| // Copyright 2012 The Go Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| package main |
| |
| import ( |
| "bytes" |
| "fmt" |
| "io/ioutil" |
| "net/http" |
| "net/url" |
| "path/filepath" |
| "runtime" |
| "time" |
| |
| "golang.org/x/tools/godoc/static" |
| "golang.org/x/tools/playground/socket" |
| "golang.org/x/tools/present" |
| |
| // This will register a handler at /compile that will proxy to the |
| // respective endpoints at play.golang.org. This allows the frontend to call |
| // these endpoints without needing cross-origin request sharing (CORS). |
| // Note that this is imported regardless of whether the endpoints are used or |
| // not (in the case of a local socket connection, they are not called). |
| _ "golang.org/x/tools/playground" |
| ) |
| |
| var scripts = []string{"jquery.js", "jquery-ui.js", "playground.js", "play.js"} |
| |
| // playScript registers an HTTP handler at /play.js that serves all the |
| // scripts specified by the variable above, and appends a line that |
| // initializes the playground with the specified transport. |
| func playScript(root, transport string) { |
| modTime := time.Now() |
| var buf bytes.Buffer |
| for _, p := range scripts { |
| if s, ok := static.Files[p]; ok { |
| buf.WriteString(s) |
| continue |
| } |
| b, err := ioutil.ReadFile(filepath.Join(root, "static", p)) |
| if err != nil { |
| panic(err) |
| } |
| buf.Write(b) |
| } |
| fmt.Fprintf(&buf, "\ninitPlayground(new %v());\n", transport) |
| b := buf.Bytes() |
| http.HandleFunc("/play.js", func(w http.ResponseWriter, r *http.Request) { |
| w.Header().Set("Content-type", "application/javascript") |
| http.ServeContent(w, r, "", modTime, bytes.NewReader(b)) |
| }) |
| } |
| |
| func initPlayground(basepath string, origin *url.URL) { |
| if !present.PlayEnabled { |
| return |
| } |
| if *usePlayground { |
| playScript(basepath, "HTTPTransport") |
| return |
| } |
| |
| if *nativeClient { |
| // When specifying nativeClient, non-Go code cannot be executed |
| // because the NaCl setup doesn't support doing so. |
| socket.RunScripts = false |
| socket.Environ = func() []string { |
| if runtime.GOARCH == "amd64" { |
| return environ("GOOS=nacl", "GOARCH=amd64p32") |
| } |
| return environ("GOOS=nacl") |
| } |
| } |
| playScript(basepath, "SocketTransport") |
| http.Handle("/socket", socket.NewHandler(origin)) |
| } |
| |
| func playable(c present.Code) bool { |
| play := present.PlayEnabled && c.Play |
| |
| // Restrict playable files to only Go source files when using play.golang.org, |
| // since there is no method to execute shell scripts there. |
| if *usePlayground { |
| return play && c.Ext == ".go" |
| } |
| return play |
| } |