| // Copyright 2013 The Go Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| package ssa |
| |
| // Simple block optimizations to simplify the control flow graph. |
| |
| // TODO(adonovan): opt: instead of creating several "unreachable" blocks |
| // per function in the Builder, reuse a single one (e.g. at Blocks[1]) |
| // to reduce garbage. |
| |
| import ( |
| "fmt" |
| "os" |
| ) |
| |
| // If true, perform sanity checking and show progress at each |
| // successive iteration of optimizeBlocks. Very verbose. |
| const debugBlockOpt = false |
| |
| // markReachable sets Index=-1 for all blocks reachable from b. |
| func markReachable(b *BasicBlock) { |
| b.Index = -1 |
| for _, succ := range b.Succs { |
| if succ.Index == 0 { |
| markReachable(succ) |
| } |
| } |
| } |
| |
| // deleteUnreachableBlocks marks all reachable blocks of f and |
| // eliminates (nils) all others, including possibly cyclic subgraphs. |
| func deleteUnreachableBlocks(f *Function) { |
| const white, black = 0, -1 |
| // We borrow b.Index temporarily as the mark bit. |
| for _, b := range f.Blocks { |
| b.Index = white |
| } |
| markReachable(f.Blocks[0]) |
| if f.Recover != nil { |
| markReachable(f.Recover) |
| } |
| for i, b := range f.Blocks { |
| if b.Index == white { |
| for _, c := range b.Succs { |
| if c.Index == black { |
| c.removePred(b) // delete white->black edge |
| } |
| } |
| if debugBlockOpt { |
| fmt.Fprintln(os.Stderr, "unreachable", b) |
| } |
| f.Blocks[i] = nil // delete b |
| } |
| } |
| f.removeNilBlocks() |
| } |
| |
| // jumpThreading attempts to apply simple jump-threading to block b, |
| // in which a->b->c become a->c if b is just a Jump. |
| // The result is true if the optimization was applied. |
| func jumpThreading(f *Function, b *BasicBlock) bool { |
| if b.Index == 0 { |
| return false // don't apply to entry block |
| } |
| if b.Instrs == nil { |
| return false |
| } |
| if _, ok := b.Instrs[0].(*Jump); !ok { |
| return false // not just a jump |
| } |
| c := b.Succs[0] |
| if c == b { |
| return false // don't apply to degenerate jump-to-self. |
| } |
| if c.hasPhi() { |
| return false // not sound without more effort |
| } |
| for j, a := range b.Preds { |
| a.replaceSucc(b, c) |
| |
| // If a now has two edges to c, replace its degenerate If by Jump. |
| if len(a.Succs) == 2 && a.Succs[0] == c && a.Succs[1] == c { |
| jump := new(Jump) |
| jump.setBlock(a) |
| a.Instrs[len(a.Instrs)-1] = jump |
| a.Succs = a.Succs[:1] |
| c.removePred(b) |
| } else { |
| if j == 0 { |
| c.replacePred(b, a) |
| } else { |
| c.Preds = append(c.Preds, a) |
| } |
| } |
| |
| if debugBlockOpt { |
| fmt.Fprintln(os.Stderr, "jumpThreading", a, b, c) |
| } |
| } |
| f.Blocks[b.Index] = nil // delete b |
| return true |
| } |
| |
| // fuseBlocks attempts to apply the block fusion optimization to block |
| // a, in which a->b becomes ab if len(a.Succs)==len(b.Preds)==1. |
| // The result is true if the optimization was applied. |
| func fuseBlocks(f *Function, a *BasicBlock) bool { |
| if len(a.Succs) != 1 { |
| return false |
| } |
| b := a.Succs[0] |
| if len(b.Preds) != 1 { |
| return false |
| } |
| |
| // Degenerate &&/|| ops may result in a straight-line CFG |
| // containing φ-nodes. (Ideally we'd replace such them with |
| // their sole operand but that requires Referrers, built later.) |
| if b.hasPhi() { |
| return false // not sound without further effort |
| } |
| |
| // Eliminate jump at end of A, then copy all of B across. |
| a.Instrs = append(a.Instrs[:len(a.Instrs)-1], b.Instrs...) |
| for _, instr := range b.Instrs { |
| instr.setBlock(a) |
| } |
| |
| // A inherits B's successors |
| a.Succs = append(a.succs2[:0], b.Succs...) |
| |
| // Fix up Preds links of all successors of B. |
| for _, c := range b.Succs { |
| c.replacePred(b, a) |
| } |
| |
| if debugBlockOpt { |
| fmt.Fprintln(os.Stderr, "fuseBlocks", a, b) |
| } |
| |
| f.Blocks[b.Index] = nil // delete b |
| return true |
| } |
| |
| // optimizeBlocks() performs some simple block optimizations on a |
| // completed function: dead block elimination, block fusion, jump |
| // threading. |
| func optimizeBlocks(f *Function) { |
| deleteUnreachableBlocks(f) |
| |
| // Loop until no further progress. |
| changed := true |
| for changed { |
| changed = false |
| |
| if debugBlockOpt { |
| f.WriteTo(os.Stderr) |
| mustSanityCheck(f, nil) |
| } |
| |
| for _, b := range f.Blocks { |
| // f.Blocks will temporarily contain nils to indicate |
| // deleted blocks; we remove them at the end. |
| if b == nil { |
| continue |
| } |
| |
| // Fuse blocks. b->c becomes bc. |
| if fuseBlocks(f, b) { |
| changed = true |
| } |
| |
| // a->b->c becomes a->c if b contains only a Jump. |
| if jumpThreading(f, b) { |
| changed = true |
| continue // (b was disconnected) |
| } |
| } |
| } |
| f.removeNilBlocks() |
| } |