| // Copyright 2010 The Go Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| package html |
| |
| import ( |
| "bytes" |
| "strings" |
| "unicode/utf8" |
| ) |
| |
| // These replacements permit compatibility with old numeric entities that |
| // assumed Windows-1252 encoding. |
| // https://html.spec.whatwg.org/multipage/syntax.html#consume-a-character-reference |
| var replacementTable = [...]rune{ |
| '\u20AC', // First entry is what 0x80 should be replaced with. |
| '\u0081', |
| '\u201A', |
| '\u0192', |
| '\u201E', |
| '\u2026', |
| '\u2020', |
| '\u2021', |
| '\u02C6', |
| '\u2030', |
| '\u0160', |
| '\u2039', |
| '\u0152', |
| '\u008D', |
| '\u017D', |
| '\u008F', |
| '\u0090', |
| '\u2018', |
| '\u2019', |
| '\u201C', |
| '\u201D', |
| '\u2022', |
| '\u2013', |
| '\u2014', |
| '\u02DC', |
| '\u2122', |
| '\u0161', |
| '\u203A', |
| '\u0153', |
| '\u009D', |
| '\u017E', |
| '\u0178', // Last entry is 0x9F. |
| // 0x00->'\uFFFD' is handled programmatically. |
| // 0x0D->'\u000D' is a no-op. |
| } |
| |
| // unescapeEntity reads an entity like "<" from b[src:] and writes the |
| // corresponding "<" to b[dst:], returning the incremented dst and src cursors. |
| // Precondition: b[src] == '&' && dst <= src. |
| // attribute should be true if parsing an attribute value. |
| func unescapeEntity(b []byte, dst, src int, attribute bool) (dst1, src1 int) { |
| // https://html.spec.whatwg.org/multipage/syntax.html#consume-a-character-reference |
| |
| // i starts at 1 because we already know that s[0] == '&'. |
| i, s := 1, b[src:] |
| |
| if len(s) <= 1 { |
| b[dst] = b[src] |
| return dst + 1, src + 1 |
| } |
| |
| if s[i] == '#' { |
| if len(s) <= 3 { // We need to have at least "&#.". |
| b[dst] = b[src] |
| return dst + 1, src + 1 |
| } |
| i++ |
| c := s[i] |
| hex := false |
| if c == 'x' || c == 'X' { |
| hex = true |
| i++ |
| } |
| |
| x := '\x00' |
| for i < len(s) { |
| c = s[i] |
| i++ |
| if hex { |
| if '0' <= c && c <= '9' { |
| x = 16*x + rune(c) - '0' |
| continue |
| } else if 'a' <= c && c <= 'f' { |
| x = 16*x + rune(c) - 'a' + 10 |
| continue |
| } else if 'A' <= c && c <= 'F' { |
| x = 16*x + rune(c) - 'A' + 10 |
| continue |
| } |
| } else if '0' <= c && c <= '9' { |
| x = 10*x + rune(c) - '0' |
| continue |
| } |
| if c != ';' { |
| i-- |
| } |
| break |
| } |
| |
| if i <= 3 { // No characters matched. |
| b[dst] = b[src] |
| return dst + 1, src + 1 |
| } |
| |
| if 0x80 <= x && x <= 0x9F { |
| // Replace characters from Windows-1252 with UTF-8 equivalents. |
| x = replacementTable[x-0x80] |
| } else if x == 0 || (0xD800 <= x && x <= 0xDFFF) || x > 0x10FFFF { |
| // Replace invalid characters with the replacement character. |
| x = '\uFFFD' |
| } |
| |
| return dst + utf8.EncodeRune(b[dst:], x), src + i |
| } |
| |
| // Consume the maximum number of characters possible, with the |
| // consumed characters matching one of the named references. |
| |
| for i < len(s) { |
| c := s[i] |
| i++ |
| // Lower-cased characters are more common in entities, so we check for them first. |
| if 'a' <= c && c <= 'z' || 'A' <= c && c <= 'Z' || '0' <= c && c <= '9' { |
| continue |
| } |
| if c != ';' { |
| i-- |
| } |
| break |
| } |
| |
| entityName := string(s[1:i]) |
| if entityName == "" { |
| // No-op. |
| } else if attribute && entityName[len(entityName)-1] != ';' && len(s) > i && s[i] == '=' { |
| // No-op. |
| } else if x := entity[entityName]; x != 0 { |
| return dst + utf8.EncodeRune(b[dst:], x), src + i |
| } else if x := entity2[entityName]; x[0] != 0 { |
| dst1 := dst + utf8.EncodeRune(b[dst:], x[0]) |
| return dst1 + utf8.EncodeRune(b[dst1:], x[1]), src + i |
| } else if !attribute { |
| maxLen := len(entityName) - 1 |
| if maxLen > longestEntityWithoutSemicolon { |
| maxLen = longestEntityWithoutSemicolon |
| } |
| for j := maxLen; j > 1; j-- { |
| if x := entity[entityName[:j]]; x != 0 { |
| return dst + utf8.EncodeRune(b[dst:], x), src + j + 1 |
| } |
| } |
| } |
| |
| dst1, src1 = dst+i, src+i |
| copy(b[dst:dst1], b[src:src1]) |
| return dst1, src1 |
| } |
| |
| // unescape unescapes b's entities in-place, so that "a<b" becomes "a<b". |
| // attribute should be true if parsing an attribute value. |
| func unescape(b []byte, attribute bool) []byte { |
| for i, c := range b { |
| if c == '&' { |
| dst, src := unescapeEntity(b, i, i, attribute) |
| for src < len(b) { |
| c := b[src] |
| if c == '&' { |
| dst, src = unescapeEntity(b, dst, src, attribute) |
| } else { |
| b[dst] = c |
| dst, src = dst+1, src+1 |
| } |
| } |
| return b[0:dst] |
| } |
| } |
| return b |
| } |
| |
| // lower lower-cases the A-Z bytes in b in-place, so that "aBc" becomes "abc". |
| func lower(b []byte) []byte { |
| for i, c := range b { |
| if 'A' <= c && c <= 'Z' { |
| b[i] = c + 'a' - 'A' |
| } |
| } |
| return b |
| } |
| |
| const escapedChars = "&'<>\"\r" |
| |
| func escape(w writer, s string) error { |
| i := strings.IndexAny(s, escapedChars) |
| for i != -1 { |
| if _, err := w.WriteString(s[:i]); err != nil { |
| return err |
| } |
| var esc string |
| switch s[i] { |
| case '&': |
| esc = "&" |
| case '\'': |
| // "'" is shorter than "'" and apos was not in HTML until HTML5. |
| esc = "'" |
| case '<': |
| esc = "<" |
| case '>': |
| esc = ">" |
| case '"': |
| // """ is shorter than """. |
| esc = """ |
| case '\r': |
| esc = " " |
| default: |
| panic("unrecognized escape character") |
| } |
| s = s[i+1:] |
| if _, err := w.WriteString(esc); err != nil { |
| return err |
| } |
| i = strings.IndexAny(s, escapedChars) |
| } |
| _, err := w.WriteString(s) |
| return err |
| } |
| |
| // EscapeString escapes special characters like "<" to become "<". It |
| // escapes only five such characters: <, >, &, ' and ". |
| // UnescapeString(EscapeString(s)) == s always holds, but the converse isn't |
| // always true. |
| func EscapeString(s string) string { |
| if strings.IndexAny(s, escapedChars) == -1 { |
| return s |
| } |
| var buf bytes.Buffer |
| escape(&buf, s) |
| return buf.String() |
| } |
| |
| // UnescapeString unescapes entities like "<" to become "<". It unescapes a |
| // larger range of entities than EscapeString escapes. For example, "á" |
| // unescapes to "รก", as does "á" and "&xE1;". |
| // UnescapeString(EscapeString(s)) == s always holds, but the converse isn't |
| // always true. |
| func UnescapeString(s string) string { |
| for _, c := range s { |
| if c == '&' { |
| return string(unescape([]byte(s), false)) |
| } |
| } |
| return s |
| } |