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// Copyright 2019 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// Package memoize supports functions with idempotent results that are expensive
// to compute having their return value memorized and returned again the next
// time they are invoked.
// The return values are only remembered for as long as there is still a user
// to prevent excessive memory use.
// To use this package, build a store and use it to aquire handles with the
// Bind method.
package memoize
import (
"context"
"runtime"
"sync"
"unsafe"
)
// Store binds keys to functions, returning handles that can be used to access
// the functions results.
type Store struct {
mu sync.Mutex
// entries is the set of values stored.
entries map[interface{}]*entry
}
// Function is the type for functions that can be memoized.
// The result must be a pointer.
type Function func(ctx context.Context) interface{}
// Handle is returned from a store when a key is bound to a function.
// It is then used to access the results of that function.
type Handle struct {
mu sync.Mutex
function Function
entry *entry
value interface{}
}
// entry holds the machinery to manage a function and its result such that
// there is only one instance of the result live at any given time.
type entry struct {
noCopy
// mu contols access to the typ and ptr fields
mu sync.Mutex
// the calculated value, as stored in an interface{}
typ, ptr uintptr
ready bool
// wait is used to block until the value is ready
// will only be non nil if the generator is already running
wait chan struct{}
}
// Has returns true if they key is currently valid for this store.
func (s *Store) Has(key interface{}) bool {
s.mu.Lock()
defer s.mu.Unlock()
_, found := s.entries[key]
return found
}
// Delete removes a key from the store, if present.
func (s *Store) Delete(key interface{}) {
s.mu.Lock()
defer s.mu.Unlock()
delete(s.entries, key)
}
// Bind returns a handle for the given key and function.
// Each call to bind will generate a new handle, but all the handles for a
// single key will refer to the same value, and only the first handle to try to
// get the value will cause the function to be invoked.
// The results of the function are held for as long as there are handles through
// which the result has been accessed.
// Bind does not cause the value to be generated.
func (s *Store) Bind(key interface{}, function Function) *Handle {
// panic early if the function is nil
// it would panic later anyway, but in a way that was much harder to debug
if function == nil {
panic("Function passed to bind must not be nil")
}
// check if we already have the key
s.mu.Lock()
defer s.mu.Unlock()
e, found := s.entries[key]
if !found {
// we have not seen this key before, add a new entry
if s.entries == nil {
s.entries = make(map[interface{}]*entry)
}
e = &entry{}
s.entries[key] = e
}
return &Handle{
entry: e,
function: function,
}
}
// Cached returns the value associated with a key.
// It cannot cause the value to be generated, but will return the cached
// value if present.
func (s *Store) Cached(key interface{}) interface{} {
s.mu.Lock()
defer s.mu.Unlock()
e, found := s.entries[key]
if !found {
return nil
}
e.mu.Lock()
defer e.mu.Unlock()
return unref(e)
}
// Cached returns the value associated with a handle.
// It will never cause the value to be generated, it will return the cached
// value if present.
func (h *Handle) Cached() interface{} {
h.mu.Lock()
defer h.mu.Unlock()
if h.value == nil {
h.entry.mu.Lock()
defer h.entry.mu.Unlock()
h.value = unref(h.entry)
}
return h.value
}
// Get returns the value associated with a handle.
// If the value is not yet ready, the underlying function will be invoked.
// This makes this handle active, it will remember the value for as long as
// it exists, and cause any other handles for the same key to also return the
// same value.
func (h *Handle) Get(ctx context.Context) interface{} {
h.mu.Lock()
defer h.mu.Unlock()
if h.function != nil {
if v, ok := h.entry.get(ctx, h.function); ok {
h.value = v
h.function = nil
h.entry = nil
}
}
return h.value
}
// get is the implementation of Get.
func (e *entry) get(ctx context.Context, f Function) (interface{}, bool) {
e.mu.Lock()
defer e.mu.Unlock()
// fast path if we already have a value
if e.ready {
return unref(e), true
}
// value is not ready, and we hold the lock
// see if the value is already being calculated
var value interface{}
if e.wait == nil {
e.wait = make(chan struct{})
go func() {
defer func() {
close(e.wait)
e.wait = nil
}()
// e is not locked here
ctx := context.Background()
value = f(ctx)
// function is done, return to locked state so we can update the entry
e.mu.Lock()
defer e.mu.Unlock()
setref(e, value)
}()
}
// get a local copy of wait while we still hold the lock
wait := e.wait
e.mu.Unlock()
// release the lock while we wait
select {
case <-wait:
// we should now have a value
e.mu.Lock()
result := unref(e)
// the keep alive makes sure value is not garbage collected before unref
runtime.KeepAlive(value)
return result, true
case <-ctx.Done():
// our context was cancelled
e.mu.Lock()
return nil, false
}
}
// setref is called to store a value into an entry
// it must only be called when the lock is held
func setref(e *entry, value interface{}) interface{} {
// this is only called when the entry lock is already held
data := (*[2]uintptr)(unsafe.Pointer(&value))
// store the value back to the entry as a weak reference
e.typ, e.ptr = data[0], data[1]
e.ready = true
if e.ptr != 0 {
// and arrange to clear the weak reference if the object is collected
runtime.SetFinalizer(value, func(_ interface{}) {
// clear the now invalid non pointer
e.mu.Lock()
defer e.mu.Unlock()
e.typ, e.ptr = 0, 0
e.ready = false
})
}
return value
}
func unref(e *entry) interface{} {
// this is only called when the entry lock is already held
var v interface{}
data := (*[2]uintptr)(unsafe.Pointer(&v))
data[0], data[1] = e.typ, e.ptr
return v
}