scopes. Objects may be inserted |
| // and looked up by name. The zero value for Scope is a ready-to-use |
| // empty scope. |
| type Scope struct { |
| parent *Scope |
| children []*Scope |
| number int // parent.children[number-1] is this scope; 0 if there is no parent |
| elems map[string]Object // lazily allocated |
| pos, end token.Pos // scope extent; may be invalid |
| comment string // for debugging only |
| isFunc bool // set if this is a function scope (internal use only) |
| } |
| |
| // NewScope returns a new, empty scope contained in the given parent |
| // scope, if any. The comment is for debugging only. |
| func NewScope(parent *Scope, pos, end token.Pos, comment string) *Scope { |
| s := &Scope{parent, nil, 0, nil, pos, end, comment, false} |
| // don't add children to Universe scope! |
| if parent != nil && parent != Universe { |
| parent.children = append(parent.children, s) |
| s.number = len(parent.children) |
| } |
| return s |
| } |
| |
| // Parent returns the scope's containing (parent) scope. |
| func (s *Scope) Parent() *Scope { return s.parent } |
| |
| // Len returns the number of scope elements. |
| func (s *Scope) Len() int { return len(s.elems) } |
| |
| // Names returns the scope's element names in sorted order. |
| func (s *Scope) Names() []string { |
| names := make([]string, len(s.elems)) |
| i := 0 |
| for name := range s.elems { |
| names[i] = name |
| i++ |
| } |
| slices.Sort(names) |
| return names |
| } |
| |
| // NumChildren returns the number of scopes nested in s. |
| func (s *Scope) NumChildren() int { return len(s.children) } |
| |
| // Child returns the i'th child scope for 0 <= i < NumChildren(). |
| func (s *Scope) Child(i int) *Scope { return s.children[i] } |
| |
| // Lookup returns the object in scope s with the given name if such an |
| // object exists; otherwise the result is nil. |
| func (s *Scope) Lookup(name string) Object { |
| obj := resolve(name, s.elems[name]) |
| // Hijack Lookup for "any": with gotypesalias=1, we want the Universe to |
| // return an Alias for "any", and with gotypesalias=0 we want to return |
| // the legacy representation of aliases. |
| // |
| // This is rather tricky, but works out after auditing of the usage of |
| // s.elems. The only external API to access scope elements is Lookup. |
| // |
| // TODO: remove this once gotypesalias=0 is no longer supported. |
| if obj == universeAnyAlias && !aliasAny() { |
| return universeAnyNoAlias |
| } |
| return obj |
| } |
| |
| // lookupIgnoringCase returns the objects in scope s whose names match |
| // the given name ignoring case. If exported is set, only exported names |
| // are returned. |
| func (s *Scope) lookupIgnoringCase(name string, exported bool) []Object { |
| var matches []Object |
| for _, n := range s.Names() { |
| if (!exported || isExported(n)) && strings.EqualFold(n, name) { |
| matches = append(matches, s.Lookup(n)) |
| } |
| } |
| return matches |
| } |
| |
| // Insert attempts to insert an object obj into scope s. |
| // If s already contains an alternative object alt with |
| // the same name, Insert leaves s unchanged and returns alt. |
| // Otherwise it inserts obj, sets the object's parent scope |
| // if not already set, and returns nil. |
| func (s *Scope) Insert(obj Object) Object { |
| name := obj.Name() |
| if alt := s.Lookup(name); alt != nil { |
| return alt |
| } |
| s.insert(name, obj) |
| // TODO(gri) Can we always set the parent to s (or is there |
| // a need to keep the original parent or some race condition)? |
| // If we can, than we may not need environment.lookupScope |
| // which is only there so that we get the correct scope for |
| // marking "used" dot-imported packages. |
| if obj.Parent() == nil { |
| obj.setParent(s) |
| } |
| return nil |
| } |
| |
| // InsertLazy is like Insert, but allows deferring construction of the |
| // inserted object until it's accessed with Lookup. The Object |
| // returned by resolve must have the same name as given to InsertLazy. |
| // If s already contains an alternative object with the same name, |
| // InsertLazy leaves s unchanged and returns false. Otherwise it |
| // records the binding and returns true. The object's parent scope |
| // will be set to s after resolve is called. |
| func (s *Scope) _InsertLazy(name string, resolve func() Object) bool { |
| if s.elems[name] != nil { |
| return false |
| } |
| s.insert(name, &lazyObject{parent: s, resolve: resolve}) |
| return true |
| } |
| |
| func (s *Scope) insert(name string, obj Object) { |
| if s.elems == nil { |
| s.elems = make(map[string]Object) |
| } |
| s.elems[name] = obj |
| } |
| |
| // WriteTo writes a string representation of the scope to w, |
| // with the scope elements sorted by name. |
| // The level of indentation is controlled by n >= 0, with |
| // n == 0 for no indentation. |
| // If recurse is set, it also writes nested (children) scopes. |
| func (s *Scope) WriteTo(w io.Writer, n int, recurse bool) { |
| const ind = ". " |
| indn := strings.Repeat(ind, n) |
| |
| fmt.Fprintf(w, "%s%s scope %p {\n", indn, s.comment, s) |
| |
| indn1 := indn + ind |
| for _, name := range s.Names() { |
| fmt.Fprintf(w, "%s%s\n", indn1, s.Lookup(name)) |
| } |
| |
| if recurse { |
| for _, s := range s.children { |
| s.WriteTo(w, n+1, recurse) |
| } |
| } |
| |
| fmt.Fprintf(w, "%s}\n", indn) |
| } |
| |
| // String returns a string representation of the scope, for debugging. |
| func (s *Scope) String() string { |
| var buf strings.Builder |
| s.WriteTo(&buf, 0, false) |
| return buf.String() |
| } |
| |
| // A lazyObject represents an imported Object that has not been fully |
| // resolved yet by its importer. |
| type lazyObject struct { |
| parent *Scope |
| resolve func() Object |
| obj Object |
| once sync.Once |
| } |
| |
| // resolve returns the Object represented by obj, resolving lazy |
| // objects as appropriate. |
| func resolve(name string, obj Object) Object { |
| if lazy, ok := obj.(*lazyObject); ok { |
| lazy.once.Do(func() { |
| obj := lazy.resolve() |
| |
| if _, ok := obj.(*lazyObject); ok { |
| panic("recursive lazy object") |
| } |
| if obj.Name() != name { |
| panic("lazy object has unexpected name") |
| } |
| |
| if obj.Parent() == nil { |
| obj.setParent(lazy.parent) |
| } |
| lazy.obj = obj |
| }) |
| |
| obj = lazy.obj |
| } |
| return obj |
| } |
| |
| // stub implementations so *lazyObject implements Object and we can |
| // store them directly into Scope.elems. |
| func (*lazyObject) Parent() *Scope { panic("unreachable") } |
| func (*lazyObject) Pos() token.Pos { panic("unreachable") } |
| func (*lazyObject) Pkg() *Package { panic("unreachable") } |
| func (*lazyObject) Name() string { panic("unreachable") } |
| func (*lazyObject) Type() Type { panic("unreachable") } |
| func (*lazyObject) Exported() bool { panic("unreachable") } |
| func (*lazyObject) Id() string { panic("unreachable") } |
| func (*lazyObject) String() string { panic("unreachable") } |
| func (*lazyObject) order() uint32 { panic("unreachable") } |
| func (*lazyObject) color() color { panic("unreachable") } |
| func (*lazyObject) setType(Type) { panic("unreachable") } |
| func (*lazyObject) setOrder(uint32) { panic("unreachable") } |
| func (*lazyObject) setColor(color color) { panic("unreachable") } |
| func (*lazyObject) setParent(*Scope) { panic("unreachable") } |
| func (*lazyObject) sameId(*Package, string, bool) bool { panic("unreachable") } |
| func (*lazyObject) scopePos() token.Pos { panic("unreachable") } |
| func (*lazyObject) setScopePos(token.Pos) { panic("unreachable") } |