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// Copyright 2017 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package ssa
// loopRotate converts loops with a check-loop-condition-at-beginning
// to loops with a check-loop-condition-at-end.
// This helps loops avoid extra unnecessary jumps.
//
// loop:
// CMPQ ...
// JGE exit
// ...
// JMP loop
// exit:
//
// JMP entry
// loop:
// ...
// entry:
// CMPQ ...
// JLT loop
func loopRotate(f *Func) {
loopnest := f.loopnest()
if loopnest.hasIrreducible {
return
}
if len(loopnest.loops) == 0 {
return
}
idToIdx := f.Cache.allocIntSlice(f.NumBlocks())
defer f.Cache.freeIntSlice(idToIdx)
for i, b := range f.Blocks {
idToIdx[b.ID] = i
}
// Set of blocks we're moving, by ID.
move := map[ID]struct{}{}
// Map from block ID to the moving blocks that should
// come right after it.
after := map[ID][]*Block{}
// Check each loop header and decide if we want to move it.
for _, loop := range loopnest.loops {
b := loop.header
var p *Block // b's in-loop predecessor
for _, e := range b.Preds {
if e.b.Kind != BlockPlain {
continue
}
if loopnest.b2l[e.b.ID] != loop {
continue
}
p = e.b
}
if p == nil {
continue
}
p.Hotness |= HotInitial
if f.IsPgoHot {
p.Hotness |= HotPgo
}
// blocks will be arranged so that p is ordered first, if it isn't already.
if p == b { // p is header, already first (and also, only block in the loop)
continue
}
p.Hotness |= HotNotFlowIn
// the loop header b follows p
after[p.ID] = []*Block{b}
for {
nextIdx := idToIdx[b.ID] + 1
if nextIdx >= len(f.Blocks) { // reached end of function (maybe impossible?)
break
}
nextb := f.Blocks[nextIdx]
if nextb == p { // original loop predecessor is next
break
}
if loopnest.b2l[nextb.ID] == loop {
after[p.ID] = append(after[p.ID], nextb)
}
b = nextb
}
// Swap b and p so that we'll handle p before b when moving blocks.
f.Blocks[idToIdx[loop.header.ID]] = p
f.Blocks[idToIdx[p.ID]] = loop.header
idToIdx[loop.header.ID], idToIdx[p.ID] = idToIdx[p.ID], idToIdx[loop.header.ID]
// Place b after p.
for _, b := range after[p.ID] {
move[b.ID] = struct{}{}
}
}
// Move blocks to their destinations in a single pass.
// We rely here on the fact that loop headers must come
// before the rest of the loop. And that relies on the
// fact that we only identify reducible loops.
j := 0
// Some blocks that are not part of a loop may be placed
// between loop blocks. In order to avoid these blocks from
// being overwritten, use a temporary slice.
oldOrder := f.Cache.allocBlockSlice(len(f.Blocks))
defer f.Cache.freeBlockSlice(oldOrder)
copy(oldOrder, f.Blocks)
for _, b := range oldOrder {
if _, ok := move[b.ID]; ok {
continue
}
f.Blocks[j] = b
j++
for _, a := range after[b.ID] {
f.Blocks[j] = a
j++
}
}
if j != len(oldOrder) {
f.Fatalf("bad reordering in looprotate")
}
}