| // Copyright 2019 The Go Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| // Package memoize defines a "promise" abstraction that enables |
| // memoization of the result of calling an expensive but idempotent |
| // function. |
| // |
| // Call p = NewPromise(f) to obtain a promise for the future result of |
| // calling f(), and call p.Get() to obtain that result. All calls to |
| // p.Get return the result of a single call of f(). |
| // Get blocks if the function has not finished (or started). |
| // |
| // A Store is a map of arbitrary keys to promises. Use Store.Promise |
| // to create a promise in the store. All calls to Handle(k) return the |
| // same promise as long as it is in the store. These promises are |
| // reference-counted and must be explicitly released. Once the last |
| // reference is released, the promise is removed from the store. |
| package memoize |
| |
| import ( |
| "context" |
| "fmt" |
| "reflect" |
| "runtime/trace" |
| "sync" |
| "sync/atomic" |
| |
| "golang.org/x/tools/internal/xcontext" |
| ) |
| |
| // Function is the type of a function that can be memoized. |
| // |
| // If the arg is a RefCounted, its Acquire/Release operations are called. |
| // |
| // The argument must not materially affect the result of the function |
| // in ways that are not captured by the promise's key, since if |
| // Promise.Get is called twice concurrently, with the same (implicit) |
| // key but different arguments, the Function is called only once but |
| // its result must be suitable for both callers. |
| // |
| // The main purpose of the argument is to avoid the Function closure |
| // needing to retain large objects (in practice: the snapshot) in |
| // memory that can be supplied at call time by any caller. |
| type Function func(ctx context.Context, arg interface{}) interface{} |
| |
| // A RefCounted is a value whose functional lifetime is determined by |
| // reference counting. |
| // |
| // Its Acquire method is called before the Function is invoked, and |
| // the corresponding release is called when the Function returns. |
| // Usually both events happen within a single call to Get, so Get |
| // would be fine with a "borrowed" reference, but if the context is |
| // cancelled, Get may return before the Function is complete, causing |
| // the argument to escape, and potential premature destruction of the |
| // value. For a reference-counted type, this requires a pair of |
| // increment/decrement operations to extend its life. |
| type RefCounted interface { |
| // Acquire prevents the value from being destroyed until the |
| // returned function is called. |
| Acquire() func() |
| } |
| |
| // A Promise represents the future result of a call to a function. |
| type Promise struct { |
| debug string // for observability |
| |
| // refcount is the reference count in the containing Store, used by |
| // Store.Promise. It is guarded by Store.promisesMu on the containing Store. |
| refcount int32 |
| |
| mu sync.Mutex |
| |
| // A Promise starts out IDLE, waiting for something to demand |
| // its evaluation. It then transitions into RUNNING state. |
| // |
| // While RUNNING, waiters tracks the number of Get calls |
| // waiting for a result, and the done channel is used to |
| // notify waiters of the next state transition. Once |
| // evaluation finishes, value is set, state changes to |
| // COMPLETED, and done is closed, unblocking waiters. |
| // |
| // Alternatively, as Get calls are cancelled, they decrement |
| // waiters. If it drops to zero, the inner context is |
| // cancelled, computation is abandoned, and state resets to |
| // IDLE to start the process over again. |
| state state |
| // done is set in running state, and closed when exiting it. |
| done chan struct{} |
| // cancel is set in running state. It cancels computation. |
| cancel context.CancelFunc |
| // waiters is the number of Gets outstanding. |
| waiters uint |
| // the function that will be used to populate the value |
| function Function |
| // value is set in completed state. |
| value interface{} |
| } |
| |
| // NewPromise returns a promise for the future result of calling the |
| // specified function. |
| // |
| // The debug string is used to classify promises in logs and metrics. |
| // It should be drawn from a small set. |
| func NewPromise(debug string, function Function) *Promise { |
| if function == nil { |
| panic("nil function") |
| } |
| return &Promise{ |
| debug: debug, |
| function: function, |
| } |
| } |
| |
| type state int |
| |
| const ( |
| stateIdle = iota // newly constructed, or last waiter was cancelled |
| stateRunning // start was called and not cancelled |
| stateCompleted // function call ran to completion |
| ) |
| |
| // Cached returns the value associated with a promise. |
| // |
| // It will never cause the value to be generated. |
| // It will return the cached value, if present. |
| func (p *Promise) Cached() interface{} { |
| p.mu.Lock() |
| defer p.mu.Unlock() |
| if p.state == stateCompleted { |
| return p.value |
| } |
| return nil |
| } |
| |
| // Get returns the value associated with a promise. |
| // |
| // All calls to Promise.Get on a given promise return the |
| // same result but the function is called (to completion) at most once. |
| // |
| // If the value is not yet ready, the underlying function will be invoked. |
| // |
| // If ctx is cancelled, Get returns (nil, Canceled). |
| // If all concurrent calls to Get are cancelled, the context provided |
| // to the function is cancelled. A later call to Get may attempt to |
| // call the function again. |
| func (p *Promise) Get(ctx context.Context, arg interface{}) (interface{}, error) { |
| if ctx.Err() != nil { |
| return nil, ctx.Err() |
| } |
| p.mu.Lock() |
| switch p.state { |
| case stateIdle: |
| return p.run(ctx, arg) |
| case stateRunning: |
| return p.wait(ctx) |
| case stateCompleted: |
| defer p.mu.Unlock() |
| return p.value, nil |
| default: |
| panic("unknown state") |
| } |
| } |
| |
| // run starts p.function and returns the result. p.mu must be locked. |
| func (p *Promise) run(ctx context.Context, arg interface{}) (interface{}, error) { |
| childCtx, cancel := context.WithCancel(xcontext.Detach(ctx)) |
| p.cancel = cancel |
| p.state = stateRunning |
| p.done = make(chan struct{}) |
| function := p.function // Read under the lock |
| |
| // Make sure that the argument isn't destroyed while we're running in it. |
| release := func() {} |
| if rc, ok := arg.(RefCounted); ok { |
| release = rc.Acquire() |
| } |
| |
| go func() { |
| trace.WithRegion(childCtx, fmt.Sprintf("Promise.run %s", p.debug), func() { |
| defer release() |
| // Just in case the function does something expensive without checking |
| // the context, double-check we're still alive. |
| if childCtx.Err() != nil { |
| return |
| } |
| v := function(childCtx, arg) |
| if childCtx.Err() != nil { |
| return |
| } |
| |
| p.mu.Lock() |
| defer p.mu.Unlock() |
| // It's theoretically possible that the promise has been cancelled out |
| // of the run that started us, and then started running again since we |
| // checked childCtx above. Even so, that should be harmless, since each |
| // run should produce the same results. |
| if p.state != stateRunning { |
| return |
| } |
| |
| p.value = v |
| p.function = nil // aid GC |
| p.state = stateCompleted |
| close(p.done) |
| }) |
| }() |
| |
| return p.wait(ctx) |
| } |
| |
| // wait waits for the value to be computed, or ctx to be cancelled. p.mu must be locked. |
| func (p *Promise) wait(ctx context.Context) (interface{}, error) { |
| p.waiters++ |
| done := p.done |
| p.mu.Unlock() |
| |
| select { |
| case <-done: |
| p.mu.Lock() |
| defer p.mu.Unlock() |
| if p.state == stateCompleted { |
| return p.value, nil |
| } |
| return nil, nil |
| case <-ctx.Done(): |
| p.mu.Lock() |
| defer p.mu.Unlock() |
| p.waiters-- |
| if p.waiters == 0 && p.state == stateRunning { |
| p.cancel() |
| close(p.done) |
| p.state = stateIdle |
| p.done = nil |
| p.cancel = nil |
| } |
| return nil, ctx.Err() |
| } |
| } |
| |
| // An EvictionPolicy controls the eviction behavior of keys in a Store when |
| // they no longer have any references. |
| type EvictionPolicy int |
| |
| const ( |
| // ImmediatelyEvict evicts keys as soon as they no longer have references. |
| ImmediatelyEvict EvictionPolicy = iota |
| |
| // NeverEvict does not evict keys. |
| NeverEvict |
| ) |
| |
| // A Store maps arbitrary keys to reference-counted promises. |
| // |
| // The zero value is a valid Store, though a store may also be created via |
| // NewStore if a custom EvictionPolicy is required. |
| type Store struct { |
| evictionPolicy EvictionPolicy |
| |
| promisesMu sync.Mutex |
| promises map[interface{}]*Promise |
| } |
| |
| // NewStore creates a new store with the given eviction policy. |
| func NewStore(policy EvictionPolicy) *Store { |
| return &Store{evictionPolicy: policy} |
| } |
| |
| // Promise returns a reference-counted promise for the future result of |
| // calling the specified function. |
| // |
| // Calls to Promise with the same key return the same promise, incrementing its |
| // reference count. The caller must call the returned function to decrement |
| // the promise's reference count when it is no longer needed. The returned |
| // function must not be called more than once. |
| // |
| // Once the last reference has been released, the promise is removed from the |
| // store. |
| func (store *Store) Promise(key interface{}, function Function) (*Promise, func()) { |
| store.promisesMu.Lock() |
| p, ok := store.promises[key] |
| if !ok { |
| p = NewPromise(reflect.TypeOf(key).String(), function) |
| if store.promises == nil { |
| store.promises = map[interface{}]*Promise{} |
| } |
| store.promises[key] = p |
| } |
| p.refcount++ |
| store.promisesMu.Unlock() |
| |
| var released int32 |
| release := func() { |
| if !atomic.CompareAndSwapInt32(&released, 0, 1) { |
| panic("release called more than once") |
| } |
| store.promisesMu.Lock() |
| |
| p.refcount-- |
| if p.refcount == 0 && store.evictionPolicy != NeverEvict { |
| // Inv: if p.refcount > 0, then store.promises[key] == p. |
| delete(store.promises, key) |
| } |
| store.promisesMu.Unlock() |
| } |
| |
| return p, release |
| } |
| |
| // Stats returns the number of each type of key in the store. |
| func (s *Store) Stats() map[reflect.Type]int { |
| result := map[reflect.Type]int{} |
| |
| s.promisesMu.Lock() |
| defer s.promisesMu.Unlock() |
| |
| for k := range s.promises { |
| result[reflect.TypeOf(k)]++ |
| } |
| return result |
| } |
| |
| // DebugOnlyIterate iterates through the store and, for each completed |
| // promise, calls f(k, v) for the map key k and function result v. It |
| // should only be used for debugging purposes. |
| func (s *Store) DebugOnlyIterate(f func(k, v interface{})) { |
| s.promisesMu.Lock() |
| defer s.promisesMu.Unlock() |
| |
| for k, p := range s.promises { |
| if v := p.Cached(); v != nil { |
| f(k, v) |
| } |
| } |
| } |