blob: 36c80f6af047ec69ecb1b98e4b897b8ca82f6cdc [file] [log] [blame] [edit]
// Copyright 2023 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
//go:build go1.21
package quic
import (
"context"
"errors"
"fmt"
"io"
)
type Stream struct {
id streamID
conn *Conn
// ingate's lock guards all receive-related state.
//
// The gate condition is set if a read from the stream will not block,
// either because the stream has available data or because the read will fail.
ingate gate
in pipe // received data
inwin int64 // last MAX_STREAM_DATA sent to the peer
insendmax sentVal // set when we should send MAX_STREAM_DATA to the peer
inmaxbuf int64 // maximum amount of data we will buffer
insize int64 // stream final size; -1 before this is known
inset rangeset[int64] // received ranges
inclosed sentVal // set by CloseRead
inresetcode int64 // RESET_STREAM code received from the peer; -1 if not reset
// outgate's lock guards all send-related state.
//
// The gate condition is set if a write to the stream will not block,
// either because the stream has available flow control or because
// the write will fail.
outgate gate
out pipe // buffered data to send
outflushed int64 // offset of last flush call
outwin int64 // maximum MAX_STREAM_DATA received from the peer
outmaxsent int64 // maximum data offset we've sent to the peer
outmaxbuf int64 // maximum amount of data we will buffer
outunsent rangeset[int64] // ranges buffered but not yet sent (only flushed data)
outacked rangeset[int64] // ranges sent and acknowledged
outopened sentVal // set if we should open the stream
outclosed sentVal // set by CloseWrite
outblocked sentVal // set when a write to the stream is blocked by flow control
outreset sentVal // set by Reset
outresetcode uint64 // reset code to send in RESET_STREAM
outdone chan struct{} // closed when all data sent
// Atomic stream state bits.
//
// These bits provide a fast way to coordinate between the
// send and receive sides of the stream, and the conn's loop.
//
// streamIn* bits must be set with ingate held.
// streamOut* bits must be set with outgate held.
// streamConn* bits are set by the conn's loop.
// streamQueue* bits must be set with streamsState.sendMu held.
state atomicBits[streamState]
prev, next *Stream // guarded by streamsState.sendMu
}
type streamState uint32
const (
// streamInSendMeta is set when there are frames to send for the
// inbound side of the stream. For example, MAX_STREAM_DATA.
// Inbound frames are never flow-controlled.
streamInSendMeta = streamState(1 << iota)
// streamOutSendMeta is set when there are non-flow-controlled frames
// to send for the outbound side of the stream. For example, STREAM_DATA_BLOCKED.
// streamOutSendData is set when there are no non-flow-controlled outbound frames
// and the stream has data to send.
//
// At most one of streamOutSendMeta and streamOutSendData is set at any time.
streamOutSendMeta
streamOutSendData
// streamInDone and streamOutDone are set when the inbound or outbound
// sides of the stream are finished. When both are set, the stream
// can be removed from the Conn and forgotten.
streamInDone
streamOutDone
// streamConnRemoved is set when the stream has been removed from the conn.
streamConnRemoved
// streamQueueMeta and streamQueueData indicate which of the streamsState
// send queues the conn is currently on.
streamQueueMeta
streamQueueData
)
type streamQueue int
const (
noQueue = streamQueue(iota)
metaQueue // streamsState.queueMeta
dataQueue // streamsState.queueData
)
// wantQueue returns the send queue the stream should be on.
func (s streamState) wantQueue() streamQueue {
switch {
case s&(streamInSendMeta|streamOutSendMeta) != 0:
return metaQueue
case s&(streamInDone|streamOutDone|streamConnRemoved) == streamInDone|streamOutDone:
return metaQueue
case s&streamOutSendData != 0:
// The stream has no non-flow-controlled frames to send,
// but does have data. Put it on the data queue, which is only
// processed when flow control is available.
return dataQueue
}
return noQueue
}
// inQueue returns the send queue the stream is currently on.
func (s streamState) inQueue() streamQueue {
switch {
case s&streamQueueMeta != 0:
return metaQueue
case s&streamQueueData != 0:
return dataQueue
}
return noQueue
}
// newStream returns a new stream.
//
// The stream's ingate and outgate are locked.
// (We create the stream with locked gates so after the caller
// initializes the flow control window,
// unlocking outgate will set the stream writability state.)
func newStream(c *Conn, id streamID) *Stream {
s := &Stream{
conn: c,
id: id,
insize: -1, // -1 indicates the stream size is unknown
inresetcode: -1, // -1 indicates no RESET_STREAM received
ingate: newLockedGate(),
outgate: newLockedGate(),
}
if !s.IsReadOnly() {
s.outdone = make(chan struct{})
}
return s
}
// IsReadOnly reports whether the stream is read-only
// (a unidirectional stream created by the peer).
func (s *Stream) IsReadOnly() bool {
return s.id.streamType() == uniStream && s.id.initiator() != s.conn.side
}
// IsWriteOnly reports whether the stream is write-only
// (a unidirectional stream created locally).
func (s *Stream) IsWriteOnly() bool {
return s.id.streamType() == uniStream && s.id.initiator() == s.conn.side
}
// Read reads data from the stream.
// See ReadContext for more details.
func (s *Stream) Read(b []byte) (n int, err error) {
return s.ReadContext(context.Background(), b)
}
// ReadContext reads data from the stream.
//
// ReadContext returns as soon as at least one byte of data is available.
//
// If the peer closes the stream cleanly, ReadContext returns io.EOF after
// returning all data sent by the peer.
// If the peer aborts reads on the stream, ReadContext returns
// an error wrapping StreamResetCode.
func (s *Stream) ReadContext(ctx context.Context, b []byte) (n int, err error) {
if s.IsWriteOnly() {
return 0, errors.New("read from write-only stream")
}
if err := s.ingate.waitAndLock(ctx, s.conn.testHooks); err != nil {
return 0, err
}
defer func() {
s.inUnlock()
s.conn.handleStreamBytesReadOffLoop(int64(n)) // must be done with ingate unlocked
}()
if s.inresetcode != -1 {
return 0, fmt.Errorf("stream reset by peer: %w", StreamErrorCode(s.inresetcode))
}
if s.inclosed.isSet() {
return 0, errors.New("read from closed stream")
}
if s.insize == s.in.start {
return 0, io.EOF
}
// Getting here indicates the stream contains data to be read.
if len(s.inset) < 1 || s.inset[0].start != 0 || s.inset[0].end <= s.in.start {
panic("BUG: inconsistent input stream state")
}
if size := int(s.inset[0].end - s.in.start); size < len(b) {
b = b[:size]
}
start := s.in.start
end := start + int64(len(b))
s.in.copy(start, b)
s.in.discardBefore(end)
if s.insize == -1 || s.insize > s.inwin {
if shouldUpdateFlowControl(s.inmaxbuf, s.in.start+s.inmaxbuf-s.inwin) {
// Update stream flow control with a STREAM_MAX_DATA frame.
s.insendmax.setUnsent()
}
}
if end == s.insize {
return len(b), io.EOF
}
return len(b), nil
}
// shouldUpdateFlowControl determines whether to send a flow control window update.
//
// We want to balance keeping the peer well-supplied with flow control with not sending
// many small updates.
func shouldUpdateFlowControl(maxWindow, addedWindow int64) bool {
return addedWindow >= maxWindow/8
}
// Write writes data to the stream.
// See WriteContext for more details.
func (s *Stream) Write(b []byte) (n int, err error) {
return s.WriteContext(context.Background(), b)
}
// WriteContext writes data to the stream.
//
// WriteContext writes data to the stream write buffer.
// Buffered data is only sent when the buffer is sufficiently full.
// Call the Flush method to ensure buffered data is sent.
func (s *Stream) WriteContext(ctx context.Context, b []byte) (n int, err error) {
if s.IsReadOnly() {
return 0, errors.New("write to read-only stream")
}
canWrite := s.outgate.lock()
for {
// The first time through this loop, we may or may not be write blocked.
// We exit the loop after writing all data, so on subsequent passes through
// the loop we are always write blocked.
if len(b) > 0 && !canWrite {
// Our send buffer is full. Wait for the peer to ack some data.
s.outUnlock()
if err := s.outgate.waitAndLock(ctx, s.conn.testHooks); err != nil {
return n, err
}
// Successfully returning from waitAndLockGate means we are no longer
// write blocked. (Unlike traditional condition variables, gates do not
// have spurious wakeups.)
}
if s.outreset.isSet() {
s.outUnlock()
return n, errors.New("write to reset stream")
}
if s.outclosed.isSet() {
s.outUnlock()
return n, errors.New("write to closed stream")
}
if len(b) == 0 {
break
}
// Write limit is our send buffer limit.
// This is a stream offset.
lim := s.out.start + s.outmaxbuf
// Amount to write is min(the full buffer, data up to the write limit).
// This is a number of bytes.
nn := min(int64(len(b)), lim-s.out.end)
// Copy the data into the output buffer.
s.out.writeAt(b[:nn], s.out.end)
b = b[nn:]
n += int(nn)
// Possibly flush the output buffer.
// We automatically flush if:
// - We have enough data to consume the send window.
// Sending this data may cause the peer to extend the window.
// - We have buffered as much data as we're willing do.
// We need to send data to clear out buffer space.
// - We have enough data to fill a 1-RTT packet using the smallest
// possible maximum datagram size (1200 bytes, less header byte,
// connection ID, packet number, and AEAD overhead).
const autoFlushSize = smallestMaxDatagramSize - 1 - connIDLen - 1 - aeadOverhead
shouldFlush := s.out.end >= s.outwin || // peer send window is full
s.out.end >= lim || // local send buffer is full
(s.out.end-s.outflushed) >= autoFlushSize // enough data buffered
if shouldFlush {
s.flushLocked()
}
if s.out.end > s.outwin {
// We're blocked by flow control.
// Send a STREAM_DATA_BLOCKED frame to let the peer know.
s.outblocked.set()
}
// If we have bytes left to send, we're blocked.
canWrite = false
}
s.outUnlock()
return n, nil
}
// Flush flushes data written to the stream.
// It does not wait for the peer to acknowledge receipt of the data.
// Use CloseContext to wait for the peer's acknowledgement.
func (s *Stream) Flush() {
s.outgate.lock()
defer s.outUnlock()
s.flushLocked()
}
func (s *Stream) flushLocked() {
s.outopened.set()
if s.outflushed < s.outwin {
s.outunsent.add(s.outflushed, min(s.outwin, s.out.end))
}
s.outflushed = s.out.end
}
// Close closes the stream.
// See CloseContext for more details.
func (s *Stream) Close() error {
return s.CloseContext(context.Background())
}
// CloseContext closes the stream.
// Any blocked stream operations will be unblocked and return errors.
//
// CloseContext flushes any data in the stream write buffer and waits for the peer to
// acknowledge receipt of the data.
// If the stream has been reset, it waits for the peer to acknowledge the reset.
// If the context expires before the peer receives the stream's data,
// CloseContext discards the buffer and returns the context error.
func (s *Stream) CloseContext(ctx context.Context) error {
s.CloseRead()
if s.IsReadOnly() {
return nil
}
s.CloseWrite()
// TODO: Return code from peer's RESET_STREAM frame?
return s.conn.waitOnDone(ctx, s.outdone)
}
// CloseRead aborts reads on the stream.
// Any blocked reads will be unblocked and return errors.
//
// CloseRead notifies the peer that the stream has been closed for reading.
// It does not wait for the peer to acknowledge the closure.
// Use CloseContext to wait for the peer's acknowledgement.
func (s *Stream) CloseRead() {
if s.IsWriteOnly() {
return
}
s.ingate.lock()
if s.inset.isrange(0, s.insize) || s.inresetcode != -1 {
// We've already received all data from the peer,
// so there's no need to send STOP_SENDING.
// This is the same as saying we sent one and they got it.
s.inclosed.setReceived()
} else {
s.inclosed.set()
}
discarded := s.in.end - s.in.start
s.in.discardBefore(s.in.end)
s.inUnlock()
s.conn.handleStreamBytesReadOffLoop(discarded) // must be done with ingate unlocked
}
// CloseWrite aborts writes on the stream.
// Any blocked writes will be unblocked and return errors.
//
// CloseWrite sends any data in the stream write buffer to the peer.
// It does not wait for the peer to acknowledge receipt of the data.
// Use CloseContext to wait for the peer's acknowledgement.
func (s *Stream) CloseWrite() {
if s.IsReadOnly() {
return
}
s.outgate.lock()
defer s.outUnlock()
s.outclosed.set()
s.flushLocked()
}
// Reset aborts writes on the stream and notifies the peer
// that the stream was terminated abruptly.
// Any blocked writes will be unblocked and return errors.
//
// Reset sends the application protocol error code, which must be
// less than 2^62, to the peer.
// It does not wait for the peer to acknowledge receipt of the error.
// Use CloseContext to wait for the peer's acknowledgement.
//
// Reset does not affect reads.
// Use CloseRead to abort reads on the stream.
func (s *Stream) Reset(code uint64) {
const userClosed = true
s.resetInternal(code, userClosed)
}
// resetInternal resets the send side of the stream.
//
// If userClosed is true, this is s.Reset.
// If userClosed is false, this is a reaction to a STOP_SENDING frame.
func (s *Stream) resetInternal(code uint64, userClosed bool) {
s.outgate.lock()
defer s.outUnlock()
if s.IsReadOnly() {
return
}
if userClosed {
// Mark that the user closed the stream.
s.outclosed.set()
}
if s.outreset.isSet() {
return
}
if code > maxVarint {
code = maxVarint
}
// We could check here to see if the stream is closed and the
// peer has acked all the data and the FIN, but sending an
// extra RESET_STREAM in this case is harmless.
s.outreset.set()
s.outresetcode = code
s.out.discardBefore(s.out.end)
s.outunsent = rangeset[int64]{}
s.outblocked.clear()
}
// inUnlock unlocks s.ingate.
// It sets the gate condition if reads from s will not block.
// If s has receive-related frames to write or if both directions
// are done and the stream should be removed, it notifies the Conn.
func (s *Stream) inUnlock() {
state := s.inUnlockNoQueue()
s.conn.maybeQueueStreamForSend(s, state)
}
// inUnlockNoQueue is inUnlock,
// but reports whether s has frames to write rather than notifying the Conn.
func (s *Stream) inUnlockNoQueue() streamState {
canRead := s.inset.contains(s.in.start) || // data available to read
s.insize == s.in.start || // at EOF
s.inresetcode != -1 || // reset by peer
s.inclosed.isSet() // closed locally
defer s.ingate.unlock(canRead)
var state streamState
switch {
case s.IsWriteOnly():
state = streamInDone
case s.inresetcode != -1: // reset by peer
fallthrough
case s.in.start == s.insize: // all data received and read
// We don't increase MAX_STREAMS until the user calls ReadClose or Close,
// so the receive side is not finished until inclosed is set.
if s.inclosed.isSet() {
state = streamInDone
}
case s.insendmax.shouldSend(): // STREAM_MAX_DATA
state = streamInSendMeta
case s.inclosed.shouldSend(): // STOP_SENDING
state = streamInSendMeta
}
const mask = streamInDone | streamInSendMeta
return s.state.set(state, mask)
}
// outUnlock unlocks s.outgate.
// It sets the gate condition if writes to s will not block.
// If s has send-related frames to write or if both directions
// are done and the stream should be removed, it notifies the Conn.
func (s *Stream) outUnlock() {
state := s.outUnlockNoQueue()
s.conn.maybeQueueStreamForSend(s, state)
}
// outUnlockNoQueue is outUnlock,
// but reports whether s has frames to write rather than notifying the Conn.
func (s *Stream) outUnlockNoQueue() streamState {
isDone := s.outclosed.isReceived() && s.outacked.isrange(0, s.out.end) || // all data acked
s.outreset.isSet() // reset locally
if isDone {
select {
case <-s.outdone:
default:
if !s.IsReadOnly() {
close(s.outdone)
}
}
}
lim := s.out.start + s.outmaxbuf
canWrite := lim > s.out.end || // available send buffer
s.outclosed.isSet() || // closed locally
s.outreset.isSet() // reset locally
defer s.outgate.unlock(canWrite)
var state streamState
switch {
case s.IsReadOnly():
state = streamOutDone
case s.outclosed.isReceived() && s.outacked.isrange(0, s.out.end): // all data sent and acked
fallthrough
case s.outreset.isReceived(): // RESET_STREAM sent and acked
// We don't increase MAX_STREAMS until the user calls WriteClose or Close,
// so the send side is not finished until outclosed is set.
if s.outclosed.isSet() {
state = streamOutDone
}
case s.outreset.shouldSend(): // RESET_STREAM
state = streamOutSendMeta
case s.outreset.isSet(): // RESET_STREAM sent but not acknowledged
case s.outblocked.shouldSend(): // STREAM_DATA_BLOCKED
state = streamOutSendMeta
case len(s.outunsent) > 0: // STREAM frame with data
if s.outunsent.min() < s.outmaxsent {
state = streamOutSendMeta // resent data, will not consume flow control
} else {
state = streamOutSendData // new data, requires flow control
}
case s.outclosed.shouldSend() && s.out.end == s.outmaxsent: // empty STREAM frame with FIN bit
state = streamOutSendMeta
case s.outopened.shouldSend(): // STREAM frame with no data
state = streamOutSendMeta
}
const mask = streamOutDone | streamOutSendMeta | streamOutSendData
return s.state.set(state, mask)
}
// handleData handles data received in a STREAM frame.
func (s *Stream) handleData(off int64, b []byte, fin bool) error {
s.ingate.lock()
defer s.inUnlock()
end := off + int64(len(b))
if err := s.checkStreamBounds(end, fin); err != nil {
return err
}
if s.inclosed.isSet() || s.inresetcode != -1 {
// The user read-closed the stream, or the peer reset it.
// Either way, we can discard this frame.
return nil
}
if s.insize == -1 && end > s.in.end {
added := end - s.in.end
if err := s.conn.handleStreamBytesReceived(added); err != nil {
return err
}
}
s.in.writeAt(b, off)
s.inset.add(off, end)
if fin {
s.insize = end
// The peer has enough flow control window to send the entire stream.
s.insendmax.clear()
}
return nil
}
// handleReset handles a RESET_STREAM frame.
func (s *Stream) handleReset(code uint64, finalSize int64) error {
s.ingate.lock()
defer s.inUnlock()
const fin = true
if err := s.checkStreamBounds(finalSize, fin); err != nil {
return err
}
if s.inresetcode != -1 {
// The stream was already reset.
return nil
}
if s.insize == -1 {
added := finalSize - s.in.end
if err := s.conn.handleStreamBytesReceived(added); err != nil {
return err
}
}
s.conn.handleStreamBytesReadOnLoop(finalSize - s.in.start)
s.in.discardBefore(s.in.end)
s.inresetcode = int64(code)
s.insize = finalSize
return nil
}
// checkStreamBounds validates the stream offset in a STREAM or RESET_STREAM frame.
func (s *Stream) checkStreamBounds(end int64, fin bool) error {
if end > s.inwin {
// The peer sent us data past the maximum flow control window we gave them.
return localTransportError{
code: errFlowControl,
reason: "stream flow control window exceeded",
}
}
if s.insize != -1 && end > s.insize {
// The peer sent us data past the final size of the stream they previously gave us.
return localTransportError{
code: errFinalSize,
reason: "data received past end of stream",
}
}
if fin && s.insize != -1 && end != s.insize {
// The peer changed the final size of the stream.
return localTransportError{
code: errFinalSize,
reason: "final size of stream changed",
}
}
if fin && end < s.in.end {
// The peer has previously sent us data past the final size.
return localTransportError{
code: errFinalSize,
reason: "end of stream occurs before prior data",
}
}
return nil
}
// handleStopSending handles a STOP_SENDING frame.
func (s *Stream) handleStopSending(code uint64) error {
// Peer requests that we reset this stream.
// https://www.rfc-editor.org/rfc/rfc9000#section-3.5-4
const userReset = false
s.resetInternal(code, userReset)
return nil
}
// handleMaxStreamData handles an update received in a MAX_STREAM_DATA frame.
func (s *Stream) handleMaxStreamData(maxStreamData int64) error {
s.outgate.lock()
defer s.outUnlock()
if maxStreamData <= s.outwin {
return nil
}
if s.outflushed > s.outwin {
s.outunsent.add(s.outwin, min(maxStreamData, s.outflushed))
}
s.outwin = maxStreamData
if s.out.end > s.outwin {
// We've still got more data than flow control window.
s.outblocked.setUnsent()
} else {
s.outblocked.clear()
}
return nil
}
// ackOrLoss handles the fate of stream frames other than STREAM.
func (s *Stream) ackOrLoss(pnum packetNumber, ftype byte, fate packetFate) {
// Frames which carry new information each time they are sent
// (MAX_STREAM_DATA, STREAM_DATA_BLOCKED) must only be marked
// as received if the most recent packet carrying this frame is acked.
//
// Frames which are always the same (STOP_SENDING, RESET_STREAM)
// can be marked as received if any packet carrying this frame is acked.
switch ftype {
case frameTypeResetStream:
s.outgate.lock()
s.outreset.ackOrLoss(pnum, fate)
s.outUnlock()
case frameTypeStopSending:
s.ingate.lock()
s.inclosed.ackOrLoss(pnum, fate)
s.inUnlock()
case frameTypeMaxStreamData:
s.ingate.lock()
s.insendmax.ackLatestOrLoss(pnum, fate)
s.inUnlock()
case frameTypeStreamDataBlocked:
s.outgate.lock()
s.outblocked.ackLatestOrLoss(pnum, fate)
s.outUnlock()
default:
panic("unhandled frame type")
}
}
// ackOrLossData handles the fate of a STREAM frame.
func (s *Stream) ackOrLossData(pnum packetNumber, start, end int64, fin bool, fate packetFate) {
s.outgate.lock()
defer s.outUnlock()
s.outopened.ackOrLoss(pnum, fate)
if fin {
s.outclosed.ackOrLoss(pnum, fate)
}
if s.outreset.isSet() {
// If the stream has been reset, we don't care any more.
return
}
switch fate {
case packetAcked:
s.outacked.add(start, end)
s.outunsent.sub(start, end)
// If this ack is for data at the start of the send buffer, we can now discard it.
if s.outacked.contains(s.out.start) {
s.out.discardBefore(s.outacked[0].end)
}
case packetLost:
// Mark everything lost, but not previously acked, as needing retransmission.
// We do this by adding all the lost bytes to outunsent, and then
// removing everything already acked.
s.outunsent.add(start, end)
for _, a := range s.outacked {
s.outunsent.sub(a.start, a.end)
}
}
}
// appendInFramesLocked appends STOP_SENDING and MAX_STREAM_DATA frames
// to the current packet.
//
// It returns true if no more frames need appending,
// false if not everything fit in the current packet.
func (s *Stream) appendInFramesLocked(w *packetWriter, pnum packetNumber, pto bool) bool {
if s.inclosed.shouldSendPTO(pto) {
// We don't currently have an API for setting the error code.
// Just send zero.
code := uint64(0)
if !w.appendStopSendingFrame(s.id, code) {
return false
}
s.inclosed.setSent(pnum)
}
// TODO: STOP_SENDING
if s.insendmax.shouldSendPTO(pto) {
// MAX_STREAM_DATA
maxStreamData := s.in.start + s.inmaxbuf
if !w.appendMaxStreamDataFrame(s.id, maxStreamData) {
return false
}
s.inwin = maxStreamData
s.insendmax.setSent(pnum)
}
return true
}
// appendOutFramesLocked appends RESET_STREAM, STREAM_DATA_BLOCKED, and STREAM frames
// to the current packet.
//
// It returns true if no more frames need appending,
// false if not everything fit in the current packet.
func (s *Stream) appendOutFramesLocked(w *packetWriter, pnum packetNumber, pto bool) bool {
if s.outreset.isSet() {
// RESET_STREAM
if s.outreset.shouldSendPTO(pto) {
if !w.appendResetStreamFrame(s.id, s.outresetcode, min(s.outwin, s.out.end)) {
return false
}
s.outreset.setSent(pnum)
s.frameOpensStream(pnum)
}
return true
}
if s.outblocked.shouldSendPTO(pto) {
// STREAM_DATA_BLOCKED
if !w.appendStreamDataBlockedFrame(s.id, s.outwin) {
return false
}
s.outblocked.setSent(pnum)
s.frameOpensStream(pnum)
}
for {
// STREAM
off, size := dataToSend(min(s.out.start, s.outwin), min(s.outflushed, s.outwin), s.outunsent, s.outacked, pto)
if end := off + size; end > s.outmaxsent {
// This will require connection-level flow control to send.
end = min(end, s.outmaxsent+s.conn.streams.outflow.avail())
end = max(end, off)
size = end - off
}
fin := s.outclosed.isSet() && off+size == s.out.end
shouldSend := size > 0 || // have data to send
s.outopened.shouldSendPTO(pto) || // should open the stream
(fin && s.outclosed.shouldSendPTO(pto)) // should close the stream
if !shouldSend {
return true
}
b, added := w.appendStreamFrame(s.id, off, int(size), fin)
if !added {
return false
}
s.out.copy(off, b)
end := off + int64(len(b))
if end > s.outmaxsent {
s.conn.streams.outflow.consume(end - s.outmaxsent)
s.outmaxsent = end
}
s.outunsent.sub(off, end)
s.frameOpensStream(pnum)
if fin {
s.outclosed.setSent(pnum)
}
if pto {
return true
}
if int64(len(b)) < size {
return false
}
}
}
// frameOpensStream records that we're sending a frame that will open the stream.
//
// If we don't have an acknowledgement from the peer for a previous frame opening the stream,
// record this packet as being the latest one to open it.
func (s *Stream) frameOpensStream(pnum packetNumber) {
if !s.outopened.isReceived() {
s.outopened.setSent(pnum)
}
}
// dataToSend returns the next range of data to send in a STREAM or CRYPTO_STREAM.
func dataToSend(start, end int64, outunsent, outacked rangeset[int64], pto bool) (sendStart, size int64) {
switch {
case pto:
// On PTO, resend unacked data that fits in the probe packet.
// For simplicity, we send the range starting at s.out.start
// (which is definitely unacked, or else we would have discarded it)
// up to the next acked byte (if any).
//
// This may miss unacked data starting after that acked byte,
// but avoids resending data the peer has acked.
for _, r := range outacked {
if r.start > start {
return start, r.start - start
}
}
return start, end - start
case outunsent.numRanges() > 0:
return outunsent.min(), outunsent[0].size()
default:
return end, 0
}
}