| // Copyright 2019 The Go Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| // Package memoize supports memoizing the return values of functions with |
| // idempotent results that are expensive to compute. |
| // |
| // The memoized result is returned again the next time the function is invoked. |
| // To prevent excessive memory use, the return values are only remembered |
| // for as long as they still have a user. |
| // |
| // To use this package, build a store and use it to acquire handles with the |
| // Bind method. |
| // |
| package memoize |
| |
| import ( |
| "context" |
| "reflect" |
| "runtime" |
| "sync" |
| "unsafe" |
| |
| "golang.org/x/tools/internal/xcontext" |
| ) |
| |
| // Store binds keys to functions, returning handles that can be used to access |
| // the functions results. |
| type Store struct { |
| mu sync.Mutex |
| // entries is the set of values stored. |
| entries map[interface{}]uintptr |
| } |
| |
| // Function is the type for functions that can be memoized. |
| // The result must be a pointer. |
| type Function func(ctx context.Context) interface{} |
| |
| type state int |
| |
| const ( |
| stateIdle = iota |
| stateRunning |
| stateCompleted |
| ) |
| |
| // Handle is returned from a store when a key is bound to a function. |
| // It is then used to access the results of that function. |
| // |
| // A Handle starts out in idle state, waiting for something to demand its |
| // evaluation. It then transitions into running state. While it's running, |
| // waiters tracks the number of Get calls waiting for a result, and the done |
| // channel is used to notify waiters of the next state transition. Once the |
| // evaluation finishes, value is set, state changes to completed, and done |
| // is closed, unblocking waiters. Alternatively, as Get calls are cancelled, |
| // they decrement waiters. If it drops to zero, the inner context is cancelled, |
| // computation is abandoned, and state resets to idle to start the process over |
| // again. |
| type Handle struct { |
| store *Store |
| key interface{} |
| |
| mu sync.Mutex |
| state state |
| // done is set in running state, and closed when exiting it. |
| done chan struct{} |
| // cancel is set in running state. It cancels computation. |
| cancel context.CancelFunc |
| // waiters is the number of Gets outstanding. |
| waiters uint |
| // the function that will be used to populate the value |
| function Function |
| // value is set in completed state. |
| value interface{} |
| } |
| |
| // Has returns true if they key is currently valid for this store. |
| func (s *Store) Has(key interface{}) bool { |
| s.mu.Lock() |
| defer s.mu.Unlock() |
| _, found := s.entries[key] |
| return found |
| } |
| |
| // Bind returns a handle for the given key and function. |
| // |
| // Each call to bind will return the same handle if it is already bound. |
| // Bind will always return a valid handle, creating one if needed. |
| // Each key can only have one handle at any given time. |
| // The value will be held for as long as the handle is, once it has been |
| // generated. |
| // Bind does not cause the value to be generated. |
| func (s *Store) Bind(key interface{}, function Function) *Handle { |
| // panic early if the function is nil |
| // it would panic later anyway, but in a way that was much harder to debug |
| if function == nil { |
| panic("the function passed to bind must not be nil") |
| } |
| // check if we already have the key |
| s.mu.Lock() |
| defer s.mu.Unlock() |
| h := s.get(key) |
| if h != nil { |
| // we have a handle already, just return it |
| return h |
| } |
| // we have not seen this key before, add a new entry |
| if s.entries == nil { |
| s.entries = make(map[interface{}]uintptr) |
| } |
| h = &Handle{ |
| store: s, |
| key: key, |
| function: function, |
| } |
| // now add the weak reference to the handle into the map |
| s.entries[key] = uintptr(unsafe.Pointer(h)) |
| // add the deletion the entry when the handle is garbage collected |
| runtime.SetFinalizer(h, release) |
| return h |
| } |
| |
| // Find returns the handle associated with a key, if it is bound. |
| // |
| // It cannot cause a new handle to be generated, and thus may return nil. |
| func (s *Store) Find(key interface{}) *Handle { |
| s.mu.Lock() |
| defer s.mu.Unlock() |
| return s.get(key) |
| } |
| |
| // Cached returns the value associated with a key. |
| // |
| // It cannot cause the value to be generated. |
| // It will return the cached value, if present. |
| func (s *Store) Cached(key interface{}) interface{} { |
| h := s.Find(key) |
| if h == nil { |
| return nil |
| } |
| return h.Cached() |
| } |
| |
| //go:nocheckptr |
| // nocheckptr because: https://github.com/golang/go/issues/35125#issuecomment-545671062 |
| func (s *Store) get(key interface{}) *Handle { |
| // this must be called with the store mutex already held |
| e, found := s.entries[key] |
| if !found { |
| return nil |
| } |
| return (*Handle)(unsafe.Pointer(e)) |
| } |
| |
| // Stats returns the number of each type of value in the store. |
| func (s *Store) Stats() map[reflect.Type]int { |
| s.mu.Lock() |
| defer s.mu.Unlock() |
| |
| result := map[reflect.Type]int{} |
| for k := range s.entries { |
| result[reflect.TypeOf(k)]++ |
| } |
| return result |
| } |
| |
| // DebugOnlyIterate iterates through all live cache entries and calls f on them. |
| // It should only be used for debugging purposes. |
| func (s *Store) DebugOnlyIterate(f func(k, v interface{})) { |
| s.mu.Lock() |
| defer s.mu.Unlock() |
| |
| for k, e := range s.entries { |
| h := (*Handle)(unsafe.Pointer(e)) |
| var v interface{} |
| h.mu.Lock() |
| if h.state == stateCompleted { |
| v = h.value |
| } |
| h.mu.Unlock() |
| if v == nil { |
| continue |
| } |
| f(k, v) |
| } |
| } |
| |
| // Cached returns the value associated with a handle. |
| // |
| // It will never cause the value to be generated. |
| // It will return the cached value, if present. |
| func (h *Handle) Cached() interface{} { |
| h.mu.Lock() |
| defer h.mu.Unlock() |
| if h.state == stateCompleted { |
| return h.value |
| } |
| return nil |
| } |
| |
| // Get returns the value associated with a handle. |
| // |
| // If the value is not yet ready, the underlying function will be invoked. |
| // This activates the handle, and it will remember the value for as long as it exists. |
| // If ctx is cancelled, Get returns nil. |
| func (h *Handle) Get(ctx context.Context) interface{} { |
| if ctx.Err() != nil { |
| return nil |
| } |
| h.mu.Lock() |
| switch h.state { |
| case stateIdle: |
| return h.run(ctx) |
| case stateRunning: |
| return h.wait(ctx) |
| case stateCompleted: |
| defer h.mu.Unlock() |
| return h.value |
| default: |
| panic("unknown state") |
| } |
| } |
| |
| // run starts h.function and returns the result. h.mu must be locked. |
| func (h *Handle) run(ctx context.Context) interface{} { |
| childCtx, cancel := context.WithCancel(xcontext.Detach(ctx)) |
| h.cancel = cancel |
| h.state = stateRunning |
| h.done = make(chan struct{}) |
| function := h.function // Read under the lock |
| go func() { |
| // Just in case the function does something expensive without checking |
| // the context, double-check we're still alive. |
| if childCtx.Err() != nil { |
| return |
| } |
| v := function(childCtx) |
| if childCtx.Err() != nil { |
| return |
| } |
| |
| h.mu.Lock() |
| defer h.mu.Unlock() |
| // It's theoretically possible that the handle has been cancelled out |
| // of the run that started us, and then started running again since we |
| // checked childCtx above. Even so, that should be harmless, since each |
| // run should produce the same results. |
| if h.state != stateRunning { |
| return |
| } |
| h.value = v |
| h.function = nil |
| h.state = stateCompleted |
| close(h.done) |
| }() |
| |
| return h.wait(ctx) |
| } |
| |
| // wait waits for the value to be computed, or ctx to be cancelled. h.mu must be locked. |
| func (h *Handle) wait(ctx context.Context) interface{} { |
| h.waiters++ |
| done := h.done |
| h.mu.Unlock() |
| |
| select { |
| case <-done: |
| h.mu.Lock() |
| defer h.mu.Unlock() |
| if h.state == stateCompleted { |
| return h.value |
| } |
| return nil |
| case <-ctx.Done(): |
| h.mu.Lock() |
| defer h.mu.Unlock() |
| h.waiters-- |
| if h.waiters == 0 && h.state == stateRunning { |
| h.cancel() |
| close(h.done) |
| h.state = stateIdle |
| h.done = nil |
| h.cancel = nil |
| } |
| return nil |
| } |
| } |
| |
| func release(p interface{}) { |
| h := p.(*Handle) |
| h.store.mu.Lock() |
| defer h.store.mu.Unlock() |
| // there is a small gap between the garbage collector deciding that the handle |
| // is liable for collection and the finalizer being called |
| // if the handle is recovered during that time, you will end up with a valid |
| // handle that no longer has an entry in the map, and that no longer has a |
| // finalizer associated with it, but that is okay. |
| delete(h.store.entries, h.key) |
| } |