| // Copyright 2011 The Go Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| package html |
| |
| import ( |
| "golang.org/x/net/html/atom" |
| ) |
| |
| // A NodeType is the type of a Node. |
| type NodeType uint32 |
| |
| const ( |
| ErrorNode NodeType = iota |
| TextNode |
| DocumentNode |
| ElementNode |
| CommentNode |
| DoctypeNode |
| scopeMarkerNode |
| ) |
| |
| // Section 12.2.3.3 says "scope markers are inserted when entering applet |
| // elements, buttons, object elements, marquees, table cells, and table |
| // captions, and are used to prevent formatting from 'leaking'". |
| var scopeMarker = Node{Type: scopeMarkerNode} |
| |
| // A Node consists of a NodeType and some Data (tag name for element nodes, |
| // content for text) and are part of a tree of Nodes. Element nodes may also |
| // have a Namespace and contain a slice of Attributes. Data is unescaped, so |
| // that it looks like "a<b" rather than "a<b". For element nodes, DataAtom |
| // is the atom for Data, or zero if Data is not a known tag name. |
| // |
| // An empty Namespace implies a "http://www.w3.org/1999/xhtml" namespace. |
| // Similarly, "math" is short for "http://www.w3.org/1998/Math/MathML", and |
| // "svg" is short for "http://www.w3.org/2000/svg". |
| type Node struct { |
| Parent, FirstChild, LastChild, PrevSibling, NextSibling *Node |
| |
| Type NodeType |
| DataAtom atom.Atom |
| Data string |
| Namespace string |
| Attr []Attribute |
| } |
| |
| // InsertBefore inserts newChild as a child of n, immediately before oldChild |
| // in the sequence of n's children. oldChild may be nil, in which case newChild |
| // is appended to the end of n's children. |
| // |
| // It will panic if newChild already has a parent or siblings. |
| func (n *Node) InsertBefore(newChild, oldChild *Node) { |
| if newChild.Parent != nil || newChild.PrevSibling != nil || newChild.NextSibling != nil { |
| panic("html: InsertBefore called for an attached child Node") |
| } |
| var prev, next *Node |
| if oldChild != nil { |
| prev, next = oldChild.PrevSibling, oldChild |
| } else { |
| prev = n.LastChild |
| } |
| if prev != nil { |
| prev.NextSibling = newChild |
| } else { |
| n.FirstChild = newChild |
| } |
| if next != nil { |
| next.PrevSibling = newChild |
| } else { |
| n.LastChild = newChild |
| } |
| newChild.Parent = n |
| newChild.PrevSibling = prev |
| newChild.NextSibling = next |
| } |
| |
| // AppendChild adds a node c as a child of n. |
| // |
| // It will panic if c already has a parent or siblings. |
| func (n *Node) AppendChild(c *Node) { |
| if c.Parent != nil || c.PrevSibling != nil || c.NextSibling != nil { |
| panic("html: AppendChild called for an attached child Node") |
| } |
| last := n.LastChild |
| if last != nil { |
| last.NextSibling = c |
| } else { |
| n.FirstChild = c |
| } |
| n.LastChild = c |
| c.Parent = n |
| c.PrevSibling = last |
| } |
| |
| // RemoveChild removes a node c that is a child of n. Afterwards, c will have |
| // no parent and no siblings. |
| // |
| // It will panic if c's parent is not n. |
| func (n *Node) RemoveChild(c *Node) { |
| if c.Parent != n { |
| panic("html: RemoveChild called for a non-child Node") |
| } |
| if n.FirstChild == c { |
| n.FirstChild = c.NextSibling |
| } |
| if c.NextSibling != nil { |
| c.NextSibling.PrevSibling = c.PrevSibling |
| } |
| if n.LastChild == c { |
| n.LastChild = c.PrevSibling |
| } |
| if c.PrevSibling != nil { |
| c.PrevSibling.NextSibling = c.NextSibling |
| } |
| c.Parent = nil |
| c.PrevSibling = nil |
| c.NextSibling = nil |
| } |
| |
| // reparentChildren reparents all of src's child nodes to dst. |
| func reparentChildren(dst, src *Node) { |
| for { |
| child := src.FirstChild |
| if child == nil { |
| break |
| } |
| src.RemoveChild(child) |
| dst.AppendChild(child) |
| } |
| } |
| |
| // clone returns a new node with the same type, data and attributes. |
| // The clone has no parent, no siblings and no children. |
| func (n *Node) clone() *Node { |
| m := &Node{ |
| Type: n.Type, |
| DataAtom: n.DataAtom, |
| Data: n.Data, |
| Attr: make([]Attribute, len(n.Attr)), |
| } |
| copy(m.Attr, n.Attr) |
| return m |
| } |
| |
| // nodeStack is a stack of nodes. |
| type nodeStack []*Node |
| |
| // pop pops the stack. It will panic if s is empty. |
| func (s *nodeStack) pop() *Node { |
| i := len(*s) |
| n := (*s)[i-1] |
| *s = (*s)[:i-1] |
| return n |
| } |
| |
| // top returns the most recently pushed node, or nil if s is empty. |
| func (s *nodeStack) top() *Node { |
| if i := len(*s); i > 0 { |
| return (*s)[i-1] |
| } |
| return nil |
| } |
| |
| // index returns the index of the top-most occurrence of n in the stack, or -1 |
| // if n is not present. |
| func (s *nodeStack) index(n *Node) int { |
| for i := len(*s) - 1; i >= 0; i-- { |
| if (*s)[i] == n { |
| return i |
| } |
| } |
| return -1 |
| } |
| |
| // insert inserts a node at the given index. |
| func (s *nodeStack) insert(i int, n *Node) { |
| (*s) = append(*s, nil) |
| copy((*s)[i+1:], (*s)[i:]) |
| (*s)[i] = n |
| } |
| |
| // remove removes a node from the stack. It is a no-op if n is not present. |
| func (s *nodeStack) remove(n *Node) { |
| i := s.index(n) |
| if i == -1 { |
| return |
| } |
| copy((*s)[i:], (*s)[i+1:]) |
| j := len(*s) - 1 |
| (*s)[j] = nil |
| *s = (*s)[:j] |
| } |