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// Copyright 2023 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
//go:build go1.21
package quic
import "context"
// A queue is an unbounded queue of some item (new connections and streams).
type queue[T any] struct {
// The gate condition is set if the queue is non-empty or closed.
gate gate
err error
q []T
}
func newQueue[T any]() queue[T] {
return queue[T]{gate: newGate()}
}
// close closes the queue, causing pending and future pop operations
// to return immediately with err.
func (q *queue[T]) close(err error) {
q.gate.lock()
defer q.unlock()
if q.err == nil {
q.err = err
}
}
// put appends an item to the queue.
// It returns true if the item was added, false if the queue is closed.
func (q *queue[T]) put(v T) bool {
q.gate.lock()
defer q.unlock()
if q.err != nil {
return false
}
q.q = append(q.q, v)
return true
}
// get removes the first item from the queue, blocking until ctx is done, an item is available,
// or the queue is closed.
func (q *queue[T]) get(ctx context.Context, testHooks connTestHooks) (T, error) {
var zero T
if err := q.gate.waitAndLock(ctx, testHooks); err != nil {
return zero, err
}
defer q.unlock()
if q.err != nil {
return zero, q.err
}
v := q.q[0]
copy(q.q[:], q.q[1:])
q.q[len(q.q)-1] = zero
q.q = q.q[:len(q.q)-1]
return v, nil
}
func (q *queue[T]) unlock() {
q.gate.unlock(q.err != nil || len(q.q) > 0)
}