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// Copyright 2021 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package internal
import "fmt"
// A BuildContext describes a build context for the Go tool: information needed
// to build a Go package. For our purposes, we only care about the information
// that affects documentation generated from the package.
type BuildContext struct {
GOOS, GOARCH string
}
// String returns a string formatted representation of the build context.
func (b BuildContext) String() string {
return fmt.Sprintf("%s/%s", b.GOOS, b.GOARCH)
}
// Match reports whether its receiver, which acts like a pattern, matches its
// target, an ordinary BuildContext. In addition to the usual values, a pattern
// can have an empty GOOS or GOARCH, which means "match anything."
func (pattern BuildContext) Match(target BuildContext) bool {
match := func(pat, targ string) bool { return pat == "" || targ == All || pat == targ }
return match(pattern.GOOS, target.GOOS) && match(pattern.GOARCH, target.GOARCH)
}
// All represents all values for a build context element (GOOS or GOARCH).
const All = "all"
var (
BuildContextAll = BuildContext{All, All}
BuildContextLinux = BuildContext{"linux", "amd64"}
BuildContextWindows = BuildContext{"windows", "amd64"}
BuildContextDarwin = BuildContext{"darwin", "amd64"}
BuildContextJS = BuildContext{"js", "wasm"}
)
// BuildContexts are the build contexts we check when loading a package (see
// internal/fetch/load.go).
// We store documentation for all of the listed contexts.
// The order determines which environment's docs we will show as the default.
var BuildContexts = []BuildContext{
BuildContextLinux,
BuildContextWindows,
BuildContextDarwin,
BuildContextJS,
}
// CompareBuildContexts returns a negative number, 0, or a positive number depending on
// the relative positions of c1 and c2 in BuildContexts.
func CompareBuildContexts(c1, c2 BuildContext) int {
if c1 == c2 {
return 0
}
// Although we really shouldn't see a BuildContext with "all" here, we may if the
// DB erroneously has both an all/all row and some other row. So just prefer the all/all.
if c1 == BuildContextAll {
if c2 == BuildContextAll {
return 0
}
return -1
}
if c2 == BuildContextAll {
return 1
}
pos := func(c BuildContext) int {
for i, d := range BuildContexts {
if c == d {
return i
}
}
return len(BuildContexts) // unknowns sort last
}
return pos(c1) - pos(c2)
}
// BuildContext returns the BuildContext for d.
func (d *Documentation) BuildContext() BuildContext {
return BuildContext{GOOS: d.GOOS, GOARCH: d.GOARCH}
}
// DocumentationForBuildContext returns the first Documentation the list that
// matches the BuildContext, or nil if none does. A Documentation matches if its
// GOOS and GOARCH fields are the same as those of the BuildContext, or if the
// Documentation field is "all", or if the BuildContext field is empty. That is,
// empty BuildContext fields act as wildcards. So the zero BuildContext will
// match the first element of docs, if there is one.
func DocumentationForBuildContext(docs []*Documentation, bc BuildContext) *Documentation {
for _, d := range docs {
if bc.Match(BuildContext{d.GOOS, d.GOARCH}) {
return d
}
}
return nil
}