| // Copyright 2011 The Go Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| package windows |
| |
| import ( |
| "sync" |
| "sync/atomic" |
| "syscall" |
| "unsafe" |
| ) |
| |
| // We need to use LoadLibrary and GetProcAddress from the Go runtime, because |
| // the these symbols are loaded by the system linker and are required to |
| // dynamically load additional symbols. Note that in the Go runtime, these |
| // return syscall.Handle and syscall.Errno, but these are the same, in fact, |
| // as windows.Handle and windows.Errno, and we intend to keep these the same. |
| |
| //go:linkname syscall_loadlibrary syscall.loadlibrary |
| func syscall_loadlibrary(filename *uint16) (handle Handle, err Errno) |
| |
| //go:linkname syscall_getprocaddress syscall.getprocaddress |
| func syscall_getprocaddress(handle Handle, procname *uint8) (proc uintptr, err Errno) |
| |
| // DLLError describes reasons for DLL load failures. |
| type DLLError struct { |
| Err error |
| ObjName string |
| Msg string |
| } |
| |
| func (e *DLLError) Error() string { return e.Msg } |
| |
| // A DLL implements access to a single DLL. |
| type DLL struct { |
| Name string |
| Handle Handle |
| } |
| |
| // LoadDLL loads DLL file into memory. |
| // |
| // Warning: using LoadDLL without an absolute path name is subject to |
| // DLL preloading attacks. To safely load a system DLL, use LazyDLL |
| // with System set to true, or use LoadLibraryEx directly. |
| func LoadDLL(name string) (dll *DLL, err error) { |
| namep, err := UTF16PtrFromString(name) |
| if err != nil { |
| return nil, err |
| } |
| h, e := syscall_loadlibrary(namep) |
| if e != 0 { |
| return nil, &DLLError{ |
| Err: e, |
| ObjName: name, |
| Msg: "Failed to load " + name + ": " + e.Error(), |
| } |
| } |
| d := &DLL{ |
| Name: name, |
| Handle: h, |
| } |
| return d, nil |
| } |
| |
| // MustLoadDLL is like LoadDLL but panics if load operation failes. |
| func MustLoadDLL(name string) *DLL { |
| d, e := LoadDLL(name) |
| if e != nil { |
| panic(e) |
| } |
| return d |
| } |
| |
| // FindProc searches DLL d for procedure named name and returns *Proc |
| // if found. It returns an error if search fails. |
| func (d *DLL) FindProc(name string) (proc *Proc, err error) { |
| namep, err := BytePtrFromString(name) |
| if err != nil { |
| return nil, err |
| } |
| a, e := syscall_getprocaddress(d.Handle, namep) |
| if e != 0 { |
| return nil, &DLLError{ |
| Err: e, |
| ObjName: name, |
| Msg: "Failed to find " + name + " procedure in " + d.Name + ": " + e.Error(), |
| } |
| } |
| p := &Proc{ |
| Dll: d, |
| Name: name, |
| addr: a, |
| } |
| return p, nil |
| } |
| |
| // MustFindProc is like FindProc but panics if search fails. |
| func (d *DLL) MustFindProc(name string) *Proc { |
| p, e := d.FindProc(name) |
| if e != nil { |
| panic(e) |
| } |
| return p |
| } |
| |
| // Release unloads DLL d from memory. |
| func (d *DLL) Release() (err error) { |
| return FreeLibrary(d.Handle) |
| } |
| |
| // A Proc implements access to a procedure inside a DLL. |
| type Proc struct { |
| Dll *DLL |
| Name string |
| addr uintptr |
| } |
| |
| // Addr returns the address of the procedure represented by p. |
| // The return value can be passed to Syscall to run the procedure. |
| func (p *Proc) Addr() uintptr { |
| return p.addr |
| } |
| |
| //go:uintptrescapes |
| |
| // Call executes procedure p with arguments a. It will panic, if more than 15 arguments |
| // are supplied. |
| // |
| // The returned error is always non-nil, constructed from the result of GetLastError. |
| // Callers must inspect the primary return value to decide whether an error occurred |
| // (according to the semantics of the specific function being called) before consulting |
| // the error. The error will be guaranteed to contain windows.Errno. |
| func (p *Proc) Call(a ...uintptr) (r1, r2 uintptr, lastErr error) { |
| switch len(a) { |
| case 0: |
| return syscall.Syscall(p.Addr(), uintptr(len(a)), 0, 0, 0) |
| case 1: |
| return syscall.Syscall(p.Addr(), uintptr(len(a)), a[0], 0, 0) |
| case 2: |
| return syscall.Syscall(p.Addr(), uintptr(len(a)), a[0], a[1], 0) |
| case 3: |
| return syscall.Syscall(p.Addr(), uintptr(len(a)), a[0], a[1], a[2]) |
| case 4: |
| return syscall.Syscall6(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], 0, 0) |
| case 5: |
| return syscall.Syscall6(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], 0) |
| case 6: |
| return syscall.Syscall6(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5]) |
| case 7: |
| return syscall.Syscall9(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5], a[6], 0, 0) |
| case 8: |
| return syscall.Syscall9(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], 0) |
| case 9: |
| return syscall.Syscall9(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], a[8]) |
| case 10: |
| return syscall.Syscall12(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], a[8], a[9], 0, 0) |
| case 11: |
| return syscall.Syscall12(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], a[8], a[9], a[10], 0) |
| case 12: |
| return syscall.Syscall12(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], a[8], a[9], a[10], a[11]) |
| case 13: |
| return syscall.Syscall15(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], a[8], a[9], a[10], a[11], a[12], 0, 0) |
| case 14: |
| return syscall.Syscall15(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], a[8], a[9], a[10], a[11], a[12], a[13], 0) |
| case 15: |
| return syscall.Syscall15(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], a[8], a[9], a[10], a[11], a[12], a[13], a[14]) |
| default: |
| panic("Call " + p.Name + " with too many arguments " + itoa(len(a)) + ".") |
| } |
| } |
| |
| // A LazyDLL implements access to a single DLL. |
| // It will delay the load of the DLL until the first |
| // call to its Handle method or to one of its |
| // LazyProc's Addr method. |
| type LazyDLL struct { |
| Name string |
| |
| // System determines whether the DLL must be loaded from the |
| // Windows System directory, bypassing the normal DLL search |
| // path. |
| System bool |
| |
| mu sync.Mutex |
| dll *DLL // non nil once DLL is loaded |
| } |
| |
| // Load loads DLL file d.Name into memory. It returns an error if fails. |
| // Load will not try to load DLL, if it is already loaded into memory. |
| func (d *LazyDLL) Load() error { |
| // Non-racy version of: |
| // if d.dll != nil { |
| if atomic.LoadPointer((*unsafe.Pointer)(unsafe.Pointer(&d.dll))) != nil { |
| return nil |
| } |
| d.mu.Lock() |
| defer d.mu.Unlock() |
| if d.dll != nil { |
| return nil |
| } |
| |
| // kernel32.dll is special, since it's where LoadLibraryEx comes from. |
| // The kernel already special-cases its name, so it's always |
| // loaded from system32. |
| var dll *DLL |
| var err error |
| if d.Name == "kernel32.dll" { |
| dll, err = LoadDLL(d.Name) |
| } else { |
| dll, err = loadLibraryEx(d.Name, d.System) |
| } |
| if err != nil { |
| return err |
| } |
| |
| // Non-racy version of: |
| // d.dll = dll |
| atomic.StorePointer((*unsafe.Pointer)(unsafe.Pointer(&d.dll)), unsafe.Pointer(dll)) |
| return nil |
| } |
| |
| // mustLoad is like Load but panics if search fails. |
| func (d *LazyDLL) mustLoad() { |
| e := d.Load() |
| if e != nil { |
| panic(e) |
| } |
| } |
| |
| // Handle returns d's module handle. |
| func (d *LazyDLL) Handle() uintptr { |
| d.mustLoad() |
| return uintptr(d.dll.Handle) |
| } |
| |
| // NewProc returns a LazyProc for accessing the named procedure in the DLL d. |
| func (d *LazyDLL) NewProc(name string) *LazyProc { |
| return &LazyProc{l: d, Name: name} |
| } |
| |
| // NewLazyDLL creates new LazyDLL associated with DLL file. |
| func NewLazyDLL(name string) *LazyDLL { |
| return &LazyDLL{Name: name} |
| } |
| |
| // NewLazySystemDLL is like NewLazyDLL, but will only |
| // search Windows System directory for the DLL if name is |
| // a base name (like "advapi32.dll"). |
| func NewLazySystemDLL(name string) *LazyDLL { |
| return &LazyDLL{Name: name, System: true} |
| } |
| |
| // A LazyProc implements access to a procedure inside a LazyDLL. |
| // It delays the lookup until the Addr method is called. |
| type LazyProc struct { |
| Name string |
| |
| mu sync.Mutex |
| l *LazyDLL |
| proc *Proc |
| } |
| |
| // Find searches DLL for procedure named p.Name. It returns |
| // an error if search fails. Find will not search procedure, |
| // if it is already found and loaded into memory. |
| func (p *LazyProc) Find() error { |
| // Non-racy version of: |
| // if p.proc == nil { |
| if atomic.LoadPointer((*unsafe.Pointer)(unsafe.Pointer(&p.proc))) == nil { |
| p.mu.Lock() |
| defer p.mu.Unlock() |
| if p.proc == nil { |
| e := p.l.Load() |
| if e != nil { |
| return e |
| } |
| proc, e := p.l.dll.FindProc(p.Name) |
| if e != nil { |
| return e |
| } |
| // Non-racy version of: |
| // p.proc = proc |
| atomic.StorePointer((*unsafe.Pointer)(unsafe.Pointer(&p.proc)), unsafe.Pointer(proc)) |
| } |
| } |
| return nil |
| } |
| |
| // mustFind is like Find but panics if search fails. |
| func (p *LazyProc) mustFind() { |
| e := p.Find() |
| if e != nil { |
| panic(e) |
| } |
| } |
| |
| // Addr returns the address of the procedure represented by p. |
| // The return value can be passed to Syscall to run the procedure. |
| // It will panic if the procedure cannot be found. |
| func (p *LazyProc) Addr() uintptr { |
| p.mustFind() |
| return p.proc.Addr() |
| } |
| |
| //go:uintptrescapes |
| |
| // Call executes procedure p with arguments a. It will panic, if more than 15 arguments |
| // are supplied. It will also panic if the procedure cannot be found. |
| // |
| // The returned error is always non-nil, constructed from the result of GetLastError. |
| // Callers must inspect the primary return value to decide whether an error occurred |
| // (according to the semantics of the specific function being called) before consulting |
| // the error. The error will be guaranteed to contain windows.Errno. |
| func (p *LazyProc) Call(a ...uintptr) (r1, r2 uintptr, lastErr error) { |
| p.mustFind() |
| return p.proc.Call(a...) |
| } |
| |
| var canDoSearchSystem32Once struct { |
| sync.Once |
| v bool |
| } |
| |
| func initCanDoSearchSystem32() { |
| // https://msdn.microsoft.com/en-us/library/ms684179(v=vs.85).aspx says: |
| // "Windows 7, Windows Server 2008 R2, Windows Vista, and Windows |
| // Server 2008: The LOAD_LIBRARY_SEARCH_* flags are available on |
| // systems that have KB2533623 installed. To determine whether the |
| // flags are available, use GetProcAddress to get the address of the |
| // AddDllDirectory, RemoveDllDirectory, or SetDefaultDllDirectories |
| // function. If GetProcAddress succeeds, the LOAD_LIBRARY_SEARCH_* |
| // flags can be used with LoadLibraryEx." |
| canDoSearchSystem32Once.v = (modkernel32.NewProc("AddDllDirectory").Find() == nil) |
| } |
| |
| func canDoSearchSystem32() bool { |
| canDoSearchSystem32Once.Do(initCanDoSearchSystem32) |
| return canDoSearchSystem32Once.v |
| } |
| |
| func isBaseName(name string) bool { |
| for _, c := range name { |
| if c == ':' || c == '/' || c == '\\' { |
| return false |
| } |
| } |
| return true |
| } |
| |
| // loadLibraryEx wraps the Windows LoadLibraryEx function. |
| // |
| // See https://msdn.microsoft.com/en-us/library/windows/desktop/ms684179(v=vs.85).aspx |
| // |
| // If name is not an absolute path, LoadLibraryEx searches for the DLL |
| // in a variety of automatic locations unless constrained by flags. |
| // See: https://msdn.microsoft.com/en-us/library/ff919712%28VS.85%29.aspx |
| func loadLibraryEx(name string, system bool) (*DLL, error) { |
| loadDLL := name |
| var flags uintptr |
| if system { |
| if canDoSearchSystem32() { |
| const LOAD_LIBRARY_SEARCH_SYSTEM32 = 0x00000800 |
| flags = LOAD_LIBRARY_SEARCH_SYSTEM32 |
| } else if isBaseName(name) { |
| // WindowsXP or unpatched Windows machine |
| // trying to load "foo.dll" out of the system |
| // folder, but LoadLibraryEx doesn't support |
| // that yet on their system, so emulate it. |
| systemdir, err := GetSystemDirectory() |
| if err != nil { |
| return nil, err |
| } |
| loadDLL = systemdir + "\\" + name |
| } |
| } |
| h, err := LoadLibraryEx(loadDLL, 0, flags) |
| if err != nil { |
| return nil, err |
| } |
| return &DLL{Name: name, Handle: h}, nil |
| } |
| |
| type errString string |
| |
| func (s errString) Error() string { return string(s) } |