| // Copyright 2011 The Go Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| package util |
| |
| import "time" |
| |
| // A Throttle permits throttling of a goroutine by |
| // calling the Throttle method repeatedly. |
| // |
| type Throttle struct { |
| f float64 // f = (1-r)/r for 0 < r < 1 |
| dt time.Duration // minimum run time slice; >= 0 |
| tr time.Duration // accumulated time running |
| ts time.Duration // accumulated time stopped |
| tt time.Time // earliest throttle time (= time Throttle returned + tm) |
| } |
| |
| // NewThrottle creates a new Throttle with a throttle value r and |
| // a minimum allocated run time slice of dt: |
| // |
| // r == 0: "empty" throttle; the goroutine is always sleeping |
| // r == 1: full throttle; the goroutine is never sleeping |
| // |
| // A value of r == 0.6 throttles a goroutine such that it runs |
| // approx. 60% of the time, and sleeps approx. 40% of the time. |
| // Values of r < 0 or r > 1 are clamped down to values between 0 and 1. |
| // Values of dt < 0 are set to 0. |
| // |
| func NewThrottle(r float64, dt time.Duration) *Throttle { |
| var f float64 |
| switch { |
| case r <= 0: |
| f = -1 // indicates always sleep |
| case r >= 1: |
| f = 0 // assume r == 1 (never sleep) |
| default: |
| // 0 < r < 1 |
| f = (1 - r) / r |
| } |
| if dt < 0 { |
| dt = 0 |
| } |
| return &Throttle{f: f, dt: dt, tt: time.Now().Add(dt)} |
| } |
| |
| // Throttle calls time.Sleep such that over time the ratio tr/ts between |
| // accumulated run (tr) and sleep times (ts) approximates the value 1/(1-r) |
| // where r is the throttle value. Throttle returns immediately (w/o sleeping) |
| // if less than tm ns have passed since the last call to Throttle. |
| // |
| func (p *Throttle) Throttle() { |
| if p.f < 0 { |
| select {} // always sleep |
| } |
| |
| t0 := time.Now() |
| if t0.Before(p.tt) { |
| return // keep running (minimum time slice not exhausted yet) |
| } |
| |
| // accumulate running time |
| p.tr += t0.Sub(p.tt) + p.dt |
| |
| // compute sleep time |
| // Over time we want: |
| // |
| // tr/ts = r/(1-r) |
| // |
| // Thus: |
| // |
| // ts = tr*f with f = (1-r)/r |
| // |
| // After some incremental run time δr added to the total run time |
| // tr, the incremental sleep-time δs to get to the same ratio again |
| // after waking up from time.Sleep is: |
| if δs := time.Duration(float64(p.tr)*p.f) - p.ts; δs > 0 { |
| time.Sleep(δs) |
| } |
| |
| // accumulate (actual) sleep time |
| t1 := time.Now() |
| p.ts += t1.Sub(t0) |
| |
| // set earliest next throttle time |
| p.tt = t1.Add(p.dt) |
| } |