| // Copyright 2011 The Go Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style | |
| // license that can be found in the LICENSE file. | |
| package windows | |
| import ( | |
| "sync" | |
| "sync/atomic" | |
| "syscall" | |
| "unsafe" | |
| ) | |
| // We need to use LoadLibrary and GetProcAddress from the Go runtime, because | |
| // the these symbols are loaded by the system linker and are required to | |
| // dynamically load additional symbols. Note that in the Go runtime, these | |
| // return syscall.Handle and syscall.Errno, but these are the same, in fact, | |
| // as windows.Handle and windows.Errno, and we intend to keep these the same. | |
| //go:linkname syscall_loadlibrary syscall.loadlibrary | |
| func syscall_loadlibrary(filename *uint16) (handle Handle, err Errno) | |
| //go:linkname syscall_getprocaddress syscall.getprocaddress | |
| func syscall_getprocaddress(handle Handle, procname *uint8) (proc uintptr, err Errno) | |
| // DLLError describes reasons for DLL load failures. | |
| type DLLError struct { | |
| Err error | |
| ObjName string | |
| Msg string | |
| } | |
| func (e *DLLError) Error() string { return e.Msg } | |
| func (e *DLLError) Unwrap() error { return e.Err } | |
| // A DLL implements access to a single DLL. | |
| type DLL struct { | |
| Name string | |
| Handle Handle | |
| } | |
| // LoadDLL loads DLL file into memory. | |
| // | |
| // Warning: using LoadDLL without an absolute path name is subject to | |
| // DLL preloading attacks. To safely load a system DLL, use LazyDLL | |
| // with System set to true, or use LoadLibraryEx directly. | |
| func LoadDLL(name string) (dll *DLL, err error) { | |
| namep, err := UTF16PtrFromString(name) | |
| if err != nil { | |
| return nil, err | |
| } | |
| h, e := syscall_loadlibrary(namep) | |
| if e != 0 { | |
| return nil, &DLLError{ | |
| Err: e, | |
| ObjName: name, | |
| Msg: "Failed to load " + name + ": " + e.Error(), | |
| } | |
| } | |
| d := &DLL{ | |
| Name: name, | |
| Handle: h, | |
| } | |
| return d, nil | |
| } | |
| // MustLoadDLL is like LoadDLL but panics if load operation failes. | |
| func MustLoadDLL(name string) *DLL { | |
| d, e := LoadDLL(name) | |
| if e != nil { | |
| panic(e) | |
| } | |
| return d | |
| } | |
| // FindProc searches DLL d for procedure named name and returns *Proc | |
| // if found. It returns an error if search fails. | |
| func (d *DLL) FindProc(name string) (proc *Proc, err error) { | |
| namep, err := BytePtrFromString(name) | |
| if err != nil { | |
| return nil, err | |
| } | |
| a, e := syscall_getprocaddress(d.Handle, namep) | |
| if e != 0 { | |
| return nil, &DLLError{ | |
| Err: e, | |
| ObjName: name, | |
| Msg: "Failed to find " + name + " procedure in " + d.Name + ": " + e.Error(), | |
| } | |
| } | |
| p := &Proc{ | |
| Dll: d, | |
| Name: name, | |
| addr: a, | |
| } | |
| return p, nil | |
| } | |
| // MustFindProc is like FindProc but panics if search fails. | |
| func (d *DLL) MustFindProc(name string) *Proc { | |
| p, e := d.FindProc(name) | |
| if e != nil { | |
| panic(e) | |
| } | |
| return p | |
| } | |
| // FindProcByOrdinal searches DLL d for procedure by ordinal and returns *Proc | |
| // if found. It returns an error if search fails. | |
| func (d *DLL) FindProcByOrdinal(ordinal uintptr) (proc *Proc, err error) { | |
| a, e := GetProcAddressByOrdinal(d.Handle, ordinal) | |
| name := "#" + itoa(int(ordinal)) | |
| if e != nil { | |
| return nil, &DLLError{ | |
| Err: e, | |
| ObjName: name, | |
| Msg: "Failed to find " + name + " procedure in " + d.Name + ": " + e.Error(), | |
| } | |
| } | |
| p := &Proc{ | |
| Dll: d, | |
| Name: name, | |
| addr: a, | |
| } | |
| return p, nil | |
| } | |
| // MustFindProcByOrdinal is like FindProcByOrdinal but panics if search fails. | |
| func (d *DLL) MustFindProcByOrdinal(ordinal uintptr) *Proc { | |
| p, e := d.FindProcByOrdinal(ordinal) | |
| if e != nil { | |
| panic(e) | |
| } | |
| return p | |
| } | |
| // Release unloads DLL d from memory. | |
| func (d *DLL) Release() (err error) { | |
| return FreeLibrary(d.Handle) | |
| } | |
| // A Proc implements access to a procedure inside a DLL. | |
| type Proc struct { | |
| Dll *DLL | |
| Name string | |
| addr uintptr | |
| } | |
| // Addr returns the address of the procedure represented by p. | |
| // The return value can be passed to Syscall to run the procedure. | |
| func (p *Proc) Addr() uintptr { | |
| return p.addr | |
| } | |
| //go:uintptrescapes | |
| // Call executes procedure p with arguments a. It will panic, if more than 15 arguments | |
| // are supplied. | |
| // | |
| // The returned error is always non-nil, constructed from the result of GetLastError. | |
| // Callers must inspect the primary return value to decide whether an error occurred | |
| // (according to the semantics of the specific function being called) before consulting | |
| // the error. The error will be guaranteed to contain windows.Errno. | |
| func (p *Proc) Call(a ...uintptr) (r1, r2 uintptr, lastErr error) { | |
| switch len(a) { | |
| case 0: | |
| return syscall.Syscall(p.Addr(), uintptr(len(a)), 0, 0, 0) | |
| case 1: | |
| return syscall.Syscall(p.Addr(), uintptr(len(a)), a[0], 0, 0) | |
| case 2: | |
| return syscall.Syscall(p.Addr(), uintptr(len(a)), a[0], a[1], 0) | |
| case 3: | |
| return syscall.Syscall(p.Addr(), uintptr(len(a)), a[0], a[1], a[2]) | |
| case 4: | |
| return syscall.Syscall6(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], 0, 0) | |
| case 5: | |
| return syscall.Syscall6(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], 0) | |
| case 6: | |
| return syscall.Syscall6(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5]) | |
| case 7: | |
| return syscall.Syscall9(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5], a[6], 0, 0) | |
| case 8: | |
| return syscall.Syscall9(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], 0) | |
| case 9: | |
| return syscall.Syscall9(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], a[8]) | |
| case 10: | |
| return syscall.Syscall12(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], a[8], a[9], 0, 0) | |
| case 11: | |
| return syscall.Syscall12(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], a[8], a[9], a[10], 0) | |
| case 12: | |
| return syscall.Syscall12(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], a[8], a[9], a[10], a[11]) | |
| case 13: | |
| return syscall.Syscall15(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], a[8], a[9], a[10], a[11], a[12], 0, 0) | |
| case 14: | |
| return syscall.Syscall15(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], a[8], a[9], a[10], a[11], a[12], a[13], 0) | |
| case 15: | |
| return syscall.Syscall15(p.Addr(), uintptr(len(a)), a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], a[8], a[9], a[10], a[11], a[12], a[13], a[14]) | |
| default: | |
| panic("Call " + p.Name + " with too many arguments " + itoa(len(a)) + ".") | |
| } | |
| } | |
| // A LazyDLL implements access to a single DLL. | |
| // It will delay the load of the DLL until the first | |
| // call to its Handle method or to one of its | |
| // LazyProc's Addr method. | |
| type LazyDLL struct { | |
| Name string | |
| // System determines whether the DLL must be loaded from the | |
| // Windows System directory, bypassing the normal DLL search | |
| // path. | |
| System bool | |
| mu sync.Mutex | |
| dll *DLL // non nil once DLL is loaded | |
| } | |
| // Load loads DLL file d.Name into memory. It returns an error if fails. | |
| // Load will not try to load DLL, if it is already loaded into memory. | |
| func (d *LazyDLL) Load() error { | |
| // Non-racy version of: | |
| // if d.dll != nil { | |
| if atomic.LoadPointer((*unsafe.Pointer)(unsafe.Pointer(&d.dll))) != nil { | |
| return nil | |
| } | |
| d.mu.Lock() | |
| defer d.mu.Unlock() | |
| if d.dll != nil { | |
| return nil | |
| } | |
| // kernel32.dll is special, since it's where LoadLibraryEx comes from. | |
| // The kernel already special-cases its name, so it's always | |
| // loaded from system32. | |
| var dll *DLL | |
| var err error | |
| if d.Name == "kernel32.dll" { | |
| dll, err = LoadDLL(d.Name) | |
| } else { | |
| dll, err = loadLibraryEx(d.Name, d.System) | |
| } | |
| if err != nil { | |
| return err | |
| } | |
| // Non-racy version of: | |
| // d.dll = dll | |
| atomic.StorePointer((*unsafe.Pointer)(unsafe.Pointer(&d.dll)), unsafe.Pointer(dll)) | |
| return nil | |
| } | |
| // mustLoad is like Load but panics if search fails. | |
| func (d *LazyDLL) mustLoad() { | |
| e := d.Load() | |
| if e != nil { | |
| panic(e) | |
| } | |
| } | |
| // Handle returns d's module handle. | |
| func (d *LazyDLL) Handle() uintptr { | |
| d.mustLoad() | |
| return uintptr(d.dll.Handle) | |
| } | |
| // NewProc returns a LazyProc for accessing the named procedure in the DLL d. | |
| func (d *LazyDLL) NewProc(name string) *LazyProc { | |
| return &LazyProc{l: d, Name: name} | |
| } | |
| // NewLazyDLL creates new LazyDLL associated with DLL file. | |
| func NewLazyDLL(name string) *LazyDLL { | |
| return &LazyDLL{Name: name} | |
| } | |
| // NewLazySystemDLL is like NewLazyDLL, but will only | |
| // search Windows System directory for the DLL if name is | |
| // a base name (like "advapi32.dll"). | |
| func NewLazySystemDLL(name string) *LazyDLL { | |
| return &LazyDLL{Name: name, System: true} | |
| } | |
| // A LazyProc implements access to a procedure inside a LazyDLL. | |
| // It delays the lookup until the Addr method is called. | |
| type LazyProc struct { | |
| Name string | |
| mu sync.Mutex | |
| l *LazyDLL | |
| proc *Proc | |
| } | |
| // Find searches DLL for procedure named p.Name. It returns | |
| // an error if search fails. Find will not search procedure, | |
| // if it is already found and loaded into memory. | |
| func (p *LazyProc) Find() error { | |
| // Non-racy version of: | |
| // if p.proc == nil { | |
| if atomic.LoadPointer((*unsafe.Pointer)(unsafe.Pointer(&p.proc))) == nil { | |
| p.mu.Lock() | |
| defer p.mu.Unlock() | |
| if p.proc == nil { | |
| e := p.l.Load() | |
| if e != nil { | |
| return e | |
| } | |
| proc, e := p.l.dll.FindProc(p.Name) | |
| if e != nil { | |
| return e | |
| } | |
| // Non-racy version of: | |
| // p.proc = proc | |
| atomic.StorePointer((*unsafe.Pointer)(unsafe.Pointer(&p.proc)), unsafe.Pointer(proc)) | |
| } | |
| } | |
| return nil | |
| } | |
| // mustFind is like Find but panics if search fails. | |
| func (p *LazyProc) mustFind() { | |
| e := p.Find() | |
| if e != nil { | |
| panic(e) | |
| } | |
| } | |
| // Addr returns the address of the procedure represented by p. | |
| // The return value can be passed to Syscall to run the procedure. | |
| // It will panic if the procedure cannot be found. | |
| func (p *LazyProc) Addr() uintptr { | |
| p.mustFind() | |
| return p.proc.Addr() | |
| } | |
| //go:uintptrescapes | |
| // Call executes procedure p with arguments a. It will panic, if more than 15 arguments | |
| // are supplied. It will also panic if the procedure cannot be found. | |
| // | |
| // The returned error is always non-nil, constructed from the result of GetLastError. | |
| // Callers must inspect the primary return value to decide whether an error occurred | |
| // (according to the semantics of the specific function being called) before consulting | |
| // the error. The error will be guaranteed to contain windows.Errno. | |
| func (p *LazyProc) Call(a ...uintptr) (r1, r2 uintptr, lastErr error) { | |
| p.mustFind() | |
| return p.proc.Call(a...) | |
| } | |
| var canDoSearchSystem32Once struct { | |
| sync.Once | |
| v bool | |
| } | |
| func initCanDoSearchSystem32() { | |
| // https://msdn.microsoft.com/en-us/library/ms684179(v=vs.85).aspx says: | |
| // "Windows 7, Windows Server 2008 R2, Windows Vista, and Windows | |
| // Server 2008: The LOAD_LIBRARY_SEARCH_* flags are available on | |
| // systems that have KB2533623 installed. To determine whether the | |
| // flags are available, use GetProcAddress to get the address of the | |
| // AddDllDirectory, RemoveDllDirectory, or SetDefaultDllDirectories | |
| // function. If GetProcAddress succeeds, the LOAD_LIBRARY_SEARCH_* | |
| // flags can be used with LoadLibraryEx." | |
| canDoSearchSystem32Once.v = (modkernel32.NewProc("AddDllDirectory").Find() == nil) | |
| } | |
| func canDoSearchSystem32() bool { | |
| canDoSearchSystem32Once.Do(initCanDoSearchSystem32) | |
| return canDoSearchSystem32Once.v | |
| } | |
| func isBaseName(name string) bool { | |
| for _, c := range name { | |
| if c == ':' || c == '/' || c == '\\' { | |
| return false | |
| } | |
| } | |
| return true | |
| } | |
| // loadLibraryEx wraps the Windows LoadLibraryEx function. | |
| // | |
| // See https://msdn.microsoft.com/en-us/library/windows/desktop/ms684179(v=vs.85).aspx | |
| // | |
| // If name is not an absolute path, LoadLibraryEx searches for the DLL | |
| // in a variety of automatic locations unless constrained by flags. | |
| // See: https://msdn.microsoft.com/en-us/library/ff919712%28VS.85%29.aspx | |
| func loadLibraryEx(name string, system bool) (*DLL, error) { | |
| loadDLL := name | |
| var flags uintptr | |
| if system { | |
| if canDoSearchSystem32() { | |
| flags = LOAD_LIBRARY_SEARCH_SYSTEM32 | |
| } else if isBaseName(name) { | |
| // WindowsXP or unpatched Windows machine | |
| // trying to load "foo.dll" out of the system | |
| // folder, but LoadLibraryEx doesn't support | |
| // that yet on their system, so emulate it. | |
| systemdir, err := GetSystemDirectory() | |
| if err != nil { | |
| return nil, err | |
| } | |
| loadDLL = systemdir + "\\" + name | |
| } | |
| } | |
| h, err := LoadLibraryEx(loadDLL, 0, flags) | |
| if err != nil { | |
| return nil, err | |
| } | |
| return &DLL{Name: name, Handle: h}, nil | |
| } | |
| type errString string | |
| func (s errString) Error() string { return string(s) } |