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// Copyright 2019 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// Package memoize supports memoizing the return values of functions with
// idempotent results that are expensive to compute.
//
// The memoized result is returned again the next time the function is invoked.
// To prevent excessive memory use, the return values are only remembered
// for as long as they still have a user.
//
// To use this package, build a store and use it to acquire handles with the
// Bind method.
//
package memoize
import (
"context"
"reflect"
"runtime"
"sync"
"unsafe"
"golang.org/x/tools/internal/xcontext"
)
// Store binds keys to functions, returning handles that can be used to access
// the functions results.
type Store struct {
mu sync.Mutex
// entries is the set of values stored.
entries map[interface{}]uintptr
}
// Function is the type for functions that can be memoized.
// The result must be a pointer.
type Function func(ctx context.Context) interface{}
type state int
const (
stateIdle = iota
stateRunning
stateCompleted
)
// Handle is returned from a store when a key is bound to a function.
// It is then used to access the results of that function.
//
// A Handle starts out in idle state, waiting for something to demand its
// evaluation. It then transitions into running state. While it's running,
// waiters tracks the number of Get calls waiting for a result, and the done
// channel is used to notify waiters of the next state transition. Once the
// evaluation finishes, value is set, state changes to completed, and done
// is closed, unblocking waiters. Alternatively, as Get calls are cancelled,
// they decrement waiters. If it drops to zero, the inner context is cancelled,
// computation is abandoned, and state resets to idle to start the process over
// again.
type Handle struct {
store *Store
key interface{}
mu sync.Mutex
state state
// done is set in running state, and closed when exiting it.
done chan struct{}
// cancel is set in running state. It cancels computation.
cancel context.CancelFunc
// waiters is the number of Gets outstanding.
waiters uint
// the function that will be used to populate the value
function Function
// value is set in completed state.
value interface{}
}
// Has returns true if they key is currently valid for this store.
func (s *Store) Has(key interface{}) bool {
s.mu.Lock()
defer s.mu.Unlock()
_, found := s.entries[key]
return found
}
// Bind returns a handle for the given key and function.
//
// Each call to bind will return the same handle if it is already bound.
// Bind will always return a valid handle, creating one if needed.
// Each key can only have one handle at any given time.
// The value will be held for as long as the handle is, once it has been
// generated.
// Bind does not cause the value to be generated.
func (s *Store) Bind(key interface{}, function Function) *Handle {
// panic early if the function is nil
// it would panic later anyway, but in a way that was much harder to debug
if function == nil {
panic("the function passed to bind must not be nil")
}
// check if we already have the key
s.mu.Lock()
defer s.mu.Unlock()
h := s.get(key)
if h != nil {
// we have a handle already, just return it
return h
}
// we have not seen this key before, add a new entry
if s.entries == nil {
s.entries = make(map[interface{}]uintptr)
}
h = &Handle{
store: s,
key: key,
function: function,
}
// now add the weak reference to the handle into the map
s.entries[key] = uintptr(unsafe.Pointer(h))
// add the deletion the entry when the handle is garbage collected
runtime.SetFinalizer(h, release)
return h
}
// Find returns the handle associated with a key, if it is bound.
//
// It cannot cause a new handle to be generated, and thus may return nil.
func (s *Store) Find(key interface{}) *Handle {
s.mu.Lock()
defer s.mu.Unlock()
return s.get(key)
}
// Cached returns the value associated with a key.
//
// It cannot cause the value to be generated.
// It will return the cached value, if present.
func (s *Store) Cached(key interface{}) interface{} {
h := s.Find(key)
if h == nil {
return nil
}
return h.Cached()
}
//go:nocheckptr
// nocheckptr because: https://github.com/golang/go/issues/35125#issuecomment-545671062
func (s *Store) get(key interface{}) *Handle {
// this must be called with the store mutex already held
e, found := s.entries[key]
if !found {
return nil
}
return (*Handle)(unsafe.Pointer(e))
}
// Stats returns the number of each type of value in the store.
func (s *Store) Stats() map[reflect.Type]int {
s.mu.Lock()
defer s.mu.Unlock()
result := map[reflect.Type]int{}
for k := range s.entries {
result[reflect.TypeOf(k)]++
}
return result
}
// DebugOnlyIterate iterates through all live cache entries and calls f on them.
// It should only be used for debugging purposes.
func (s *Store) DebugOnlyIterate(f func(k, v interface{})) {
s.mu.Lock()
defer s.mu.Unlock()
for k, e := range s.entries {
h := (*Handle)(unsafe.Pointer(e))
var v interface{}
h.mu.Lock()
if h.state == stateCompleted {
v = h.value
}
h.mu.Unlock()
if v == nil {
continue
}
f(k, v)
}
}
// Cached returns the value associated with a handle.
//
// It will never cause the value to be generated.
// It will return the cached value, if present.
func (h *Handle) Cached() interface{} {
h.mu.Lock()
defer h.mu.Unlock()
if h.state == stateCompleted {
return h.value
}
return nil
}
// Get returns the value associated with a handle.
//
// If the value is not yet ready, the underlying function will be invoked.
// This activates the handle, and it will remember the value for as long as it exists.
// If ctx is cancelled, Get returns nil.
func (h *Handle) Get(ctx context.Context) interface{} {
if ctx.Err() != nil {
return nil
}
h.mu.Lock()
switch h.state {
case stateIdle:
return h.run(ctx)
case stateRunning:
return h.wait(ctx)
case stateCompleted:
defer h.mu.Unlock()
return h.value
default:
panic("unknown state")
}
}
// run starts h.function and returns the result. h.mu must be locked.
func (h *Handle) run(ctx context.Context) interface{} {
childCtx, cancel := context.WithCancel(xcontext.Detach(ctx))
h.cancel = cancel
h.state = stateRunning
h.done = make(chan struct{})
function := h.function // Read under the lock
go func() {
// Just in case the function does something expensive without checking
// the context, double-check we're still alive.
if childCtx.Err() != nil {
return
}
v := function(childCtx)
if childCtx.Err() != nil {
return
}
h.mu.Lock()
defer h.mu.Unlock()
// It's theoretically possible that the handle has been cancelled out
// of the run that started us, and then started running again since we
// checked childCtx above. Even so, that should be harmless, since each
// run should produce the same results.
if h.state != stateRunning {
return
}
h.value = v
h.function = nil
h.state = stateCompleted
close(h.done)
}()
return h.wait(ctx)
}
// wait waits for the value to be computed, or ctx to be cancelled. h.mu must be locked.
func (h *Handle) wait(ctx context.Context) interface{} {
h.waiters++
done := h.done
h.mu.Unlock()
select {
case <-done:
h.mu.Lock()
defer h.mu.Unlock()
if h.state == stateCompleted {
return h.value
}
return nil
case <-ctx.Done():
h.mu.Lock()
defer h.mu.Unlock()
h.waiters--
if h.waiters == 0 && h.state == stateRunning {
h.cancel()
close(h.done)
h.state = stateIdle
h.done = nil
h.cancel = nil
}
return nil
}
}
func release(p interface{}) {
h := p.(*Handle)
h.store.mu.Lock()
defer h.store.mu.Unlock()
// there is a small gap between the garbage collector deciding that the handle
// is liable for collection and the finalizer being called
// if the handle is recovered during that time, you will end up with a valid
// handle that no longer has an entry in the map, and that no longer has a
// finalizer associated with it, but that is okay.
delete(h.store.entries, h.key)
}