| // Copyright 2009 The Go Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| // Package websocket implements a client and server for the WebSocket protocol |
| // as specified in RFC 6455. |
| // |
| // This package currently lacks some features found in an alternative |
| // and more actively maintained WebSocket package: |
| // |
| // https://godoc.org/github.com/gorilla/websocket |
| // |
| package websocket // import "golang.org/x/net/websocket" |
| |
| import ( |
| "bufio" |
| "crypto/tls" |
| "encoding/json" |
| "errors" |
| "io" |
| "io/ioutil" |
| "net" |
| "net/http" |
| "net/url" |
| "sync" |
| "time" |
| ) |
| |
| const ( |
| ProtocolVersionHybi13 = 13 |
| ProtocolVersionHybi = ProtocolVersionHybi13 |
| SupportedProtocolVersion = "13" |
| |
| ContinuationFrame = 0 |
| TextFrame = 1 |
| BinaryFrame = 2 |
| CloseFrame = 8 |
| PingFrame = 9 |
| PongFrame = 10 |
| UnknownFrame = 255 |
| |
| DefaultMaxPayloadBytes = 32 << 20 // 32MB |
| ) |
| |
| // ProtocolError represents WebSocket protocol errors. |
| type ProtocolError struct { |
| ErrorString string |
| } |
| |
| func (err *ProtocolError) Error() string { return err.ErrorString } |
| |
| var ( |
| ErrBadProtocolVersion = &ProtocolError{"bad protocol version"} |
| ErrBadScheme = &ProtocolError{"bad scheme"} |
| ErrBadStatus = &ProtocolError{"bad status"} |
| ErrBadUpgrade = &ProtocolError{"missing or bad upgrade"} |
| ErrBadWebSocketOrigin = &ProtocolError{"missing or bad WebSocket-Origin"} |
| ErrBadWebSocketLocation = &ProtocolError{"missing or bad WebSocket-Location"} |
| ErrBadWebSocketProtocol = &ProtocolError{"missing or bad WebSocket-Protocol"} |
| ErrBadWebSocketVersion = &ProtocolError{"missing or bad WebSocket Version"} |
| ErrChallengeResponse = &ProtocolError{"mismatch challenge/response"} |
| ErrBadFrame = &ProtocolError{"bad frame"} |
| ErrBadFrameBoundary = &ProtocolError{"not on frame boundary"} |
| ErrNotWebSocket = &ProtocolError{"not websocket protocol"} |
| ErrBadRequestMethod = &ProtocolError{"bad method"} |
| ErrNotSupported = &ProtocolError{"not supported"} |
| ) |
| |
| // ErrFrameTooLarge is returned by Codec's Receive method if payload size |
| // exceeds limit set by Conn.MaxPayloadBytes |
| var ErrFrameTooLarge = errors.New("websocket: frame payload size exceeds limit") |
| |
| // Addr is an implementation of net.Addr for WebSocket. |
| type Addr struct { |
| *url.URL |
| } |
| |
| // Network returns the network type for a WebSocket, "websocket". |
| func (addr *Addr) Network() string { return "websocket" } |
| |
| // Config is a WebSocket configuration |
| type Config struct { |
| // A WebSocket server address. |
| Location *url.URL |
| |
| // A Websocket client origin. |
| Origin *url.URL |
| |
| // WebSocket subprotocols. |
| Protocol []string |
| |
| // WebSocket protocol version. |
| Version int |
| |
| // TLS config for secure WebSocket (wss). |
| TlsConfig *tls.Config |
| |
| // Additional header fields to be sent in WebSocket opening handshake. |
| Header http.Header |
| |
| // Dialer used when opening websocket connections. |
| Dialer *net.Dialer |
| |
| handshakeData map[string]string |
| } |
| |
| // serverHandshaker is an interface to handle WebSocket server side handshake. |
| type serverHandshaker interface { |
| // ReadHandshake reads handshake request message from client. |
| // Returns http response code and error if any. |
| ReadHandshake(buf *bufio.Reader, req *http.Request) (code int, err error) |
| |
| // AcceptHandshake accepts the client handshake request and sends |
| // handshake response back to client. |
| AcceptHandshake(buf *bufio.Writer) (err error) |
| |
| // NewServerConn creates a new WebSocket connection. |
| NewServerConn(buf *bufio.ReadWriter, rwc io.ReadWriteCloser, request *http.Request) (conn *Conn) |
| } |
| |
| // frameReader is an interface to read a WebSocket frame. |
| type frameReader interface { |
| // Reader is to read payload of the frame. |
| io.Reader |
| |
| // PayloadType returns payload type. |
| PayloadType() byte |
| |
| // HeaderReader returns a reader to read header of the frame. |
| HeaderReader() io.Reader |
| |
| // TrailerReader returns a reader to read trailer of the frame. |
| // If it returns nil, there is no trailer in the frame. |
| TrailerReader() io.Reader |
| |
| // Len returns total length of the frame, including header and trailer. |
| Len() int |
| } |
| |
| // frameReaderFactory is an interface to creates new frame reader. |
| type frameReaderFactory interface { |
| NewFrameReader() (r frameReader, err error) |
| } |
| |
| // frameWriter is an interface to write a WebSocket frame. |
| type frameWriter interface { |
| // Writer is to write payload of the frame. |
| io.WriteCloser |
| } |
| |
| // frameWriterFactory is an interface to create new frame writer. |
| type frameWriterFactory interface { |
| NewFrameWriter(payloadType byte) (w frameWriter, err error) |
| } |
| |
| type frameHandler interface { |
| HandleFrame(frame frameReader) (r frameReader, err error) |
| WriteClose(status int) (err error) |
| } |
| |
| // Conn represents a WebSocket connection. |
| // |
| // Multiple goroutines may invoke methods on a Conn simultaneously. |
| type Conn struct { |
| config *Config |
| request *http.Request |
| |
| buf *bufio.ReadWriter |
| rwc io.ReadWriteCloser |
| |
| rio sync.Mutex |
| frameReaderFactory |
| frameReader |
| |
| wio sync.Mutex |
| frameWriterFactory |
| |
| frameHandler |
| PayloadType byte |
| defaultCloseStatus int |
| |
| // MaxPayloadBytes limits the size of frame payload received over Conn |
| // by Codec's Receive method. If zero, DefaultMaxPayloadBytes is used. |
| MaxPayloadBytes int |
| } |
| |
| // Read implements the io.Reader interface: |
| // it reads data of a frame from the WebSocket connection. |
| // if msg is not large enough for the frame data, it fills the msg and next Read |
| // will read the rest of the frame data. |
| // it reads Text frame or Binary frame. |
| func (ws *Conn) Read(msg []byte) (n int, err error) { |
| ws.rio.Lock() |
| defer ws.rio.Unlock() |
| again: |
| if ws.frameReader == nil { |
| frame, err := ws.frameReaderFactory.NewFrameReader() |
| if err != nil { |
| return 0, err |
| } |
| ws.frameReader, err = ws.frameHandler.HandleFrame(frame) |
| if err != nil { |
| return 0, err |
| } |
| if ws.frameReader == nil { |
| goto again |
| } |
| } |
| n, err = ws.frameReader.Read(msg) |
| if err == io.EOF { |
| if trailer := ws.frameReader.TrailerReader(); trailer != nil { |
| io.Copy(ioutil.Discard, trailer) |
| } |
| ws.frameReader = nil |
| goto again |
| } |
| return n, err |
| } |
| |
| // Write implements the io.Writer interface: |
| // it writes data as a frame to the WebSocket connection. |
| func (ws *Conn) Write(msg []byte) (n int, err error) { |
| ws.wio.Lock() |
| defer ws.wio.Unlock() |
| w, err := ws.frameWriterFactory.NewFrameWriter(ws.PayloadType) |
| if err != nil { |
| return 0, err |
| } |
| n, err = w.Write(msg) |
| w.Close() |
| return n, err |
| } |
| |
| // Close implements the io.Closer interface. |
| func (ws *Conn) Close() error { |
| err := ws.frameHandler.WriteClose(ws.defaultCloseStatus) |
| err1 := ws.rwc.Close() |
| if err != nil { |
| return err |
| } |
| return err1 |
| } |
| |
| func (ws *Conn) IsClientConn() bool { return ws.request == nil } |
| func (ws *Conn) IsServerConn() bool { return ws.request != nil } |
| |
| // LocalAddr returns the WebSocket Origin for the connection for client, or |
| // the WebSocket location for server. |
| func (ws *Conn) LocalAddr() net.Addr { |
| if ws.IsClientConn() { |
| return &Addr{ws.config.Origin} |
| } |
| return &Addr{ws.config.Location} |
| } |
| |
| // RemoteAddr returns the WebSocket location for the connection for client, or |
| // the Websocket Origin for server. |
| func (ws *Conn) RemoteAddr() net.Addr { |
| if ws.IsClientConn() { |
| return &Addr{ws.config.Location} |
| } |
| return &Addr{ws.config.Origin} |
| } |
| |
| var errSetDeadline = errors.New("websocket: cannot set deadline: not using a net.Conn") |
| |
| // SetDeadline sets the connection's network read & write deadlines. |
| func (ws *Conn) SetDeadline(t time.Time) error { |
| if conn, ok := ws.rwc.(net.Conn); ok { |
| return conn.SetDeadline(t) |
| } |
| return errSetDeadline |
| } |
| |
| // SetReadDeadline sets the connection's network read deadline. |
| func (ws *Conn) SetReadDeadline(t time.Time) error { |
| if conn, ok := ws.rwc.(net.Conn); ok { |
| return conn.SetReadDeadline(t) |
| } |
| return errSetDeadline |
| } |
| |
| // SetWriteDeadline sets the connection's network write deadline. |
| func (ws *Conn) SetWriteDeadline(t time.Time) error { |
| if conn, ok := ws.rwc.(net.Conn); ok { |
| return conn.SetWriteDeadline(t) |
| } |
| return errSetDeadline |
| } |
| |
| // Config returns the WebSocket config. |
| func (ws *Conn) Config() *Config { return ws.config } |
| |
| // Request returns the http request upgraded to the WebSocket. |
| // It is nil for client side. |
| func (ws *Conn) Request() *http.Request { return ws.request } |
| |
| // Codec represents a symmetric pair of functions that implement a codec. |
| type Codec struct { |
| Marshal func(v interface{}) (data []byte, payloadType byte, err error) |
| Unmarshal func(data []byte, payloadType byte, v interface{}) (err error) |
| } |
| |
| // Send sends v marshaled by cd.Marshal as single frame to ws. |
| func (cd Codec) Send(ws *Conn, v interface{}) (err error) { |
| data, payloadType, err := cd.Marshal(v) |
| if err != nil { |
| return err |
| } |
| ws.wio.Lock() |
| defer ws.wio.Unlock() |
| w, err := ws.frameWriterFactory.NewFrameWriter(payloadType) |
| if err != nil { |
| return err |
| } |
| _, err = w.Write(data) |
| w.Close() |
| return err |
| } |
| |
| // Receive receives single frame from ws, unmarshaled by cd.Unmarshal and stores |
| // in v. The whole frame payload is read to an in-memory buffer; max size of |
| // payload is defined by ws.MaxPayloadBytes. If frame payload size exceeds |
| // limit, ErrFrameTooLarge is returned; in this case frame is not read off wire |
| // completely. The next call to Receive would read and discard leftover data of |
| // previous oversized frame before processing next frame. |
| func (cd Codec) Receive(ws *Conn, v interface{}) (err error) { |
| ws.rio.Lock() |
| defer ws.rio.Unlock() |
| if ws.frameReader != nil { |
| _, err = io.Copy(ioutil.Discard, ws.frameReader) |
| if err != nil { |
| return err |
| } |
| ws.frameReader = nil |
| } |
| again: |
| frame, err := ws.frameReaderFactory.NewFrameReader() |
| if err != nil { |
| return err |
| } |
| frame, err = ws.frameHandler.HandleFrame(frame) |
| if err != nil { |
| return err |
| } |
| if frame == nil { |
| goto again |
| } |
| maxPayloadBytes := ws.MaxPayloadBytes |
| if maxPayloadBytes == 0 { |
| maxPayloadBytes = DefaultMaxPayloadBytes |
| } |
| if hf, ok := frame.(*hybiFrameReader); ok && hf.header.Length > int64(maxPayloadBytes) { |
| // payload size exceeds limit, no need to call Unmarshal |
| // |
| // set frameReader to current oversized frame so that |
| // the next call to this function can drain leftover |
| // data before processing the next frame |
| ws.frameReader = frame |
| return ErrFrameTooLarge |
| } |
| payloadType := frame.PayloadType() |
| data, err := ioutil.ReadAll(frame) |
| if err != nil { |
| return err |
| } |
| return cd.Unmarshal(data, payloadType, v) |
| } |
| |
| func marshal(v interface{}) (msg []byte, payloadType byte, err error) { |
| switch data := v.(type) { |
| case string: |
| return []byte(data), TextFrame, nil |
| case []byte: |
| return data, BinaryFrame, nil |
| } |
| return nil, UnknownFrame, ErrNotSupported |
| } |
| |
| func unmarshal(msg []byte, payloadType byte, v interface{}) (err error) { |
| switch data := v.(type) { |
| case *string: |
| *data = string(msg) |
| return nil |
| case *[]byte: |
| *data = msg |
| return nil |
| } |
| return ErrNotSupported |
| } |
| |
| /* |
| Message is a codec to send/receive text/binary data in a frame on WebSocket connection. |
| To send/receive text frame, use string type. |
| To send/receive binary frame, use []byte type. |
| |
| Trivial usage: |
| |
| import "websocket" |
| |
| // receive text frame |
| var message string |
| websocket.Message.Receive(ws, &message) |
| |
| // send text frame |
| message = "hello" |
| websocket.Message.Send(ws, message) |
| |
| // receive binary frame |
| var data []byte |
| websocket.Message.Receive(ws, &data) |
| |
| // send binary frame |
| data = []byte{0, 1, 2} |
| websocket.Message.Send(ws, data) |
| |
| */ |
| var Message = Codec{marshal, unmarshal} |
| |
| func jsonMarshal(v interface{}) (msg []byte, payloadType byte, err error) { |
| msg, err = json.Marshal(v) |
| return msg, TextFrame, err |
| } |
| |
| func jsonUnmarshal(msg []byte, payloadType byte, v interface{}) (err error) { |
| return json.Unmarshal(msg, v) |
| } |
| |
| /* |
| JSON is a codec to send/receive JSON data in a frame from a WebSocket connection. |
| |
| Trivial usage: |
| |
| import "websocket" |
| |
| type T struct { |
| Msg string |
| Count int |
| } |
| |
| // receive JSON type T |
| var data T |
| websocket.JSON.Receive(ws, &data) |
| |
| // send JSON type T |
| websocket.JSON.Send(ws, data) |
| */ |
| var JSON = Codec{jsonMarshal, jsonUnmarshal} |