| Inside the Go playground |
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| Francesc Campoy Flores |
| Developer Advocate, Gopher |
| @francesc |
| campoy@golang.org |
| http://campoy.cat |
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| * Agenda |
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| - What is the Go playground |
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| - What could go wrong |
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| - What did we do to avoid it |
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| - An animated ASCII train |
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| * The Go playground |
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| .image playground/img/play.png 500 _ |
| .caption [[http://play.golang.org][play.golang.org]] |
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| * De facto pastebin of the Go community |
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| .image playground/img/share.png 500 _ |
| .caption [[http://play.golang.org/p/bJYnajZ6Kp]] |
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| * The Go tour |
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| .image playground/img/tour.png 500 _ |
| .caption [[http://tour.golang.org][tour.golang.org]] |
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| * Executable examples on documentation |
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| .image playground/img/examples.png 500 _ |
| .caption [[http://golang.org/pkg/strings/#example_Fields][golang.org/pkg/strings]] |
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| * Executable code on blog posts |
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| .image playground/img/blog.png 500 _ |
| .caption [[http://blog.golang.org/slices]] |
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| * Executable slides |
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| .play playground/hello.go |
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| These slides are driven by the `present` Go tool |
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| go get code.google.com/go.tools/cmd/present |
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| * Naive implementation |
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| * Architecture |
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| .image playground/img/arch.png 500 _ |
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| * Backend |
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| Let's start with something simple |
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| - receive code |
| - compile it |
| - run it |
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| * What could go wrong? |
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| .image playground/img/areyousure.png 500 _ |
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| ########### |
| ## Issues # |
| ########### |
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| * Resource exhaustion |
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| * Exhausting memory on the stack |
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| `stack`overflow` |
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| .play playground/stack.go |
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| The runtime catches the error and panics. |
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| * Too much memory on the heap |
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| `out`of`memory` |
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| .play playground/heap.go |
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| Again the runtime catches the error and panics. |
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| * Too much CPU time |
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| .play playground/loop.go |
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| * Stealing resources by sleeping |
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| .play playground/sleep.go |
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| A sleeping program still consumes resources. |
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| Easy way of having a Denial of Service attack. |
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| * Accessing things you shouldn't |
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| * File system access |
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| User code shouldn't be able to modify the backend's file system. |
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| - Reading sensitive information |
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| - Installing backdoors |
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| - General mayhem |
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| .play playground/removeall.go /func main/,/^}/ |
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| * Network access |
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| .play playground/http.go /func main/,/^}/ |
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| * Use your imagination |
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| .image playground/img/cat.jpg 500 _ |
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| ################### |
| # Countermeasures # |
| ################### |
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| * Countermeasures |
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| * Restricting resource usage with ulimit |
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| Default limits are not safe enough. |
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| `ulimit` could solve this. |
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| -d maximum size of data segment or heap (in kbytes) |
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| -s maximum size of stack segment (in kbytes) |
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| -t maximum CPU time (in seconds) |
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| -v maximum size of virtual memory (in kbytes) |
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| * Native Client |
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| Originally designed to execute native code in Chrome safely. |
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| NaCl defines restrictions on the binaries being executed. |
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| The code runs in a sandbox isolated from the underlying OS. |
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| - No file access |
| - No network access |
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| .image playground/img/nacl.png 300 _ |
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| * Isolating process execution with NaCl |
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| We use NaCl to: |
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| - limit CPU time |
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| - limit memory |
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| - isolate from the filesystem |
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| - isolate from the network |
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| Process can only write to stdout/stderr. |
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| * Limiting user time |
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| "No sleeping in the playground." |
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| Custom runtime with a fake `time` package. |
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| func Sleep(d time.Duration) { |
| panic("No sleeping in the playground") |
| } |
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| * Restoring functionality |
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| * Faking the file system |
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| The `syscall` package is the only link between user code and the OS kernel. |
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| The playground runtime has a custom `syscall` package. |
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| File system operations operate on a fake in-memory file system. |
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| .play playground/file.go /func main/, |
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| * Faking the network |
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| All network operations also use the `syscall` package. |
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| The network stack is also faked in-memory. |
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| .play playground/net.go /func main/,/^}/ |
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| * Faking the network (continued) |
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| .play playground/net.go /func dial/,/^}/ |
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| ########## |
| ## TIME ## |
| ########## |
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| * Sleeping in the playground |
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| Go is about concurrency. |
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| We need to demonstrate concurrency in blog posts and talks. |
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| And demonstrating concurrency without `time` is hard. |
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| * What to do if an open source project lacks a feature? |
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| .image playground/img/gopherbw.png 500 _ |
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| * File a bug! |
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| .image playground/img/bug.png 500 _ |
| .caption [[https://code.google.com/p/go/issues/detail?id=4280][bug 4280]] |
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| * Normal behavior |
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| There's a special goroutine managing timers `T`. |
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| A goroutine `G` calls `time.Sleep`: |
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| 1. `G` adds a timer to the timer heap. |
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| 2. `G` puts itself to sleep. |
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| 3. `T` tells the OS to wake it when the next timer expires and puts itself to sleep. |
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| 4. When `T` is woken up it looks at the timer on the top of the heap, and wakes the corresponding goroutine. |
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| * Intermission: deadlocks |
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| .play playground/deadlock.go |
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| Many flavors of deadlocks. |
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| One common property: all goroutines are asleep. |
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| * New behavior |
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| A goroutine `G` calls `time.Sleep`: |
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| 1. `G` adds a timer to the timer heap. |
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| 2. `G` puts itself to sleep. |
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| 3. The scheduler detects a deadlock, checks the timer heap for pending timers. |
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| 4. The internal clock is advanced to the next timer expiration. |
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| 5. The corresponding goroutines are woken up. |
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| * Sleeping fast |
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| Faking time allows precise sleep durations. |
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| .play playground/sleepfast.go |
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| * So there's no actual sleep? |
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| The playground's `write` syscall inserts a timestamp before each write. |
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| The front end translates that into a series of "events" that the browser can play back. |
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| .play playground/sleep.go /func main/, |
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| Returns directly |
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| { |
| "Errors":"", |
| "Events":[ |
| {"Message":"Good night\n","Delay":0}, |
| {"Message":"Good morning\n","Delay":28800000000000} |
| ] |
| } |
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| * So the bug was fixed |
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| .image playground/img/andrew.png _ 1000 |
| .caption [[http://play.golang.org/p/3fv0L3-z0s]] |
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| * And people were happy |
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| .image playground/img/brad.png _ 1000 |
| .caption [[http://play.golang.org/p/rX_3WcpUOZ]] |
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| * Very happy |
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| .image playground/img/jan.png _ 1000 |
| .caption [[http://play.golang.org/p/P-Dk0NH_vf]] |
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| .image playground/img/mattn.png _ 1000 |
| .caption [[http://play.golang.org/p/NOycgN2i6b]] |
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| * References |
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| These slides: [[http://talks.golang.org/2014/playground.slide]] |
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| More about the Go tour: |
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| - Inside the Go playground: [[http://blog.golang.org/playground]] |
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| - The Go tour: [[http://tour.golang.org]] |
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| More about Go on NaCl: |
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| - Running Go under Native Client: [[https://code.google.com/p/go-wiki/wiki/NativeClient]] |
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| - Go 1.3 Native Client Support: [[http://golang.org/s/go13nacl]] |