| Advanced Go Concurrency Patterns |
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| Sameer Ajmani |
| Google |
| http://profiles.google.com/ajmani |
| @Sajma |
| http://golang.org |
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| * Video |
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| This talk was presented at Google I/O in May 2013. |
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| .link https://www.youtube.com/watch?v=QDDwwePbDtw Watch the talk on YouTube |
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| * Get ready |
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| .image advconc/gopherswim.jpg 400 400 |
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| * Go supports concurrency |
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| In the language and runtime, not a library. |
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| This changes how you structure your programs. |
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| * Goroutines and Channels |
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| Goroutines are independently executing functions in the same address space. |
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| go f() |
| go g(1, 2) |
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| Channels are typed values that allow goroutines to synchronize and exchange information. |
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| c := make(chan int) |
| go func() { c <- 3 }() |
| n := <-c |
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| For more on the basics, watch [[http://talks.golang.org/2012/concurrency.slide#1][Go Concurrency Patterns (Pike, 2012)]]. |
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| * Example: ping-pong |
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| .play advconc/pingpong/pingpong.go /STARTMAIN1/,/STOPMAIN1/ |
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| * Deadlock detection |
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| .play advconc/pingpongdeadlock/pingpongdeadlock.go /STARTMAIN1/,/STOPMAIN1/ |
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| * Panic dumps the stacks |
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| .play advconc/pingpongpanic/pingpongpanic.go /STARTMAIN1/,/STOPMAIN1/ |
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| * It's easy to go, but how to stop? |
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| Long-lived programs need to clean up. |
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| Let's look at how to write programs that handle communication, periodic events, and cancellation. |
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| The core is Go's `select` statement: like a `switch`, but the decision is made based on the ability to communicate. |
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| select { |
| case xc <- x: |
| // sent x on xc |
| case y := <-yc: |
| // received y from yc |
| } |
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| * Example: feed reader |
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| My favorite feed reader disappeared. I need a new one. |
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| Why not write one? |
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| Where do we start? |
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| * Find an RSS client |
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| Searching [[http://godoc.org][godoc.org]] for *"rss"* turns up several hits, including one that provides: |
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| // Fetch fetches Items for uri and returns the time when the next |
| // fetch should be attempted. On failure, Fetch returns an error. |
| func Fetch(uri string) (items []Item, next time.Time, err error) |
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| type Item struct{ |
| Title, Channel, GUID string // a subset of RSS fields |
| } |
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| But I want a stream: |
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| <-chan Item |
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| And I want multiple subscriptions. |
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| * Here's what we have |
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| type Fetcher interface { |
| Fetch() (items []Item, next time.Time, err error) |
| } |
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| func Fetch(domain string) Fetcher {...} // fetches Items from domain |
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| * Here's what we want |
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| type Subscription interface { |
| Updates() <-chan Item // stream of Items |
| Close() error // shuts down the stream |
| } |
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| func Subscribe(fetcher Fetcher) Subscription {...} // converts Fetches to a stream |
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| func Merge(subs ...Subscription) Subscription {...} // merges several streams |
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| * Example |
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| .play advconc/fakemain/fakemain.go /func main/,/^}/ |
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| * Subscribe |
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| `Subscribe` creates a new `Subscription` that repeatedly fetches items until `Close` is called. |
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| func Subscribe(fetcher Fetcher) Subscription { |
| s := &sub{ |
| fetcher: fetcher, |
| updates: make(chan Item), // for Updates |
| } |
| go s.loop() |
| return s |
| } |
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| // sub implements the Subscription interface. |
| type sub struct { |
| fetcher Fetcher // fetches items |
| updates chan Item // delivers items to the user |
| } |
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| // loop fetches items using s.fetcher and sends them |
| // on s.updates. loop exits when s.Close is called. |
| func (s *sub) loop() {...} |
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| * Implementing Subscription |
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| To implement the `Subscription` interface, define `Updates` and `Close`. |
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| .code advconc/fakemain/fakemain.go /func.* Updates/,/^}/ |
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| func (s *sub) Close() error { |
| // TODO: make loop exit |
| // TODO: find out about any error |
| return err |
| } |
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| * What does loop do? |
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| - periodically call `Fetch` |
| - send fetched items on the `Updates` channel |
| - exit when `Close` is called, reporting any error |
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| * Naive Implementation |
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| # Not quite enough room for this; retry after format change: |
| # .play advconc/naivemain/naivemain.go /naiveSub\) loop/,/^}/ |
| # also on subsequent slides. |
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| .play advconc/naivemain/naivemain.go /STARTNAIVE /,/STOPNAIVE / |
| .code advconc/naivemain/naivemain.go /naiveSub\) Close/,/^}/ |
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| * Bug 1: unsynchronized access to s.closed/s.err |
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| .code advconc/naivemain/naivemain.go /STARTNAIVE /,/STOPNAIVE / HLsync |
| .code advconc/naivemain/naivemain.go /naiveSub\) Close/,/^}/ HLsync |
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| * Race Detector |
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| go run -race naivemain.go |
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| # original is 400x1500 |
| .image advconc/race.png 150 562 |
| .play advconc/naivemain/naivemain.go /STARTNAIVE /,/s.err/ HLsync |
| .code advconc/naivemain/naivemain.go /naiveSub\) Close/,/^}/ HLsync |
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| * Bug 2: time.Sleep may keep loop running |
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| .code advconc/naivemain/naivemain.go /STARTNAIVE /,/STOPNAIVE / HLsleep |
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| * Bug 3: loop may block forever on s.updates |
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| .code advconc/naivemain/naivemain.go /STARTNAIVE /,/STOPNAIVE / HLsend |
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| * Solution |
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| Change the body of `loop` to a `select` with three cases: |
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| - `Close` was called |
| - it's time to call `Fetch` |
| - send an item on `s.updates` |
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| * Structure: for-select loop |
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| `loop` runs in its own goroutine. |
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| `select` lets `loop` avoid blocking indefinitely in any one state. |
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| func (s *sub) loop() { |
| ... declare mutable state ... |
| for { |
| ... set up channels for cases ... |
| select { |
| case <-c1: |
| ... read/write state ... |
| case c2 <- x: |
| ... read/write state ... |
| case y := <-c3: |
| ... read/write state ... |
| } |
| } |
| } |
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| The cases interact via local state in `loop`. |
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| * Case 1: Close |
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| `Close` communicates with `loop` via `s.closing`. |
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| type sub struct { |
| closing chan chan error |
| } |
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| The service (`loop`) listens for requests on its channel (`s.closing`). |
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| The client (`Close`) sends a request on `s.closing`: _exit_and_reply_with_the_error_ |
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| In this case, the only thing in the request is the _reply_channel_. |
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| * Case 1: Close |
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| `Close` asks loop to exit and waits for a response. |
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| .code advconc/fakemain/fakemain.go /\*sub\) Close/,/^}/ HLchan |
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| `loop` handles `Close` by replying with the `Fetch` error and exiting. |
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| .code advconc/fakemain/fakemain.go /STARTCLOSEONLY /,/STOPCLOSEONLY / HLchan |
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| * Case 2: Fetch |
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| Schedule the next `Fetch` after some delay. |
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| .code advconc/fakemain/fakemain.go /STARTFETCHONLY /,/STOPFETCHONLY / |
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| * Case 3: Send |
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| Send the fetched items, one at a time. |
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| var pending []Item // appended by fetch; consumed by send |
| for { |
| select { |
| case s.updates <- pending[0]: |
| pending = pending[1:] |
| } |
| } |
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| Whoops. This crashes. |
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| .image advconc/gopherswrench.jpg 200 337 |
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| * Select and nil channels |
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| Sends and receives on nil channels block. |
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| Select never selects a blocking case. |
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| .play advconc/nilselect/nilselect.go /func main/,/^}/ |
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| * Case 3: Send (fixed) |
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| Enable send only when pending is non-empty. |
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| .code advconc/fakemain/fakemain.go /STARTSENDONLY /,/STOPSENDONLY / HLupdates |
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| * Select |
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| Put the three cases together: |
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| .code advconc/fakemain/fakemain.go /STARTSELECT /,/STOPSELECT / |
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| The cases interact via `err`, `next`, and `pending`. |
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| No locks, no condition variables, no callbacks. |
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| * Bugs fixed |
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| - Bug 1: unsynchronized access to `s.closed` and `s.err` |
| - Bug 2: `time.Sleep` may keep loop running |
| - Bug 3: `loop` may block forever sending on `s.updates` |
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| .code advconc/fakemain/fakemain.go /STARTSELECT /,/STOPSELECT / HLcases |
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| * We can improve loop further |
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| * Issue: Fetch may return duplicates |
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| .code advconc/fakemain/fakemain.go /STARTFETCHVARS /,/STOPFETCHVARS / HLfetch |
| .code advconc/fakemain/fakemain.go /STARTFETCHCASE /,/STOPFETCHCASE / HLfetch |
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| * Fix: Filter items before adding to pending |
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| .code advconc/fakemain/fakemain.go /STARTSEEN /,/STOPSEEN / HLseen |
| .code advconc/fakemain/fakemain.go /STARTDEDUPE /,/STOPDEDUPE / HLdupe |
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| * Issue: Pending queue grows without bound |
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| .code advconc/fakemain/fakemain.go /STARTDEDUPE /,/STOPDEDUPE / HLdupe |
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| * Fix: Disable fetch case when too much pending |
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| const maxPending = 10 |
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| .code advconc/fakemain/fakemain.go /STARTCAP /,/STOPCAP / HLcap |
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| Could instead drop older items from the head of `pending`. |
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| * Issue: Loop blocks on Fetch |
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| .code advconc/fakemain/fakemain.go /STARTDEDUPE /,/STOPDEDUPE / HLfetch |
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| * Fix: Run Fetch asynchronously |
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| Add a new `select` case for `fetchDone`. |
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| type fetchResult struct{ fetched []Item; next time.Time; err error } |
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| .code advconc/fakemain/fakemain.go /STARTFETCHDONE /,/STOPFETCHDONE / HLfetch |
| .code advconc/fakemain/fakemain.go /STARTFETCHIF /,/STOPFETCHIF / HLfetch |
| .code advconc/fakemain/fakemain.go /STARTFETCHASYNC /,/STOPFETCHASYNC / HLfetch |
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| * Implemented Subscribe |
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| Responsive. Cleans up. Easy to read and change. |
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| Three techniques: |
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| - `for-select` loop |
| - service channel, reply channels (`chan`chan`error`) |
| - `nil` channels in `select` cases |
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| More details online, including `Merge`. |
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| .image advconc/gopherhat.jpg 200 158 |
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| * Conclusion |
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| Concurrent programming can be tricky. |
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| Go makes it easier: |
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| - channels convey data, timer events, cancellation signals |
| - goroutines serialize access to local mutable state |
| - stack traces & deadlock detector |
| - race detector |
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| .image advconc/race.png 200 750 |
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| * Links |
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| Go Concurrency Patterns (2012) |
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| .link http://talks.golang.org/2012/concurrency.slide |
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| Concurrency is not parallelism |
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| .link http://golang.org/s/concurrency-is-not-parallelism |
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| Share memory by communicating |
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| .link http://golang.org/doc/codewalk/sharemem |
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| Go Tour (learn Go in your browser) |
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| .link http://tour.golang.org |