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// Copyright 2023 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
//go:build go1.21
package quic
import (
"time"
)
// idleState tracks connection idle events.
//
// Before the handshake is confirmed, the idle timeout is Config.HandshakeTimeout.
//
// After the handshake is confirmed, the idle timeout is
// the minimum of Config.MaxIdleTimeout and the peer's max_idle_timeout transport parameter.
//
// If KeepAlivePeriod is set, keep-alive pings are sent.
// Keep-alives are only sent after the handshake is confirmed.
//
// https://www.rfc-editor.org/rfc/rfc9000#section-10.1
type idleState struct {
// idleDuration is the negotiated idle timeout for the connection.
idleDuration time.Duration
// idleTimeout is the time at which the connection will be closed due to inactivity.
idleTimeout time.Time
// nextTimeout is the time of the next idle event.
// If nextTimeout == idleTimeout, this is the idle timeout.
// Otherwise, this is the keep-alive timeout.
nextTimeout time.Time
// sentSinceLastReceive is set if we have sent an ack-eliciting packet
// since the last time we received and processed a packet from the peer.
sentSinceLastReceive bool
}
// receivePeerMaxIdleTimeout handles the peer's max_idle_timeout transport parameter.
func (c *Conn) receivePeerMaxIdleTimeout(peerMaxIdleTimeout time.Duration) {
localMaxIdleTimeout := c.config.maxIdleTimeout()
switch {
case localMaxIdleTimeout == 0:
c.idle.idleDuration = peerMaxIdleTimeout
case peerMaxIdleTimeout == 0:
c.idle.idleDuration = localMaxIdleTimeout
default:
c.idle.idleDuration = min(localMaxIdleTimeout, peerMaxIdleTimeout)
}
}
func (c *Conn) idleHandlePacketReceived(now time.Time) {
if !c.handshakeConfirmed.isSet() {
return
}
// "An endpoint restarts its idle timer when a packet from its peer is
// received and processed successfully."
// https://www.rfc-editor.org/rfc/rfc9000#section-10.1-3
c.idle.sentSinceLastReceive = false
c.restartIdleTimer(now)
}
func (c *Conn) idleHandlePacketSent(now time.Time, sent *sentPacket) {
// "An endpoint also restarts its idle timer when sending an ack-eliciting packet
// if no other ack-eliciting packets have been sent since
// last receiving and processing a packet."
// https://www.rfc-editor.org/rfc/rfc9000#section-10.1-3
if c.idle.sentSinceLastReceive || !sent.ackEliciting || !c.handshakeConfirmed.isSet() {
return
}
c.idle.sentSinceLastReceive = true
c.restartIdleTimer(now)
}
func (c *Conn) restartIdleTimer(now time.Time) {
if !c.isAlive() {
// Connection is closing, disable timeouts.
c.idle.idleTimeout = time.Time{}
c.idle.nextTimeout = time.Time{}
return
}
var idleDuration time.Duration
if c.handshakeConfirmed.isSet() {
idleDuration = c.idle.idleDuration
} else {
idleDuration = c.config.handshakeTimeout()
}
if idleDuration == 0 {
c.idle.idleTimeout = time.Time{}
} else {
// "[...] endpoints MUST increase the idle timeout period to be
// at least three times the current Probe Timeout (PTO)."
// https://www.rfc-editor.org/rfc/rfc9000#section-10.1-4
idleDuration = max(idleDuration, 3*c.loss.ptoPeriod())
c.idle.idleTimeout = now.Add(idleDuration)
}
// Set the time of our next event:
// The idle timer if no keep-alive is set, or the keep-alive timer if one is.
c.idle.nextTimeout = c.idle.idleTimeout
keepAlive := c.config.keepAlivePeriod()
switch {
case !c.handshakeConfirmed.isSet():
// We do not send keep-alives before the handshake is complete.
case keepAlive <= 0:
// Keep-alives are not enabled.
case c.idle.sentSinceLastReceive:
// We have sent an ack-eliciting packet to the peer.
// If they don't acknowledge it, loss detection will follow up with PTO probes,
// which will function as keep-alives.
// We don't need to send further pings.
case idleDuration == 0:
// The connection does not have a negotiated idle timeout.
// Send keep-alives anyway, since they may be required to keep middleboxes
// from losing state.
c.idle.nextTimeout = now.Add(keepAlive)
default:
// Schedule our next keep-alive.
// If our configured keep-alive period is greater than half the negotiated
// connection idle timeout, we reduce the keep-alive period to half
// the idle timeout to ensure we have time for the ping to arrive.
c.idle.nextTimeout = now.Add(min(keepAlive, idleDuration/2))
}
}
func (c *Conn) appendKeepAlive(now time.Time) bool {
if c.idle.nextTimeout.IsZero() || c.idle.nextTimeout.After(now) {
return true // timer has not expired
}
if c.idle.nextTimeout.Equal(c.idle.idleTimeout) {
return true // no keepalive timer set, only idle
}
if c.idle.sentSinceLastReceive {
return true // already sent an ack-eliciting packet
}
if c.w.sent.ackEliciting {
return true // this packet is already ack-eliciting
}
// Send an ack-eliciting PING frame to the peer to keep the connection alive.
return c.w.appendPingFrame()
}
var errHandshakeTimeout error = localTransportError{
code: errConnectionRefused,
reason: "handshake timeout",
}
func (c *Conn) idleAdvance(now time.Time) (shouldExit bool) {
if c.idle.idleTimeout.IsZero() || now.Before(c.idle.idleTimeout) {
return false
}
c.idle.idleTimeout = time.Time{}
c.idle.nextTimeout = time.Time{}
if !c.handshakeConfirmed.isSet() {
// Handshake timeout has expired.
// If we're a server, we're refusing the too-slow client.
// If we're a client, we're giving up.
// In either case, we're going to send a CONNECTION_CLOSE frame and
// enter the closing state rather than unceremoniously dropping the connection,
// since the peer might still be trying to complete the handshake.
c.abort(now, errHandshakeTimeout)
return false
}
// Idle timeout has expired.
//
// "[...] the connection is silently closed and its state is discarded [...]"
// https://www.rfc-editor.org/rfc/rfc9000#section-10.1-1
return true
}