| Packages, variables, and functions. |
| Learn the basic components of any Go program. |
| |
| The Go Authors |
| https://golang.org |
| |
| * Packages |
| |
| Every Go program is made up of packages. |
| |
| Programs start running in package `main`. |
| |
| This program is using the packages with import paths `"fmt"` and `"math/rand"`. |
| |
| By convention, the package name is the same as the last element of the import path. For instance, the `"math/rand"` package comprises files that begin with the statement `package`rand`. |
| |
| #appengine: *Note:* the environment in which these programs are executed is |
| #appengine: deterministic, so each time you run the example program |
| #appengine: `rand.Intn` will return the same number. |
| #appengine: |
| #appengine: (To see a different number, seed the number generator; see [[https://golang.org/pkg/math/rand/#Seed][`rand.Seed`]]. |
| #appengine: Time is constant in the playground, so you will need to use something else as the seed.) |
| |
| .play basics/packages.go |
| |
| * Imports |
| |
| This code groups the imports into a parenthesized, "factored" import statement. |
| |
| You can also write multiple import statements, like: |
| |
| import "fmt" |
| import "math" |
| |
| But it is good style to use the factored import statement. |
| |
| .play basics/imports.go |
| |
| * Exported names |
| |
| In Go, a name is exported if it begins with a capital letter. |
| For example, `Pizza` is an exported name, as is `Pi`, which is exported from |
| the `math` package. |
| |
| `pizza` and `pi` do not start with a capital letter, so they are not exported. |
| |
| When importing a package, you can refer only to its exported names. |
| Any "unexported" names are not accessible from outside the package. |
| |
| Run the code. Notice the error message. |
| |
| To fix the error, rename `math.pi` to `math.Pi` and try it again. |
| |
| .play basics/exported-names.go |
| |
| * Functions |
| |
| A function can take zero or more arguments. |
| |
| In this example, `add` takes two parameters of type `int`. |
| |
| Notice that the type comes _after_ the variable name. |
| |
| (For more about why types look the way they do, see the [[https://blog.golang.org/gos-declaration-syntax][article on Go's declaration syntax]].) |
| |
| .play basics/functions.go |
| |
| * Functions continued |
| |
| When two or more consecutive named function parameters share a type, you can omit the type from all but the last. |
| |
| In this example, we shortened |
| |
| x int, y int |
| |
| to |
| |
| x, y int |
| |
| .play basics/functions-continued.go |
| |
| * Multiple results |
| |
| A function can return any number of results. |
| |
| The `swap` function returns two strings. |
| |
| .play basics/multiple-results.go |
| |
| * Named return values |
| |
| Go's return values may be named. If so, they are treated as variables defined at the top of the function. |
| |
| These names should be used to document the meaning of the return values. |
| |
| A `return` statement without arguments returns the named return values. This is known as a "naked" return. |
| |
| Naked return statements should be used only in short functions, as with the example shown here. They can harm readability in longer functions. |
| |
| .play basics/named-results.go |
| |
| * Variables |
| |
| The `var` statement declares a list of variables; as in function argument lists, the type is last. |
| |
| A `var` statement can be at package or function level. We see both in this example. |
| |
| .play basics/variables.go |
| |
| * Variables with initializers |
| |
| A var declaration can include initializers, one per variable. |
| |
| If an initializer is present, the type can be omitted; the variable will take the type of the initializer. |
| |
| .play basics/variables-with-initializers.go |
| |
| * Short variable declarations |
| |
| Inside a function, the `:=` short assignment statement can be used in place of a `var` declaration with implicit type. |
| |
| Outside a function, every statement begins with a keyword (`var`, `func`, and so on) and so the `:=` construct is not available. |
| |
| .play basics/short-variable-declarations.go |
| |
| * Basic types |
| |
| Go's basic types are |
| |
| bool |
| |
| string |
| |
| int int8 int16 int32 int64 |
| uint uint8 uint16 uint32 uint64 uintptr |
| |
| byte // alias for uint8 |
| |
| rune // alias for int32 |
| // represents a Unicode code point |
| |
| float32 float64 |
| |
| complex64 complex128 |
| |
| The example shows variables of several types, |
| and also that variable declarations may be "factored" into blocks, |
| as with import statements. |
| |
| The `int`, `uint`, and `uintptr` types are usually 32 bits wide on 32-bit systems and 64 bits wide on 64-bit systems. |
| When you need an integer value you should use `int` unless you have a specific reason to use a sized or unsigned integer type. |
| |
| .play basics/basic-types.go |
| |
| * Zero values |
| |
| Variables declared without an explicit initial value are given their |
| _zero_value_. |
| |
| The zero value is: |
| |
| - `0` for numeric types, |
| - `false` for the boolean type, and |
| - `""` (the empty string) for strings. |
| |
| .play basics/zero.go |
| |
| * Type conversions |
| |
| The expression `T(v)` converts the value `v` to the type `T`. |
| |
| Some numeric conversions: |
| |
| var i int = 42 |
| var f float64 = float64(i) |
| var u uint = uint(f) |
| |
| Or, put more simply: |
| |
| i := 42 |
| f := float64(i) |
| u := uint(f) |
| |
| Unlike in C, in Go assignment between items of different type requires an |
| explicit conversion. |
| Try removing the `float64` or `uint` conversions in the example and see what happens. |
| |
| .play basics/type-conversions.go |
| |
| * Type inference |
| |
| When declaring a variable without specifying an explicit type (either by using the `:=` syntax or `var`=` expression syntax), the variable's type is inferred from the value on the right hand side. |
| |
| When the right hand side of the declaration is typed, the new variable is of that same type: |
| |
| var i int |
| j := i // j is an int |
| |
| But when the right hand side contains an untyped numeric constant, the new variable may be an `int`, `float64`, or `complex128` depending on the precision of the constant: |
| |
| i := 42 // int |
| f := 3.142 // float64 |
| g := 0.867 + 0.5i // complex128 |
| |
| Try changing the initial value of `v` in the example code and observe how its type is affected. |
| |
| .play basics/type-inference.go |
| |
| * Constants |
| |
| Constants are declared like variables, but with the `const` keyword. |
| |
| Constants can be character, string, boolean, or numeric values. |
| |
| Constants cannot be declared using the `:=` syntax. |
| |
| .play basics/constants.go |
| |
| * Numeric Constants |
| |
| Numeric constants are high-precision _values_. |
| |
| An untyped constant takes the type needed by its context. |
| |
| Try printing `needInt(Big)` too. |
| |
| (An `int` can store at maximum a 64-bit integer, and sometimes less.) |
| |
| .play basics/numeric-constants.go |
| |
| * Congratulations! |
| |
| You finished this lesson! |
| |
| You can go back to the list of [[/list][modules]] to find what to learn next, or continue with the [[javascript:click('.next-page')][next lesson]]. |