| // Copyright 2010 The Go Authors. All rights reserved. | 
 | // Use of this source code is governed by a BSD-style | 
 | // license that can be found in the LICENSE file. | 
 |  | 
 | package image | 
 |  | 
 | import ( | 
 | 	"strconv" | 
 | ) | 
 |  | 
 | // A Point is an X, Y coordinate pair. The axes increase right and down. | 
 | type Point struct { | 
 | 	X, Y int | 
 | } | 
 |  | 
 | // String returns a string representation of p like "(3,4)". | 
 | func (p Point) String() string { | 
 | 	return "(" + strconv.Itoa(p.X) + "," + strconv.Itoa(p.Y) + ")" | 
 | } | 
 |  | 
 | // Add returns the vector p+q. | 
 | func (p Point) Add(q Point) Point { | 
 | 	return Point{p.X + q.X, p.Y + q.Y} | 
 | } | 
 |  | 
 | // Sub returns the vector p-q. | 
 | func (p Point) Sub(q Point) Point { | 
 | 	return Point{p.X - q.X, p.Y - q.Y} | 
 | } | 
 |  | 
 | // Mul returns the vector p*k. | 
 | func (p Point) Mul(k int) Point { | 
 | 	return Point{p.X * k, p.Y * k} | 
 | } | 
 |  | 
 | // Div returns the vector p/k. | 
 | func (p Point) Div(k int) Point { | 
 | 	return Point{p.X / k, p.Y / k} | 
 | } | 
 |  | 
 | // Mod returns the point q in r such that p.X-q.X is a multiple of r's width | 
 | // and p.Y-q.Y is a multiple of r's height. | 
 | func (p Point) Mod(r Rectangle) Point { | 
 | 	w, h := r.Dx(), r.Dy() | 
 | 	p = p.Sub(r.Min) | 
 | 	p.X = p.X % w | 
 | 	if p.X < 0 { | 
 | 		p.X += w | 
 | 	} | 
 | 	p.Y = p.Y % h | 
 | 	if p.Y < 0 { | 
 | 		p.Y += h | 
 | 	} | 
 | 	return p.Add(r.Min) | 
 | } | 
 |  | 
 | // Eq returns whether p and q are equal. | 
 | func (p Point) Eq(q Point) bool { | 
 | 	return p.X == q.X && p.Y == q.Y | 
 | } | 
 |  | 
 | // ZP is the zero Point. | 
 | var ZP Point | 
 |  | 
 | // Pt is shorthand for Point{X, Y}. | 
 | func Pt(X, Y int) Point { | 
 | 	return Point{X, Y} | 
 | } | 
 |  | 
 | // A Rectangle contains the points with Min.X <= X < Max.X, Min.Y <= Y < Max.Y. | 
 | // It is well-formed if Min.X <= Max.X and likewise for Y. Points are always | 
 | // well-formed. A rectangle's methods always return well-formed outputs for | 
 | // well-formed inputs. | 
 | type Rectangle struct { | 
 | 	Min, Max Point | 
 | } | 
 |  | 
 | // String returns a string representation of r like "(3,4)-(6,5)". | 
 | func (r Rectangle) String() string { | 
 | 	return r.Min.String() + "-" + r.Max.String() | 
 | } | 
 |  | 
 | // Dx returns r's width. | 
 | func (r Rectangle) Dx() int { | 
 | 	return r.Max.X - r.Min.X | 
 | } | 
 |  | 
 | // Dy returns r's height. | 
 | func (r Rectangle) Dy() int { | 
 | 	return r.Max.Y - r.Min.Y | 
 | } | 
 |  | 
 | // Size returns r's width and height. | 
 | func (r Rectangle) Size() Point { | 
 | 	return Point{ | 
 | 		r.Max.X - r.Min.X, | 
 | 		r.Max.Y - r.Min.Y, | 
 | 	} | 
 | } | 
 |  | 
 | // Add returns the rectangle r translated by p. | 
 | func (r Rectangle) Add(p Point) Rectangle { | 
 | 	return Rectangle{ | 
 | 		Point{r.Min.X + p.X, r.Min.Y + p.Y}, | 
 | 		Point{r.Max.X + p.X, r.Max.Y + p.Y}, | 
 | 	} | 
 | } | 
 |  | 
 | // Add returns the rectangle r translated by -p. | 
 | func (r Rectangle) Sub(p Point) Rectangle { | 
 | 	return Rectangle{ | 
 | 		Point{r.Min.X - p.X, r.Min.Y - p.Y}, | 
 | 		Point{r.Max.X - p.X, r.Max.Y - p.Y}, | 
 | 	} | 
 | } | 
 |  | 
 | // Inset returns the rectangle r inset by n, which may be negative. If either | 
 | // of r's dimensions is less than 2*n then an empty rectangle near the center | 
 | // of r will be returned. | 
 | func (r Rectangle) Inset(n int) Rectangle { | 
 | 	if r.Dx() < 2*n { | 
 | 		r.Min.X = (r.Min.X + r.Max.X) / 2 | 
 | 		r.Max.X = r.Min.X | 
 | 	} else { | 
 | 		r.Min.X += n | 
 | 		r.Max.X -= n | 
 | 	} | 
 | 	if r.Dy() < 2*n { | 
 | 		r.Min.Y = (r.Min.Y + r.Max.Y) / 2 | 
 | 		r.Max.Y = r.Min.Y | 
 | 	} else { | 
 | 		r.Min.Y += n | 
 | 		r.Max.Y -= n | 
 | 	} | 
 | 	return r | 
 | } | 
 |  | 
 | // Intersect returns the largest rectangle contained by both r and s. If the | 
 | // two rectangles do not overlap then the zero rectangle will be returned. | 
 | func (r Rectangle) Intersect(s Rectangle) Rectangle { | 
 | 	if r.Min.X < s.Min.X { | 
 | 		r.Min.X = s.Min.X | 
 | 	} | 
 | 	if r.Min.Y < s.Min.Y { | 
 | 		r.Min.Y = s.Min.Y | 
 | 	} | 
 | 	if r.Max.X > s.Max.X { | 
 | 		r.Max.X = s.Max.X | 
 | 	} | 
 | 	if r.Max.Y > s.Max.Y { | 
 | 		r.Max.Y = s.Max.Y | 
 | 	} | 
 | 	if r.Min.X > r.Max.X || r.Min.Y > r.Max.Y { | 
 | 		return ZR | 
 | 	} | 
 | 	return r | 
 | } | 
 |  | 
 | // Union returns the smallest rectangle that contains both r and s. | 
 | func (r Rectangle) Union(s Rectangle) Rectangle { | 
 | 	if r.Min.X > s.Min.X { | 
 | 		r.Min.X = s.Min.X | 
 | 	} | 
 | 	if r.Min.Y > s.Min.Y { | 
 | 		r.Min.Y = s.Min.Y | 
 | 	} | 
 | 	if r.Max.X < s.Max.X { | 
 | 		r.Max.X = s.Max.X | 
 | 	} | 
 | 	if r.Max.Y < s.Max.Y { | 
 | 		r.Max.Y = s.Max.Y | 
 | 	} | 
 | 	return r | 
 | } | 
 |  | 
 | // Empty returns whether the rectangle contains no points. | 
 | func (r Rectangle) Empty() bool { | 
 | 	return r.Min.X >= r.Max.X || r.Min.Y >= r.Max.Y | 
 | } | 
 |  | 
 | // Eq returns whether r and s are equal. | 
 | func (r Rectangle) Eq(s Rectangle) bool { | 
 | 	return r.Min.X == s.Min.X && r.Min.Y == s.Min.Y && | 
 | 		r.Max.X == s.Max.X && r.Max.Y == s.Max.Y | 
 | } | 
 |  | 
 | // Overlaps returns whether r and s have a non-empty intersection. | 
 | func (r Rectangle) Overlaps(s Rectangle) bool { | 
 | 	return r.Min.X < s.Max.X && s.Min.X < r.Max.X && | 
 | 		r.Min.Y < s.Max.Y && s.Min.Y < r.Max.Y | 
 | } | 
 |  | 
 | // Contains returns whether r contains p. | 
 | func (r Rectangle) Contains(p Point) bool { | 
 | 	return p.X >= r.Min.X && p.X < r.Max.X && | 
 | 		p.Y >= r.Min.Y && p.Y < r.Max.Y | 
 | } | 
 |  | 
 | // Canon returns the canonical version of r. The returned rectangle has minimum | 
 | // and maximum coordinates swapped if necessary so that it is well-formed. | 
 | func (r Rectangle) Canon() Rectangle { | 
 | 	if r.Max.X < r.Min.X { | 
 | 		r.Min.X, r.Max.X = r.Max.X, r.Min.X | 
 | 	} | 
 | 	if r.Max.Y < r.Min.Y { | 
 | 		r.Min.Y, r.Max.Y = r.Max.Y, r.Min.Y | 
 | 	} | 
 | 	return r | 
 | } | 
 |  | 
 | // ZR is the zero Rectangle. | 
 | var ZR Rectangle | 
 |  | 
 | // Rect is shorthand for Rectangle{Pt(x0, y0), Pt(x1, y1)}. | 
 | func Rect(x0, y0, x1, y1 int) Rectangle { | 
 | 	if x0 > x1 { | 
 | 		x0, x1 = x1, x0 | 
 | 	} | 
 | 	if y0 > y1 { | 
 | 		y0, y1 = y1, y0 | 
 | 	} | 
 | 	return Rectangle{Point{x0, y0}, Point{x1, y1}} | 
 | } |