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// Copyright 2015 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package ssa
import (
"cmd/internal/src"
)
// findlive returns the reachable blocks and live values in f.
// The caller should call f.Cache.freeBoolSlice(live) when it is done with it.
func findlive(f *Func) (reachable []bool, live []bool) {
reachable = ReachableBlocks(f)
var order []*Value
live, order = liveValues(f, reachable)
f.Cache.freeValueSlice(order)
return
}
// ReachableBlocks returns the reachable blocks in f.
func ReachableBlocks(f *Func) []bool {
reachable := make([]bool, f.NumBlocks())
reachable[f.Entry.ID] = true
p := make([]*Block, 0, 64) // stack-like worklist
p = append(p, f.Entry)
for len(p) > 0 {
// Pop a reachable block
b := p[len(p)-1]
p = p[:len(p)-1]
// Mark successors as reachable
s := b.Succs
if b.Kind == BlockFirst {
s = s[:1]
}
for _, e := range s {
c := e.b
if int(c.ID) >= len(reachable) {
f.Fatalf("block %s >= f.NumBlocks()=%d?", c, len(reachable))
}
if !reachable[c.ID] {
reachable[c.ID] = true
p = append(p, c) // push
}
}
}
return reachable
}
// liveValues returns the live values in f and a list of values that are eligible
// to be statements in reversed data flow order.
// The second result is used to help conserve statement boundaries for debugging.
// reachable is a map from block ID to whether the block is reachable.
// The caller should call f.Cache.freeBoolSlice(live) and f.Cache.freeValueSlice(liveOrderStmts).
// when they are done with the return values.
func liveValues(f *Func, reachable []bool) (live []bool, liveOrderStmts []*Value) {
live = f.Cache.allocBoolSlice(f.NumValues())
liveOrderStmts = f.Cache.allocValueSlice(f.NumValues())[:0]
// After regalloc, consider all values to be live.
// See the comment at the top of regalloc.go and in deadcode for details.
if f.RegAlloc != nil {
for i := range live {
live[i] = true
}
return
}
// Record all the inline indexes we need
var liveInlIdx map[int]bool
pt := f.Config.ctxt.PosTable
for _, b := range f.Blocks {
for _, v := range b.Values {
i := pt.Pos(v.Pos).Base().InliningIndex()
if i < 0 {
continue
}
if liveInlIdx == nil {
liveInlIdx = map[int]bool{}
}
liveInlIdx[i] = true
}
i := pt.Pos(b.Pos).Base().InliningIndex()
if i < 0 {
continue
}
if liveInlIdx == nil {
liveInlIdx = map[int]bool{}
}
liveInlIdx[i] = true
}
// Find all live values
q := f.Cache.allocValueSlice(f.NumValues())[:0]
defer f.Cache.freeValueSlice(q)
// Starting set: all control values of reachable blocks are live.
// Calls are live (because callee can observe the memory state).
for _, b := range f.Blocks {
if !reachable[b.ID] {
continue
}
for _, v := range b.ControlValues() {
if !live[v.ID] {
live[v.ID] = true
q = append(q, v)
if v.Pos.IsStmt() != src.PosNotStmt {
liveOrderStmts = append(liveOrderStmts, v)
}
}
}
for _, v := range b.Values {
if (opcodeTable[v.Op].call || opcodeTable[v.Op].hasSideEffects || opcodeTable[v.Op].nilCheck) && !live[v.ID] {
live[v.ID] = true
q = append(q, v)
if v.Pos.IsStmt() != src.PosNotStmt {
liveOrderStmts = append(liveOrderStmts, v)
}
}
if v.Op == OpInlMark {
if !liveInlIdx[int(v.AuxInt)] {
// We don't need marks for bodies that
// have been completely optimized away.
// TODO: save marks only for bodies which
// have a faulting instruction or a call?
continue
}
live[v.ID] = true
q = append(q, v)
if v.Pos.IsStmt() != src.PosNotStmt {
liveOrderStmts = append(liveOrderStmts, v)
}
}
}
}
// Compute transitive closure of live values.
for len(q) > 0 {
// pop a reachable value
v := q[len(q)-1]
q[len(q)-1] = nil
q = q[:len(q)-1]
for i, x := range v.Args {
if v.Op == OpPhi && !reachable[v.Block.Preds[i].b.ID] {
continue
}
if !live[x.ID] {
live[x.ID] = true
q = append(q, x) // push
if x.Pos.IsStmt() != src.PosNotStmt {
liveOrderStmts = append(liveOrderStmts, x)
}
}
}
}
return
}
// deadcode removes dead code from f.
func deadcode(f *Func) {
// deadcode after regalloc is forbidden for now. Regalloc
// doesn't quite generate legal SSA which will lead to some
// required moves being eliminated. See the comment at the
// top of regalloc.go for details.
if f.RegAlloc != nil {
f.Fatalf("deadcode after regalloc")
}
// Find reachable blocks.
reachable := ReachableBlocks(f)
// Get rid of edges from dead to live code.
for _, b := range f.Blocks {
if reachable[b.ID] {
continue
}
for i := 0; i < len(b.Succs); {
e := b.Succs[i]
if reachable[e.b.ID] {
b.removeEdge(i)
} else {
i++
}
}
}
// Get rid of dead edges from live code.
for _, b := range f.Blocks {
if !reachable[b.ID] {
continue
}
if b.Kind != BlockFirst {
continue
}
b.removeEdge(1)
b.Kind = BlockPlain
b.Likely = BranchUnknown
}
// Splice out any copies introduced during dead block removal.
copyelim(f)
// Find live values.
live, order := liveValues(f, reachable)
defer func() { f.Cache.freeBoolSlice(live) }()
defer func() { f.Cache.freeValueSlice(order) }()
// Remove dead & duplicate entries from namedValues map.
s := f.newSparseSet(f.NumValues())
defer f.retSparseSet(s)
i := 0
for _, name := range f.Names {
j := 0
s.clear()
values := f.NamedValues[*name]
for _, v := range values {
if live[v.ID] && !s.contains(v.ID) {
values[j] = v
j++
s.add(v.ID)
}
}
if j == 0 {
delete(f.NamedValues, *name)
} else {
f.Names[i] = name
i++
for k := len(values) - 1; k >= j; k-- {
values[k] = nil
}
f.NamedValues[*name] = values[:j]
}
}
clearNames := f.Names[i:]
for j := range clearNames {
clearNames[j] = nil
}
f.Names = f.Names[:i]
pendingLines := f.cachedLineStarts // Holds statement boundaries that need to be moved to a new value/block
pendingLines.clear()
// Unlink values and conserve statement boundaries
for i, b := range f.Blocks {
if !reachable[b.ID] {
// TODO what if control is statement boundary? Too late here.
b.ResetControls()
}
for _, v := range b.Values {
if !live[v.ID] {
v.resetArgs()
if v.Pos.IsStmt() == src.PosIsStmt && reachable[b.ID] {
pendingLines.set(v.Pos, int32(i)) // TODO could be more than one pos for a line
}
}
}
}
// Find new homes for lost lines -- require earliest in data flow with same line that is also in same block
for i := len(order) - 1; i >= 0; i-- {
w := order[i]
if j := pendingLines.get(w.Pos); j > -1 && f.Blocks[j] == w.Block {
w.Pos = w.Pos.WithIsStmt()
pendingLines.remove(w.Pos)
}
}
// Any boundary that failed to match a live value can move to a block end
pendingLines.foreachEntry(func(j int32, l uint, bi int32) {
b := f.Blocks[bi]
if b.Pos.Line() == l && b.Pos.FileIndex() == j {
b.Pos = b.Pos.WithIsStmt()
}
})
// Remove dead values from blocks' value list. Return dead
// values to the allocator.
for _, b := range f.Blocks {
i := 0
for _, v := range b.Values {
if live[v.ID] {
b.Values[i] = v
i++
} else {
f.freeValue(v)
}
}
b.truncateValues(i)
}
// Remove unreachable blocks. Return dead blocks to allocator.
i = 0
for _, b := range f.Blocks {
if reachable[b.ID] {
f.Blocks[i] = b
i++
} else {
if len(b.Values) > 0 {
b.Fatalf("live values in unreachable block %v: %v", b, b.Values)
}
f.freeBlock(b)
}
}
// zero remainder to help GC
tail := f.Blocks[i:]
for j := range tail {
tail[j] = nil
}
f.Blocks = f.Blocks[:i]
}
// removeEdge removes the i'th outgoing edge from b (and
// the corresponding incoming edge from b.Succs[i].b).
// Note that this potentially reorders successors of b, so it
// must be used very carefully.
func (b *Block) removeEdge(i int) {
e := b.Succs[i]
c := e.b
j := e.i
// Adjust b.Succs
b.removeSucc(i)
// Adjust c.Preds
c.removePred(j)
// Remove phi args from c's phis.
for _, v := range c.Values {
if v.Op != OpPhi {
continue
}
c.removePhiArg(v, j)
// Note: this is trickier than it looks. Replacing
// a Phi with a Copy can in general cause problems because
// Phi and Copy don't have exactly the same semantics.
// Phi arguments always come from a predecessor block,
// whereas copies don't. This matters in loops like:
// 1: x = (Phi y)
// y = (Add x 1)
// goto 1
// If we replace Phi->Copy, we get
// 1: x = (Copy y)
// y = (Add x 1)
// goto 1
// (Phi y) refers to the *previous* value of y, whereas
// (Copy y) refers to the *current* value of y.
// The modified code has a cycle and the scheduler
// will barf on it.
//
// Fortunately, this situation can only happen for dead
// code loops. We know the code we're working with is
// not dead, so we're ok.
// Proof: If we have a potential bad cycle, we have a
// situation like this:
// x = (Phi z)
// y = (op1 x ...)
// z = (op2 y ...)
// Where opX are not Phi ops. But such a situation
// implies a cycle in the dominator graph. In the
// example, x.Block dominates y.Block, y.Block dominates
// z.Block, and z.Block dominates x.Block (treating
// "dominates" as reflexive). Cycles in the dominator
// graph can only happen in an unreachable cycle.
}
}