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// Copyright 2019 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package internal
import (
"golang.org/x/pkgsite/internal/licenses"
)
// UnitMeta represents metadata about a unit.
type UnitMeta struct {
// Unit level information
//
Path string
Name string
IsRedistributable bool
Licenses []*licenses.Metadata
// Module level information
// Note: IsRedistributable (above) applies to the unit;
// ModuleInfo.IsRedistributable applies to the module.
ModuleInfo
}
// IsPackage reports whether the path represents a package path.
func (um *UnitMeta) IsPackage() bool {
return um.Name != ""
}
// IsCommand reports whether the path represents a package path.
func (um *UnitMeta) IsCommand() bool {
return um.IsPackage() && um.Name == "main"
}
// IsModule reports whether the path represents a module path.
func (um *UnitMeta) IsModule() bool {
return um.ModulePath == um.Path
}
// Unit represents the contents of some path in the Go package/module
// namespace. It might be a module, a package, both a module and a package, or
// none of the above: a directory within a module that has no .go files, but
// contains other units, licenses and/or READMEs."
type Unit struct {
UnitMeta
Readme *Readme
Documentation []*Documentation
Subdirectories []*PackageMeta
Imports []string
LicenseContents []*licenses.License
Symbols map[BuildContext][]*Symbol
NumImports int
NumImportedBy int
}
// Documentation is the rendered documentation for a given package
// for a specific GOOS and GOARCH.
type Documentation struct {
// The values of the GOOS and GOARCH environment variables used to parse the
// package.
GOOS string
GOARCH string
Synopsis string
Source []byte // encoded ast.Files; see godoc.Package.Encode
API []*Symbol
}
// Readme is a README at the specified filepath.
type Readme struct {
Filepath string
Contents string
}
// PackageMeta represents the metadata of a package in a module version.
type PackageMeta struct {
Path string
Name string
Synopsis string
IsRedistributable bool
Licenses []*licenses.Metadata // metadata of applicable licenses
}
// A FieldSet is a bit set of struct fields. It is used to avoid reading large
// struct fields from the data store. FieldSet is also the type of the
// individual bit values. (Think of them as singleton sets.)
//
// MinimalFields (the zero value) is the empty set. AllFields is the set containing
// every field.
//
// FieldSet bits are unique across the entire project, because some types are
// concatenations (via embedding) of others. For example, a
type FieldSet int64
// MinimalFields is the empty FieldSet.
const MinimalFields FieldSet = 0
// AllFields is the FieldSet that contains all fields.
const AllFields FieldSet = -1
// StringFieldMissing is the value for string fields that are not present
// in a struct. We use it to distinguish a (possibly valid) empty string
// from a field that was never populated.
const StringFieldMissing = "!MISSING"
// FieldSet bits for fields that can be conditionally read from the data store.
const (
WithMain FieldSet = 1 << iota
WithImports
WithLicenses
WithSymbols
)