| // Copyright 2015 The Go Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style | |
| // license that can be found in the LICENSE file. | |
| package ssa | |
| // flagalloc allocates the flag register among all the flag-generating | |
| // instructions. Flag values are recomputed if they need to be | |
| // spilled/restored. | |
| func flagalloc(f *Func) { | |
| // Compute the in-register flag value we want at the end of | |
| // each block. This is basically a best-effort live variable | |
| // analysis, so it can be much simpler than a full analysis. | |
| end := f.Cache.allocValueSlice(f.NumBlocks()) | |
| defer f.Cache.freeValueSlice(end) | |
| po := f.postorder() | |
| for n := 0; n < 2; n++ { | |
| for _, b := range po { | |
| // Walk values backwards to figure out what flag | |
| // value we want in the flag register at the start | |
| // of the block. | |
| var flag *Value | |
| for _, c := range b.ControlValues() { | |
| if c.Type.IsFlags() { | |
| if flag != nil { | |
| panic("cannot have multiple controls using flags") | |
| } | |
| flag = c | |
| } | |
| } | |
| if flag == nil { | |
| flag = end[b.ID] | |
| } | |
| for j := len(b.Values) - 1; j >= 0; j-- { | |
| v := b.Values[j] | |
| if v == flag { | |
| flag = nil | |
| } | |
| if v.clobbersFlags() { | |
| flag = nil | |
| } | |
| for _, a := range v.Args { | |
| if a.Type.IsFlags() { | |
| flag = a | |
| } | |
| } | |
| } | |
| if flag != nil { | |
| for _, e := range b.Preds { | |
| p := e.b | |
| end[p.ID] = flag | |
| } | |
| } | |
| } | |
| } | |
| // For blocks which have a flags control value, that's the only value | |
| // we can leave in the flags register at the end of the block. (There | |
| // is no place to put a flag regeneration instruction.) | |
| for _, b := range f.Blocks { | |
| if b.Kind == BlockDefer { | |
| // Defer blocks internally use/clobber the flags value. | |
| end[b.ID] = nil | |
| continue | |
| } | |
| for _, v := range b.ControlValues() { | |
| if v.Type.IsFlags() && end[b.ID] != v { | |
| end[b.ID] = nil | |
| } | |
| } | |
| } | |
| // Compute which flags values will need to be spilled. | |
| spill := map[ID]bool{} | |
| for _, b := range f.Blocks { | |
| var flag *Value | |
| if len(b.Preds) > 0 { | |
| flag = end[b.Preds[0].b.ID] | |
| } | |
| for _, v := range b.Values { | |
| for _, a := range v.Args { | |
| if !a.Type.IsFlags() { | |
| continue | |
| } | |
| if a == flag { | |
| continue | |
| } | |
| // a will need to be restored here. | |
| spill[a.ID] = true | |
| flag = a | |
| } | |
| if v.clobbersFlags() { | |
| flag = nil | |
| } | |
| if v.Type.IsFlags() { | |
| flag = v | |
| } | |
| } | |
| for _, v := range b.ControlValues() { | |
| if v != flag && v.Type.IsFlags() { | |
| spill[v.ID] = true | |
| } | |
| } | |
| if v := end[b.ID]; v != nil && v != flag { | |
| spill[v.ID] = true | |
| } | |
| } | |
| // Add flag spill and recomputation where they are needed. | |
| var remove []*Value // values that should be checked for possible removal | |
| var oldSched []*Value | |
| for _, b := range f.Blocks { | |
| oldSched = append(oldSched[:0], b.Values...) | |
| b.Values = b.Values[:0] | |
| // The current live flag value (the pre-flagalloc copy). | |
| var flag *Value | |
| if len(b.Preds) > 0 { | |
| flag = end[b.Preds[0].b.ID] | |
| // Note: the following condition depends on the lack of critical edges. | |
| for _, e := range b.Preds[1:] { | |
| p := e.b | |
| if end[p.ID] != flag { | |
| f.Fatalf("live flag in %s's predecessors not consistent", b) | |
| } | |
| } | |
| } | |
| for _, v := range oldSched { | |
| if v.Op == OpPhi && v.Type.IsFlags() { | |
| f.Fatalf("phi of flags not supported: %s", v.LongString()) | |
| } | |
| // If v will be spilled, and v uses memory, then we must split it | |
| // into a load + a flag generator. | |
| if spill[v.ID] && v.MemoryArg() != nil { | |
| remove = append(remove, v) | |
| if !f.Config.splitLoad(v) { | |
| f.Fatalf("can't split flag generator: %s", v.LongString()) | |
| } | |
| } | |
| // Make sure any flag arg of v is in the flags register. | |
| // If not, recompute it. | |
| for i, a := range v.Args { | |
| if !a.Type.IsFlags() { | |
| continue | |
| } | |
| if a == flag { | |
| continue | |
| } | |
| // Recalculate a | |
| c := copyFlags(a, b) | |
| // Update v. | |
| v.SetArg(i, c) | |
| // Remember the most-recently computed flag value. | |
| flag = a | |
| } | |
| // Issue v. | |
| b.Values = append(b.Values, v) | |
| if v.clobbersFlags() { | |
| flag = nil | |
| } | |
| if v.Type.IsFlags() { | |
| flag = v | |
| } | |
| } | |
| for i, v := range b.ControlValues() { | |
| if v != flag && v.Type.IsFlags() { | |
| // Recalculate control value. | |
| remove = append(remove, v) | |
| c := copyFlags(v, b) | |
| b.ReplaceControl(i, c) | |
| flag = v | |
| } | |
| } | |
| if v := end[b.ID]; v != nil && v != flag { | |
| // Need to reissue flag generator for use by | |
| // subsequent blocks. | |
| remove = append(remove, v) | |
| copyFlags(v, b) | |
| // Note: this flag generator is not properly linked up | |
| // with the flag users. This breaks the SSA representation. | |
| // We could fix up the users with another pass, but for now | |
| // we'll just leave it. (Regalloc has the same issue for | |
| // standard regs, and it runs next.) | |
| // For this reason, take care not to add this flag | |
| // generator to the remove list. | |
| } | |
| } | |
| // Save live flag state for later. | |
| for _, b := range f.Blocks { | |
| b.FlagsLiveAtEnd = end[b.ID] != nil | |
| } | |
| // Remove any now-dead values. | |
| // The number of values to remove is likely small, | |
| // and removing them requires processing all values in a block, | |
| // so minimize the number of blocks that we touch. | |
| // Shrink remove to contain only dead values, and clobber those dead values. | |
| for i := 0; i < len(remove); i++ { | |
| v := remove[i] | |
| if v.Uses == 0 { | |
| v.reset(OpInvalid) | |
| continue | |
| } | |
| // Remove v. | |
| last := len(remove) - 1 | |
| remove[i] = remove[last] | |
| remove[last] = nil | |
| remove = remove[:last] | |
| i-- // reprocess value at i | |
| } | |
| if len(remove) == 0 { | |
| return | |
| } | |
| removeBlocks := f.newSparseSet(f.NumBlocks()) | |
| defer f.retSparseSet(removeBlocks) | |
| for _, v := range remove { | |
| removeBlocks.add(v.Block.ID) | |
| } | |
| // Process affected blocks, preserving value order. | |
| for _, b := range f.Blocks { | |
| if !removeBlocks.contains(b.ID) { | |
| continue | |
| } | |
| i := 0 | |
| for j := 0; j < len(b.Values); j++ { | |
| v := b.Values[j] | |
| if v.Op == OpInvalid { | |
| continue | |
| } | |
| b.Values[i] = v | |
| i++ | |
| } | |
| b.truncateValues(i) | |
| } | |
| } | |
| func (v *Value) clobbersFlags() bool { | |
| if opcodeTable[v.Op].clobberFlags { | |
| return true | |
| } | |
| if v.Type.IsTuple() && (v.Type.FieldType(0).IsFlags() || v.Type.FieldType(1).IsFlags()) { | |
| // This case handles the possibility where a flag value is generated but never used. | |
| // In that case, there's no corresponding Select to overwrite the flags value, | |
| // so we must consider flags clobbered by the tuple-generating instruction. | |
| return true | |
| } | |
| return false | |
| } | |
| // copyFlags copies v (flag generator) into b, returns the copy. | |
| // If v's arg is also flags, copy recursively. | |
| func copyFlags(v *Value, b *Block) *Value { | |
| flagsArgs := make(map[int]*Value) | |
| for i, a := range v.Args { | |
| if a.Type.IsFlags() || a.Type.IsTuple() { | |
| flagsArgs[i] = copyFlags(a, b) | |
| } | |
| } | |
| c := v.copyInto(b) | |
| for i, a := range flagsArgs { | |
| c.SetArg(i, a) | |
| } | |
| return c | |
| } |