| // Copyright 2012 The Go Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style | |
| // license that can be found in the LICENSE file. | |
| // Lock-free stack. | |
| package runtime | |
| import ( | |
| "internal/runtime/atomic" | |
| "unsafe" | |
| ) | |
| // lfstack is the head of a lock-free stack. | |
| // | |
| // The zero value of lfstack is an empty list. | |
| // | |
| // This stack is intrusive. Nodes must embed lfnode as the first field. | |
| // | |
| // The stack does not keep GC-visible pointers to nodes, so the caller | |
| // must ensure the nodes are allocated outside the Go heap. | |
| type lfstack uint64 | |
| func (head *lfstack) push(node *lfnode) { | |
| node.pushcnt++ | |
| new := lfstackPack(node, node.pushcnt) | |
| for { | |
| old := atomic.Load64((*uint64)(head)) | |
| node.next = old | |
| if atomic.Cas64((*uint64)(head), old, new) { | |
| break | |
| } | |
| } | |
| } | |
| func (head *lfstack) pop() unsafe.Pointer { | |
| var backoff uint32 | |
| // TODO: tweak backoff parameters on other architectures. | |
| if GOARCH == "arm64" { | |
| backoff = 128 | |
| } | |
| for { | |
| old := atomic.Load64((*uint64)(head)) | |
| if old == 0 { | |
| return nil | |
| } | |
| node := lfstackUnpack(old) | |
| next := atomic.Load64(&node.next) | |
| if atomic.Cas64((*uint64)(head), old, next) { | |
| return unsafe.Pointer(node) | |
| } | |
| // Use a backoff approach to reduce demand to the shared memory location | |
| // decreases memory contention and allows for other threads to make quicker | |
| // progress. | |
| // Read more in this Arm blog post: | |
| // https://community.arm.com/arm-community-blogs/b/architectures-and-processors-blog/posts/multi-threaded-applications-arm | |
| procyield(backoff) | |
| // Increase backoff time. | |
| backoff += backoff / 2 | |
| } | |
| } | |
| func (head *lfstack) empty() bool { | |
| return atomic.Load64((*uint64)(head)) == 0 | |
| } | |
| // lfnodeValidate panics if node is not a valid address for use with | |
| // lfstack.push. This only needs to be called when node is allocated. | |
| func lfnodeValidate(node *lfnode) { | |
| if base, _, _ := findObject(uintptr(unsafe.Pointer(node)), 0, 0); base != 0 { | |
| throw("lfstack node allocated from the heap") | |
| } | |
| lfstackPack(node, ^uintptr(0)) | |
| } | |
| func lfstackPack(node *lfnode, cnt uintptr) uint64 { | |
| return uint64(taggedPointerPack(unsafe.Pointer(node), cnt&(1<<tagBits-1))) | |
| } | |
| func lfstackUnpack(val uint64) *lfnode { | |
| return (*lfnode)(taggedPointer(val).pointer()) | |
| } |