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/**
* @license
* Copyright Daniel Imms <http://www.growingwiththeweb.com>
* Released under MIT license:
*
* The MIT License (MIT)
*
* Copyright (c) 2016 Daniel Imms, http://www.growingwiththeweb.com
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
* Modified by Jackson Kearl <Microsoft/t-jakea@microsoft.com>
*/
/**
* Represents a node in the binary tree, which has a key and a value, as well as left and right subtrees
*/
export class Node<K, V> {
public left: Node<K, V> | null = null;
public right: Node<K, V> | null = null;
public height: number = 0;
/**
* Creates a new AVL Tree node.
* @param key The key of the new node.
* @param value The value of the new node.
*/
constructor(public key: K, public value: V | undefined) {}
/**
* Convenience function to get the height of the left child of the node,
* returning -1 if the node is null.
* @return The height of the left child, or -1 if it doesn't exist.
*/
public get leftHeight(): number {
if (!this.left) {
return -1;
}
return this.left.height;
}
/**
* Convenience function to get the height of the right child of the node,
* returning -1 if the node is null.
* @return The height of the right child, or -1 if it doesn't exist.
*/
public get rightHeight(): number {
if (!this.right) {
return -1;
}
return this.right.height;
}
/**
* Performs a right rotate on this node.
* @return The root of the sub-tree; the node where this node used to be.
*/
public rotateRight(): Node<K, V> {
// b a
// / \ / \
// a e -> b.rotateRight() -> c b
// / \ / \
// c d d e
const other = <Node<K, V>>this.left;
this.left = other.right;
other.right = this;
this.height = Math.max(this.leftHeight, this.rightHeight) + 1;
other.height = Math.max(other.leftHeight, this.height) + 1;
return other;
}
/**
* Performs a left rotate on this node.
* @return The root of the sub-tree; the node where this node used to be.
*/
public rotateLeft(): Node<K, V> {
// a b
// / \ / \
// c b -> a.rotateLeft() -> a e
// / \ / \
// d e c d
const other = <Node<K, V>>this.right;
this.right = other.left;
other.left = this;
this.height = Math.max(this.leftHeight, this.rightHeight) + 1;
other.height = Math.max(other.rightHeight, this.height) + 1;
return other;
}
}
export type DistanceFunction<K> = (a: K, b: K) => number;
export type CompareFunction<K> = (a: K, b: K) => number;
/**
* Represents how balanced a node's left and right children are.
*/
const enum BalanceState {
/** Right child's height is 2+ greater than left child's height */
UNBALANCED_RIGHT,
/** Right child's height is 1 greater than left child's height */
SLIGHTLY_UNBALANCED_RIGHT,
/** Left and right children have the same height */
BALANCED,
/** Left child's height is 1 greater than right child's height */
SLIGHTLY_UNBALANCED_LEFT,
/** Left child's height is 2+ greater than right child's height */
UNBALANCED_LEFT
}
export class NearestNeighborDict<K, V> {
public static NUMERIC_DISTANCE_FUNCTION = (a: number, b: number) => (a > b ? a - b : b - a);
public static DEFAULT_COMPARE_FUNCTION = (a: any, b: any) => (a > b ? 1 : a < b ? -1 : 0);
protected root: Node<K, V>|null = null;
/**
* Creates a new AVL Tree.
*/
constructor(
start: Node<K, V>,
private distance: DistanceFunction<K>,
private compare: CompareFunction<K> = NearestNeighborDict.DEFAULT_COMPARE_FUNCTION
) {
this.insert(start.key, start.value);
}
public height() {
return this.root ? this.root.height : 0;
}
/**
* Inserts a new node with a specific key into the tree.
* @param key The key being inserted.
* @param value The value being inserted.
*/
public insert(key: K, value?: V): void {
this.root = this._insert(key, value, this.root);
}
/**
* Gets a node within the tree with a specific key, or the nearest neighbor to that node if it does not exist.
* @param key The key being searched for.
* @return The (key, value) pair of the node with key nearest the given key in value.
*/
public getNearest(key: K): Node<K, V> {
return this._getNearest(key, this.root!, this.root!);
}
/**
* Inserts a new node with a specific key into the tree.
* @param key The key being inserted.
* @param root The root of the tree to insert in.
* @return The new tree root.
*/
private _insert(key: K, value: V | undefined, root: Node<K, V> | null): Node<K, V> {
// Perform regular BST insertion
if (root === null) {
return new Node(key, value);
}
if (this.compare(key, root.key) < 0) {
root.left = this._insert(key, value, root.left);
} else if (this.compare(key, root.key) > 0) {
root.right = this._insert(key, value, root.right);
} else {
return root;
}
// Update height and rebalance tree
root.height = Math.max(root.leftHeight, root.rightHeight) + 1;
const balanceState = this._getBalanceState(root);
if (balanceState === BalanceState.UNBALANCED_LEFT) {
if (this.compare(key, root.left!.key) < 0) {
// Left left case
root = root.rotateRight();
} else {
// Left right case
root.left = root.left!.rotateLeft();
return root.rotateRight();
}
}
if (balanceState === BalanceState.UNBALANCED_RIGHT) {
if (this.compare(key, root.right!.key) > 0) {
// Right right case
root = root.rotateLeft();
} else {
// Right left case
root.right = root.right!.rotateRight();
return root.rotateLeft();
}
}
return root;
}
/**
* Gets a node within the tree with a specific key, or the node closest (as measured by this._distance)
* to that node if the key is not present
* @param key The key being searched for.
* @param root The root of the tree to search in.
* @param closest The current best estimate of the node closest to the node being searched for,
* as measured by this._distance
* @return The (key, value) pair of the node with key nearest the given key in value.
*/
private _getNearest(key: K, root: Node<K, V>, closest: Node<K, V>): Node<K, V> {
const result = this.compare(key, root.key);
if (result === 0) {
return root;
}
closest = this.distance(key, root.key) < this.distance(key, closest.key) ? root : closest;
if (result < 0) {
return root.left ? this._getNearest(key, root.left, closest) : closest;
} else {
return root.right ? this._getNearest(key, root.right, closest) : closest;
}
}
/**
* Gets the balance state of a node, indicating whether the left or right
* sub-trees are unbalanced.
* @param node The node to get the difference from.
* @return The BalanceState of the node.
*/
private _getBalanceState(node: Node<K, V>): BalanceState {
const heightDifference = node.leftHeight - node.rightHeight;
switch (heightDifference) {
case -2:
return BalanceState.UNBALANCED_RIGHT;
case -1:
return BalanceState.SLIGHTLY_UNBALANCED_RIGHT;
case 1:
return BalanceState.SLIGHTLY_UNBALANCED_LEFT;
case 2:
return BalanceState.UNBALANCED_LEFT;
case 0:
return BalanceState.BALANCED;
default: {
console.error('Internal error: Avl tree should never be more than two levels unbalanced');
if (heightDifference > 0) {
return BalanceState.UNBALANCED_LEFT;
}
return BalanceState.UNBALANCED_RIGHT; // heightDifference can't be 0
}
}
}
}