| <!--{ |
| "Title": "Effective Go", |
| "Template": true, |
| "Breadcrumb": true |
| }--> |
| |
| <h2 id="introduction">Introduction</h2> |
| |
| <p> |
| Go is a new language. Although it borrows ideas from |
| existing languages, |
| it has unusual properties that make effective Go programs |
| different in character from programs written in its relatives. |
| A straightforward translation of a C++ or Java program into Go |
| is unlikely to produce a satisfactory result—Java programs |
| are written in Java, not Go. |
| On the other hand, thinking about the problem from a Go |
| perspective could produce a successful but quite different |
| program. |
| In other words, |
| to write Go well, it's important to understand its properties |
| and idioms. |
| It's also important to know the established conventions for |
| programming in Go, such as naming, formatting, program |
| construction, and so on, so that programs you write |
| will be easy for other Go programmers to understand. |
| </p> |
| |
| <p> |
| This document gives tips for writing clear, idiomatic Go code. |
| It augments the <a href="/ref/spec">language specification</a>, |
| the <a href="/tour/">Tour of Go</a>, |
| and <a href="/doc/code.html">How to Write Go Code</a>, |
| all of which you |
| should read first. |
| </p> |
| |
| <p> |
| Note added January, 2022: |
| This document was written for Go's |
| release in 2009, and has not been updated significantly since. |
| Although it is a good guide to understand how to use the language |
| itself, thanks to the stability of the language, it says little |
| about the libraries and nothing about significant changes to the |
| Go ecosystem since it was written, such as the build system, testing, |
| modules, and polymorphism. |
| There are no plans to update it, as so much has happened and a large |
| and growing set of documents, blogs, and books do a fine job of |
| describing modern Go usage. |
| Effective Go continues to be useful, but the reader should |
| understand it is far from a complete guide. |
| See <a href="https://github.com/golang/go/issues/28782">issue |
| 28782</a> for context. |
| </p> |
| |
| <h3 id="examples">Examples</h3> |
| |
| <p> |
| The <a href="/src/">Go package sources</a> |
| are intended to serve not |
| only as the core library but also as examples of how to |
| use the language. |
| Moreover, many of the packages contain working, self-contained |
| executable examples you can run directly from the |
| <a href="https://golang.org">golang.org</a> web site, such as |
| <a href="/pkg/strings/#example_Map">this one</a> (if |
| necessary, click on the word "Example" to open it up). |
| If you have a question about how to approach a problem or how something |
| might be implemented, the documentation, code and examples in the |
| library can provide answers, ideas and |
| background. |
| </p> |
| |
| |
| <h2 id="formatting">Formatting</h2> |
| |
| <p> |
| Formatting issues are the most contentious |
| but the least consequential. |
| People can adapt to different formatting styles |
| but it's better if they don't have to, and |
| less time is devoted to the topic |
| if everyone adheres to the same style. |
| The problem is how to approach this Utopia without a long |
| prescriptive style guide. |
| </p> |
| |
| <p> |
| With Go we take an unusual |
| approach and let the machine |
| take care of most formatting issues. |
| The <code>gofmt</code> program |
| (also available as <code>go fmt</code>, which |
| operates at the package level rather than source file level) |
| reads a Go program |
| and emits the source in a standard style of indentation |
| and vertical alignment, retaining and if necessary |
| reformatting comments. |
| If you want to know how to handle some new layout |
| situation, run <code>gofmt</code>; if the answer doesn't |
| seem right, rearrange your program (or file a bug about <code>gofmt</code>), |
| don't work around it. |
| </p> |
| |
| <p> |
| As an example, there's no need to spend time lining up |
| the comments on the fields of a structure. |
| <code>Gofmt</code> will do that for you. Given the |
| declaration |
| </p> |
| |
| <pre> |
| type T struct { |
| name string // name of the object |
| value int // its value |
| } |
| </pre> |
| |
| <p> |
| <code>gofmt</code> will line up the columns: |
| </p> |
| |
| <pre> |
| type T struct { |
| name string // name of the object |
| value int // its value |
| } |
| </pre> |
| |
| <p> |
| All Go code in the standard packages has been formatted with <code>gofmt</code>. |
| </p> |
| |
| |
| <p> |
| Some formatting details remain. Very briefly: |
| </p> |
| |
| <dl> |
| <dt>Indentation</dt> |
| <dd>We use tabs for indentation and <code>gofmt</code> emits them by default. |
| Use spaces only if you must. |
| </dd> |
| <dt>Line length</dt> |
| <dd> |
| Go has no line length limit. Don't worry about overflowing a punched card. |
| If a line feels too long, wrap it and indent with an extra tab. |
| </dd> |
| <dt>Parentheses</dt> |
| <dd> |
| Go needs fewer parentheses than C and Java: control structures (<code>if</code>, |
| <code>for</code>, <code>switch</code>) do not have parentheses in |
| their syntax. |
| Also, the operator precedence hierarchy is shorter and clearer, so |
| <pre> |
| x<<8 + y<<16 |
| </pre> |
| means what the spacing implies, unlike in the other languages. |
| </dd> |
| </dl> |
| |
| <h2 id="commentary">Commentary</h2> |
| |
| <p> |
| Go provides C-style <code>/* */</code> block comments |
| and C++-style <code>//</code> line comments. |
| Line comments are the norm; |
| block comments appear mostly as package comments, but |
| are useful within an expression or to disable large swaths of code. |
| </p> |
| |
| <p> |
| Comments that appear before top-level declarations, with no intervening newlines, |
| are considered to document the declaration itself. |
| These “doc comments” are the primary documentation for a given Go package or command. |
| For more about doc comments, see “<a href="/doc/comment">Go Doc Comments</a>”. |
| </p> |
| |
| <h2 id="names">Names</h2> |
| |
| <p> |
| Names are as important in Go as in any other language. |
| They even have semantic effect: |
| the visibility of a name outside a package is determined by whether its |
| first character is upper case. |
| It's therefore worth spending a little time talking about naming conventions |
| in Go programs. |
| </p> |
| |
| |
| <h3 id="package-names">Package names</h3> |
| |
| <p> |
| When a package is imported, the package name becomes an accessor for the |
| contents. After |
| </p> |
| |
| <pre> |
| import "bytes" |
| </pre> |
| |
| <p> |
| the importing package can talk about <code>bytes.Buffer</code>. It's |
| helpful if everyone using the package can use the same name to refer to |
| its contents, which implies that the package name should be good: |
| short, concise, evocative. By convention, packages are given |
| lower case, single-word names; there should be no need for underscores |
| or mixedCaps. |
| Err on the side of brevity, since everyone using your |
| package will be typing that name. |
| And don't worry about collisions <i>a priori</i>. |
| The package name is only the default name for imports; it need not be unique |
| across all source code, and in the rare case of a collision the |
| importing package can choose a different name to use locally. |
| In any case, confusion is rare because the file name in the import |
| determines just which package is being used. |
| </p> |
| |
| <p> |
| Another convention is that the package name is the base name of |
| its source directory; |
| the package in <code>src/encoding/base64</code> |
| is imported as <code>"encoding/base64"</code> but has name <code>base64</code>, |
| not <code>encoding_base64</code> and not <code>encodingBase64</code>. |
| </p> |
| |
| <p> |
| The importer of a package will use the name to refer to its contents, |
| so exported names in the package can use that fact |
| to avoid repetition. |
| (Don't use the <code>import .</code> notation, which can simplify |
| tests that must run outside the package they are testing, but should otherwise be avoided.) |
| For instance, the buffered reader type in the <code>bufio</code> package is called <code>Reader</code>, |
| not <code>BufReader</code>, because users see it as <code>bufio.Reader</code>, |
| which is a clear, concise name. |
| Moreover, |
| because imported entities are always addressed with their package name, <code>bufio.Reader</code> |
| does not conflict with <code>io.Reader</code>. |
| Similarly, the function to make new instances of <code>ring.Ring</code>—which |
| is the definition of a <em>constructor</em> in Go—would |
| normally be called <code>NewRing</code>, but since |
| <code>Ring</code> is the only type exported by the package, and since the |
| package is called <code>ring</code>, it's called just <code>New</code>, |
| which clients of the package see as <code>ring.New</code>. |
| Use the package structure to help you choose good names. |
| </p> |
| |
| <p> |
| Another short example is <code>once.Do</code>; |
| <code>once.Do(setup)</code> reads well and would not be improved by |
| writing <code>once.DoOrWaitUntilDone(setup)</code>. |
| Long names don't automatically make things more readable. |
| A helpful doc comment can often be more valuable than an extra long name. |
| </p> |
| |
| <h3 id="Getters">Getters</h3> |
| |
| <p> |
| Go doesn't provide automatic support for getters and setters. |
| There's nothing wrong with providing getters and setters yourself, |
| and it's often appropriate to do so, but it's neither idiomatic nor necessary |
| to put <code>Get</code> into the getter's name. If you have a field called |
| <code>owner</code> (lower case, unexported), the getter method should be |
| called <code>Owner</code> (upper case, exported), not <code>GetOwner</code>. |
| The use of upper-case names for export provides the hook to discriminate |
| the field from the method. |
| A setter function, if needed, will likely be called <code>SetOwner</code>. |
| Both names read well in practice: |
| </p> |
| <pre> |
| owner := obj.Owner() |
| if owner != user { |
| obj.SetOwner(user) |
| } |
| </pre> |
| |
| <h3 id="interface-names">Interface names</h3> |
| |
| <p> |
| By convention, one-method interfaces are named by |
| the method name plus an -er suffix or similar modification |
| to construct an agent noun: <code>Reader</code>, |
| <code>Writer</code>, <code>Formatter</code>, |
| <code>CloseNotifier</code> etc. |
| </p> |
| |
| <p> |
| There are a number of such names and it's productive to honor them and the function |
| names they capture. |
| <code>Read</code>, <code>Write</code>, <code>Close</code>, <code>Flush</code>, |
| <code>String</code> and so on have |
| canonical signatures and meanings. To avoid confusion, |
| don't give your method one of those names unless it |
| has the same signature and meaning. |
| Conversely, if your type implements a method with the |
| same meaning as a method on a well-known type, |
| give it the same name and signature; |
| call your string-converter method <code>String</code> not <code>ToString</code>. |
| </p> |
| |
| <h3 id="mixed-caps">MixedCaps</h3> |
| |
| <p> |
| Finally, the convention in Go is to use <code>MixedCaps</code> |
| or <code>mixedCaps</code> rather than underscores to write |
| multiword names. |
| </p> |
| |
| <h2 id="semicolons">Semicolons</h2> |
| |
| <p> |
| Like C, Go's formal grammar uses semicolons to terminate statements, |
| but unlike in C, those semicolons do not appear in the source. |
| Instead the lexer uses a simple rule to insert semicolons automatically |
| as it scans, so the input text is mostly free of them. |
| </p> |
| |
| <p> |
| The rule is this. If the last token before a newline is an identifier |
| (which includes words like <code>int</code> and <code>float64</code>), |
| a basic literal such as a number or string constant, or one of the |
| tokens |
| </p> |
| <pre> |
| break continue fallthrough return ++ -- ) } |
| </pre> |
| <p> |
| the lexer always inserts a semicolon after the token. |
| This could be summarized as, “if the newline comes |
| after a token that could end a statement, insert a semicolon”. |
| </p> |
| |
| <p> |
| A semicolon can also be omitted immediately before a closing brace, |
| so a statement such as |
| </p> |
| <pre> |
| go func() { for { dst <- <-src } }() |
| </pre> |
| <p> |
| needs no semicolons. |
| Idiomatic Go programs have semicolons only in places such as |
| <code>for</code> loop clauses, to separate the initializer, condition, and |
| continuation elements. They are also necessary to separate multiple |
| statements on a line, should you write code that way. |
| </p> |
| |
| <p> |
| One consequence of the semicolon insertion rules |
| is that you cannot put the opening brace of a |
| control structure (<code>if</code>, <code>for</code>, <code>switch</code>, |
| or <code>select</code>) on the next line. If you do, a semicolon |
| will be inserted before the brace, which could cause unwanted |
| effects. Write them like this |
| </p> |
| |
| <pre> |
| if i < f() { |
| g() |
| } |
| </pre> |
| <p> |
| not like this |
| </p> |
| <pre> |
| if i < f() // wrong! |
| { // wrong! |
| g() |
| } |
| </pre> |
| |
| |
| <h2 id="control-structures">Control structures</h2> |
| |
| <p> |
| The control structures of Go are related to those of C but differ |
| in important ways. |
| There is no <code>do</code> or <code>while</code> loop, only a |
| slightly generalized |
| <code>for</code>; |
| <code>switch</code> is more flexible; |
| <code>if</code> and <code>switch</code> accept an optional |
| initialization statement like that of <code>for</code>; |
| <code>break</code> and <code>continue</code> statements |
| take an optional label to identify what to break or continue; |
| and there are new control structures including a type switch and a |
| multiway communications multiplexer, <code>select</code>. |
| The syntax is also slightly different: |
| there are no parentheses |
| and the bodies must always be brace-delimited. |
| </p> |
| |
| <h3 id="if">If</h3> |
| |
| <p> |
| In Go a simple <code>if</code> looks like this: |
| </p> |
| <pre> |
| if x > 0 { |
| return y |
| } |
| </pre> |
| |
| <p> |
| Mandatory braces encourage writing simple <code>if</code> statements |
| on multiple lines. It's good style to do so anyway, |
| especially when the body contains a control statement such as a |
| <code>return</code> or <code>break</code>. |
| </p> |
| |
| <p> |
| Since <code>if</code> and <code>switch</code> accept an initialization |
| statement, it's common to see one used to set up a local variable. |
| </p> |
| |
| <pre> |
| if err := file.Chmod(0664); err != nil { |
| log.Print(err) |
| return err |
| } |
| </pre> |
| |
| <p id="else"> |
| In the Go libraries, you'll find that |
| when an <code>if</code> statement doesn't flow into the next statement—that is, |
| the body ends in <code>break</code>, <code>continue</code>, |
| <code>goto</code>, or <code>return</code>—the unnecessary |
| <code>else</code> is omitted. |
| </p> |
| |
| <pre> |
| f, err := os.Open(name) |
| if err != nil { |
| return err |
| } |
| codeUsing(f) |
| </pre> |
| |
| <p> |
| This is an example of a common situation where code must guard against a |
| sequence of error conditions. The code reads well if the |
| successful flow of control runs down the page, eliminating error cases |
| as they arise. Since error cases tend to end in <code>return</code> |
| statements, the resulting code needs no <code>else</code> statements. |
| </p> |
| |
| <pre> |
| f, err := os.Open(name) |
| if err != nil { |
| return err |
| } |
| d, err := f.Stat() |
| if err != nil { |
| f.Close() |
| return err |
| } |
| codeUsing(f, d) |
| </pre> |
| |
| |
| <h3 id="redeclaration">Redeclaration and reassignment</h3> |
| |
| <p> |
| An aside: The last example in the previous section demonstrates a detail of how the |
| <code>:=</code> short declaration form works. |
| The declaration that calls <code>os.Open</code> reads, |
| </p> |
| |
| <pre> |
| f, err := os.Open(name) |
| </pre> |
| |
| <p> |
| This statement declares two variables, <code>f</code> and <code>err</code>. |
| A few lines later, the call to <code>f.Stat</code> reads, |
| </p> |
| |
| <pre> |
| d, err := f.Stat() |
| </pre> |
| |
| <p> |
| which looks as if it declares <code>d</code> and <code>err</code>. |
| Notice, though, that <code>err</code> appears in both statements. |
| This duplication is legal: <code>err</code> is declared by the first statement, |
| but only <em>re-assigned</em> in the second. |
| This means that the call to <code>f.Stat</code> uses the existing |
| <code>err</code> variable declared above, and just gives it a new value. |
| </p> |
| |
| <p> |
| In a <code>:=</code> declaration a variable <code>v</code> may appear even |
| if it has already been declared, provided: |
| </p> |
| |
| <ul> |
| <li>this declaration is in the same scope as the existing declaration of <code>v</code> |
| (if <code>v</code> is already declared in an outer scope, the declaration will create a new variable §),</li> |
| <li>the corresponding value in the initialization is assignable to <code>v</code>, and</li> |
| <li>there is at least one other variable that is created by the declaration.</li> |
| </ul> |
| |
| <p> |
| This unusual property is pure pragmatism, |
| making it easy to use a single <code>err</code> value, for example, |
| in a long <code>if-else</code> chain. |
| You'll see it used often. |
| </p> |
| |
| <p> |
| § It's worth noting here that in Go the scope of function parameters and return values |
| is the same as the function body, even though they appear lexically outside the braces |
| that enclose the body. |
| </p> |
| |
| <h3 id="for">For</h3> |
| |
| <p> |
| The Go <code>for</code> loop is similar to—but not the same as—C's. |
| It unifies <code>for</code> |
| and <code>while</code> and there is no <code>do-while</code>. |
| There are three forms, only one of which has semicolons. |
| </p> |
| <pre> |
| // Like a C for |
| for init; condition; post { } |
| |
| // Like a C while |
| for condition { } |
| |
| // Like a C for(;;) |
| for { } |
| </pre> |
| |
| <p> |
| Short declarations make it easy to declare the index variable right in the loop. |
| </p> |
| <pre> |
| sum := 0 |
| for i := 0; i < 10; i++ { |
| sum += i |
| } |
| </pre> |
| |
| <p> |
| If you're looping over an array, slice, string, or map, |
| or reading from a channel, a <code>range</code> clause can |
| manage the loop. |
| </p> |
| <pre> |
| for key, value := range oldMap { |
| newMap[key] = value |
| } |
| </pre> |
| |
| <p> |
| If you only need the first item in the range (the key or index), drop the second: |
| </p> |
| <pre> |
| for key := range m { |
| if key.expired() { |
| delete(m, key) |
| } |
| } |
| </pre> |
| |
| <p> |
| If you only need the second item in the range (the value), use the <em>blank identifier</em>, an underscore, to discard the first: |
| </p> |
| <pre> |
| sum := 0 |
| for _, value := range array { |
| sum += value |
| } |
| </pre> |
| |
| <p> |
| The blank identifier has many uses, as described in <a href="#blank">a later section</a>. |
| </p> |
| |
| <p> |
| For strings, the <code>range</code> does more work for you, breaking out individual |
| Unicode code points by parsing the UTF-8. |
| Erroneous encodings consume one byte and produce the |
| replacement rune U+FFFD. |
| (The name (with associated builtin type) <code>rune</code> is Go terminology for a |
| single Unicode code point. |
| See <a href="/ref/spec#Rune_literals">the language specification</a> |
| for details.) |
| The loop |
| </p> |
| <pre> |
| for pos, char := range "日本\x80語" { // \x80 is an illegal UTF-8 encoding |
| fmt.Printf("character %#U starts at byte position %d\n", char, pos) |
| } |
| </pre> |
| <p> |
| prints |
| </p> |
| <pre> |
| character U+65E5 '日' starts at byte position 0 |
| character U+672C '本' starts at byte position 3 |
| character U+FFFD '�' starts at byte position 6 |
| character U+8A9E '語' starts at byte position 7 |
| </pre> |
| |
| <p> |
| Finally, Go has no comma operator and <code>++</code> and <code>--</code> |
| are statements not expressions. |
| Thus if you want to run multiple variables in a <code>for</code> |
| you should use parallel assignment (although that precludes <code>++</code> and <code>--</code>). |
| </p> |
| <pre> |
| // Reverse a |
| for i, j := 0, len(a)-1; i < j; i, j = i+1, j-1 { |
| a[i], a[j] = a[j], a[i] |
| } |
| </pre> |
| |
| <h3 id="switch">Switch</h3> |
| |
| <p> |
| Go's <code>switch</code> is more general than C's. |
| The expressions need not be constants or even integers, |
| the cases are evaluated top to bottom until a match is found, |
| and if the <code>switch</code> has no expression it switches on |
| <code>true</code>. |
| It's therefore possible—and idiomatic—to write an |
| <code>if</code>-<code>else</code>-<code>if</code>-<code>else</code> |
| chain as a <code>switch</code>. |
| </p> |
| |
| <pre> |
| func unhex(c byte) byte { |
| switch { |
| case '0' <= c && c <= '9': |
| return c - '0' |
| case 'a' <= c && c <= 'f': |
| return c - 'a' + 10 |
| case 'A' <= c && c <= 'F': |
| return c - 'A' + 10 |
| } |
| return 0 |
| } |
| </pre> |
| |
| <p> |
| There is no automatic fall through, but cases can be presented |
| in comma-separated lists. |
| </p> |
| <pre> |
| func shouldEscape(c byte) bool { |
| switch c { |
| case ' ', '?', '&', '=', '#', '+', '%': |
| return true |
| } |
| return false |
| } |
| </pre> |
| |
| <p> |
| Although they are not nearly as common in Go as some other C-like |
| languages, <code>break</code> statements can be used to terminate |
| a <code>switch</code> early. |
| Sometimes, though, it's necessary to break out of a surrounding loop, |
| not the switch, and in Go that can be accomplished by putting a label |
| on the loop and "breaking" to that label. |
| This example shows both uses. |
| </p> |
| |
| <pre> |
| Loop: |
| for n := 0; n < len(src); n += size { |
| switch { |
| case src[n] < sizeOne: |
| if validateOnly { |
| break |
| } |
| size = 1 |
| update(src[n]) |
| |
| case src[n] < sizeTwo: |
| if n+1 >= len(src) { |
| err = errShortInput |
| break Loop |
| } |
| if validateOnly { |
| break |
| } |
| size = 2 |
| update(src[n] + src[n+1]<<shift) |
| } |
| } |
| </pre> |
| |
| <p> |
| Of course, the <code>continue</code> statement also accepts an optional label |
| but it applies only to loops. |
| </p> |
| |
| <p> |
| To close this section, here's a comparison routine for byte slices that uses two |
| <code>switch</code> statements: |
| </p> |
| <pre> |
| // Compare returns an integer comparing the two byte slices, |
| // lexicographically. |
| // The result will be 0 if a == b, -1 if a < b, and +1 if a > b |
| func Compare(a, b []byte) int { |
| for i := 0; i < len(a) && i < len(b); i++ { |
| switch { |
| case a[i] > b[i]: |
| return 1 |
| case a[i] < b[i]: |
| return -1 |
| } |
| } |
| switch { |
| case len(a) > len(b): |
| return 1 |
| case len(a) < len(b): |
| return -1 |
| } |
| return 0 |
| } |
| </pre> |
| |
| <h3 id="type_switch">Type switch</h3> |
| |
| <p> |
| A switch can also be used to discover the dynamic type of an interface |
| variable. Such a <em>type switch</em> uses the syntax of a type |
| assertion with the keyword <code>type</code> inside the parentheses. |
| If the switch declares a variable in the expression, the variable will |
| have the corresponding type in each clause. |
| It's also idiomatic to reuse the name in such cases, in effect declaring |
| a new variable with the same name but a different type in each case. |
| </p> |
| <pre> |
| var t interface{} |
| t = functionOfSomeType() |
| switch t := t.(type) { |
| default: |
| fmt.Printf("unexpected type %T\n", t) // %T prints whatever type t has |
| case bool: |
| fmt.Printf("boolean %t\n", t) // t has type bool |
| case int: |
| fmt.Printf("integer %d\n", t) // t has type int |
| case *bool: |
| fmt.Printf("pointer to boolean %t\n", *t) // t has type *bool |
| case *int: |
| fmt.Printf("pointer to integer %d\n", *t) // t has type *int |
| } |
| </pre> |
| |
| <h2 id="functions">Functions</h2> |
| |
| <h3 id="multiple-returns">Multiple return values</h3> |
| |
| <p> |
| One of Go's unusual features is that functions and methods |
| can return multiple values. This form can be used to |
| improve on a couple of clumsy idioms in C programs: in-band |
| error returns such as <code>-1</code> for <code>EOF</code> |
| and modifying an argument passed by address. |
| </p> |
| |
| <p> |
| In C, a write error is signaled by a negative count with the |
| error code secreted away in a volatile location. |
| In Go, <code>Write</code> |
| can return a count <i>and</i> an error: “Yes, you wrote some |
| bytes but not all of them because you filled the device”. |
| The signature of the <code>Write</code> method on files from |
| package <code>os</code> is: |
| </p> |
| |
| <pre> |
| func (file *File) Write(b []byte) (n int, err error) |
| </pre> |
| |
| <p> |
| and as the documentation says, it returns the number of bytes |
| written and a non-nil <code>error</code> when <code>n</code> |
| <code>!=</code> <code>len(b)</code>. |
| This is a common style; see the section on error handling for more examples. |
| </p> |
| |
| <p> |
| A similar approach obviates the need to pass a pointer to a return |
| value to simulate a reference parameter. |
| Here's a simple-minded function to |
| grab a number from a position in a byte slice, returning the number |
| and the next position. |
| </p> |
| |
| <pre> |
| func nextInt(b []byte, i int) (int, int) { |
| for ; i < len(b) && !isDigit(b[i]); i++ { |
| } |
| x := 0 |
| for ; i < len(b) && isDigit(b[i]); i++ { |
| x = x*10 + int(b[i]) - '0' |
| } |
| return x, i |
| } |
| </pre> |
| |
| <p> |
| You could use it to scan the numbers in an input slice <code>b</code> like this: |
| </p> |
| |
| <pre> |
| for i := 0; i < len(b); { |
| x, i = nextInt(b, i) |
| fmt.Println(x) |
| } |
| </pre> |
| |
| <h3 id="named-results">Named result parameters</h3> |
| |
| <p> |
| The return or result "parameters" of a Go function can be given names and |
| used as regular variables, just like the incoming parameters. |
| When named, they are initialized to the zero values for their types when |
| the function begins; if the function executes a <code>return</code> statement |
| with no arguments, the current values of the result parameters are |
| used as the returned values. |
| </p> |
| |
| <p> |
| The names are not mandatory but they can make code shorter and clearer: |
| they're documentation. |
| If we name the results of <code>nextInt</code> it becomes |
| obvious which returned <code>int</code> |
| is which. |
| </p> |
| |
| <pre> |
| func nextInt(b []byte, pos int) (value, nextPos int) { |
| </pre> |
| |
| <p> |
| Because named results are initialized and tied to an unadorned return, they can simplify |
| as well as clarify. Here's a version |
| of <code>io.ReadFull</code> that uses them well: |
| </p> |
| |
| <pre> |
| func ReadFull(r Reader, buf []byte) (n int, err error) { |
| for len(buf) > 0 && err == nil { |
| var nr int |
| nr, err = r.Read(buf) |
| n += nr |
| buf = buf[nr:] |
| } |
| return |
| } |
| </pre> |
| |
| <h3 id="defer">Defer</h3> |
| |
| <p> |
| Go's <code>defer</code> statement schedules a function call (the |
| <i>deferred</i> function) to be run immediately before the function |
| executing the <code>defer</code> returns. It's an unusual but |
| effective way to deal with situations such as resources that must be |
| released regardless of which path a function takes to return. The |
| canonical examples are unlocking a mutex or closing a file. |
| </p> |
| |
| <pre> |
| // Contents returns the file's contents as a string. |
| func Contents(filename string) (string, error) { |
| f, err := os.Open(filename) |
| if err != nil { |
| return "", err |
| } |
| defer f.Close() // f.Close will run when we're finished. |
| |
| var result []byte |
| buf := make([]byte, 100) |
| for { |
| n, err := f.Read(buf[0:]) |
| result = append(result, buf[0:n]...) // append is discussed later. |
| if err != nil { |
| if err == io.EOF { |
| break |
| } |
| return "", err // f will be closed if we return here. |
| } |
| } |
| return string(result), nil // f will be closed if we return here. |
| } |
| </pre> |
| |
| <p> |
| Deferring a call to a function such as <code>Close</code> has two advantages. First, it |
| guarantees that you will never forget to close the file, a mistake |
| that's easy to make if you later edit the function to add a new return |
| path. Second, it means that the close sits near the open, |
| which is much clearer than placing it at the end of the function. |
| </p> |
| |
| <p> |
| The arguments to the deferred function (which include the receiver if |
| the function is a method) are evaluated when the <i>defer</i> |
| executes, not when the <i>call</i> executes. Besides avoiding worries |
| about variables changing values as the function executes, this means |
| that a single deferred call site can defer multiple function |
| executions. Here's a silly example. |
| </p> |
| |
| <pre> |
| for i := 0; i < 5; i++ { |
| defer fmt.Printf("%d ", i) |
| } |
| </pre> |
| |
| <p> |
| Deferred functions are executed in LIFO order, so this code will cause |
| <code>4 3 2 1 0</code> to be printed when the function returns. A |
| more plausible example is a simple way to trace function execution |
| through the program. We could write a couple of simple tracing |
| routines like this: |
| </p> |
| |
| <pre> |
| func trace(s string) { fmt.Println("entering:", s) } |
| func untrace(s string) { fmt.Println("leaving:", s) } |
| |
| // Use them like this: |
| func a() { |
| trace("a") |
| defer untrace("a") |
| // do something.... |
| } |
| </pre> |
| |
| <p> |
| We can do better by exploiting the fact that arguments to deferred |
| functions are evaluated when the <code>defer</code> executes. The |
| tracing routine can set up the argument to the untracing routine. |
| This example: |
| </p> |
| |
| <pre> |
| func trace(s string) string { |
| fmt.Println("entering:", s) |
| return s |
| } |
| |
| func un(s string) { |
| fmt.Println("leaving:", s) |
| } |
| |
| func a() { |
| defer un(trace("a")) |
| fmt.Println("in a") |
| } |
| |
| func b() { |
| defer un(trace("b")) |
| fmt.Println("in b") |
| a() |
| } |
| |
| func main() { |
| b() |
| } |
| </pre> |
| |
| <p> |
| prints |
| </p> |
| |
| <pre> |
| entering: b |
| in b |
| entering: a |
| in a |
| leaving: a |
| leaving: b |
| </pre> |
| |
| <p> |
| For programmers accustomed to block-level resource management from |
| other languages, <code>defer</code> may seem peculiar, but its most |
| interesting and powerful applications come precisely from the fact |
| that it's not block-based but function-based. In the section on |
| <code>panic</code> and <code>recover</code> we'll see another |
| example of its possibilities. |
| </p> |
| |
| <h2 id="data">Data</h2> |
| |
| <h3 id="allocation_new">Allocation with <code>new</code></h3> |
| |
| <p> |
| Go has two allocation primitives, the built-in functions |
| <code>new</code> and <code>make</code>. |
| They do different things and apply to different types, which can be confusing, |
| but the rules are simple. |
| Let's talk about <code>new</code> first. |
| It's a built-in function that allocates memory, but unlike its namesakes |
| in some other languages it does not <em>initialize</em> the memory, |
| it only <em>zeros</em> it. |
| That is, |
| <code>new(T)</code> allocates zeroed storage for a new item of type |
| <code>T</code> and returns its address, a value of type <code>*T</code>. |
| In Go terminology, it returns a pointer to a newly allocated zero value of type |
| <code>T</code>. |
| </p> |
| |
| <p> |
| Since the memory returned by <code>new</code> is zeroed, it's helpful to arrange |
| when designing your data structures that the |
| zero value of each type can be used without further initialization. This means a user of |
| the data structure can create one with <code>new</code> and get right to |
| work. |
| For example, the documentation for <code>bytes.Buffer</code> states that |
| "the zero value for <code>Buffer</code> is an empty buffer ready to use." |
| Similarly, <code>sync.Mutex</code> does not |
| have an explicit constructor or <code>Init</code> method. |
| Instead, the zero value for a <code>sync.Mutex</code> |
| is defined to be an unlocked mutex. |
| </p> |
| |
| <p> |
| The zero-value-is-useful property works transitively. Consider this type declaration. |
| </p> |
| |
| <pre> |
| type SyncedBuffer struct { |
| lock sync.Mutex |
| buffer bytes.Buffer |
| } |
| </pre> |
| |
| <p> |
| Values of type <code>SyncedBuffer</code> are also ready to use immediately upon allocation |
| or just declaration. In the next snippet, both <code>p</code> and <code>v</code> will work |
| correctly without further arrangement. |
| </p> |
| |
| <pre> |
| p := new(SyncedBuffer) // type *SyncedBuffer |
| var v SyncedBuffer // type SyncedBuffer |
| </pre> |
| |
| <h3 id="composite_literals">Constructors and composite literals</h3> |
| |
| <p> |
| Sometimes the zero value isn't good enough and an initializing |
| constructor is necessary, as in this example derived from |
| package <code>os</code>. |
| </p> |
| |
| <pre> |
| func NewFile(fd int, name string) *File { |
| if fd < 0 { |
| return nil |
| } |
| f := new(File) |
| f.fd = fd |
| f.name = name |
| f.dirinfo = nil |
| f.nepipe = 0 |
| return f |
| } |
| </pre> |
| |
| <p> |
| There's a lot of boiler plate in there. We can simplify it |
| using a <i>composite literal</i>, which is |
| an expression that creates a |
| new instance each time it is evaluated. |
| </p> |
| |
| <pre> |
| func NewFile(fd int, name string) *File { |
| if fd < 0 { |
| return nil |
| } |
| f := File{fd, name, nil, 0} |
| return &f |
| } |
| </pre> |
| |
| <p> |
| Note that, unlike in C, it's perfectly OK to return the address of a local variable; |
| the storage associated with the variable survives after the function |
| returns. |
| In fact, taking the address of a composite literal |
| allocates a fresh instance each time it is evaluated, |
| so we can combine these last two lines. |
| </p> |
| |
| <pre> |
| return &File{fd, name, nil, 0} |
| </pre> |
| |
| <p> |
| The fields of a composite literal are laid out in order and must all be present. |
| However, by labeling the elements explicitly as <i>field</i><code>:</code><i>value</i> |
| pairs, the initializers can appear in any |
| order, with the missing ones left as their respective zero values. Thus we could say |
| </p> |
| |
| <pre> |
| return &File{fd: fd, name: name} |
| </pre> |
| |
| <p> |
| As a limiting case, if a composite literal contains no fields at all, it creates |
| a zero value for the type. The expressions <code>new(File)</code> and <code>&File{}</code> are equivalent. |
| </p> |
| |
| <p> |
| Composite literals can also be created for arrays, slices, and maps, |
| with the field labels being indices or map keys as appropriate. |
| In these examples, the initializations work regardless of the values of <code>Enone</code>, |
| <code>Eio</code>, and <code>Einval</code>, as long as they are distinct. |
| </p> |
| |
| <pre> |
| a := [...]string {Enone: "no error", Eio: "Eio", Einval: "invalid argument"} |
| s := []string {Enone: "no error", Eio: "Eio", Einval: "invalid argument"} |
| m := map[int]string{Enone: "no error", Eio: "Eio", Einval: "invalid argument"} |
| </pre> |
| |
| <h3 id="allocation_make">Allocation with <code>make</code></h3> |
| |
| <p> |
| Back to allocation. |
| The built-in function <code>make(T, </code><i>args</i><code>)</code> serves |
| a purpose different from <code>new(T)</code>. |
| It creates slices, maps, and channels only, and it returns an <em>initialized</em> |
| (not <em>zeroed</em>) |
| value of type <code>T</code> (not <code>*T</code>). |
| The reason for the distinction |
| is that these three types represent, under the covers, references to data structures that |
| must be initialized before use. |
| A slice, for example, is a three-item descriptor |
| containing a pointer to the data (inside an array), the length, and the |
| capacity, and until those items are initialized, the slice is <code>nil</code>. |
| For slices, maps, and channels, |
| <code>make</code> initializes the internal data structure and prepares |
| the value for use. |
| For instance, |
| </p> |
| |
| <pre> |
| make([]int, 10, 100) |
| </pre> |
| |
| <p> |
| allocates an array of 100 ints and then creates a slice |
| structure with length 10 and a capacity of 100 pointing at the first |
| 10 elements of the array. |
| (When making a slice, the capacity can be omitted; see the section on slices |
| for more information.) |
| In contrast, <code>new([]int)</code> returns a pointer to a newly allocated, zeroed slice |
| structure, that is, a pointer to a <code>nil</code> slice value. |
| </p> |
| |
| <p> |
| These examples illustrate the difference between <code>new</code> and |
| <code>make</code>. |
| </p> |
| |
| <pre> |
| var p *[]int = new([]int) // allocates slice structure; *p == nil; rarely useful |
| var v []int = make([]int, 100) // the slice v now refers to a new array of 100 ints |
| |
| // Unnecessarily complex: |
| var p *[]int = new([]int) |
| *p = make([]int, 100, 100) |
| |
| // Idiomatic: |
| v := make([]int, 100) |
| </pre> |
| |
| <p> |
| Remember that <code>make</code> applies only to maps, slices and channels |
| and does not return a pointer. |
| To obtain an explicit pointer allocate with <code>new</code> or take the address |
| of a variable explicitly. |
| </p> |
| |
| <h3 id="arrays">Arrays</h3> |
| |
| <p> |
| Arrays are useful when planning the detailed layout of memory and sometimes |
| can help avoid allocation, but primarily |
| they are a building block for slices, the subject of the next section. |
| To lay the foundation for that topic, here are a few words about arrays. |
| </p> |
| |
| <p> |
| There are major differences between the ways arrays work in Go and C. |
| In Go, |
| </p> |
| <ul> |
| <li> |
| Arrays are values. Assigning one array to another copies all the elements. |
| </li> |
| <li> |
| In particular, if you pass an array to a function, it |
| will receive a <i>copy</i> of the array, not a pointer to it. |
| <li> |
| The size of an array is part of its type. The types <code>[10]int</code> |
| and <code>[20]int</code> are distinct. |
| </li> |
| </ul> |
| |
| <p> |
| The value property can be useful but also expensive; if you want C-like behavior and efficiency, |
| you can pass a pointer to the array. |
| </p> |
| |
| <pre> |
| func Sum(a *[3]float64) (sum float64) { |
| for _, v := range *a { |
| sum += v |
| } |
| return |
| } |
| |
| array := [...]float64{7.0, 8.5, 9.1} |
| x := Sum(&array) // Note the explicit address-of operator |
| </pre> |
| |
| <p> |
| But even this style isn't idiomatic Go. |
| Use slices instead. |
| </p> |
| |
| <h3 id="slices">Slices</h3> |
| |
| <p> |
| Slices wrap arrays to give a more general, powerful, and convenient |
| interface to sequences of data. Except for items with explicit |
| dimension such as transformation matrices, most array programming in |
| Go is done with slices rather than simple arrays. |
| </p> |
| <p> |
| Slices hold references to an underlying array, and if you assign one |
| slice to another, both refer to the same array. |
| If a function takes a slice argument, changes it makes to |
| the elements of the slice will be visible to the caller, analogous to |
| passing a pointer to the underlying array. A <code>Read</code> |
| function can therefore accept a slice argument rather than a pointer |
| and a count; the length within the slice sets an upper |
| limit of how much data to read. Here is the signature of the |
| <code>Read</code> method of the <code>File</code> type in package |
| <code>os</code>: |
| </p> |
| <pre> |
| func (f *File) Read(buf []byte) (n int, err error) |
| </pre> |
| <p> |
| The method returns the number of bytes read and an error value, if |
| any. |
| To read into the first 32 bytes of a larger buffer |
| <code>buf</code>, <i>slice</i> (here used as a verb) the buffer. |
| </p> |
| <pre> |
| n, err := f.Read(buf[0:32]) |
| </pre> |
| <p> |
| Such slicing is common and efficient. In fact, leaving efficiency aside for |
| the moment, the following snippet would also read the first 32 bytes of the buffer. |
| </p> |
| <pre> |
| var n int |
| var err error |
| for i := 0; i < 32; i++ { |
| nbytes, e := f.Read(buf[i:i+1]) // Read one byte. |
| n += nbytes |
| if nbytes == 0 || e != nil { |
| err = e |
| break |
| } |
| } |
| </pre> |
| <p> |
| The length of a slice may be changed as long as it still fits within |
| the limits of the underlying array; just assign it to a slice of |
| itself. The <i>capacity</i> of a slice, accessible by the built-in |
| function <code>cap</code>, reports the maximum length the slice may |
| assume. Here is a function to append data to a slice. If the data |
| exceeds the capacity, the slice is reallocated. The |
| resulting slice is returned. The function uses the fact that |
| <code>len</code> and <code>cap</code> are legal when applied to the |
| <code>nil</code> slice, and return 0. |
| </p> |
| <pre> |
| func Append(slice, data []byte) []byte { |
| l := len(slice) |
| if l + len(data) > cap(slice) { // reallocate |
| // Allocate double what's needed, for future growth. |
| newSlice := make([]byte, (l+len(data))*2) |
| // The copy function is predeclared and works for any slice type. |
| copy(newSlice, slice) |
| slice = newSlice |
| } |
| slice = slice[0:l+len(data)] |
| copy(slice[l:], data) |
| return slice |
| } |
| </pre> |
| <p> |
| We must return the slice afterwards because, although <code>Append</code> |
| can modify the elements of <code>slice</code>, the slice itself (the run-time data |
| structure holding the pointer, length, and capacity) is passed by value. |
| </p> |
| |
| <p> |
| The idea of appending to a slice is so useful it's captured by the |
| <code>append</code> built-in function. To understand that function's |
| design, though, we need a little more information, so we'll return |
| to it later. |
| </p> |
| |
| <h3 id="two_dimensional_slices">Two-dimensional slices</h3> |
| |
| <p> |
| Go's arrays and slices are one-dimensional. |
| To create the equivalent of a 2D array or slice, it is necessary to define an array-of-arrays |
| or slice-of-slices, like this: |
| </p> |
| |
| <pre> |
| type Transform [3][3]float64 // A 3x3 array, really an array of arrays. |
| type LinesOfText [][]byte // A slice of byte slices. |
| </pre> |
| |
| <p> |
| Because slices are variable-length, it is possible to have each inner |
| slice be a different length. |
| That can be a common situation, as in our <code>LinesOfText</code> |
| example: each line has an independent length. |
| </p> |
| |
| <pre> |
| text := LinesOfText{ |
| []byte("Now is the time"), |
| []byte("for all good gophers"), |
| []byte("to bring some fun to the party."), |
| } |
| </pre> |
| |
| <p> |
| Sometimes it's necessary to allocate a 2D slice, a situation that can arise when |
| processing scan lines of pixels, for instance. |
| There are two ways to achieve this. |
| One is to allocate each slice independently; the other |
| is to allocate a single array and point the individual slices into it. |
| Which to use depends on your application. |
| If the slices might grow or shrink, they should be allocated independently |
| to avoid overwriting the next line; if not, it can be more efficient to construct |
| the object with a single allocation. |
| For reference, here are sketches of the two methods. |
| First, a line at a time: |
| </p> |
| |
| <pre> |
| // Allocate the top-level slice. |
| picture := make([][]uint8, YSize) // One row per unit of y. |
| // Loop over the rows, allocating the slice for each row. |
| for i := range picture { |
| picture[i] = make([]uint8, XSize) |
| } |
| </pre> |
| |
| <p> |
| And now as one allocation, sliced into lines: |
| </p> |
| |
| <pre> |
| // Allocate the top-level slice, the same as before. |
| picture := make([][]uint8, YSize) // One row per unit of y. |
| // Allocate one large slice to hold all the pixels. |
| pixels := make([]uint8, XSize*YSize) // Has type []uint8 even though picture is [][]uint8. |
| // Loop over the rows, slicing each row from the front of the remaining pixels slice. |
| for i := range picture { |
| picture[i], pixels = pixels[:XSize], pixels[XSize:] |
| } |
| </pre> |
| |
| <h3 id="maps">Maps</h3> |
| |
| <p> |
| Maps are a convenient and powerful built-in data structure that associate |
| values of one type (the <em>key</em>) with values of another type |
| (the <em>element</em> or <em>value</em>). |
| The key can be of any type for which the equality operator is defined, |
| such as integers, |
| floating point and complex numbers, |
| strings, pointers, interfaces (as long as the dynamic type |
| supports equality), structs and arrays. |
| Slices cannot be used as map keys, |
| because equality is not defined on them. |
| Like slices, maps hold references to an underlying data structure. |
| If you pass a map to a function |
| that changes the contents of the map, the changes will be visible |
| in the caller. |
| </p> |
| <p> |
| Maps can be constructed using the usual composite literal syntax |
| with colon-separated key-value pairs, |
| so it's easy to build them during initialization. |
| </p> |
| <pre> |
| var timeZone = map[string]int{ |
| "UTC": 0*60*60, |
| "EST": -5*60*60, |
| "CST": -6*60*60, |
| "MST": -7*60*60, |
| "PST": -8*60*60, |
| } |
| </pre> |
| <p> |
| Assigning and fetching map values looks syntactically just like |
| doing the same for arrays and slices except that the index doesn't |
| need to be an integer. |
| </p> |
| <pre> |
| offset := timeZone["EST"] |
| </pre> |
| <p> |
| An attempt to fetch a map value with a key that |
| is not present in the map will return the zero value for the type |
| of the entries |
| in the map. For instance, if the map contains integers, looking |
| up a non-existent key will return <code>0</code>. |
| A set can be implemented as a map with value type <code>bool</code>. |
| Set the map entry to <code>true</code> to put the value in the set, and then |
| test it by simple indexing. |
| </p> |
| <pre> |
| attended := map[string]bool{ |
| "Ann": true, |
| "Joe": true, |
| ... |
| } |
| |
| if attended[person] { // will be false if person is not in the map |
| fmt.Println(person, "was at the meeting") |
| } |
| </pre> |
| <p> |
| Sometimes you need to distinguish a missing entry from |
| a zero value. Is there an entry for <code>"UTC"</code> |
| or is that 0 because it's not in the map at all? |
| You can discriminate with a form of multiple assignment. |
| </p> |
| <pre> |
| var seconds int |
| var ok bool |
| seconds, ok = timeZone[tz] |
| </pre> |
| <p> |
| For obvious reasons this is called the “comma ok” idiom. |
| In this example, if <code>tz</code> is present, <code>seconds</code> |
| will be set appropriately and <code>ok</code> will be true; if not, |
| <code>seconds</code> will be set to zero and <code>ok</code> will |
| be false. |
| Here's a function that puts it together with a nice error report: |
| </p> |
| <pre> |
| func offset(tz string) int { |
| if seconds, ok := timeZone[tz]; ok { |
| return seconds |
| } |
| log.Println("unknown time zone:", tz) |
| return 0 |
| } |
| </pre> |
| <p> |
| To test for presence in the map without worrying about the actual value, |
| you can use the <a href="#blank">blank identifier</a> (<code>_</code>) |
| in place of the usual variable for the value. |
| </p> |
| <pre> |
| _, present := timeZone[tz] |
| </pre> |
| <p> |
| To delete a map entry, use the <code>delete</code> |
| built-in function, whose arguments are the map and the key to be deleted. |
| It's safe to do this even if the key is already absent |
| from the map. |
| </p> |
| <pre> |
| delete(timeZone, "PDT") // Now on Standard Time |
| </pre> |
| |
| <h3 id="printing">Printing</h3> |
| |
| <p> |
| Formatted printing in Go uses a style similar to C's <code>printf</code> |
| family but is richer and more general. The functions live in the <code>fmt</code> |
| package and have capitalized names: <code>fmt.Printf</code>, <code>fmt.Fprintf</code>, |
| <code>fmt.Sprintf</code> and so on. The string functions (<code>Sprintf</code> etc.) |
| return a string rather than filling in a provided buffer. |
| </p> |
| <p> |
| You don't need to provide a format string. For each of <code>Printf</code>, |
| <code>Fprintf</code> and <code>Sprintf</code> there is another pair |
| of functions, for instance <code>Print</code> and <code>Println</code>. |
| These functions do not take a format string but instead generate a default |
| format for each argument. The <code>Println</code> versions also insert a blank |
| between arguments and append a newline to the output while |
| the <code>Print</code> versions add blanks only if the operand on neither side is a string. |
| In this example each line produces the same output. |
| </p> |
| <pre> |
| fmt.Printf("Hello %d\n", 23) |
| fmt.Fprint(os.Stdout, "Hello ", 23, "\n") |
| fmt.Println("Hello", 23) |
| fmt.Println(fmt.Sprint("Hello ", 23)) |
| </pre> |
| <p> |
| The formatted print functions <code>fmt.Fprint</code> |
| and friends take as a first argument any object |
| that implements the <code>io.Writer</code> interface; the variables <code>os.Stdout</code> |
| and <code>os.Stderr</code> are familiar instances. |
| </p> |
| <p> |
| Here things start to diverge from C. First, the numeric formats such as <code>%d</code> |
| do not take flags for signedness or size; instead, the printing routines use the |
| type of the argument to decide these properties. |
| </p> |
| <pre> |
| var x uint64 = 1<<64 - 1 |
| fmt.Printf("%d %x; %d %x\n", x, x, int64(x), int64(x)) |
| </pre> |
| <p> |
| prints |
| </p> |
| <pre> |
| 18446744073709551615 ffffffffffffffff; -1 -1 |
| </pre> |
| <p> |
| If you just want the default conversion, such as decimal for integers, you can use |
| the catchall format <code>%v</code> (for “value”); the result is exactly |
| what <code>Print</code> and <code>Println</code> would produce. |
| Moreover, that format can print <em>any</em> value, even arrays, slices, structs, and |
| maps. Here is a print statement for the time zone map defined in the previous section. |
| </p> |
| <pre> |
| fmt.Printf("%v\n", timeZone) // or just fmt.Println(timeZone) |
| </pre> |
| <p> |
| which gives output: |
| </p> |
| <pre> |
| map[CST:-21600 EST:-18000 MST:-25200 PST:-28800 UTC:0] |
| </pre> |
| <p> |
| For maps, <code>Printf</code> and friends sort the output lexicographically by key. |
| </p> |
| <p> |
| When printing a struct, the modified format <code>%+v</code> annotates the |
| fields of the structure with their names, and for any value the alternate |
| format <code>%#v</code> prints the value in full Go syntax. |
| </p> |
| <pre> |
| type T struct { |
| a int |
| b float64 |
| c string |
| } |
| t := &T{ 7, -2.35, "abc\tdef" } |
| fmt.Printf("%v\n", t) |
| fmt.Printf("%+v\n", t) |
| fmt.Printf("%#v\n", t) |
| fmt.Printf("%#v\n", timeZone) |
| </pre> |
| <p> |
| prints |
| </p> |
| <pre> |
| &{7 -2.35 abc def} |
| &{a:7 b:-2.35 c:abc def} |
| &main.T{a:7, b:-2.35, c:"abc\tdef"} |
| map[string]int{"CST":-21600, "EST":-18000, "MST":-25200, "PST":-28800, "UTC":0} |
| </pre> |
| <p> |
| (Note the ampersands.) |
| That quoted string format is also available through <code>%q</code> when |
| applied to a value of type <code>string</code> or <code>[]byte</code>. |
| The alternate format <code>%#q</code> will use backquotes instead if possible. |
| (The <code>%q</code> format also applies to integers and runes, producing a |
| single-quoted rune constant.) |
| Also, <code>%x</code> works on strings, byte arrays and byte slices as well as |
| on integers, generating a long hexadecimal string, and with |
| a space in the format (<code>% x</code>) it puts spaces between the bytes. |
| </p> |
| <p> |
| Another handy format is <code>%T</code>, which prints the <em>type</em> of a value. |
| </p> |
| <pre> |
| fmt.Printf("%T\n", timeZone) |
| </pre> |
| <p> |
| prints |
| </p> |
| <pre> |
| map[string]int |
| </pre> |
| <p> |
| If you want to control the default format for a custom type, all that's required is to define |
| a method with the signature <code>String() string</code> on the type. |
| For our simple type <code>T</code>, that might look like this. |
| </p> |
| <pre> |
| func (t *T) String() string { |
| return fmt.Sprintf("%d/%g/%q", t.a, t.b, t.c) |
| } |
| fmt.Printf("%v\n", t) |
| </pre> |
| <p> |
| to print in the format |
| </p> |
| <pre> |
| 7/-2.35/"abc\tdef" |
| </pre> |
| <p> |
| (If you need to print <em>values</em> of type <code>T</code> as well as pointers to <code>T</code>, |
| the receiver for <code>String</code> must be of value type; this example used a pointer because |
| that's more efficient and idiomatic for struct types. |
| See the section below on <a href="#pointers_vs_values">pointers vs. value receivers</a> for more information.) |
| </p> |
| |
| <p> |
| Our <code>String</code> method is able to call <code>Sprintf</code> because the |
| print routines are fully reentrant and can be wrapped this way. |
| There is one important detail to understand about this approach, |
| however: don't construct a <code>String</code> method by calling |
| <code>Sprintf</code> in a way that will recur into your <code>String</code> |
| method indefinitely. This can happen if the <code>Sprintf</code> |
| call attempts to print the receiver directly as a string, which in |
| turn will invoke the method again. It's a common and easy mistake |
| to make, as this example shows. |
| </p> |
| |
| <pre> |
| type MyString string |
| |
| func (m MyString) String() string { |
| return fmt.Sprintf("MyString=%s", m) // Error: will recur forever. |
| } |
| </pre> |
| |
| <p> |
| It's also easy to fix: convert the argument to the basic string type, which does not have the |
| method. |
| </p> |
| |
| <pre> |
| type MyString string |
| func (m MyString) String() string { |
| return fmt.Sprintf("MyString=%s", string(m)) // OK: note conversion. |
| } |
| </pre> |
| |
| <p> |
| In the <a href="#initialization">initialization section</a> we'll see another technique that avoids this recursion. |
| </p> |
| |
| <p> |
| Another printing technique is to pass a print routine's arguments directly to another such routine. |
| The signature of <code>Printf</code> uses the type <code>...interface{}</code> |
| for its final argument to specify that an arbitrary number of parameters (of arbitrary type) |
| can appear after the format. |
| </p> |
| <pre> |
| func Printf(format string, v ...interface{}) (n int, err error) { |
| </pre> |
| <p> |
| Within the function <code>Printf</code>, <code>v</code> acts like a variable of type |
| <code>[]interface{}</code> but if it is passed to another variadic function, it acts like |
| a regular list of arguments. |
| Here is the implementation of the |
| function <code>log.Println</code> we used above. It passes its arguments directly to |
| <code>fmt.Sprintln</code> for the actual formatting. |
| </p> |
| <pre> |
| // Println prints to the standard logger in the manner of fmt.Println. |
| func Println(v ...interface{}) { |
| std.Output(2, fmt.Sprintln(v...)) // Output takes parameters (int, string) |
| } |
| </pre> |
| <p> |
| We write <code>...</code> after <code>v</code> in the nested call to <code>Sprintln</code> to tell the |
| compiler to treat <code>v</code> as a list of arguments; otherwise it would just pass |
| <code>v</code> as a single slice argument. |
| </p> |
| <p> |
| There's even more to printing than we've covered here. See the <code>godoc</code> documentation |
| for package <code>fmt</code> for the details. |
| </p> |
| <p> |
| By the way, a <code>...</code> parameter can be of a specific type, for instance <code>...int</code> |
| for a min function that chooses the least of a list of integers: |
| </p> |
| <pre> |
| func Min(a ...int) int { |
| min := int(^uint(0) >> 1) // largest int |
| for _, i := range a { |
| if i < min { |
| min = i |
| } |
| } |
| return min |
| } |
| </pre> |
| |
| <h3 id="append">Append</h3> |
| <p> |
| Now we have the missing piece we needed to explain the design of |
| the <code>append</code> built-in function. The signature of <code>append</code> |
| is different from our custom <code>Append</code> function above. |
| Schematically, it's like this: |
| </p> |
| <pre> |
| func append(slice []<i>T</i>, elements ...<i>T</i>) []<i>T</i> |
| </pre> |
| <p> |
| where <i>T</i> is a placeholder for any given type. You can't |
| actually write a function in Go where the type <code>T</code> |
| is determined by the caller. |
| That's why <code>append</code> is built in: it needs support from the |
| compiler. |
| </p> |
| <p> |
| What <code>append</code> does is append the elements to the end of |
| the slice and return the result. The result needs to be returned |
| because, as with our hand-written <code>Append</code>, the underlying |
| array may change. This simple example |
| </p> |
| <pre> |
| x := []int{1,2,3} |
| x = append(x, 4, 5, 6) |
| fmt.Println(x) |
| </pre> |
| <p> |
| prints <code>[1 2 3 4 5 6]</code>. So <code>append</code> works a |
| little like <code>Printf</code>, collecting an arbitrary number of |
| arguments. |
| </p> |
| <p> |
| But what if we wanted to do what our <code>Append</code> does and |
| append a slice to a slice? Easy: use <code>...</code> at the call |
| site, just as we did in the call to <code>Output</code> above. This |
| snippet produces identical output to the one above. |
| </p> |
| <pre> |
| x := []int{1,2,3} |
| y := []int{4,5,6} |
| x = append(x, y...) |
| fmt.Println(x) |
| </pre> |
| <p> |
| Without that <code>...</code>, it wouldn't compile because the types |
| would be wrong; <code>y</code> is not of type <code>int</code>. |
| </p> |
| |
| <h2 id="initialization">Initialization</h2> |
| |
| <p> |
| Although it doesn't look superficially very different from |
| initialization in C or C++, initialization in Go is more powerful. |
| Complex structures can be built during initialization and the ordering |
| issues among initialized objects, even among different packages, are handled |
| correctly. |
| </p> |
| |
| <h3 id="constants">Constants</h3> |
| |
| <p> |
| Constants in Go are just that—constant. |
| They are created at compile time, even when defined as |
| locals in functions, |
| and can only be numbers, characters (runes), strings or booleans. |
| Because of the compile-time restriction, the expressions |
| that define them must be constant expressions, |
| evaluatable by the compiler. For instance, |
| <code>1<<3</code> is a constant expression, while |
| <code>math.Sin(math.Pi/4)</code> is not because |
| the function call to <code>math.Sin</code> needs |
| to happen at run time. |
| </p> |
| |
| <p> |
| In Go, enumerated constants are created using the <code>iota</code> |
| enumerator. Since <code>iota</code> can be part of an expression and |
| expressions can be implicitly repeated, it is easy to build intricate |
| sets of values. |
| </p> |
| {{code "/doc/progs/eff_bytesize.go" `/^type ByteSize/` `/^\)/`}} |
| <p> |
| The ability to attach a method such as <code>String</code> to any |
| user-defined type makes it possible for arbitrary values to format themselves |
| automatically for printing. |
| Although you'll see it most often applied to structs, this technique is also useful for |
| scalar types such as floating-point types like <code>ByteSize</code>. |
| </p> |
| {{code "/doc/progs/eff_bytesize.go" `/^func.*ByteSize.*String/` `/^}/`}} |
| <p> |
| The expression <code>YB</code> prints as <code>1.00YB</code>, |
| while <code>ByteSize(1e13)</code> prints as <code>9.09TB</code>. |
| </p> |
| |
| <p> |
| The use here of <code>Sprintf</code> |
| to implement <code>ByteSize</code>'s <code>String</code> method is safe |
| (avoids recurring indefinitely) not because of a conversion but |
| because it calls <code>Sprintf</code> with <code>%f</code>, |
| which is not a string format: <code>Sprintf</code> will only call |
| the <code>String</code> method when it wants a string, and <code>%f</code> |
| wants a floating-point value. |
| </p> |
| |
| <h3 id="variables">Variables</h3> |
| |
| <p> |
| Variables can be initialized just like constants but the |
| initializer can be a general expression computed at run time. |
| </p> |
| <pre> |
| var ( |
| home = os.Getenv("HOME") |
| user = os.Getenv("USER") |
| gopath = os.Getenv("GOPATH") |
| ) |
| </pre> |
| |
| <h3 id="init">The init function</h3> |
| |
| <p> |
| Finally, each source file can define its own niladic <code>init</code> function to |
| set up whatever state is required. (Actually each file can have multiple |
| <code>init</code> functions.) |
| And finally means finally: <code>init</code> is called after all the |
| variable declarations in the package have evaluated their initializers, |
| and those are evaluated only after all the imported packages have been |
| initialized. |
| </p> |
| <p> |
| Besides initializations that cannot be expressed as declarations, |
| a common use of <code>init</code> functions is to verify or repair |
| correctness of the program state before real execution begins. |
| </p> |
| |
| <pre> |
| func init() { |
| if user == "" { |
| log.Fatal("$USER not set") |
| } |
| if home == "" { |
| home = "/home/" + user |
| } |
| if gopath == "" { |
| gopath = home + "/go" |
| } |
| // gopath may be overridden by --gopath flag on command line. |
| flag.StringVar(&gopath, "gopath", gopath, "override default GOPATH") |
| } |
| </pre> |
| |
| <h2 id="methods">Methods</h2> |
| |
| <h3 id="pointers_vs_values">Pointers vs. Values</h3> |
| <p> |
| As we saw with <code>ByteSize</code>, |
| methods can be defined for any named type (except a pointer or an interface); |
| the receiver does not have to be a struct. |
| </p> |
| <p> |
| In the discussion of slices above, we wrote an <code>Append</code> |
| function. We can define it as a method on slices instead. To do |
| this, we first declare a named type to which we can bind the method, and |
| then make the receiver for the method a value of that type. |
| </p> |
| <pre> |
| type ByteSlice []byte |
| |
| func (slice ByteSlice) Append(data []byte) []byte { |
| // Body exactly the same as the Append function defined above. |
| } |
| </pre> |
| <p> |
| This still requires the method to return the updated slice. We can |
| eliminate that clumsiness by redefining the method to take a |
| <i>pointer</i> to a <code>ByteSlice</code> as its receiver, so the |
| method can overwrite the caller's slice. |
| </p> |
| <pre> |
| func (p *ByteSlice) Append(data []byte) { |
| slice := *p |
| // Body as above, without the return. |
| *p = slice |
| } |
| </pre> |
| <p> |
| In fact, we can do even better. If we modify our function so it looks |
| like a standard <code>Write</code> method, like this, |
| </p> |
| <pre> |
| func (p *ByteSlice) Write(data []byte) (n int, err error) { |
| slice := *p |
| // Again as above. |
| *p = slice |
| return len(data), nil |
| } |
| </pre> |
| <p> |
| then the type <code>*ByteSlice</code> satisfies the standard interface |
| <code>io.Writer</code>, which is handy. For instance, we can |
| print into one. |
| </p> |
| <pre> |
| var b ByteSlice |
| fmt.Fprintf(&b, "This hour has %d days\n", 7) |
| </pre> |
| <p> |
| We pass the address of a <code>ByteSlice</code> |
| because only <code>*ByteSlice</code> satisfies <code>io.Writer</code>. |
| The rule about pointers vs. values for receivers is that value methods |
| can be invoked on pointers and values, but pointer methods can only be |
| invoked on pointers. |
| </p> |
| |
| <p> |
| This rule arises because pointer methods can modify the receiver; invoking |
| them on a value would cause the method to receive a copy of the value, so |
| any modifications would be discarded. |
| The language therefore disallows this mistake. |
| There is a handy exception, though. When the value is addressable, the |
| language takes care of the common case of invoking a pointer method on a |
| value by inserting the address operator automatically. |
| In our example, the variable <code>b</code> is addressable, so we can call |
| its <code>Write</code> method with just <code>b.Write</code>. The compiler |
| will rewrite that to <code>(&b).Write</code> for us. |
| </p> |
| |
| <p> |
| By the way, the idea of using <code>Write</code> on a slice of bytes |
| is central to the implementation of <code>bytes.Buffer</code>. |
| </p> |
| |
| <h2 id="interfaces_and_types">Interfaces and other types</h2> |
| |
| <h3 id="interfaces">Interfaces</h3> |
| <p> |
| Interfaces in Go provide a way to specify the behavior of an |
| object: if something can do <em>this</em>, then it can be used |
| <em>here</em>. We've seen a couple of simple examples already; |
| custom printers can be implemented by a <code>String</code> method |
| while <code>Fprintf</code> can generate output to anything |
| with a <code>Write</code> method. |
| Interfaces with only one or two methods are common in Go code, and are |
| usually given a name derived from the method, such as <code>io.Writer</code> |
| for something that implements <code>Write</code>. |
| </p> |
| <p> |
| A type can implement multiple interfaces. |
| For instance, a collection can be sorted |
| by the routines in package <code>sort</code> if it implements |
| <code>sort.Interface</code>, which contains <code>Len()</code>, |
| <code>Less(i, j int) bool</code>, and <code>Swap(i, j int)</code>, |
| and it could also have a custom formatter. |
| In this contrived example <code>Sequence</code> satisfies both. |
| </p> |
| {{code "/doc/progs/eff_sequence.go" `/^type/` "$"}} |
| |
| <h3 id="conversions">Conversions</h3> |
| |
| <p> |
| The <code>String</code> method of <code>Sequence</code> is recreating the |
| work that <code>Sprint</code> already does for slices. |
| (It also has complexity O(N²), which is poor.) We can share the |
| effort (and also speed it up) if we convert the <code>Sequence</code> to a plain |
| <code>[]int</code> before calling <code>Sprint</code>. |
| </p> |
| <pre> |
| func (s Sequence) String() string { |
| s = s.Copy() |
| sort.Sort(s) |
| return fmt.Sprint([]int(s)) |
| } |
| </pre> |
| <p> |
| This method is another example of the conversion technique for calling |
| <code>Sprintf</code> safely from a <code>String</code> method. |
| Because the two types (<code>Sequence</code> and <code>[]int</code>) |
| are the same if we ignore the type name, it's legal to convert between them. |
| The conversion doesn't create a new value, it just temporarily acts |
| as though the existing value has a new type. |
| (There are other legal conversions, such as from integer to floating point, that |
| do create a new value.) |
| </p> |
| <p> |
| It's an idiom in Go programs to convert the |
| type of an expression to access a different |
| set of methods. As an example, we could use the existing |
| type <code>sort.IntSlice</code> to reduce the entire example |
| to this: |
| </p> |
| <pre> |
| type Sequence []int |
| |
| // Method for printing - sorts the elements before printing |
| func (s Sequence) String() string { |
| s = s.Copy() |
| sort.IntSlice(s).Sort() |
| return fmt.Sprint([]int(s)) |
| } |
| </pre> |
| <p> |
| Now, instead of having <code>Sequence</code> implement multiple |
| interfaces (sorting and printing), we're using the ability of a data item to be |
| converted to multiple types (<code>Sequence</code>, <code>sort.IntSlice</code> |
| and <code>[]int</code>), each of which does some part of the job. |
| That's more unusual in practice but can be effective. |
| </p> |
| |
| <h3 id="interface_conversions">Interface conversions and type assertions</h3> |
| |
| <p> |
| <a href="#type_switch">Type switches</a> are a form of conversion: they take an interface and, for |
| each case in the switch, in a sense convert it to the type of that case. |
| Here's a simplified version of how the code under <code>fmt.Printf</code> turns a value into |
| a string using a type switch. |
| If it's already a string, we want the actual string value held by the interface, while if it has a |
| <code>String</code> method we want the result of calling the method. |
| </p> |
| |
| <pre> |
| type Stringer interface { |
| String() string |
| } |
| |
| var value interface{} // Value provided by caller. |
| switch str := value.(type) { |
| case string: |
| return str |
| case Stringer: |
| return str.String() |
| } |
| </pre> |
| |
| <p> |
| The first case finds a concrete value; the second converts the interface into another interface. |
| It's perfectly fine to mix types this way. |
| </p> |
| |
| <p> |
| What if there's only one type we care about? If we know the value holds a <code>string</code> |
| and we just want to extract it? |
| A one-case type switch would do, but so would a <em>type assertion</em>. |
| A type assertion takes an interface value and extracts from it a value of the specified explicit type. |
| The syntax borrows from the clause opening a type switch, but with an explicit |
| type rather than the <code>type</code> keyword: |
| </p> |
| |
| <pre> |
| value.(typeName) |
| </pre> |
| |
| <p> |
| and the result is a new value with the static type <code>typeName</code>. |
| That type must either be the concrete type held by the interface, or a second interface |
| type that the value can be converted to. |
| To extract the string we know is in the value, we could write: |
| </p> |
| |
| <pre> |
| str := value.(string) |
| </pre> |
| |
| <p> |
| But if it turns out that the value does not contain a string, the program will crash with a run-time error. |
| To guard against that, use the "comma, ok" idiom to test, safely, whether the value is a string: |
| </p> |
| |
| <pre> |
| str, ok := value.(string) |
| if ok { |
| fmt.Printf("string value is: %q\n", str) |
| } else { |
| fmt.Printf("value is not a string\n") |
| } |
| </pre> |
| |
| <p> |
| If the type assertion fails, <code>str</code> will still exist and be of type string, but it will have |
| the zero value, an empty string. |
| </p> |
| |
| <p> |
| As an illustration of the capability, here's an <code>if</code>-<code>else</code> |
| statement that's equivalent to the type switch that opened this section. |
| </p> |
| |
| <pre> |
| if str, ok := value.(string); ok { |
| return str |
| } else if str, ok := value.(Stringer); ok { |
| return str.String() |
| } |
| </pre> |
| |
| <h3 id="generality">Generality</h3> |
| <p> |
| If a type exists only to implement an interface and will |
| never have exported methods beyond that interface, there is |
| no need to export the type itself. |
| Exporting just the interface makes it clear the value has no |
| interesting behavior beyond what is described in the |
| interface. |
| It also avoids the need to repeat the documentation |
| on every instance of a common method. |
| </p> |
| <p> |
| In such cases, the constructor should return an interface value |
| rather than the implementing type. |
| As an example, in the hash libraries |
| both <code>crc32.NewIEEE</code> and <code>adler32.New</code> |
| return the interface type <code>hash.Hash32</code>. |
| Substituting the CRC-32 algorithm for Adler-32 in a Go program |
| requires only changing the constructor call; |
| the rest of the code is unaffected by the change of algorithm. |
| </p> |
| <p> |
| A similar approach allows the streaming cipher algorithms |
| in the various <code>crypto</code> packages to be |
| separated from the block ciphers they chain together. |
| The <code>Block</code> interface |
| in the <code>crypto/cipher</code> package specifies the |
| behavior of a block cipher, which provides encryption |
| of a single block of data. |
| Then, by analogy with the <code>bufio</code> package, |
| cipher packages that implement this interface |
| can be used to construct streaming ciphers, represented |
| by the <code>Stream</code> interface, without |
| knowing the details of the block encryption. |
| </p> |
| <p> |
| The <code>crypto/cipher</code> interfaces look like this: |
| </p> |
| <pre> |
| type Block interface { |
| BlockSize() int |
| Encrypt(dst, src []byte) |
| Decrypt(dst, src []byte) |
| } |
| |
| type Stream interface { |
| XORKeyStream(dst, src []byte) |
| } |
| </pre> |
| |
| <p> |
| Here's the definition of the counter mode (CTR) stream, |
| which turns a block cipher into a streaming cipher; notice |
| that the block cipher's details are abstracted away: |
| </p> |
| |
| <pre> |
| // NewCTR returns a Stream that encrypts/decrypts using the given Block in |
| // counter mode. The length of iv must be the same as the Block's block size. |
| func NewCTR(block Block, iv []byte) Stream |
| </pre> |
| <p> |
| <code>NewCTR</code> applies not |
| just to one specific encryption algorithm and data source but to any |
| implementation of the <code>Block</code> interface and any |
| <code>Stream</code>. Because they return |
| interface values, replacing CTR |
| encryption with other encryption modes is a localized change. The constructor |
| calls must be edited, but because the surrounding code must treat the result only |
| as a <code>Stream</code>, it won't notice the difference. |
| </p> |
| |
| <h3 id="interface_methods">Interfaces and methods</h3> |
| <p> |
| Since almost anything can have methods attached, almost anything can |
| satisfy an interface. One illustrative example is in the <code>http</code> |
| package, which defines the <code>Handler</code> interface. Any object |
| that implements <code>Handler</code> can serve HTTP requests. |
| </p> |
| <pre> |
| type Handler interface { |
| ServeHTTP(ResponseWriter, *Request) |
| } |
| </pre> |
| <p> |
| <code>ResponseWriter</code> is itself an interface that provides access |
| to the methods needed to return the response to the client. |
| Those methods include the standard <code>Write</code> method, so an |
| <code>http.ResponseWriter</code> can be used wherever an <code>io.Writer</code> |
| can be used. |
| <code>Request</code> is a struct containing a parsed representation |
| of the request from the client. |
| </p> |
| <p> |
| For brevity, let's ignore POSTs and assume HTTP requests are always |
| GETs; that simplification does not affect the way the handlers are set up. |
| Here's a trivial implementation of a handler to count the number of times |
| the page is visited. |
| </p> |
| <pre> |
| // Simple counter server. |
| type Counter struct { |
| n int |
| } |
| |
| func (ctr *Counter) ServeHTTP(w http.ResponseWriter, req *http.Request) { |
| ctr.n++ |
| fmt.Fprintf(w, "counter = %d\n", ctr.n) |
| } |
| </pre> |
| <p> |
| (Keeping with our theme, note how <code>Fprintf</code> can print to an |
| <code>http.ResponseWriter</code>.) |
| In a real server, access to <code>ctr.n</code> would need protection from |
| concurrent access. |
| See the <code>sync</code> and <code>atomic</code> packages for suggestions. |
| </p> |
| <p> |
| For reference, here's how to attach such a server to a node on the URL tree. |
| </p> |
| <pre> |
| import "net/http" |
| ... |
| ctr := new(Counter) |
| http.Handle("/counter", ctr) |
| </pre> |
| <p> |
| But why make <code>Counter</code> a struct? An integer is all that's needed. |
| (The receiver needs to be a pointer so the increment is visible to the caller.) |
| </p> |
| <pre> |
| // Simpler counter server. |
| type Counter int |
| |
| func (ctr *Counter) ServeHTTP(w http.ResponseWriter, req *http.Request) { |
| *ctr++ |
| fmt.Fprintf(w, "counter = %d\n", *ctr) |
| } |
| </pre> |
| <p> |
| What if your program has some internal state that needs to be notified that a page |
| has been visited? Tie a channel to the web page. |
| </p> |
| <pre> |
| // A channel that sends a notification on each visit. |
| // (Probably want the channel to be buffered.) |
| type Chan chan *http.Request |
| |
| func (ch Chan) ServeHTTP(w http.ResponseWriter, req *http.Request) { |
| ch <- req |
| fmt.Fprint(w, "notification sent") |
| } |
| </pre> |
| <p> |
| Finally, let's say we wanted to present on <code>/args</code> the arguments |
| used when invoking the server binary. |
| It's easy to write a function to print the arguments. |
| </p> |
| <pre> |
| func ArgServer() { |
| fmt.Println(os.Args) |
| } |
| </pre> |
| <p> |
| How do we turn that into an HTTP server? We could make <code>ArgServer</code> |
| a method of some type whose value we ignore, but there's a cleaner way. |
| Since we can define a method for any type except pointers and interfaces, |
| we can write a method for a function. |
| The <code>http</code> package contains this code: |
| </p> |
| <pre> |
| // The HandlerFunc type is an adapter to allow the use of |
| // ordinary functions as HTTP handlers. If f is a function |
| // with the appropriate signature, HandlerFunc(f) is a |
| // Handler object that calls f. |
| type HandlerFunc func(ResponseWriter, *Request) |
| |
| // ServeHTTP calls f(w, req). |
| func (f HandlerFunc) ServeHTTP(w ResponseWriter, req *Request) { |
| f(w, req) |
| } |
| </pre> |
| <p> |
| <code>HandlerFunc</code> is a type with a method, <code>ServeHTTP</code>, |
| so values of that type can serve HTTP requests. Look at the implementation |
| of the method: the receiver is a function, <code>f</code>, and the method |
| calls <code>f</code>. That may seem odd but it's not that different from, say, |
| the receiver being a channel and the method sending on the channel. |
| </p> |
| <p> |
| To make <code>ArgServer</code> into an HTTP server, we first modify it |
| to have the right signature. |
| </p> |
| <pre> |
| // Argument server. |
| func ArgServer(w http.ResponseWriter, req *http.Request) { |
| fmt.Fprintln(w, os.Args) |
| } |
| </pre> |
| <p> |
| <code>ArgServer</code> now has same signature as <code>HandlerFunc</code>, |
| so it can be converted to that type to access its methods, |
| just as we converted <code>Sequence</code> to <code>IntSlice</code> |
| to access <code>IntSlice.Sort</code>. |
| The code to set it up is concise: |
| </p> |
| <pre> |
| http.Handle("/args", http.HandlerFunc(ArgServer)) |
| </pre> |
| <p> |
| When someone visits the page <code>/args</code>, |
| the handler installed at that page has value <code>ArgServer</code> |
| and type <code>HandlerFunc</code>. |
| The HTTP server will invoke the method <code>ServeHTTP</code> |
| of that type, with <code>ArgServer</code> as the receiver, which will in turn call |
| <code>ArgServer</code> (via the invocation <code>f(w, req)</code> |
| inside <code>HandlerFunc.ServeHTTP</code>). |
| The arguments will then be displayed. |
| </p> |
| <p> |
| In this section we have made an HTTP server from a struct, an integer, |
| a channel, and a function, all because interfaces are just sets of |
| methods, which can be defined for (almost) any type. |
| </p> |
| |
| <h2 id="blank">The blank identifier</h2> |
| |
| <p> |
| We've mentioned the blank identifier a couple of times now, in the context of |
| <a href="#for"><code>for</code> <code>range</code> loops</a> |
| and <a href="#maps">maps</a>. |
| The blank identifier can be assigned or declared with any value of any type, with the |
| value discarded harmlessly. |
| It's a bit like writing to the Unix <code>/dev/null</code> file: |
| it represents a write-only value |
| to be used as a place-holder |
| where a variable is needed but the actual value is irrelevant. |
| It has uses beyond those we've seen already. |
| </p> |
| |
| <h3 id="blank_assign">The blank identifier in multiple assignment</h3> |
| |
| <p> |
| The use of a blank identifier in a <code>for</code> <code>range</code> loop is a |
| special case of a general situation: multiple assignment. |
| </p> |
| |
| <p> |
| If an assignment requires multiple values on the left side, |
| but one of the values will not be used by the program, |
| a blank identifier on the left-hand-side of |
| the assignment avoids the need |
| to create a dummy variable and makes it clear that the |
| value is to be discarded. |
| For instance, when calling a function that returns |
| a value and an error, but only the error is important, |
| use the blank identifier to discard the irrelevant value. |
| </p> |
| |
| <pre> |
| if _, err := os.Stat(path); os.IsNotExist(err) { |
| fmt.Printf("%s does not exist\n", path) |
| } |
| </pre> |
| |
| <p> |
| Occasionally you'll see code that discards the error value in order |
| to ignore the error; this is terrible practice. Always check error returns; |
| they're provided for a reason. |
| </p> |
| |
| <pre> |
| // Bad! This code will crash if path does not exist. |
| fi, _ := os.Stat(path) |
| if fi.IsDir() { |
| fmt.Printf("%s is a directory\n", path) |
| } |
| </pre> |
| |
| <h3 id="blank_unused">Unused imports and variables</h3> |
| |
| <p> |
| It is an error to import a package or to declare a variable without using it. |
| Unused imports bloat the program and slow compilation, |
| while a variable that is initialized but not used is at least |
| a wasted computation and perhaps indicative of a |
| larger bug. |
| When a program is under active development, however, |
| unused imports and variables often arise and it can |
| be annoying to delete them just to have the compilation proceed, |
| only to have them be needed again later. |
| The blank identifier provides a workaround. |
| </p> |
| <p> |
| This half-written program has two unused imports |
| (<code>fmt</code> and <code>io</code>) |
| and an unused variable (<code>fd</code>), |
| so it will not compile, but it would be nice to see if the |
| code so far is correct. |
| </p> |
| {{code "/doc/progs/eff_unused1.go" `/package/` `$`}} |
| <p> |
| To silence complaints about the unused imports, use a |
| blank identifier to refer to a symbol from the imported package. |
| Similarly, assigning the unused variable <code>fd</code> |
| to the blank identifier will silence the unused variable error. |
| This version of the program does compile. |
| </p> |
| {{code "/doc/progs/eff_unused2.go" `/package/` `$`}} |
| |
| <p> |
| By convention, the global declarations to silence import errors |
| should come right after the imports and be commented, |
| both to make them easy to find and as a reminder to clean things up later. |
| </p> |
| |
| <h3 id="blank_import">Import for side effect</h3> |
| |
| <p> |
| An unused import like <code>fmt</code> or <code>io</code> in the |
| previous example should eventually be used or removed: |
| blank assignments identify code as a work in progress. |
| But sometimes it is useful to import a package only for its |
| side effects, without any explicit use. |
| For example, during its <code>init</code> function, |
| the <code><a href="/pkg/net/http/pprof/">net/http/pprof</a></code> |
| package registers HTTP handlers that provide |
| debugging information. It has an exported API, but |
| most clients need only the handler registration and |
| access the data through a web page. |
| To import the package only for its side effects, rename the package |
| to the blank identifier: |
| </p> |
| <pre> |
| import _ "net/http/pprof" |
| </pre> |
| <p> |
| This form of import makes clear that the package is being |
| imported for its side effects, because there is no other possible |
| use of the package: in this file, it doesn't have a name. |
| (If it did, and we didn't use that name, the compiler would reject the program.) |
| </p> |
| |
| <h3 id="blank_implements">Interface checks</h3> |
| |
| <p> |
| As we saw in the discussion of <a href="#interfaces_and_types">interfaces</a> above, |
| a type need not declare explicitly that it implements an interface. |
| Instead, a type implements the interface just by implementing the interface's methods. |
| In practice, most interface conversions are static and therefore checked at compile time. |
| For example, passing an <code>*os.File</code> to a function |
| expecting an <code>io.Reader</code> will not compile unless |
| <code>*os.File</code> implements the <code>io.Reader</code> interface. |
| </p> |
| |
| <p> |
| Some interface checks do happen at run-time, though. |
| One instance is in the <code><a href="/pkg/encoding/json/">encoding/json</a></code> |
| package, which defines a <code><a href="/pkg/encoding/json/#Marshaler">Marshaler</a></code> |
| interface. When the JSON encoder receives a value that implements that interface, |
| the encoder invokes the value's marshaling method to convert it to JSON |
| instead of doing the standard conversion. |
| The encoder checks this property at run time with a <a href="#interface_conversions">type assertion</a> like: |
| </p> |
| |
| <pre> |
| m, ok := val.(json.Marshaler) |
| </pre> |
| |
| <p> |
| If it's necessary only to ask whether a type implements an interface, without |
| actually using the interface itself, perhaps as part of an error check, use the blank |
| identifier to ignore the type-asserted value: |
| </p> |
| |
| <pre> |
| if _, ok := val.(json.Marshaler); ok { |
| fmt.Printf("value %v of type %T implements json.Marshaler\n", val, val) |
| } |
| </pre> |
| |
| <p> |
| One place this situation arises is when it is necessary to guarantee within the package implementing the type that |
| it actually satisfies the interface. |
| If a type—for example, |
| <code><a href="/pkg/encoding/json/#RawMessage">json.RawMessage</a></code>—needs |
| a custom JSON representation, it should implement |
| <code>json.Marshaler</code>, but there are no static conversions that would |
| cause the compiler to verify this automatically. |
| If the type inadvertently fails to satisfy the interface, the JSON encoder will still work, |
| but will not use the custom implementation. |
| To guarantee that the implementation is correct, |
| a global declaration using the blank identifier can be used in the package: |
| </p> |
| <pre> |
| var _ json.Marshaler = (*RawMessage)(nil) |
| </pre> |
| <p> |
| In this declaration, the assignment involving a conversion of a |
| <code>*RawMessage</code> to a <code>Marshaler</code> |
| requires that <code>*RawMessage</code> implements <code>Marshaler</code>, |
| and that property will be checked at compile time. |
| Should the <code>json.Marshaler</code> interface change, this package |
| will no longer compile and we will be on notice that it needs to be updated. |
| </p> |
| |
| <p> |
| The appearance of the blank identifier in this construct indicates that |
| the declaration exists only for the type checking, |
| not to create a variable. |
| Don't do this for every type that satisfies an interface, though. |
| By convention, such declarations are only used |
| when there are no static conversions already present in the code, |
| which is a rare event. |
| </p> |
| |
| |
| <h2 id="embedding">Embedding</h2> |
| |
| <p> |
| Go does not provide the typical, type-driven notion of subclassing, |
| but it does have the ability to “borrow” pieces of an |
| implementation by <em>embedding</em> types within a struct or |
| interface. |
| </p> |
| <p> |
| Interface embedding is very simple. |
| We've mentioned the <code>io.Reader</code> and <code>io.Writer</code> interfaces before; |
| here are their definitions. |
| </p> |
| <pre> |
| type Reader interface { |
| Read(p []byte) (n int, err error) |
| } |
| |
| type Writer interface { |
| Write(p []byte) (n int, err error) |
| } |
| </pre> |
| <p> |
| The <code>io</code> package also exports several other interfaces |
| that specify objects that can implement several such methods. |
| For instance, there is <code>io.ReadWriter</code>, an interface |
| containing both <code>Read</code> and <code>Write</code>. |
| We could specify <code>io.ReadWriter</code> by listing the |
| two methods explicitly, but it's easier and more evocative |
| to embed the two interfaces to form the new one, like this: |
| </p> |
| <pre> |
| // ReadWriter is the interface that combines the Reader and Writer interfaces. |
| type ReadWriter interface { |
| Reader |
| Writer |
| } |
| </pre> |
| <p> |
| This says just what it looks like: A <code>ReadWriter</code> can do |
| what a <code>Reader</code> does <em>and</em> what a <code>Writer</code> |
| does; it is a union of the embedded interfaces. |
| Only interfaces can be embedded within interfaces. |
| </p> |
| <p> |
| The same basic idea applies to structs, but with more far-reaching |
| implications. The <code>bufio</code> package has two struct types, |
| <code>bufio.Reader</code> and <code>bufio.Writer</code>, each of |
| which of course implements the analogous interfaces from package |
| <code>io</code>. |
| And <code>bufio</code> also implements a buffered reader/writer, |
| which it does by combining a reader and a writer into one struct |
| using embedding: it lists the types within the struct |
| but does not give them field names. |
| </p> |
| <pre> |
| // ReadWriter stores pointers to a Reader and a Writer. |
| // It implements io.ReadWriter. |
| type ReadWriter struct { |
| *Reader // *bufio.Reader |
| *Writer // *bufio.Writer |
| } |
| </pre> |
| <p> |
| The embedded elements are pointers to structs and of course |
| must be initialized to point to valid structs before they |
| can be used. |
| The <code>ReadWriter</code> struct could be written as |
| </p> |
| <pre> |
| type ReadWriter struct { |
| reader *Reader |
| writer *Writer |
| } |
| </pre> |
| <p> |
| but then to promote the methods of the fields and to |
| satisfy the <code>io</code> interfaces, we would also need |
| to provide forwarding methods, like this: |
| </p> |
| <pre> |
| func (rw *ReadWriter) Read(p []byte) (n int, err error) { |
| return rw.reader.Read(p) |
| } |
| </pre> |
| <p> |
| By embedding the structs directly, we avoid this bookkeeping. |
| The methods of embedded types come along for free, which means that <code>bufio.ReadWriter</code> |
| not only has the methods of <code>bufio.Reader</code> and <code>bufio.Writer</code>, |
| it also satisfies all three interfaces: |
| <code>io.Reader</code>, |
| <code>io.Writer</code>, and |
| <code>io.ReadWriter</code>. |
| </p> |
| <p> |
| There's an important way in which embedding differs from subclassing. When we embed a type, |
| the methods of that type become methods of the outer type, |
| but when they are invoked the receiver of the method is the inner type, not the outer one. |
| In our example, when the <code>Read</code> method of a <code>bufio.ReadWriter</code> is |
| invoked, it has exactly the same effect as the forwarding method written out above; |
| the receiver is the <code>reader</code> field of the <code>ReadWriter</code>, not the |
| <code>ReadWriter</code> itself. |
| </p> |
| <p> |
| Embedding can also be a simple convenience. |
| This example shows an embedded field alongside a regular, named field. |
| </p> |
| <pre> |
| type Job struct { |
| Command string |
| *log.Logger |
| } |
| </pre> |
| <p> |
| The <code>Job</code> type now has the <code>Print</code>, <code>Printf</code>, <code>Println</code> |
| and other |
| methods of <code>*log.Logger</code>. We could have given the <code>Logger</code> |
| a field name, of course, but it's not necessary to do so. And now, once |
| initialized, we can |
| log to the <code>Job</code>: |
| </p> |
| <pre> |
| job.Println("starting now...") |
| </pre> |
| <p> |
| The <code>Logger</code> is a regular field of the <code>Job</code> struct, |
| so we can initialize it in the usual way inside the constructor for <code>Job</code>, like this, |
| </p> |
| <pre> |
| func NewJob(command string, logger *log.Logger) *Job { |
| return &Job{command, logger} |
| } |
| </pre> |
| <p> |
| or with a composite literal, |
| </p> |
| <pre> |
| job := &Job{command, log.New(os.Stderr, "Job: ", log.Ldate)} |
| </pre> |
| <p> |
| If we need to refer to an embedded field directly, the type name of the field, |
| ignoring the package qualifier, serves as a field name, as it did |
| in the <code>Read</code> method of our <code>ReadWriter</code> struct. |
| Here, if we needed to access the |
| <code>*log.Logger</code> of a <code>Job</code> variable <code>job</code>, |
| we would write <code>job.Logger</code>, |
| which would be useful if we wanted to refine the methods of <code>Logger</code>. |
| </p> |
| <pre> |
| func (job *Job) Printf(format string, args ...interface{}) { |
| job.Logger.Printf("%q: %s", job.Command, fmt.Sprintf(format, args...)) |
| } |
| </pre> |
| <p> |
| Embedding types introduces the problem of name conflicts but the rules to resolve |
| them are simple. |
| First, a field or method <code>X</code> hides any other item <code>X</code> in a more deeply |
| nested part of the type. |
| If <code>log.Logger</code> contained a field or method called <code>Command</code>, the <code>Command</code> field |
| of <code>Job</code> would dominate it. |
| </p> |
| <p> |
| Second, if the same name appears at the same nesting level, it is usually an error; |
| it would be erroneous to embed <code>log.Logger</code> if the <code>Job</code> struct |
| contained another field or method called <code>Logger</code>. |
| However, if the duplicate name is never mentioned in the program outside the type definition, it is OK. |
| This qualification provides some protection against changes made to types embedded from outside; there |
| is no problem if a field is added that conflicts with another field in another subtype if neither field |
| is ever used. |
| </p> |
| |
| |
| <h2 id="concurrency">Concurrency</h2> |
| |
| <h3 id="sharing">Share by communicating</h3> |
| |
| <p> |
| Concurrent programming is a large topic and there is space only for some |
| Go-specific highlights here. |
| </p> |
| <p> |
| Concurrent programming in many environments is made difficult by the |
| subtleties required to implement correct access to shared variables. Go encourages |
| a different approach in which shared values are passed around on channels |
| and, in fact, never actively shared by separate threads of execution. |
| Only one goroutine has access to the value at any given time. |
| Data races cannot occur, by design. |
| To encourage this way of thinking we have reduced it to a slogan: |
| </p> |
| <blockquote> |
| Do not communicate by sharing memory; |
| instead, share memory by communicating. |
| </blockquote> |
| <p> |
| This approach can be taken too far. Reference counts may be best done |
| by putting a mutex around an integer variable, for instance. But as a |
| high-level approach, using channels to control access makes it easier |
| to write clear, correct programs. |
| </p> |
| <p> |
| One way to think about this model is to consider a typical single-threaded |
| program running on one CPU. It has no need for synchronization primitives. |
| Now run another such instance; it too needs no synchronization. Now let those |
| two communicate; if the communication is the synchronizer, there's still no need |
| for other synchronization. Unix pipelines, for example, fit this model |
| perfectly. Although Go's approach to concurrency originates in Hoare's |
| Communicating Sequential Processes (CSP), |
| it can also be seen as a type-safe generalization of Unix pipes. |
| </p> |
| |
| <h3 id="goroutines">Goroutines</h3> |
| |
| <p> |
| They're called <em>goroutines</em> because the existing |
| terms—threads, coroutines, processes, and so on—convey |
| inaccurate connotations. A goroutine has a simple model: it is a |
| function executing concurrently with other goroutines in the same |
| address space. It is lightweight, costing little more than the |
| allocation of stack space. |
| And the stacks start small, so they are cheap, and grow |
| by allocating (and freeing) heap storage as required. |
| </p> |
| <p> |
| Goroutines are multiplexed onto multiple OS threads so if one should |
| block, such as while waiting for I/O, others continue to run. Their |
| design hides many of the complexities of thread creation and |
| management. |
| </p> |
| <p> |
| Prefix a function or method call with the <code>go</code> |
| keyword to run the call in a new goroutine. |
| When the call completes, the goroutine |
| exits, silently. (The effect is similar to the Unix shell's |
| <code>&</code> notation for running a command in the |
| background.) |
| </p> |
| <pre> |
| go list.Sort() // run list.Sort concurrently; don't wait for it. |
| </pre> |
| <p> |
| A function literal can be handy in a goroutine invocation. |
| </p> |
| <pre> |
| func Announce(message string, delay time.Duration) { |
| go func() { |
| time.Sleep(delay) |
| fmt.Println(message) |
| }() // Note the parentheses - must call the function. |
| } |
| </pre> |
| <p> |
| In Go, function literals are closures: the implementation makes |
| sure the variables referred to by the function survive as long as they are active. |
| </p> |
| <p> |
| These examples aren't too practical because the functions have no way of signaling |
| completion. For that, we need channels. |
| </p> |
| |
| <h3 id="channels">Channels</h3> |
| |
| <p> |
| Like maps, channels are allocated with <code>make</code>, and |
| the resulting value acts as a reference to an underlying data structure. |
| If an optional integer parameter is provided, it sets the buffer size for the channel. |
| The default is zero, for an unbuffered or synchronous channel. |
| </p> |
| <pre> |
| ci := make(chan int) // unbuffered channel of integers |
| cj := make(chan int, 0) // unbuffered channel of integers |
| cs := make(chan *os.File, 100) // buffered channel of pointers to Files |
| </pre> |
| <p> |
| Unbuffered channels combine communication—the exchange of a value—with |
| synchronization—guaranteeing that two calculations (goroutines) are in |
| a known state. |
| </p> |
| <p> |
| There are lots of nice idioms using channels. Here's one to get us started. |
| In the previous section we launched a sort in the background. A channel |
| can allow the launching goroutine to wait for the sort to complete. |
| </p> |
| <pre> |
| c := make(chan int) // Allocate a channel. |
| // Start the sort in a goroutine; when it completes, signal on the channel. |
| go func() { |
| list.Sort() |
| c <- 1 // Send a signal; value does not matter. |
| }() |
| doSomethingForAWhile() |
| <-c // Wait for sort to finish; discard sent value. |
| </pre> |
| <p> |
| Receivers always block until there is data to receive. |
| If the channel is unbuffered, the sender blocks until the receiver has |
| received the value. |
| If the channel has a buffer, the sender blocks only until the |
| value has been copied to the buffer; if the buffer is full, this |
| means waiting until some receiver has retrieved a value. |
| </p> |
| <p> |
| A buffered channel can be used like a semaphore, for instance to |
| limit throughput. In this example, incoming requests are passed |
| to <code>handle</code>, which sends a value into the channel, processes |
| the request, and then receives a value from the channel |
| to ready the “semaphore” for the next consumer. |
| The capacity of the channel buffer limits the number of |
| simultaneous calls to <code>process</code>. |
| </p> |
| <pre> |
| var sem = make(chan int, MaxOutstanding) |
| |
| func handle(r *Request) { |
| sem <- 1 // Wait for active queue to drain. |
| process(r) // May take a long time. |
| <-sem // Done; enable next request to run. |
| } |
| |
| func Serve(queue chan *Request) { |
| for { |
| req := <-queue |
| go handle(req) // Don't wait for handle to finish. |
| } |
| } |
| </pre> |
| |
| <p> |
| Once <code>MaxOutstanding</code> handlers are executing <code>process</code>, |
| any more will block trying to send into the filled channel buffer, |
| until one of the existing handlers finishes and receives from the buffer. |
| </p> |
| |
| <p> |
| This design has a problem, though: <code>Serve</code> |
| creates a new goroutine for |
| every incoming request, even though only <code>MaxOutstanding</code> |
| of them can run at any moment. |
| As a result, the program can consume unlimited resources if the requests come in too fast. |
| We can address that deficiency by changing <code>Serve</code> to |
| gate the creation of the goroutines. |
| Here's an obvious solution, but beware it has a bug we'll fix subsequently: |
| </p> |
| |
| <pre> |
| func Serve(queue chan *Request) { |
| for req := range queue { |
| sem <- 1 |
| go func() { |
| process(req) // Buggy; see explanation below. |
| <-sem |
| }() |
| } |
| }</pre> |
| |
| <p> |
| The bug is that in a Go <code>for</code> loop, the loop variable |
| is reused for each iteration, so the <code>req</code> |
| variable is shared across all goroutines. |
| That's not what we want. |
| We need to make sure that <code>req</code> is unique for each goroutine. |
| Here's one way to do that, passing the value of <code>req</code> as an argument |
| to the closure in the goroutine: |
| </p> |
| |
| <pre> |
| func Serve(queue chan *Request) { |
| for req := range queue { |
| sem <- 1 |
| go func(req *Request) { |
| process(req) |
| <-sem |
| }(req) |
| } |
| }</pre> |
| |
| <p> |
| Compare this version with the previous to see the difference in how |
| the closure is declared and run. |
| Another solution is just to create a new variable with the same |
| name, as in this example: |
| </p> |
| |
| <pre> |
| func Serve(queue chan *Request) { |
| for req := range queue { |
| req := req // Create new instance of req for the goroutine. |
| sem <- 1 |
| go func() { |
| process(req) |
| <-sem |
| }() |
| } |
| }</pre> |
| |
| <p> |
| It may seem odd to write |
| </p> |
| |
| <pre> |
| req := req |
| </pre> |
| |
| <p> |
| but it's legal and idiomatic in Go to do this. |
| You get a fresh version of the variable with the same name, deliberately |
| shadowing the loop variable locally but unique to each goroutine. |
| </p> |
| |
| <p> |
| Going back to the general problem of writing the server, |
| another approach that manages resources well is to start a fixed |
| number of <code>handle</code> goroutines all reading from the request |
| channel. |
| The number of goroutines limits the number of simultaneous |
| calls to <code>process</code>. |
| This <code>Serve</code> function also accepts a channel on which |
| it will be told to exit; after launching the goroutines it blocks |
| receiving from that channel. |
| </p> |
| |
| <pre> |
| func handle(queue chan *Request) { |
| for r := range queue { |
| process(r) |
| } |
| } |
| |
| func Serve(clientRequests chan *Request, quit chan bool) { |
| // Start handlers |
| for i := 0; i < MaxOutstanding; i++ { |
| go handle(clientRequests) |
| } |
| <-quit // Wait to be told to exit. |
| } |
| </pre> |
| |
| <h3 id="chan_of_chan">Channels of channels</h3> |
| <p> |
| One of the most important properties of Go is that |
| a channel is a first-class value that can be allocated and passed |
| around like any other. A common use of this property is |
| to implement safe, parallel demultiplexing. |
| </p> |
| <p> |
| In the example in the previous section, <code>handle</code> was |
| an idealized handler for a request but we didn't define the |
| type it was handling. If that type includes a channel on which |
| to reply, each client can provide its own path for the answer. |
| Here's a schematic definition of type <code>Request</code>. |
| </p> |
| <pre> |
| type Request struct { |
| args []int |
| f func([]int) int |
| resultChan chan int |
| } |
| </pre> |
| <p> |
| The client provides a function and its arguments, as well as |
| a channel inside the request object on which to receive the answer. |
| </p> |
| <pre> |
| func sum(a []int) (s int) { |
| for _, v := range a { |
| s += v |
| } |
| return |
| } |
| |
| request := &Request{[]int{3, 4, 5}, sum, make(chan int)} |
| // Send request |
| clientRequests <- request |
| // Wait for response. |
| fmt.Printf("answer: %d\n", <-request.resultChan) |
| </pre> |
| <p> |
| On the server side, the handler function is the only thing that changes. |
| </p> |
| <pre> |
| func handle(queue chan *Request) { |
| for req := range queue { |
| req.resultChan <- req.f(req.args) |
| } |
| } |
| </pre> |
| <p> |
| There's clearly a lot more to do to make it realistic, but this |
| code is a framework for a rate-limited, parallel, non-blocking RPC |
| system, and there's not a mutex in sight. |
| </p> |
| |
| <h3 id="parallel">Parallelization</h3> |
| <p> |
| Another application of these ideas is to parallelize a calculation |
| across multiple CPU cores. If the calculation can be broken into |
| separate pieces that can execute independently, it can be parallelized, |
| with a channel to signal when each piece completes. |
| </p> |
| <p> |
| Let's say we have an expensive operation to perform on a vector of items, |
| and that the value of the operation on each item is independent, |
| as in this idealized example. |
| </p> |
| <pre> |
| type Vector []float64 |
| |
| // Apply the operation to v[i], v[i+1] ... up to v[n-1]. |
| func (v Vector) DoSome(i, n int, u Vector, c chan int) { |
| for ; i < n; i++ { |
| v[i] += u.Op(v[i]) |
| } |
| c <- 1 // signal that this piece is done |
| } |
| </pre> |
| <p> |
| We launch the pieces independently in a loop, one per CPU. |
| They can complete in any order but it doesn't matter; we just |
| count the completion signals by draining the channel after |
| launching all the goroutines. |
| </p> |
| <pre> |
| const numCPU = 4 // number of CPU cores |
| |
| func (v Vector) DoAll(u Vector) { |
| c := make(chan int, numCPU) // Buffering optional but sensible. |
| for i := 0; i < numCPU; i++ { |
| go v.DoSome(i*len(v)/numCPU, (i+1)*len(v)/numCPU, u, c) |
| } |
| // Drain the channel. |
| for i := 0; i < numCPU; i++ { |
| <-c // wait for one task to complete |
| } |
| // All done. |
| } |
| </pre> |
| <p> |
| Rather than create a constant value for numCPU, we can ask the runtime what |
| value is appropriate. |
| The function <code><a href="/pkg/runtime#NumCPU">runtime.NumCPU</a></code> |
| returns the number of hardware CPU cores in the machine, so we could write |
| </p> |
| <pre> |
| var numCPU = runtime.NumCPU() |
| </pre> |
| <p> |
| There is also a function |
| <code><a href="/pkg/runtime#GOMAXPROCS">runtime.GOMAXPROCS</a></code>, |
| which reports (or sets) |
| the user-specified number of cores that a Go program can have running |
| simultaneously. |
| It defaults to the value of <code>runtime.NumCPU</code> but can be |
| overridden by setting the similarly named shell environment variable |
| or by calling the function with a positive number. Calling it with |
| zero just queries the value. |
| Therefore if we want to honor the user's resource request, we should write |
| </p> |
| <pre> |
| var numCPU = runtime.GOMAXPROCS(0) |
| </pre> |
| <p> |
| Be sure not to confuse the ideas of concurrency—structuring a program |
| as independently executing components—and parallelism—executing |
| calculations in parallel for efficiency on multiple CPUs. |
| Although the concurrency features of Go can make some problems easy |
| to structure as parallel computations, Go is a concurrent language, |
| not a parallel one, and not all parallelization problems fit Go's model. |
| For a discussion of the distinction, see the talk cited in |
| <a href="https://blog.golang.org/2013/01/concurrency-is-not-parallelism.html">this |
| blog post</a>. |
| |
| <h3 id="leaky_buffer">A leaky buffer</h3> |
| |
| <p> |
| The tools of concurrent programming can even make non-concurrent |
| ideas easier to express. Here's an example abstracted from an RPC |
| package. The client goroutine loops receiving data from some source, |
| perhaps a network. To avoid allocating and freeing buffers, it keeps |
| a free list, and uses a buffered channel to represent it. If the |
| channel is empty, a new buffer gets allocated. |
| Once the message buffer is ready, it's sent to the server on |
| <code>serverChan</code>. |
| </p> |
| <pre> |
| var freeList = make(chan *Buffer, 100) |
| var serverChan = make(chan *Buffer) |
| |
| func client() { |
| for { |
| var b *Buffer |
| // Grab a buffer if available; allocate if not. |
| select { |
| case b = <-freeList: |
| // Got one; nothing more to do. |
| default: |
| // None free, so allocate a new one. |
| b = new(Buffer) |
| } |
| load(b) // Read next message from the net. |
| serverChan <- b // Send to server. |
| } |
| } |
| </pre> |
| <p> |
| The server loop receives each message from the client, processes it, |
| and returns the buffer to the free list. |
| </p> |
| <pre> |
| func server() { |
| for { |
| b := <-serverChan // Wait for work. |
| process(b) |
| // Reuse buffer if there's room. |
| select { |
| case freeList <- b: |
| // Buffer on free list; nothing more to do. |
| default: |
| // Free list full, just carry on. |
| } |
| } |
| } |
| </pre> |
| <p> |
| The client attempts to retrieve a buffer from <code>freeList</code>; |
| if none is available, it allocates a fresh one. |
| The server's send to <code>freeList</code> puts <code>b</code> back |
| on the free list unless the list is full, in which case the |
| buffer is dropped on the floor to be reclaimed by |
| the garbage collector. |
| (The <code>default</code> clauses in the <code>select</code> |
| statements execute when no other case is ready, |
| meaning that the <code>selects</code> never block.) |
| This implementation builds a leaky bucket free list |
| in just a few lines, relying on the buffered channel and |
| the garbage collector for bookkeeping. |
| </p> |
| |
| <h2 id="errors">Errors</h2> |
| |
| <p> |
| Library routines must often return some sort of error indication to |
| the caller. |
| As mentioned earlier, Go's multivalue return makes it |
| easy to return a detailed error description alongside the normal |
| return value. |
| It is good style to use this feature to provide detailed error information. |
| For example, as we'll see, <code>os.Open</code> doesn't |
| just return a <code>nil</code> pointer on failure, it also returns an |
| error value that describes what went wrong. |
| </p> |
| |
| <p> |
| By convention, errors have type <code>error</code>, |
| a simple built-in interface. |
| </p> |
| <pre> |
| type error interface { |
| Error() string |
| } |
| </pre> |
| <p> |
| A library writer is free to implement this interface with a |
| richer model under the covers, making it possible not only |
| to see the error but also to provide some context. |
| As mentioned, alongside the usual <code>*os.File</code> |
| return value, <code>os.Open</code> also returns an |
| error value. |
| If the file is opened successfully, the error will be <code>nil</code>, |
| but when there is a problem, it will hold an |
| <code>os.PathError</code>: |
| </p> |
| <pre> |
| // PathError records an error and the operation and |
| // file path that caused it. |
| type PathError struct { |
| Op string // "open", "unlink", etc. |
| Path string // The associated file. |
| Err error // Returned by the system call. |
| } |
| |
| func (e *PathError) Error() string { |
| return e.Op + " " + e.Path + ": " + e.Err.Error() |
| } |
| </pre> |
| <p> |
| <code>PathError</code>'s <code>Error</code> generates |
| a string like this: |
| </p> |
| <pre> |
| open /etc/passwx: no such file or directory |
| </pre> |
| <p> |
| Such an error, which includes the problematic file name, the |
| operation, and the operating system error it triggered, is useful even |
| if printed far from the call that caused it; |
| it is much more informative than the plain |
| "no such file or directory". |
| </p> |
| |
| <p> |
| When feasible, error strings should identify their origin, such as by having |
| a prefix naming the operation or package that generated the error. For example, in package |
| <code>image</code>, the string representation for a decoding error due to an |
| unknown format is "image: unknown format". |
| </p> |
| |
| <p> |
| Callers that care about the precise error details can |
| use a type switch or a type assertion to look for specific |
| errors and extract details. For <code>PathErrors</code> |
| this might include examining the internal <code>Err</code> |
| field for recoverable failures. |
| </p> |
| |
| <pre> |
| for try := 0; try < 2; try++ { |
| file, err = os.Create(filename) |
| if err == nil { |
| return |
| } |
| if e, ok := err.(*os.PathError); ok && e.Err == syscall.ENOSPC { |
| deleteTempFiles() // Recover some space. |
| continue |
| } |
| return |
| } |
| </pre> |
| |
| <p> |
| The second <code>if</code> statement here is another <a href="#interface_conversions">type assertion</a>. |
| If it fails, <code>ok</code> will be false, and <code>e</code> |
| will be <code>nil</code>. |
| If it succeeds, <code>ok</code> will be true, which means the |
| error was of type <code>*os.PathError</code>, and then so is <code>e</code>, |
| which we can examine for more information about the error. |
| </p> |
| |
| <h3 id="panic">Panic</h3> |
| |
| <p> |
| The usual way to report an error to a caller is to return an |
| <code>error</code> as an extra return value. The canonical |
| <code>Read</code> method is a well-known instance; it returns a byte |
| count and an <code>error</code>. But what if the error is |
| unrecoverable? Sometimes the program simply cannot continue. |
| </p> |
| |
| <p> |
| For this purpose, there is a built-in function <code>panic</code> |
| that in effect creates a run-time error that will stop the program |
| (but see the next section). The function takes a single argument |
| of arbitrary type—often a string—to be printed as the |
| program dies. It's also a way to indicate that something impossible has |
| happened, such as exiting an infinite loop. |
| </p> |
| |
| |
| <pre> |
| // A toy implementation of cube root using Newton's method. |
| func CubeRoot(x float64) float64 { |
| z := x/3 // Arbitrary initial value |
| for i := 0; i < 1e6; i++ { |
| prevz := z |
| z -= (z*z*z-x) / (3*z*z) |
| if veryClose(z, prevz) { |
| return z |
| } |
| } |
| // A million iterations has not converged; something is wrong. |
| panic(fmt.Sprintf("CubeRoot(%g) did not converge", x)) |
| } |
| </pre> |
| |
| <p> |
| This is only an example but real library functions should |
| avoid <code>panic</code>. If the problem can be masked or worked |
| around, it's always better to let things continue to run rather |
| than taking down the whole program. One possible counterexample |
| is during initialization: if the library truly cannot set itself up, |
| it might be reasonable to panic, so to speak. |
| </p> |
| |
| <pre> |
| var user = os.Getenv("USER") |
| |
| func init() { |
| if user == "" { |
| panic("no value for $USER") |
| } |
| } |
| </pre> |
| |
| <h3 id="recover">Recover</h3> |
| |
| <p> |
| When <code>panic</code> is called, including implicitly for run-time |
| errors such as indexing a slice out of bounds or failing a type |
| assertion, it immediately stops execution of the current function |
| and begins unwinding the stack of the goroutine, running any deferred |
| functions along the way. If that unwinding reaches the top of the |
| goroutine's stack, the program dies. However, it is possible to |
| use the built-in function <code>recover</code> to regain control |
| of the goroutine and resume normal execution. |
| </p> |
| |
| <p> |
| A call to <code>recover</code> stops the unwinding and returns the |
| argument passed to <code>panic</code>. Because the only code that |
| runs while unwinding is inside deferred functions, <code>recover</code> |
| is only useful inside deferred functions. |
| </p> |
| |
| <p> |
| One application of <code>recover</code> is to shut down a failing goroutine |
| inside a server without killing the other executing goroutines. |
| </p> |
| |
| <pre> |
| func server(workChan <-chan *Work) { |
| for work := range workChan { |
| go safelyDo(work) |
| } |
| } |
| |
| func safelyDo(work *Work) { |
| defer func() { |
| if err := recover(); err != nil { |
| log.Println("work failed:", err) |
| } |
| }() |
| do(work) |
| } |
| </pre> |
| |
| <p> |
| In this example, if <code>do(work)</code> panics, the result will be |
| logged and the goroutine will exit cleanly without disturbing the |
| others. There's no need to do anything else in the deferred closure; |
| calling <code>recover</code> handles the condition completely. |
| </p> |
| |
| <p> |
| Because <code>recover</code> always returns <code>nil</code> unless called directly |
| from a deferred function, deferred code can call library routines that themselves |
| use <code>panic</code> and <code>recover</code> without failing. As an example, |
| the deferred function in <code>safelyDo</code> might call a logging function before |
| calling <code>recover</code>, and that logging code would run unaffected |
| by the panicking state. |
| </p> |
| |
| <p> |
| With our recovery pattern in place, the <code>do</code> |
| function (and anything it calls) can get out of any bad situation |
| cleanly by calling <code>panic</code>. We can use that idea to |
| simplify error handling in complex software. Let's look at an |
| idealized version of a <code>regexp</code> package, which reports |
| parsing errors by calling <code>panic</code> with a local |
| error type. Here's the definition of <code>Error</code>, |
| an <code>error</code> method, and the <code>Compile</code> function. |
| </p> |
| |
| <pre> |
| // Error is the type of a parse error; it satisfies the error interface. |
| type Error string |
| func (e Error) Error() string { |
| return string(e) |
| } |
| |
| // error is a method of *Regexp that reports parsing errors by |
| // panicking with an Error. |
| func (regexp *Regexp) error(err string) { |
| panic(Error(err)) |
| } |
| |
| // Compile returns a parsed representation of the regular expression. |
| func Compile(str string) (regexp *Regexp, err error) { |
| regexp = new(Regexp) |
| // doParse will panic if there is a parse error. |
| defer func() { |
| if e := recover(); e != nil { |
| regexp = nil // Clear return value. |
| err = e.(Error) // Will re-panic if not a parse error. |
| } |
| }() |
| return regexp.doParse(str), nil |
| } |
| </pre> |
| |
| <p> |
| If <code>doParse</code> panics, the recovery block will set the |
| return value to <code>nil</code>—deferred functions can modify |
| named return values. It will then check, in the assignment |
| to <code>err</code>, that the problem was a parse error by asserting |
| that it has the local type <code>Error</code>. |
| If it does not, the type assertion will fail, causing a run-time error |
| that continues the stack unwinding as though nothing had interrupted |
| it. |
| This check means that if something unexpected happens, such |
| as an index out of bounds, the code will fail even though we |
| are using <code>panic</code> and <code>recover</code> to handle |
| parse errors. |
| </p> |
| |
| <p> |
| With error handling in place, the <code>error</code> method (because it's a |
| method bound to a type, it's fine, even natural, for it to have the same name |
| as the builtin <code>error</code> type) |
| makes it easy to report parse errors without worrying about unwinding |
| the parse stack by hand: |
| </p> |
| |
| <pre> |
| if pos == 0 { |
| re.error("'*' illegal at start of expression") |
| } |
| </pre> |
| |
| <p> |
| Useful though this pattern is, it should be used only within a package. |
| <code>Parse</code> turns its internal <code>panic</code> calls into |
| <code>error</code> values; it does not expose <code>panics</code> |
| to its client. That is a good rule to follow. |
| </p> |
| |
| <p> |
| By the way, this re-panic idiom changes the panic value if an actual |
| error occurs. However, both the original and new failures will be |
| presented in the crash report, so the root cause of the problem will |
| still be visible. Thus this simple re-panic approach is usually |
| sufficient—it's a crash after all—but if you want to |
| display only the original value, you can write a little more code to |
| filter unexpected problems and re-panic with the original error. |
| That's left as an exercise for the reader. |
| </p> |
| |
| |
| <h2 id="web_server">A web server</h2> |
| |
| <p> |
| Let's finish with a complete Go program, a web server. |
| This one is actually a kind of web re-server. |
| Google provides a service at <code>chart.apis.google.com</code> |
| that does automatic formatting of data into charts and graphs. |
| It's hard to use interactively, though, |
| because you need to put the data into the URL as a query. |
| The program here provides a nicer interface to one form of data: given a short piece of text, |
| it calls on the chart server to produce a QR code, a matrix of boxes that encode the |
| text. |
| That image can be grabbed with your cell phone's camera and interpreted as, |
| for instance, a URL, saving you typing the URL into the phone's tiny keyboard. |
| </p> |
| <p> |
| Here's the complete program. |
| An explanation follows. |
| </p> |
| {{code "/doc/progs/eff_qr.go" `/package/` `$`}} |
| <p> |
| The pieces up to <code>main</code> should be easy to follow. |
| The one flag sets a default HTTP port for our server. The template |
| variable <code>templ</code> is where the fun happens. It builds an HTML template |
| that will be executed by the server to display the page; more about |
| that in a moment. |
| </p> |
| <p> |
| The <code>main</code> function parses the flags and, using the mechanism |
| we talked about above, binds the function <code>QR</code> to the root path |
| for the server. Then <code>http.ListenAndServe</code> is called to start the |
| server; it blocks while the server runs. |
| </p> |
| <p> |
| <code>QR</code> just receives the request, which contains form data, and |
| executes the template on the data in the form value named <code>s</code>. |
| </p> |
| <p> |
| The template package <code>html/template</code> is powerful; |
| this program just touches on its capabilities. |
| In essence, it rewrites a piece of HTML text on the fly by substituting elements derived |
| from data items passed to <code>templ.Execute</code>, in this case the |
| form value. |
| Within the template text (<code>templateStr</code>), |
| double-brace-delimited pieces denote template actions. |
| The piece from <code>{{"{{if .}}"}}</code> |
| to <code>{{"{{end}}"}}</code> executes only if the value of the current data item, called <code>.</code> (dot), |
| is non-empty. |
| That is, when the string is empty, this piece of the template is suppressed. |
| </p> |
| <p> |
| The two snippets <code>{{"{{.}}"}}</code> say to show the data presented to |
| the template—the query string—on the web page. |
| The HTML template package automatically provides appropriate escaping so the |
| text is safe to display. |
| </p> |
| <p> |
| The rest of the template string is just the HTML to show when the page loads. |
| If this is too quick an explanation, see the <a href="/pkg/html/template/">documentation</a> |
| for the template package for a more thorough discussion. |
| </p> |
| <p> |
| And there you have it: a useful web server in a few lines of code plus some |
| data-driven HTML text. |
| Go is powerful enough to make a lot happen in a few lines. |
| </p> |
| |
| <!-- |
| TODO |
| <pre> |
| verifying implementation |
| type Color uint32 |
| |
| // Check that Color implements image.Color and image.Image |
| var _ image.Color = Black |
| var _ image.Image = Black |
| </pre> |
| --> |