blob: be9c436ee2e1e0ba876ad356a0a6721b6a323cb2 [file]
// Copyright 2026 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
//go:build loong64 && gc && !purego
#include "textflag.h"
DATA ·iv0<>+0(SB)/8, $0x6a09e667f3bcc908
DATA ·iv0<>+8(SB)/8, $0xbb67ae8584caa73b
GLOBL ·iv0<>(SB), RODATA|NOPTR, $16
DATA ·iv1<>+0(SB)/8, $0x3c6ef372fe94f82b
DATA ·iv1<>+8(SB)/8, $0xa54ff53a5f1d36f1
GLOBL ·iv1<>(SB), RODATA|NOPTR, $16
DATA ·iv2<>+0(SB)/8, $0x510e527fade682d1
DATA ·iv2<>+8(SB)/8, $0x9b05688c2b3e6c1f
GLOBL ·iv2<>(SB), RODATA|NOPTR, $16
DATA ·iv3<>+0(SB)/8, $0x1f83d9abfb41bd6b
DATA ·iv3<>+8(SB)/8, $0x5be0cd19137e2179
GLOBL ·iv3<>(SB), RODATA|NOPTR, $16
#define SHUFFLE_1 \
VADDV V2, V13, V12; \ // V12 = V2
VADDV V6, V13, V16; \ // V16 = V6
VADDV V4, V13, V14; \ // V14 = V4
VADDV V5, V13, V4; \ // V4 = V5
VADDV V14, V13, V5; \ // V5 = V4
VSHUF4IV $9, V3, V2; \
VSHUF4IV $9, V12, V3; \
VSHUF4IV $3, V7, V6; \
VSHUF4IV $3, V16, V7; \
#define SHUFFLE_2 \
VADDV V2, V13, V12; \ // V12 = V2
VADDV V6, V13, V16; \ // V16 = V6
VADDV V4, V13, V14; \ // V14 = V4
VADDV V5, V13, V4; \ // V4 = V5
VADDV V14, V13, V5; \ // V5 = V4
VSHUF4IV $3, V3, V2; \
VSHUF4IV $3, V12, V3; \
VSHUF4IV $9, V7, V6; \
VSHUF4IV $9, V16, V7; \
#define LOAD_M(a, b, c, d, e, f, g, h) \
VMOVQ a, V8.V[0]; \
VMOVQ b, V8.V[1]; \
VMOVQ c, V9.V[0]; \
VMOVQ d, V9.V[1]; \
VMOVQ e, V10.V[0]; \
VMOVQ f, V10.V[1]; \
VMOVQ g, V11.V[0]; \
VMOVQ h, V11.V[1]; \
#define ROUND_0 \
VADDV V0, V8, V0; \
VADDV V1, V9, V1; \
VADDV V0, V2, V0; \
VADDV V1, V3, V1; \
VXORV V6, V0, V6; \
VXORV V7, V1, V7; \
VROTRV $32, V6, V6; \
VROTRV $32, V7, V7; \
VADDV V4, V6, V4; \
VADDV V5, V7, V5; \
VXORV V2, V4, V2; \
VXORV V3, V5, V3; \
VROTRV $24, V2, V2; \
VROTRV $24, V3, V3; \
VADDV V0, V10, V0; \
VADDV V1, V11, V1; \
VADDV V0, V2, V0; \
VADDV V1, V3, V1; \
VXORV V6, V0, V6; \
VXORV V7, V1, V7; \
VROTRV $16, V6, V6; \
VROTRV $16, V7, V7; \
VADDV V4, V6, V4; \
VADDV V5, V7, V5; \
VXORV V2, V4, V2; \
VXORV V3, V5, V3; \
VROTRV $63, V2, V2; \
VROTRV $63, V3, V3; \
#define ROUND_8 ROUND_0
// func hashBlocksVX(h *[8]uint64, c *[2]uint64, flag uint64, blocks []byte)
TEXT ·hashBlocksVX(SB), NOSPLIT, $0-48
MOVV h+0(FP), R4
MOVV c+8(FP), R5
MOVV flag+16(FP), R6
MOVV blocks_base+24(FP), R7
MOVV blocks_len+32(FP), R8
MOVV (R5), R9 // c0
MOVV 8(R5), R10 // c1
loop:
ADDV $0x80, R9
SGTU $0x80, R9, R11
ADDV R10, R11, R10
VMOVQ R9, V8.V[0]
VMOVQ R10, V8.V[1]
MOVV $·iv0<>(SB), R11
MOVV $·iv1<>(SB), R12
MOVV $·iv2<>(SB), R13
MOVV $·iv3<>(SB), R14
VMOVQ (R13), V6
VMOVQ (R11), V4
VMOVQ (R12), V5
MOVV (R14), R15 // v14
MOVV 8(R14), R16
VXORV V6, V8, V6
XOR R15, R6, R15
VMOVQ R16, V7.V[1]
VMOVQ R15, V7.V[0]
VMOVQ (R4), V0
VMOVQ 16(R4), V1
VMOVQ 32(R4), V2
VMOVQ 48(R4), V3
MOVV 0(R7), R11
MOVV 8(R7), R12
MOVV 16(R7), R13
MOVV 24(R7), R14
MOVV 32(R7), R15
MOVV 40(R7), R16
MOVV 48(R7), R17
MOVV 56(R7), R18
MOVV 64(R7), R19
MOVV 72(R7), R24
MOVV 80(R7), R25
MOVV 88(R7), R26
MOVV 96(R7), R27
MOVV 104(R7), R28
MOVV 112(R7), R29
MOVV 120(R7), R30
VXORV V13, V13, V13 // V13=0
LOAD_M(R11, R13, R15, R17, R12, R14, R16, R18)
ROUND_0
SHUFFLE_1
LOAD_M(R19, R25, R27, R29, R24, R26, R28, R30)
ROUND_8
SHUFFLE_2
LOAD_M(R29, R15, R24, R28, R25, R19, R30, R17)
ROUND_0
SHUFFLE_1
LOAD_M(R12, R11, R26, R16, R27, R13, R18, R14)
ROUND_8
SHUFFLE_2
LOAD_M(R26, R27, R16, R30, R19, R11, R13, R28)
ROUND_0
SHUFFLE_1
LOAD_M(R25, R14, R18, R24, R29, R17, R12, R15)
ROUND_8
SHUFFLE_2
LOAD_M(R18, R14, R28, R26, R24, R12, R27, R29)
ROUND_0
SHUFFLE_1
LOAD_M(R13, R16, R15, R30, R17, R25, R11, R19)
ROUND_8
SHUFFLE_2
LOAD_M(R24, R16, R13, R25, R11, R18, R15, R30)
ROUND_0
SHUFFLE_1
LOAD_M(R29, R26, R17, R14, R12, R27, R19, R28)
ROUND_8
SHUFFLE_2
LOAD_M(R13, R17, R11, R19, R27, R25, R26, R14)
ROUND_0
SHUFFLE_1
LOAD_M(R15, R18, R30, R12, R28, R16, R29, R24)
ROUND_8
SHUFFLE_2
LOAD_M(R27, R12, R29, R15, R16, R30, R28, R25)
ROUND_0
SHUFFLE_1
LOAD_M(R11, R17, R24, R19, R18, R14, R13, R26)
ROUND_8
SHUFFLE_2
LOAD_M(R28, R18, R27, R14, R26, R29, R12, R24)
ROUND_0
SHUFFLE_1
LOAD_M(R16, R30, R19, R13, R11, R15, R17, R25)
ROUND_8
SHUFFLE_2
LOAD_M(R17, R29, R26, R11, R30, R24, R14, R19)
ROUND_0
SHUFFLE_1
LOAD_M(R27, R28, R12, R25, R13, R18, R15, R16)
ROUND_8
SHUFFLE_2
LOAD_M(R25, R19, R18, R12, R13, R15, R17, R16)
ROUND_0
SHUFFLE_1
LOAD_M(R30, R24, R14, R28, R26, R29, R27, R11)
ROUND_8
SHUFFLE_2
LOAD_M(R11, R13, R15, R17, R12, R14, R16, R18)
ROUND_0
SHUFFLE_1
LOAD_M(R19, R25, R27, R29, R24, R26, R28, R30)
ROUND_8
SHUFFLE_2
LOAD_M(R29, R15, R24, R28, R25, R19, R30, R17)
ROUND_0
SHUFFLE_1
LOAD_M(R12, R11, R26, R16, R27, R13, R18, R14)
ROUND_8
SHUFFLE_2
VMOVQ (R4), V8
VMOVQ 16(R4), V9
VMOVQ 32(R4), V10
VMOVQ 48(R4), V11
VXORV V0, V4, V0
VXORV V1, V5, V1
VXORV V2, V6, V2
VXORV V3, V7, V3
VXORV V0, V8, V0
VXORV V1, V9, V1
VXORV V2, V10, V2
VXORV V3, V11, V3
VMOVQ V0, (R4)
VMOVQ V1, 16(R4)
VMOVQ V2, 32(R4)
VMOVQ V3, 48(R4)
SUBV $128, R8
ADDV $128, R7
BNE R8, R0, loop
MOVV R9, (R5)
MOVV R10, 8(R5)
RET