// +build OMIT | |
package main | |
import ( | |
"fmt" | |
"math" | |
) | |
type Vertex struct { | |
X, Y float64 | |
} | |
func (v Vertex) Abs() float64 { | |
return math.Sqrt(v.X*v.X + v.Y*v.Y) | |
} | |
func AbsFunc(v Vertex) float64 { | |
return math.Sqrt(v.X*v.X + v.Y*v.Y) | |
} | |
func main() { | |
v := Vertex{3, 4} | |
fmt.Println(v.Abs()) | |
fmt.Println(AbsFunc(v)) | |
p := &Vertex{4, 3} | |
fmt.Println(p.Abs()) | |
fmt.Println(AbsFunc(*p)) | |
} |