rate: use time.Time.Equal instead of ==
According to the Time Type documentation, in most cases, it is better
to use Equal instead of ==
Change-Id: I201de68ee163a06cf9ed49f7b77a2de031dbdd95
Reviewed-on: https://go-review.googlesource.com/c/time/+/703175
Reviewed-by: Michael Knyszek <mknyszek@google.com>
Reviewed-by: Florian Lehner <lehner.florian86@gmail.com>
Reviewed-by: Sean Liao <sean@liao.dev>
Reviewed-by: Mark Freeman <markfreeman@google.com>
LUCI-TryBot-Result: Go LUCI <golang-scoped@luci-project-accounts.iam.gserviceaccount.com>
diff --git a/rate/rate.go b/rate/rate.go
index 794b2e3..563270c 100644
--- a/rate/rate.go
+++ b/rate/rate.go
@@ -195,7 +195,7 @@
// update state
r.lim.last = t
r.lim.tokens = tokens
- if r.timeToAct == r.lim.lastEvent {
+ if r.timeToAct.Equal(r.lim.lastEvent) {
prevEvent := r.timeToAct.Add(r.limit.durationFromTokens(float64(-r.tokens)))
if !prevEvent.Before(t) {
r.lim.lastEvent = prevEvent